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> Which books are Valid?
Moonhawk
post Apr 5 2012, 01:10 PM
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So, I got back into Missions play after a year-long hiatus.
[its good to be back, btw]

One of my GMs mentioned that certain part s of War had been disallowed from Missions play.
[really hoping my runner's wing suit hasn't been disallowed]

Which got me to wondering >Which books ARE legal sources for SRM players?<

Is there a resources listing somewhere that my search-fu has weakly overlooked?
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Hida Tsuzua
post Apr 5 2012, 03:15 PM
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Right now War! and other books are legal. Typically they become legal about 30 days after release. However, Bull's working on a new FAQ which is meant to cover books like War!. Now when this FAQ will come out, I don't know. My guess right now is "eventually."
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Bull
post Apr 5 2012, 03:53 PM
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As a side note, and I need to update the FAQ posts and restart those, we're pushing to do a new FAQ and get it released hopefully prior to the convention season. I drafted Can Ray to help collect data, but since he broke his arm, we haven't really gotten rolling yet.

Bull


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Moonhawk
post Apr 5 2012, 04:18 PM
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Thanks guys,

I was just looking at some of the extra books out there [Mil Spec Tec, This Old Drone, jet Set, & the like] & didn't know if they were valid resources.

I'll move ahead with my runner updates.

Joe
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UmaroVI
post Apr 5 2012, 07:11 PM
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Do note that anything labelled "optional rules" is by default off in SRM. So, for example, the entirety of Way of the Adept is out.


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Elfenlied
post Apr 10 2012, 02:57 AM
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What's the official stance on German/French content, e.g. the Altmayr SP from the German Arsenal? Are they allowed in Missions?
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KarmaInferno
post Apr 15 2012, 03:40 AM
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Also, gear from published adventures, is that kosher?

Assuming it has the proper stats, availability, costs, etc. needed to actually be usable outside of the adventure.




-k


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Bull
post Apr 15 2012, 09:06 AM
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Elfenlied: unfortunately, no. Missions only uses Catalyst game Labs published products.

Karma: Yes.

And to confirm, it's 30 days after the final release of a product. For print products, this is 30 days after a products in-store street date, not it's PDF release. For PDF-Only products, it's simply 30 days after the PDF is released on the Battleshop and Drive Thru.

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FortMan
post Apr 30 2012, 09:23 PM
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May I ask if Way of the Adept is legal now?
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cryptoknight
post Apr 30 2012, 10:16 PM
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QUOTE (FortMan @ Apr 30 2012, 03:23 PM) *
May I ask if Way of the Adept is legal now?


All the non-optional rules in it... sure.

Edit: It's my understanding the whole book is optional in terms of rules.
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CanRay
post May 1 2012, 05:08 AM
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I've talked to Bull specifically about WotA, and it's verboten. Sorry folks.
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FortMan
post May 1 2012, 01:28 PM
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Understood. Thank you for you replies guys.
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Shortstraw
post May 2 2012, 02:31 AM
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Is there a list of official rulings on ambiguous rules somewhere?


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CanRay
post May 2 2012, 05:01 AM
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I was supposed to be working on something, then I took an arrow to the elbow.
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KarmaInferno
post May 2 2012, 03:51 PM
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QUOTE (CanRay @ May 1 2012, 01:08 AM) *
I've talked to Bull specifically about WotA, and it's verboten. Sorry folks.

I would point out that the book itself specifically states it's not legal for Missions.



-k


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I see myself as witty, urbane, highly talented, hugely successful with a keen sense of style. Plus of course my own special brand of modesty.

I play a geriatric black ops ninja wizard with laser eyes, and a pink mohawked pixie driving a human suit. I optimize ...differently.
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KarmaInferno
post May 2 2012, 05:28 PM
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QUOTE (Bull @ Apr 15 2012, 04:06 AM) *
QUOTE (KarmaInferno @ Apr 14 2012, 10:40 PM) *

Also, gear from published adventures, is that kosher?

Assuming it has the proper stats, availability, costs, etc. needed to actually be usable outside of the adventure.




-k


Karma: Yes.

Bull


You know, I was asking because going to have my rigger buy a Aztechnology Huitzilopochtli out of Ghost Cartels, but thinking about it, I will not.

Because quite frankly playing a character running around with 15 vehicular armor on top of the immunity to stun will make many combats distinctly un-fun for both me and any GMs I run across. That thing can take a full on Assault Cannon to the face without a scratch. (IMG:style_emoticons/default/eek.gif)

And I'm probably going to be sitting at your tables at Origins and I don't want you murdering me. (IMG:style_emoticons/default/smile.gif)

So I'm stepping down to the Otomo. Which says something if the Otomo is the downgraded option.



-k


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I see myself as witty, urbane, highly talented, hugely successful with a keen sense of style. Plus of course my own special brand of modesty.

I play a geriatric black ops ninja wizard with laser eyes, and a pink mohawked pixie driving a human suit. I optimize ...differently.
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cryptoknight
post May 5 2012, 01:44 PM
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Are martial arts allowed?

I know that the last time I checked they weren't, but then I started running the NYC missions at a convention and I noticed that the Marquee Bouncer in Ready, Set, Gogh! has them.

QUOTE
MARQUEE BOUNCER
B A R S C I L W M EDG ESS Init IP
5 5 5 4 2 3 3 3 5 4 6 10 3
Active Skills: Pistols 4, Perception 3, Shadowing 4, Unarmed Combat
(Kenpo) 5 (7), Dodge 3
Gear: Commlink (Hermes Ikon with Iris Orb), Contacts (with
Smartlink and Image Link)
Adept Powers: Improved Reflexes 2, Combat Sense 2
Qualities: Kenpo (+1 die on melee block), Herding Maneuver
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Bull
post May 5 2012, 09:52 PM
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As per the FAQ, Martial Arts are not allowed.

Like Blood Magic and Insect Shamans, there are occasionally things that PCs can't do that NPCs will have. So as a GM, I suggest just rolling with it.

That said, none of the newer Missions have allowed Martial Arts on the NPCs (this one is before my time, so I can't say why the decision to allow it was made, since Martial Arts wasn't allowed in Season 3 either).

Occasionally we'll also do things like have a footnote on an NPC taht will say something like "If you're not using this as part of the official Missions Living Campaign, you can add these optional rules". I believe Critias has done that a couple times for Way of teh Adept abilities... So that if Missions is being used strictly as a home game module, GMs can utilize the optional rules, but for Missions play they have "legal" stat blocks as well.

Bull


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Shortstraw
post May 6 2012, 04:05 AM
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QUOTE (Bull @ May 6 2012, 07:52 AM) *
As per the FAQ, Martial Arts are not allowed.

Like Blood Magic and Insect Shamans, there are occasionally things that PCs can't do that NPCs will have.

Shenanigans!


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CanRay
post May 6 2012, 05:23 AM
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NPCs cheat, you haven't learned that yet?
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Shortstraw
post May 6 2012, 07:00 AM
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I refuse to do it as a GM and as such I reserve the right to complain about it.


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CanRay
post May 6 2012, 07:02 AM
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QUOTE (Shortstraw @ May 6 2012, 02:00 AM) *
I refuse to do it as a GM and as such I reserve the right to complain about it.
Players cheat.

GMs cheat by having a bigger toybox.
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Shortstraw
post May 6 2012, 07:19 AM
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You need new players (and a smaller toybox)


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Bull
post May 6 2012, 09:06 AM
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QUOTE (Shortstraw @ May 6 2012, 02:00 AM) *
I refuse to do it as a GM and as such I reserve the right to complain about it.


Well, you'll have to cope with Blood Mages and insect Shamans. Those will remain NPC only, and will appear occasionally in missions. (IMG:style_emoticons/default/smile.gif)

As for the other stuff, like i said, that's why now when they are included in the Mission, they're specifically listed as something only to use in home games if you're using those rules options.

Bull


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