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#1
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Target ![]() Group: Members Posts: 74 Joined: 28-September 06 Member No.: 9,490 ![]() |
So just curious as to what everyone else does when it comes time to spend all that hard earned karma. Do you start by improving your ability scores? Improving skills you bought at char gen? Or do you start developing new skills?
Obviously I realize a lot depends on each specific character, particularly since mages will save up for initiation and the like. But assuming that you are a character that is more dependent on skills (like a sammie, or hacker) is it worth it to branch out first or build up what you have? I guess in some ways its 6 of one, half a dozen of another as you either get really good at a few things initially, or get somewhat good at a number of things. I guess for me, I tend to prefer to branch out and be able to cover more bases. So, what do you do? |
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#2
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Moving Target ![]() ![]() Group: Members Posts: 693 Joined: 26-March 03 Member No.: 4,335 ![]() |
I find that my first priority is raising my existing skills. I never feel I have enough skills at chargen, as I like well-rounded characters. So my starting characters have low ratings in a lot of skills. Getting an extra point in them makes me feel better, for whatever good it does.
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#3
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,373 Joined: 14-January 10 From: Stuttgart, Germany Member No.: 18,036 ![]() |
whenever possible, I improve the skill I used a lot or get the one I wish I had the in the last run. That's for non-awakened ofc.
For those unpriviliged burdened with BP chargen, buying specializations is probably the first thing to do. |
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#4
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jacked in ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 9,440 Joined: 26-February 02 Member No.: 463 ![]() |
So, what do you do? 1) Join a Group 2) Initiate 3) Raise Magic (IMG:style_emoticons/default/biggrin.gif) Bye Thanee |
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#5
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,150 Joined: 15-December 09 Member No.: 17,968 ![]() |
If using BP chargen the most economical (read 'powergaming') approach is to save diversifying until after chargen. This is because BP costs are linear whilst Karma costs are not.
For me it depends on the character (not as in archetype) I decided on. Ie. I go by what the character wants, not what I would want if I were a runner. |
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#6
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jacked in ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 9,440 Joined: 26-February 02 Member No.: 463 ![]() |
Yep. It really depends on the character. For some attributes will be most important, for others raising their important skills. Then there are those that would prefer to cover any shortcomings first and so learn new stuff.
There is no single answer to this question. Bye Thanee |
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#7
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,009 Joined: 25-September 06 From: Paris, France Member No.: 9,466 ![]() |
Most of the time I forget about it and let it pile up. Then sometimes I realize I've got a whole lot of karma and usually raise an attribute.
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#8
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Target ![]() Group: Members Posts: 74 Joined: 28-September 06 Member No.: 9,490 ![]() |
There is no single answer to this question. Yeah sorry, didn't mean to imply there was. Was more just curious is all. To me it seems to come down to "Do I want to start making improvements right away, or save up for some larger improvements?" For example, training a new skill and raising it up to a rating of 4 will take, on average, about 5-6 runs depending on your group and GM. But at the end, you'll be much better at a single single skill than you were before. By contrast, raising a skill from 4 to 6 will take just as long, but yield less total improvement (but will max you out in that skill -- with the exception of gear/ware upgrades of course). I totally understand the different answers though. A rigger for instance, isn't usually too reliant on her ability scores, and may well be pretty set on the rigging skills depending on the particular game, so may be able to branch out into other skills (picking up some other Matrix skills or even a few combat, social, or technical skills). Or, they could choose just to become the ultimate in rigging and max out Gunnery, Infiltration, Pilot and Mechanics (though the mechanic skill seems to be one that's better left at a low level to me). By contrast, the Street Sammie is probably going to want to invest more in abilities (whether through Karma or ware) and only then worry about branching out into new skills (after all, more boxes mean harder to kill). So yeah, was more a curiosity on my part than anything. |
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#9
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Man Behind the Curtain ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 14,871 Joined: 2-July 89 From: End of the Yellow-Brick Road Member No.: 3 ![]() |
Having five active character across 2xPBP, 2xTabletop Games and Missions, I find that the specifics of the runs the characters are involved in influence my decisions. For example, my Missions character (mage) bought quiet a few new spells early on, raises an attribute or two, a few skill changes, then joined a group and initiated several times. That falls in line with the diversification Aerospider mentioned above. In fact, he just bought two more spells after the last Mission. My hacker in one of the PBP game continues to gently diversify his skill set and save toward raising attributes making future choices based upon what would have been most effective in the previous run.
Generally, I would say diversification is the primary spend for me. Many times starting characters last a lot of diversity if they are reasonably good in one area. |
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#10
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,180 Joined: 22-January 07 From: Rochester, NY Member No.: 10,737 ![]() |
*waits for CanRay to stop by and bemoan lack of gaming* I'm gonna be in the same boat as CanRay; I'm typically the GM, not the PC; the one game I'm a PC in is a nWoD Changeling game, where I tend to split between small exp purchases and big ones.
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#11
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 5,088 Joined: 3-October 09 From: Kohle, Stahl und Bier Member No.: 17,709 ![]() |
I usually have one or two things which I needed to cut short during chargen, those obviously are the first to be increased. The rest is a crystal-clear "depends"
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#12
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,911 Joined: 26-February 02 From: near Stuttgart Member No.: 1,749 ![]() |
I don´t have a special way. I always try to save the karma for bigger advancements, but then reality sets in and i raise something else. Right at the moment i am switching between the thoughts if i either initiate or better learn some spells and quicken them afterwards.
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#13
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Target ![]() Group: Members Posts: 74 Joined: 28-September 06 Member No.: 9,490 ![]() |
*waits for CanRay to stop by and bemoan lack of gaming* I'm gonna be in the same boat as CanRay; I'm typically the GM, not the PC; the one game I'm a PC in is a nWoD Changeling game, where I tend to split between small exp purchases and big ones. Heh, that's me in D&D, I am almost always the DM. Fortunately I have a very good GM for Shadowrun who at least seems to enjoy running it. (IMG:style_emoticons/default/smile.gif) |
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#14
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,665 Joined: 26-April 03 From: Sweden Member No.: 4,516 ![]() |
Haven't had a PC in any P&P game for 15 years, except for a very brief stint in the 'Cage Fight' game here on dumpshock.
At my table, ppl usually raise their dumpstat first or save up for that first initiation. After that it's adding skills, as needed. |
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#15
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Running Target ![]() ![]() ![]() Group: Banned Posts: 1,105 Joined: 23-August 10 Member No.: 18,961 ![]() |
Why is the Karma gen better then BP gen?
Ive never had a problem with BP. |
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#16
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,665 Joined: 26-April 03 From: Sweden Member No.: 4,516 ![]() |
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#17
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jacked in ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 9,440 Joined: 26-February 02 Member No.: 463 ![]() |
Why is the Karma gen better then BP gen? The part about it that is "better" is, that the cost to gain anything is the same during character generation as it is during play. It leads to more balanced/diversified characters, which generally feel more natural and "realistic". You get what you pay for. That, at least, is what makes it "better" for some people. Bye Thanee |
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#18
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Target ![]() Group: Members Posts: 74 Joined: 28-September 06 Member No.: 9,490 ![]() |
Haven't had a PC in any P&P game for 15 years, except for a very brief stint in the 'Cage Fight' game here on dumpshock. At my table, ppl usually raise their dumpstat first or save up for that first initiation. After that it's adding skills, as needed. Which raises an interesting question in and of itself, is there any stat that assuming you don't have any skills associated with it that you can afford to let linger at the bottom? Obviously body and wisdom always have their uses and agility, reaction and intuition are good to raise as well, but what about stats like logic, strength and cha? |
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#19
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,883 Joined: 16-December 06 Member No.: 10,386 ![]() |
I frankly don't believe Strength should be a stand alone attribute at all given the way Shadowrun is currently written and balanced. The burly metas have good reason to stand pat at their base scores and the smoothies are probably better served picking up Synthacardium and maybe some Muscle Augs if they're worried about being able to perform basic athletic feats. Such things provide a lot more bang for your buck than blowing a part of your BP cap on having muscles in a setting that features drone technology and shock pads that can be surgically installed along your palms and knuckles in a discreet outpatient procedure.
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#20
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,286 Joined: 24-May 05 From: A 10x10 room with an orc and a treasure chest Member No.: 7,409 ![]() |
I diversify a lot at first, I like having a wide range of skills to fall back on. Then I will start raising my core skills and attributes, and finally go back to diversifying.
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#21
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,665 Joined: 26-April 03 From: Sweden Member No.: 4,516 ![]() |
Which raises an interesting question in and of itself, is there any stat that assuming you don't have any skills associated with it that you can afford to let linger at the bottom? Obviously body and wisdom always have their uses and agility, reaction and intuition are good to raise as well, but what about stats like logic, strength and cha? Charisma is too useful, at least at my tables. Most of my players want to make use of their contacts and a few social skills - not to mention resistance for social skills, and Judge Intentions tests and Composure tests. Logic - almost anything involving computers is Logic, and it's useful for many knowledge skills, as well as memory tests Strength is useful for Melee damage, Recoil compensation, Running and Swimming, and Lifting/Carrying tests. I very rarely see any of these three left at a rating of 1, and even 2s are rare. However, it's often useful for orks, dwarves and trolls to keep strength as a dumpstat if they aren't heavy combat types, and for elves to keep Charisma as a dumpstat unless they are face-types. |
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#22
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jacked in ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 9,440 Joined: 26-February 02 Member No.: 463 ![]() |
However, it's often useful for orks, dwarves and trolls to keep strength as a dumpstat if they aren't heavy combat types, and for elves to keep Charisma as a dumpstat unless they are face-types. Hmm... not sure I would consider it a "dumpstat" then, since you actually pay for it via your race. Bye Thanee |
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#23
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Moving Target ![]() ![]() Group: Members Posts: 315 Joined: 6-August 06 Member No.: 9,032 ![]() |
Why is the Karma gen better then BP gen? Ive never had a problem with BP. Wtf, are you even serious? Quite obviously, as Thanee pointed out, Karmagen of course is not just beter, it's the only worthy Chargen system. BP is the shit. Have you never wondered while they introduce another 'currency' for generating, thats not related to Karma in any fixed rate? That then leads to all kinds of absurd decision when building a char? Honestly, BP is unusable. It should never have been printed. It introduces just another layer of complexity, that doesnt even make any sense and is not coherent with the rest of the rules. Also, i see 1's and 2's in Str, Log and Cha all the time for that matter. Plus, elves are not worth it if you dont want to use their Cha, that +1 Agi can be gotten elsewhere. Well, if I just go trolled: Good Job, Sir. If not: Use KarmaGen from now on. Please. |
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#24
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,665 Joined: 26-April 03 From: Sweden Member No.: 4,516 ![]() |
BP is the shit. Have you never wondered while they introduce another 'currency' for generating, thats not related to Karma in any fixed rate? That then leads to all kinds of absurd decision when building a char? Karma gen is a much later introduction than BPs (and before BPs it was Priority system). It's good though, but not perfect... Oh, and saying that something 'is the shit' means it's really good... (IMG:style_emoticons/default/wink.gif) |
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#25
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,883 Joined: 16-December 06 Member No.: 10,386 ![]() |
Well, if I just go trolled: Good Job, Sir. If not: Use KarmaGen from now on. Please. I think you're trolling yourself, what with all the hyperbole. BP is far from perfect and I much prefer using KarmaGen when running an extended campaign in which character advancement is the norm. But with that said, KarmaGen's scaling costs and cheap opportunities to load up on multiple low end skills and specializations means that chargen tends to take longer and the book keeping is fair bit less transparent. Those are not inconsiderable drawbacks, particularly when dealing with new players who don't have all the point caps and such memorized yet. If you're only running a short campaign or one shot with minimal power advancement then the drawbacks of the BP system are frankly not a very big deal. At that point the worst problem is that the system favors specialization to a higher degree than many people are comfortable with, but that is a different kettle of fish than having a system that is "unusable." |
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