![]() ![]() |
Mar 6 2012, 02:49 PM
Post
#26
|
|
|
Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,358 Joined: 2-December 07 From: Winnipeg, Manitoba, Canada Member No.: 14,465 |
|
|
|
|
Mar 6 2012, 02:51 PM
Post
#27
|
|
|
Running Target ![]() ![]() ![]() Group: Members Posts: 1,424 Joined: 7-December 09 From: Freedonia Member No.: 17,952 |
One of my good friends had a brilliant idea for a free spirit character. Being a james-bond movie inspired new runner, his eventual end goal/retirement retirement was to pull a Doctor Manhattan and set up a martian moonbase. Basically by getting to a decently high force, cuddling up to an astral hazed changling(-4 is more survivable than -12) for the trip over and setting up a Personal Domain once he actually gets there. Once you're there, getting there and back is easy enough for a free spirit via astral shortcut. The finishing touch was picking up the Wealth power, and using it to make or build things, sculpt the terrain, or even write messages to telescopes when you're bored. Also if you have access to space and a free spirit's formula, its a wonderful way to get them to disrupt themselves, because you can compel them to come to it. And, well, they're kind of screwed if its in a location that just so happens to be lethal to them. Not that they are easy to come by, but its a possibility. What? I think you posted in the wrong thread. We're talking about space where there is a mana void and free spirits wouldn't make it a mile out the atmosphere. Much less have a chance of doing anything as moons don't have any better background than anywhere else that lacks a biosphere. The most populated satellites have only a slightly better background than the void, and your changeling hypothesis is wrong, try reading the part on Target: wastelands about up the gravity well. They deal with void/hazing. |
|
|
|
Mar 6 2012, 02:54 PM
Post
#28
|
|
|
Running Target ![]() ![]() ![]() Group: Members Posts: 1,424 Joined: 7-December 09 From: Freedonia Member No.: 17,952 |
As everyone knows, the moon will be used as anchor for the space elevator (IMG:style_emoticons/default/wink.gif) . Solar wind/radiation on Mars is already less harsh than on Terra due to simple distance. Lack of a strong magnetic field would simply mean there's a need for atrificial protection - just like there is on space stations, albeit less so. Yep, right before the cable snaps or the moon is brought down by the cable to destroy the earth. Its less harsh but still very nasty. For instance it is strong enough that it stripped Mars of all but the most pathetic excuse for an atmosphere. My point was not that mars was uninhabitable, but that it can't be terraformed. Buried and sealed habitats would work just fine. |
|
|
|
Mar 6 2012, 02:55 PM
Post
#29
|
|
|
Running Target ![]() ![]() ![]() Group: Members Posts: 1,424 Joined: 7-December 09 From: Freedonia Member No.: 17,952 |
Nope, multiple domains would contest each other and only the strongest would function, or they cancel each other out. Whatever suits the current GM the best. (IMG:style_emoticons/default/devil.gif) RAW says the void always wins. |
|
|
|
Mar 6 2012, 03:21 PM
Post
#30
|
|
|
Incertum est quo loco te mors expectet; ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,548 Joined: 24-October 03 From: DeeCee, U.S. Member No.: 5,760 |
I’m pretty sure that terraforming the moon is pretty much out of the question. For most understandings of the prefix 'terra', yes. However, it is certainly possible to make the moon habitable by life. If humans are modified to resist the vacuum (which wouldn't be that far out of the question), we created a vacuum-friendly plant, and a method of water transportation, the surface could support life. Or you can dig out the interior of the moon and seal it off, creating earth-like habitation in there (which will be lacking only for a source of energy). QUOTE Good point. Limited but powerful I would say. It seems like the only change you're hoping for is lower drain when wearing your vac suit. If that's all you want, then that's your answer right there. This section though will require a lot of thought, since I dont' think it's ever really been done before, and it'll have a huge influence on how your world works. Do you want magic to be basically the same as SR? Different in flavor? In functionality? A little more powerful? Much more powerful? More or less powerful depending on the environment? Part of this depends on your group. Do you have a mix of mages and non-mages? If so, the mages need to keep pace with the mundanes, and you can't crank it up and down a lot. If not ... feel free to explore a little more. Regardless, feel free to make things more alien, to take the opportunity to make magic more weird, so your party really feels like they're exploring (if that's what your players would enjoy). |
|
|
|
Mar 6 2012, 05:19 PM
Post
#31
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 449 Joined: 9-July 09 From: midwest Member No.: 17,368 |
For most understandings of the prefix 'terra', yes. However, it is certainly possible to make the moon habitable by life. If humans are modified to resist the vacuum (which wouldn't be that far out of the question), we created a vacuum-friendly plant, and a method of water transportation, the surface could support life. Or you can dig out the interior of the moon and seal it off, creating earth-like habitation in there (which will be lacking only for a source of energy). It seems like the only change you're hoping for is lower drain when wearing your vac suit. If that's all you want, then that's your answer right there. This section though will require a lot of thought, since I dont' think it's ever really been done before, and it'll have a huge influence on how your world works. Do you want magic to be basically the same as SR? Different in flavor? In functionality? A little more powerful? Much more powerful? More or less powerful depending on the environment? Part of this depends on your group. Do you have a mix of mages and non-mages? If so, the mages need to keep pace with the mundanes, and you can't crank it up and down a lot. If not ... feel free to explore a little more. Regardless, feel free to make things more alien, to take the opportunity to make magic more weird, so your party really feels like they're exploring (if that's what your players would enjoy). Resisting vacuum may be fine, but you couldn't be immune. Maybe modified to prevent explosive decompression, but still wouldn't survive very long. And there's still the whole issue of no oxygen. |
|
|
|
Mar 6 2012, 06:21 PM
Post
#32
|
|
|
Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
Resisting vacuum may be fine, but you couldn't be immune. Maybe modified to prevent explosive decompression, but still wouldn't survive very long. And there's still the whole issue of no oxygen. Just use a maker... Oh, wait, wrong game. (IMG:style_emoticons/default/frown.gif) |
|
|
|
Mar 6 2012, 08:14 PM
Post
#33
|
|
|
Running Target ![]() ![]() ![]() Group: Members Posts: 1,424 Joined: 7-December 09 From: Freedonia Member No.: 17,952 |
Resisting vacuum may be fine, but you couldn't be immune. Maybe modified to prevent explosive decompression, but still wouldn't survive very long. And there's still the whole issue of no oxygen. Explosive decompression is a bit of a myth when it comes to humans. We leak we don't explode. Depends on what you mean by immune. With stronger skin that is a more impervious membrane vacuum can become inconsequential to skin and water loss. Eyes would be the toughest thing to guard against the vacuum and still retain their function, likely a layer of clear skin would need to be grown over the eyes in addition to the lids. A stronger sphincter and intestinal fauna that minimizes gas production would keep that system immune to vacuum. The only real problem would be getting oxygen into the blood, but that problem is not about immunity to the effects of vacuum; just a lack of oxygen... |
|
|
|
Mar 6 2012, 08:25 PM
Post
#34
|
|
|
Running Target ![]() ![]() ![]() Group: Members Posts: 1,245 Joined: 27-April 07 From: Running the streets of Southeast Virginia Member No.: 11,548 |
For that minor problem (getting Oxygen into the system) we have cyberware and drugs (oxygenated fluorocarbons iirc) from an old 2nd edition sourcebook whose name escapes me at the moment.
I suppose we could have a nanite hive handle that too... |
|
|
|
Mar 7 2012, 12:47 AM
Post
#35
|
|
|
Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,782 Joined: 28-August 09 Member No.: 17,566 |
What? I think you posted in the wrong thread. We're talking about space where there is a mana void and free spirits wouldn't make it a mile out the atmosphere. Much less have a chance of doing anything as moons don't have any better background than anywhere else that lacks a biosphere. The most populated satellites have only a slightly better background than the void, and your changeling hypothesis is wrong, try reading the part on Target: wastelands about up the gravity well. They deal with void/hazing. yeah, yeah, tell me i'm doing it wrong and then to to read a book for an edition we don't play in. Speaking of.... RAW says the void always wins. Can you quote me a page number for that? I'm pretty aware of background count, and how it works in space. -12 void is really harsh, but there are ways around it. general 'Herpaderpa there's no magic in space blah blah biosphere' moaning doesn't really fly when they tell you exactly how much magic there is in space. I, for one, really like the idea of a crazed and maybe insane Doctor Manhattan-esque spirit on mars just messing around with it and maybe renovating the planet in his spare time, and then popping back to earth for lunch. Then again, we play an LA game. |
|
|
|
![]() ![]() |
|
Lo-Fi Version | Time is now: 25th April 2026 - 06:13 PM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.