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> Extreme Drone Modifications, What explanations would you allow?
The Jopp
post Apr 4 2012, 02:19 PM
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After a discussion in another thread I started to think a little outside the box in regards to explanations on HOW a modification could be justified on a drone.

Lets take the Renraku Manservant III. It’s a rather unimpressive household drone that we can rebuild into a fearsome combat armor.

You jest good sir some of you would say and others would yell MUNCHKIN to my face. Perhaps, but the rules DO allow for it regardless of how silly it could sound.

Renraku Manservant
[1 Slot] Basic Rigger Cocoon (Standard Mod)
[2 Slots] Concealed Armor
[1 Slot] Fixed Weapon Mount (Shoulder Mount)

This is now the MK II Assault Armor
It is more akin to a power armor since the drone have mechanical limbs with a strength value of 6. It has Armor 10 and the ‘driver’ has a personal armor of 20. Not to mention a weapon mount on the shoulder with a limited 90 degree firing arc. I would like to stress that this would be a most obvious vessel to travel around with.

Now, most of you would say that this would be more of a manservant with a big sack on his back as some kind of bizarre robot santa but I disagree, after all, would it be implausible that a motion assist armor like this could exist? The only thing that it is missing is an actual passenger seat and that’s where the Rigger Cocoon comes into play – it consists of a seat.

We could argue that the seat must be like a chair but this could also be a standing seat depending on the craft, in this case a walking ‘suit’ where you stand up.

One could say that it couldn’t possible carry a person as well as all the other stuff but even the Segway Terrier can have the same stuff with body 2. The only difference is that it is classified as a ‘personal mobility vehicle’ very much like say the drone wheelchair.

Would a plausible explanation be enough for most GM’s or would many of you go hardline on the fact that a player is using ‘this’ specific drone or could there be variants?

One could always go with the horseman with walker mode and get a Fuchikoma on the other hand for a heavier vessel which include an actual cockpit.


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