My wacky ideas, New guns and ammunitions |
My wacky ideas, New guns and ammunitions |
Mar 7 2012, 02:42 PM
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#1
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Runner Group: Members Posts: 2,925 Joined: 26-February 02 Member No.: 948 |
2070 Modern Slingshot
Slingshot_____(STR Min/2)P_____AP-_____Rating_X10Y -Underbarrel Mount -Folding Stock (Forearm Stabilizer) Magnadyne Coilguns The Magnadyne Coilguns are modern versions of the small homemade coilguns of the past. The difference is that these can actually function as a weapon. They have less stopping power than their regular counterparts but the advantage of being virtually silent and will not alert chemsniffers as it has no gunpowder makes it a good infiltrator weapon. With the improvement of battery power, smart material and miniaturization they excel in their field. Magnadyne Coilguns Heavy Pistol_____5P_____SA_____AP-_____AMMO: 10_____500Y_____Availability: 6 SMG___________4P_____SA/BF__AP-_____AMMO: 20_____750Y_____Availability: 8 Assault Rifle_____5P_____SA/BF__AP-1____AMMO: 30_____1000Y____Availability: 10 Sniper Rifle______8P_____SA____AP-2_____AMMO: 6_____1500Y____Availability: 14 Built in Silencer/Supressor & Smartgun Link, Chemical Seal, Electronic Firing Cannot accept Barrel mounts due to design Compact: +1 Concealment bonus due to less moving parts Magnadyne Ammunitions Clip consists of Ammunition and Battery Pack – Availability: +10 Regular Frangibles Flechettes Hollow Point Subsonic [Increase Clip Size +25% due to less capacitor charge demand] AV&APDS [These use a higher capacitor charge to fire, Clip size is halved due to energy demand] Magnadyne Splash Tazer The Magnadyne Splash Tazer is a combined large bore shotgun with an underbarrel tazer. It fires a shot of conductive fluid in a large cone area and then moments later the tazer fires, effectively electrocuting up to ten people. MST______Variable_S[e]_____SS____AP Half_____AMMO: 1/1_____2000Y____Availability: 8R The Damage of the tazer is 12 S[e] -1 for each person after the first caught in the area of effect. Ammo cost is 100Y/Shot – Availability 8R. Frictionless Fluid Frictionless fluid is another tool for riot police as they either use it in splash grenade form or in a water cannon. Any physical action that involves balance is at a -4D6 and any Glitch will cause a knockdown test against a power of 4. Cost & Availability: As Riot Foam Ammunition Types A few new ammunition types have been released on the market and some have reached the black market, several of them are banned since they break several laws. Webber Rounds Webber rounds are a bullet with a tightly woven core of monofiliament wire that breaks open upon impact and spread out inside the body of the victim. Removing a bullet will cause an additional +2 boxes of instant damage. The strands of monofiliament are also considered a danger towards hospital personal as well as they can easily cut the doctors. Cost: 100Y/10 Availability: 8F Deceiver Rounds The deceiver rounds have a delayed explosive charge that explodes about one or two seconds after a victim is hit, causing grievous internal wounds. The drawback is that the bullet is heavier and more solid to survive impact without fragmenting within the body. As regular ammunition: DV-1 AP-2. Cost 100/10 Availability: 12F Whenever a target takes a single damage that exceeds his/her body value the bullet is classified as have been lodged inside the body. It then explodes the next combat turn – causing ˝ base damage resisted with BOD only. AV ’Rambo’ Arrows/Bolts These arrows have been fitted with a shaped charge designed to penetrate vehicles Cost/Availability: 100Y/Arrow Availability: As AV Rounds Thermite Cloud Thermite Dustdevil is a kind of fuel/air handgrenade that explodes in two steps. The first detonation is the release/explosion of pressurized pure oxygen that spreads a fine powder of Thermite mixture. The secondary detonator kicks in and ignites the oxygen rich air and Thermite into a hot raging inferno for a short while. As Incendiary grenade with the following difference. Burns for 5 turns / +2 Damage Value and -2AP |
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Mar 8 2012, 12:45 PM
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#2
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Moving Target Group: Members Posts: 186 Joined: 4-May 08 From: Brazil Member No.: 15,955 |
Don't you think the coilgun should be Forbidden? After all it IS designed to be an assassin's weapon...
Webber rounds are problematic. Some weapons just punch THROUGH the body. not staying inside. Same problem with the Deceiver round. I see really no need for the Thermite cloud, as the standard incendiary granade already set other flamables on fire, and uncontrolled fire for 30 seconds is not a good battlefield decision for a commander to have, so i don't see large scale use for it, but your milleage may vary. Liked the A.V. Arrows, even if for the rule of cool effect. (IMG:style_emoticons/default/smile.gif) Otherwise, liked the slingshot and the coilgun design. |
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Mar 8 2012, 01:41 PM
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#3
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Advocatus Diaboli Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
What's the underbarrel mount on slingshot? :O
The splash taser seems insane, in both raw damage and basic functionality. At least it's expensive. (IMG:style_emoticons/default/smile.gif) Does the slip chemical not already exist? Ditto for AV explosive arrows? Good save, then. |
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Mar 8 2012, 02:01 PM
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#4
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Runner Group: Members Posts: 2,925 Joined: 26-February 02 Member No.: 948 |
What's the underbarrel mount on slingshot? :O The splash taser seems insane, in both raw damage and basic functionality. At least it's expensive. (IMG:style_emoticons/default/smile.gif) Does the slip chemical not already exist? Ditto for AV explosive arrows? Good save, then. The underbarrel mount would be at the bottom of the handle where one could mount a "Heavy Barrel" which would simply be a weight to stabilize the slingshot on the draw. Another would be the Gyrostabilizer, the options are fairly limited as it is a slinghot. Well, the main use of the tazer is crowd control and to incapacitate a large amount of people. It takes a complex action to use and it only has one shot. So yes, high damage against a single target but drops quickly the more targets it will affect. Also, range is VERY limited, id say 0-5 meters and about the same width. So a cone 5 meters long and at the end five meters wide. Hmm, cant remember, its possible the slip chemical exists already. Ex-Explosive arrows do exist but not Anti-Vehicle, and these are AV arrows. |
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Mar 8 2012, 02:09 PM
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#5
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Advocatus Diaboli Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
Ah, then that taser sounds more reasonable. (IMG:style_emoticons/default/smile.gif) I'm still not sure if the whole 'splash' mechanism is realistic at all, and how would the electricity 'know' if it was hitting human targets or just random objects? Hmm.
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Mar 8 2012, 02:45 PM
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#6
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Runner Group: Members Posts: 2,925 Joined: 26-February 02 Member No.: 948 |
Ah, then that taser sounds more reasonable. (IMG:style_emoticons/default/smile.gif) I'm still not sure if the whole 'splash' mechanism is realistic at all, and how would the electricity 'know' if it was hitting human targets or just random objects? Hmm. I've no idea really, who knows, it might work. Its not like it knows what it hits its just that the damage is dispersed over several targets, the GM could include furnitures, pets, drones and other stuff that coald soak the damage. We could otherwise just skip it and make it a blast of hundreds of arrows and wires shooting electricity into anything it hits. |
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Mar 21 2012, 09:38 AM
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#7
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Target Group: Members Posts: 28 Joined: 6-June 10 Member No.: 18,664 |
isnt the coil gun principle very similar to a gauss rifle which i believe is in the book? They are generally like 20F or something though
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Mar 21 2012, 02:53 PM
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#8
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Old Man Jones Group: Dumpshocked Posts: 4,415 Joined: 26-February 02 From: New York Member No.: 1,699 |
Eh, kinda.
The gauss gun, which is a railgun, is a linear motor. Think about an electric motor, they pass pulses of electricity through a rotor to magnetize it. This reacts with other magnets in the motor, causing the rotor to spin. Now unwrap the motor so instead of spinning, the rotor slides down a pair of rails. When the "rotor" reaches the ends of the rail it keeps going. Not 100% accurate a description but close enough. Coilguns don't really magnetize the bullet. They are a series of electromagnets that pull a ferrous slug, each going off in sequence to accelerate it down the array. Main practical difference is that railguns can fire nearly anything that conducts electricity, whereas a coilgun needs a steel or iron projectile. Also, railguns tend to have higher power requirements, but also have much higher output potential. -k |
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Mar 21 2012, 03:07 PM
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#9
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Advocatus Diaboli Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
For one thing, the gauss is a cannon. In the same way the assault cannon is very similar to a pistol in terms of operating principle. (IMG:style_emoticons/default/smile.gif)
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