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> Ambidexterity, adepts, and off-hand weapons, Ambidexterity as an adept power
Smiley
post Apr 11 2004, 04:46 PM
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OK, so i was musing to myself earlier today. I said, "Self, why on earth didn't you get a little ambidexterity at character creation?" Then it occurred to me that i could learn off-hand weapons and all would not be lost. Then it FURTHER occurred to me that maybe the Adept's Handybook (not CANON, i know, but handy all the same) had something about ambidexterity as an adept power. No dice. So i was forced to muse to myself again. "Self, how would this work? What would be fair?"
So myself decided to get some feedback. What does Dumpshock think?
Also, ambidexterity and off-hand weapons rules would be helpful.
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Phaeton
post Apr 11 2004, 04:59 PM
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Hmmm...I personally think it's workable.
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A Clockwork Lime
post Apr 11 2004, 05:11 PM
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Improved Coordination
Cost: 0.25 points per leve, max of 4 levels

Each level of Enhanced Coordination is equivalent to one level of the Ambidexterity edge.

Yes, this does make it cheaper for an adept to acquire the abilities of the edge, but that's how it should be in my opinion. This is something specifically within the focus of even the original "physical" adept concept, and one level of the power is roughly equivalent to a single Improved Sense (several of which are also far more expensive for a non-adept to acquire).
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Smiley
post Apr 11 2004, 05:17 PM
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I was thinking along the same lines but didn't want to say anything to avoid any min/maxing, munchkinism accusations. Anybody else have a take on this?
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Lilt
post Apr 11 2004, 06:09 PM
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I'd go with something like ACL's interpretation, but I'd make it .5/level.

[rationalization] At 2 pts per level, the edge is roughly equivalent to a stat point per level. As stat points are .5/level for adepts, .5/level seems somewhat more balanced. [/rationalization]
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Siege
post Apr 11 2004, 06:21 PM
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The power makes complete conceptual sense -- however, given the flaming debate over paired weapons and game balance, I'd run it past your GM to be sure.

-Siege
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Smiley
post Apr 11 2004, 06:31 PM
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I don't use firearms anyway, so it won't be too bad.
My GM frequents this site so we'll all get to see him tell me to go f*** off together.
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Raptor1033
post Apr 12 2004, 02:27 AM
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well you can get high pain tolerance at .25 (or is it .5?) per level which is equal to a 2 point edge. so why not .25 per level all the way up to level 8? 2 pp for complete ambidexterity ain't unbalancing at all.
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A Clockwork Lime
post Apr 12 2004, 02:32 AM
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High Pain Tolerance is a 2-point edge with an Adept Power Point cost of 0.5 for its equivalence. On the other hand, Low Light Vision is also a 2-point edge that only costs 0.25 Power Points. On yet another hand, Bonus Attribute Point is equivalent to as much as 1.00 Power Points. So using any of those as a basis for determining the cost is pretty much futile since it runs the gamut.

A full Power Point for the ability to weild two firearms without a penalty (yet still suffering the no-targeting devices limitation amongst others) or use melee weapons effectively is hardly overbalanced.
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Smiley
post Apr 12 2004, 04:30 AM
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I was thinking of ambidexterity as a physical skill, not unlike stealth or athletics. Since stealth and athletics cost .25pp to improve, it was my reasoning that ambidexterity should cost .25pp/level as well.

But that's just me.
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Zazen
post Apr 12 2004, 04:40 AM
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The melee benefit is significant enough for it to cost .5 per level, IMO. Getting this at level 3 (1.5 Power Points) provides three extra dice when you have skill 6 and two weapons, identical in cost and bonus dice to three levels of improved ability. If the adept has a higher skill than 6 and/or already has some improved ability, then the bonus is even greater and this becomes quite an efficient use of points.

And that's only limited to the two-weapon melee scenario. There are plenty of other benefits to ambidexterity which make it worthwhile.
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Egon
post Apr 12 2004, 04:53 AM
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I to think this makes perfect sense as an adept power. one of the few suggestions I have heard in a long time that make sense.

As far as to cost I would say .5 per level. It is pretty powerful. I don't think you can go vary far comparing power point cost edge cost, I think they compare more to the cost of cyberware as far as game balance gos.
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Shockwave_IIc
post Apr 12 2004, 07:02 AM
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QUOTE (A Clockwork Lime)
High Pain Tolerance is a 2-point edge with an Adept Power Point cost of 0.5 for its equivalence.

Actually High pain tolerance is stun OR physical at 2pt per lvl. Where as Pain resistane is both at .5 per lvl.

But although the idea is sound at .5 per lvl i thinkit's a bit cheap. Perhaps an incremental cost increase like killing hands?

because lvl 1 Ambidex is next to useless ( More so then killing hands light)
lvl 2, moderaterly usefull
lvl 3, all you really need if your to be a hth monster (reread the rules if you need to ;) )(Just like Killing hands serious)
lvl 4, Over the top and unneeded but it's there if ya wanting it (just like killing hands deadly)
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mfb
post Apr 12 2004, 08:18 AM
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that sounds like a good idea. maybe 1/2 the cost of KH? .25/.5/1/2?
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Capt. Dave
post Apr 12 2004, 08:53 AM
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QUOTE (Smiley)

My GM frequents this site so we'll all get to see him tell me to go f*** off together.

Go f*** off. :grinbig:
But seriously, I like Shockwave's "stepped cost" idea, and the costs mfb suggests are pretty reasonable.
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Arethusa
post Apr 12 2004, 08:59 AM
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Personally, I'd suggest something along the lines of 0.2/0.5/1.5/2.0 or, alternatively, 0.2/0.5/1.2/1.5, if you'd like it to be cheaper than 2 points for full ambidexterity. Personally, seem paying a full third of one's starting magic points for ambidexterity is a bit much, but I'm als unfamiliar with magic and even less familiar with adepts. Any opinions?
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Lilt
post Apr 12 2004, 09:56 AM
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Well: power point costs don't tend to come less than 0.25, Arethusa, but the numbers suggested by mfb seem fair.

If you needed to mix it with the ambidexterous edge itself then you could simply buy the power point difference IE: buying 3 to 4 costs 1 power point, regardless of wether the first 3 levels are edge-bought or power-point bought.
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mfb
post Apr 12 2004, 10:19 AM
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consider that, in order buy level 4 ambidexterity, you have to pay 8 character creation points. that's a lot. that's more than the maximum you can invest in a skill (assuming a linked attribute of 6). that's enough to buy you an above-average stat. 2pp for the same benefit? that's cheap. that's a sweet deal, or my name's not Heywood Jablowme.
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Blades
post Apr 12 2004, 12:13 PM
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Why not just pay the karma cost of the edge?
10x BP cost

Well I know it's more expensive than to initiate with the point cost supplied in this tread, but well tought luck :-) it's allready posible for you to get ambidex with canon (optional) rules.....
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Smiley
post Apr 12 2004, 01:19 PM
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On second thought, maybe i'll just get off-hand weapons.
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Shockwave_IIc
post Apr 12 2004, 02:15 PM
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Ok maybe im seeing ambidex to be a little more deadly then some of you, but i was thinking it costing the same as killing hands (.5,1,2,4)

Because assuming a skill of 6, a starting character can roll 18 in a weapons attack without combat pool, and im wanting a character to pay for that ability wether it be a 6 point edge or a third of your magic. Note also the cost could end up being (.5,.75,1.5,3) by taking the geas "melee weapons only"
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Lilt
post Apr 12 2004, 02:23 PM
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The off-hand weapons skill is good, but I don't think any Improved (Main-hand Weapon skill) dice would carry-over to it.

I'm If you're a 6 skill/6 improved skill monkey (as I suspect you are, no offence meant) then to buy the off-hand skill to 6+6 dice will cost you more, even if you compare it to the 60 karma to buy the edge, plus you can't use it to fire two firearms at once effectively.
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Shockwave_IIc
post Apr 12 2004, 02:32 PM
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QUOTE (Lilt)
The off-hand weapons skill is good, but I don't think any Improved (Main-hand Weapon skill) dice would carry-over to it.

I was refering to hth, 2 pistols shooting isn't worth it unless you house rule it and since thats a totally different point, i shall assume canon rules only.

But in hth you get to add half you improved weapon ability when using a weapon in your off hand
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A Clockwork Lime
post Apr 12 2004, 02:38 PM
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QUOTE (mfb)
consider that, in order buy level 4 ambidexterity, you have to pay 8 character creation points. that's a lot. that's more than the maximum you can invest in a skill (assuming a linked attribute of 6). that's enough to buy you an above-average stat. 2pp for the same benefit? that's cheap. that's a sweet deal, or my name's not Heywood Jablowme.

Two power points can get you +4 Attribute points or even +8 Skill points (in Athletics or Stealth, both of which are on the same level as Ambidexterity for an adept). So I don't see where the bargain is. :)
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Lilt
post Apr 12 2004, 03:45 PM
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@Shockwave_IIc: I was replying to smiley's post, yours just snuck in there first.
I'll talk for a bit anyway:
On 2-pistol shooting:
How exactly is 2 pistol shooting not worth it? It's even more worth it to adepts than it is to sammies as adepts get their improved ability with both hands (2*12 dice shots before combat pool? Yowch). I see no need for house-rules there.

On 2-melee weapons:
Edged weapons is a separate skill from Off-Hand Edged weapons. I am talking about a character that does not have ambidexterity and is using the off-hand weapons skill instead. Unless the GM ruled that Improved Edged Weapons: 6 also gave you Improved Off-Hand Edged Weapons: 6 then the char with the off-hand weapons skill is still a bit lacking.

On the killing hands price equivalence:
The fact that a character can roll 18 dice before combat pool is noted, but I see no real reason to make the costs escalate exponentially. The very last point dosen't give that tremeandous a bonus when compared to the 1st and 2nd levels. Also: If it is available as a straight 2bp/level, then why should the costs increase exponentially for the adept? I could agree in a step in the costs between levels 2 and 3 (due to the enhanced ability to use normal weapons skills for the off-hand) but otherwise strongly doubt the gap between levels 3 and 4 would really be worth 2 power points.
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