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#1
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Moving Target ![]() ![]() Group: Members Posts: 289 Joined: 15-March 09 Member No.: 16,968 ![]() |
Today I had a nostalgia rush after stumbling with this.
This game was the first contact I had with Shadowrun world, and it was awesome. Its atmosphere was top notch (partly due to its great "Noir-jazz" music), better than anyting Ive seen by that time on the SNES. I played the hell out of it, finishing it a lot of times. Some time later a friend of mine showed me another SR game, this time for the Genesis. It was another kickass game - open-ended gameplay, emergent world, great matrix, better implementation of the rules system, etc. Even if it didnt grow so fond to me as the Snes one, I still consider it a great console rpg. So for me, the Snes one wins. What about you, guys and girls ? |
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#2
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,358 Joined: 2-December 07 From: Winnipeg, Manitoba, Canada Member No.: 14,465 ![]() |
Both rock, still own the SNES one (Even if I don't currently have a SNES!), but the Genesis one resonated with me better.
Might have been the Matrix, in it, or how the skills were done, but I later found out how much of a Pencil and Paper RPGer I am, and that's why. |
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#3
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,009 Joined: 25-September 06 From: Paris, France Member No.: 9,466 ![]() |
The Genesis version was closer to the PnP, both on the rules and universe. But the adventure of the SNES was a bit more... surprising. It kept going in weird and unexpected ways.
The Japanese Mega CD version looked extremely cool, and close to the PnP (you could even choose to see the dice roll, allocate your combat/magic pools and so on) and I really hope some translation team will finally offer a translation patch. |
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#4
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jacked in ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 9,406 Joined: 26-February 02 Member No.: 463 ![]() |
I love the SNES game.
The other one is cool, too, but never was as much fun to me. (IMG:style_emoticons/default/smile.gif) Bye Thanee |
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#5
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,840 Joined: 24-July 02 From: Lubbock, TX Member No.: 3,024 ![]() |
Yea the Genesis one was closer to the RPG, but both still pretty good.
And I second the wish for a translated version of the Japanese Mega CD version. |
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#6
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,946 Joined: 1-June 09 From: Omaha Member No.: 17,234 ![]() |
I would be hard pressed to say which is the better game as they were very much different by stylistic choices. I would narrowly give the win to the Sega version.
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#7
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,286 Joined: 24-May 05 From: A 10x10 room with an orc and a treasure chest Member No.: 7,409 ![]() |
I prefer the Genesis version, it was closer to the rules and to this day influences how I see the Shadowrun world.
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#8
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Moving Target ![]() ![]() Group: Members Posts: 485 Joined: 2-March 05 From: The Vicinity Of Obscenity Member No.: 7,131 ![]() |
The Japanese Mega CD version looked extremely cool, and close to the PnP (you could even choose to see the dice roll, allocate your combat/magic pools and so on) and I really hope some translation team will finally offer a translation patch. And I second the wish for a translated version of the Japanese Mega CD version. Wish granted. Maybe. As for the debate on Genesis vs. SNES... I dunno. Everyones pretty much said what there is to be said. I figure they're both winners in different ways. Genesis was more faithful to the rules and had much better gameplay, but I feel that the story and characters(how little there was) were better in the SNES version. Also, the SNES version had music and sound effects that were FAR less grating. |
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#9
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,009 Joined: 25-September 06 From: Paris, France Member No.: 9,466 ![]() |
Wish granted. Maybe. Ohhhhhhh! (IMG:style_emoticons/default/facelick.gif) (IMG:style_emoticons/default/wobble.gif) (IMG:style_emoticons/default/love.gif) |
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#10
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Moving Target ![]() ![]() Group: Members Posts: 392 Joined: 20-March 02 From: Illinois Member No.: 2,421 ![]() |
I think the Genesis version wins by a small bit, just because of how expansive the universe was and the ability to go on countless Shadowruns to build karma and nuyen, instead of just grinding or exploiting glitches in the SNES version. Though both had great storylines and the ability to choose the conversation in the SNES one was a neat feature.
I even did a screenshot Let's Play of both of them, but I only have the SNES one up on my website so far. https://sites.google.com/site/vegetaman/hom.../shadowrun_snes The other should be coming soon, hopefully. |
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#11
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Moving Target ![]() ![]() Group: Members Posts: 858 Joined: 25-August 03 From: Braunschweig, North German League, Allied German States Member No.: 5,537 ![]() |
The SNES SR game was actually my first contact with the whole franchise, back in '92? Living in Germany, I got the German version, of course, which has interesting translations - clearly done by someone who didn't know the already existing German translation of the P&P game (e.g. datajack became "Datenknacker" which re-translates to 'data cruncher'). I absolutely loved it - gameplay, story, music...
Some time later I discovered - by chance, browsing in a bookstore - that there were SR novels (the German translation of the "Secrets of Power" trilogy) that absolutely hooked me. And in one of these novels was an ad for the SR P&P RPG... |
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#12
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Validating Posts: 2,492 Joined: 19-April 12 Member No.: 51,818 ![]() |
Genesis version is much truer to the mechanics and, IMO, the setting.
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#13
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Target ![]() Group: Members Posts: 2 Joined: 15-November 04 From: Canada Member No.: 6,831 ![]() |
I wish I had a chance to try the SNES one, but I never had an SNES. The Sega Genesis game was freakin' amazing and I STILL play it on my mac with an emulator - not joking! That's why although I'll never stop playing SR3 PnP I am very excited for SR Returns. SRO might be good too - you would be very surprised what you can do in a browser now thanks to the Unity Web Player (see Battlestar Galactica Online for instance). The advantage is that any computer including macs and netbooks can play - why deprive anyone of SR? Or more importantly why deprive SR of any fan in the community who could be contributing?! I'm PUMPED they're letting us upload our own runs to SR:R!
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#14
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 ![]() |
Also, there will be a Mission in SRR that ties together lose ends from the SNES and Sega Game too, i think . .
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#15
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,358 Joined: 2-December 07 From: Winnipeg, Manitoba, Canada Member No.: 14,465 ![]() |
Also, there will be a Mission in SRR that ties together lose ends from the SNES and Sega Game too, i think . . Yeah, we made that one. And the magic ninjas as well. (IMG:style_emoticons/default/biggrin.gif)
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#16
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Running Target ![]() ![]() ![]() Group: Dumpshocked Posts: 1,003 Joined: 3-May 11 From: Brisbane Australia Member No.: 29,391 ![]() |
Both rock, still own the SNES one (Even if I don't currently have a SNES!), but the Genesis one resonated with me better. http://www.thinkgeek.com/geektoys/games/b76e/ |
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#17
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,358 Joined: 2-December 07 From: Winnipeg, Manitoba, Canada Member No.: 14,465 ![]() |
Actually there's a brick and mortar store (Actually, concrete and glass) that sells SNESes and rigs like this in town. The problem is justifying money for just one game.
... OK, an OLDER game. Kickstarting Wasteland 2 and Shadowrun Returns is different. (IMG:style_emoticons/default/nyahnyah.gif) |
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#18
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Running Target ![]() ![]() ![]() Group: Banned Posts: 1,105 Joined: 23-August 10 Member No.: 18,961 ![]() |
The SNES version is truer to the universe and feel of ShadowRun, whereas the gens version lets you interact with more of the world, and plays more actiony. I dig both, but I'm more likely to play the gens version for fun.
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#19
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 ![]() |
Ah, right, the patents on NES/SNES ran out and opened up the road for 3rd party devices, right? |
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#20
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Deus Absconditus ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,742 Joined: 1-September 03 From: Downtown Seattle, UCAS Member No.: 5,566 ![]() |
Negative. The patents are still very much owned and enforced, just as are the copyrights to the actual IP. However, what IS legal are some kinds of emulation. I forget the details, but was fairly well settled in the US with the bleem! lawsuit by Sony against Bleem Corporation. My memory of the exact details is shoddy, but what I recall is that it's not legal to create an emulator via a BIOS dump unless the person using any individual copy of the BIOS also has a legal copy of the original machine; this includes end-users. The way bleem! got around it was to actually engineer an emulation engine from the ground up, and this is also how I expect these items work. In that case, they are unlikely to be 100% compatible with all games, but will probably work for MOST games.
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#21
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Running Target ![]() ![]() ![]() Group: Banned Posts: 1,105 Joined: 23-August 10 Member No.: 18,961 ![]() |
Negative. The patents are still very much owned and enforced, just as are the copyrights to the actual IP. However, what IS legal are some kinds of emulation. I forget the details, but was fairly well settled in the US with the bleem! lawsuit by Sony against Bleem Corporation. My memory of the exact details is shoddy, but what I recall is that it's not legal to create an emulator via a BIOS dump unless the person using any individual copy of the BIOS also has a legal copy of the original machine; this includes end-users. The way bleem! got around it was to actually engineer an emulation engine from the ground up, and this is also how I expect these items work. In that case, they are unlikely to be 100% compatible with all games, but will probably work for MOST games. Bleem is one of those cases that makes me wish I was an actual SR hacker, so I could hack sony and shut down their network. Thankfully, someone else pulled that off already. Sony couldn't win a case against Bleem, so they litigated them into bankruptcy. Hooray corporate-backed legal systems! |
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#22
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,358 Joined: 2-December 07 From: Winnipeg, Manitoba, Canada Member No.: 14,465 ![]() |
Innocent until proven broke. (IMG:style_emoticons/default/frown.gif)
Sometimes I wish Anonymous had more... Punch behind them. |
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#23
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Moving Target ![]() ![]() Group: Members Posts: 392 Joined: 20-March 02 From: Illinois Member No.: 2,421 ![]() |
Rather than make a new topic about it, I do have let's plays (screenshot based) of both the SNES and Genesis versions on my website that I did about 4 years ago [but finally got around to posting again]:
https://sites.google.com/site/vegetaman/hom...adowrun_genesis https://sites.google.com/site/vegetaman/hom.../shadowrun_snes Unsure which I like better, still... Genesis is more true to the P&P mechanics, for sure though. |
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#24
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,358 Joined: 2-December 07 From: Winnipeg, Manitoba, Canada Member No.: 14,465 ![]() |
I still gotta go with the Genesis. It's got a more open world feel and is closer to the PnP. Which, as we all know, I've wanted to play FOREVER.
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#25
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Running Target ![]() ![]() ![]() Group: Banned Posts: 1,105 Joined: 23-August 10 Member No.: 18,961 ![]() |
Closer to the PnP how? Mechanics wise of course, but I felt the SR was closer to the literary feel.
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Lo-Fi Version | Time is now: 13th February 2025 - 03:28 AM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.