IPB

Welcome Guest ( Log In | Register )

5 Pages V   1 2 3 > »   
Reply to this topicStart new topic
> This Old Drone, Obsolete - Really?
Neraph
post Apr 7 2012, 06:32 AM
Post #1


Great Dragon
*********

Group: Members
Posts: 5,542
Joined: 30-September 08
From: D/FW Megaplex
Member No.: 16,387



This Old Drone has many interesting drones in it, and at reasonable prices too. They also have two new upgrades: Obsolescent, and Obsolete.

QUOTE (This Old Drone, page 3 Sidebar)
The upgrades listed below are intended to simulate the challenges of utilizing older technology in Shadowrun.


These two upgrades are listed in the Standard Upgrades section of those drones which have them. Now, I would like to remind you of the rules for Standard Upgrades:

QUOTE (Arsenal, page 107)
Standard Upgrades: In this entry you will find a list of vehicle modifications (p. 131) that the vehicle automatically comes equipped with at no extra cost. These standard upgrades use the same rules as given for vehicle modifications, but they don't count toward the vehicle's slot limit and the vehicle itself still counts as unmodified. Other restrictions, like the maximum amount of weapon mounts, still apply. Removing a standard upgrade does not provide additional modification slots. The changes to a vehicle's stats due to its standard upgrades are already calculated into its stats list.


QUOTE (Arsenal, page 129)
This takes the usual modification test and requires the tools mentioned in the modification description. However, the threshold is halved and there are no further materials required.

(emphasis mine)
Now the description of Obsolescent and Obsolete do not mention tools required, skill, or test (they would be up to the GM to determine), but the rules for modifications do say that those standard upgrades can be removed like any others, thereby restoring the drone's Device Rating to something much more respectable.

I have the mental image of someone buying a Predator drone, popping its "hood," removing a black box and tossing it aside, and that Predator's Device Rating jumps up from a 2 to a 5.

DISCLAIMER: What I posted above is absolutely correct and legal, per RAW. This only works because the writers of This Old Drone wrote Obsolescent/Obsolete as Standard Upgrades, and did not create a new category of vehicle trait (they came close in the sidebar) and simply left it as a vehicle's version of a Weakness. This brings back fond memories of fully submersible aircraft carriers and superfreighters.
Go to the top of the page
 
+Quote Post
Mantis
post Apr 7 2012, 07:08 AM
Post #2


Running Target
***

Group: Members
Posts: 1,102
Joined: 23-August 09
From: Vancouver, Canada
Member No.: 17,538



Our answer was to apply common sense and just say those can't actually be removed. It is certainly a bit of a mess up on the authors part but not insurmountable. I suppose this is what happens when you don't have vehicle creation rules but try to work in traits or qualities or whatever that really properly belong in a vehicle creation system, rather than a vehicle modification system.
Go to the top of the page
 
+Quote Post
Yerameyahu
post Apr 7 2012, 07:12 AM
Post #3


Advocatus Diaboli
**********

Group: Members
Posts: 13,994
Joined: 20-November 07
From: USA
Member No.: 14,282



Ridiculous. (IMG:style_emoticons/default/smile.gif)
Go to the top of the page
 
+Quote Post
Hida Tsuzua
post Apr 7 2012, 03:35 PM
Post #4


Moving Target
**

Group: Members
Posts: 328
Joined: 26-February 02
Member No.: 1,353



QUOTE (Neraph @ Apr 7 2012, 06:32 AM) *
Now the description of Obsolescent and Obsolete do not mention tools required, skill, or test (they would be up to the GM to determine), but the rules for modifications do say that those standard upgrades can be removed like any others, thereby restoring the drone's Device Rating to something much more respectable.

I have the mental image of someone buying a Predator drone, popping its "hood," removing a black box and tossing it aside, and that Predator's Device Rating jumps up from a 2 to a 5.

While it's a funny picture, I'm not sure if it matters at all. At the end of the day, the result is "RAW how hard is to upgrade a Predator depends on the GM" which was the case anyways. Sure it'll be free this way, but the man hours is completely GM's judgement. Thus if the GM's cool with you upgrading the drone, you can do it. If he's not, then he can easily make it nearly impossible or just not worth it by setting the threshold to over 9000 or something.

Anyways, upping the Device Rating isn't the real reason to want to remove obsolete. You want to remove obsolete so you can command rig it*. After you slave it** and command it with your command program, the drone's ratings barely matter (outside the cheap to upgrade sensor rating). Black Knights are amazing if you have a good way to control them. It's a 14 body drone that's the size of a normal large drone. Give it legs and 20 armor/10 smart armor, and it can go a lot of places that a tank/bus can't.

*- You could make the argument that "incompatible with current remote control rigs and AR technology" means that you command rig it in VR. However in SR4A, it's actually referred to Remote Control. You could say that the remote control rig isn't part of remote controlling a drone, but I wouldn't want to make that argument.

**- This is the reason why I find all of the "old drones get the hack!" comments in This Old Drone to be funny. You really ought to be slaving your drones anyways so they can join your tacnet (and for defense). I guess it can get spoofed, but that's always the case with drones.
Go to the top of the page
 
+Quote Post
Neraph
post Apr 7 2012, 04:00 PM
Post #5


Great Dragon
*********

Group: Members
Posts: 5,542
Joined: 30-September 08
From: D/FW Megaplex
Member No.: 16,387



QUOTE (Hida Tsuzua @ Apr 7 2012, 10:35 AM) *
While it's a funny picture, I'm not sure if it matters at all. At the end of the day, the result is "RAW how hard is to upgrade a Predator depends on the GM" which was the case anyways. Sure it'll be free this way, but the man hours is completely GM's judgement. Thus if the GM's cool with you upgrading the drone, you can do it. If he's not, then he can easily make it nearly impossible or just not worth it by setting the threshold to over 9000 or something.

Anyways, upping the Device Rating isn't the real reason to want to remove obsolete. You want to remove obsolete so you can command rig it*. After you slave it** and command it with your command program, the drone's ratings barely matter (outside the cheap to upgrade sensor rating). Black Knights are amazing if you have a good way to control them. It's a 14 body drone that's the size of a normal large drone. Give it legs and 20 armor/10 smart armor, and it can go a lot of places that a tank/bus can't.

*- You could make the argument that "incompatible with current remote control rigs and AR technology" means that you command rig it in VR. However in SR4A, it's actually referred to Remote Control. You could say that the remote control rig isn't part of remote controlling a drone, but I wouldn't want to make that argument.

**- This is the reason why I find all of the "old drones get the hack!" comments in This Old Drone to be funny. You really ought to be slaving your drones anyways so they can join your tacnet (and for defense). I guess it can get spoofed, but that's always the case with drones.

You're missing the point. The point is that Obsolete/Obsolescent are Standard Upgrades, which means they can be removed and the drone loses their effects, which means you don't have to "upgrade" their Device Ratings - the DR of the drone returns to what it should be because the modification that was altering it is no longer present.
Go to the top of the page
 
+Quote Post
ShadowDragon8685
post Apr 7 2012, 04:03 PM
Post #6


Horror
*********

Group: Members
Posts: 5,322
Joined: 15-June 05
From: BumFuck, New Jersey
Member No.: 7,445



QUOTE (Neraph @ Apr 7 2012, 11:00 AM) *
You're missing the point. The point is that Obsolete/Obsolescent are Standard Upgrades, which means they can be removed and the drone loses their effects, which means you don't have to "upgrade" their Device Ratings - the DR of the drone returns to what it should be because the modification that was altering it is no longer present.


If you want to be funny about it, this is exactly the case. The drones are suffering from a bad case of Planned Obsolescence which means that the manufacturer installed an atomic-decay clock device which steadily degrades the drone's systems as time marches on, to force you to buy a new one. Restoring the drone is as simple as popping the hood, taking this device and heaving it into the sound.
Go to the top of the page
 
+Quote Post
Eratosthenes
post Apr 7 2012, 04:11 PM
Post #7


Moving Target
**

Group: Members
Posts: 356
Joined: 3-April 10
Member No.: 18,409



QUOTE (Neraph @ Apr 7 2012, 02:32 AM) *
Now the description of Obsolescent and Obsolete do not mention tools required, skill, or test (they would be up to the GM to determine), but the rules for modifications do say that those standard upgrades can be removed like any others, thereby restoring the drone's Device Rating to something much more respectable.


You yourself said that the costs of removing the upgrade would be up to the GM. Removing the Obsolete, or Obsolescent upgrades would, at a minimum, require replacing the drone's Response/Signal modules, and upgrading its system software (System/Firewall). For an Obsolete drone/device, it would likely require a complete overhaul. In any event, the work required would be up to the GM. The books do not give any hard and fast rule for determining this.

No where does it say that you can remove the upgrades, for free or minimal cost, and get a shiny drone with the latest specs, which your post implies.
Go to the top of the page
 
+Quote Post
Yerameyahu
post Apr 7 2012, 04:12 PM
Post #8


Advocatus Diaboli
**********

Group: Members
Posts: 13,994
Joined: 20-November 07
From: USA
Member No.: 14,282



I certainly agree that this (the idea that these are 'mods' and are removable under *any* circumstances) would be one of the more salient Broken Rules to date, right up there with amphibious ghost aircraft carriers. It's lucky that no one is bound by such rules, unless the GM is nuts. (IMG:style_emoticons/default/smile.gif)
Go to the top of the page
 
+Quote Post
Thanee
post Apr 7 2012, 04:12 PM
Post #9


jacked in
**********

Group: Admin
Posts: 9,683
Joined: 26-February 02
Member No.: 463



QUOTE
A modification can be removed to get back the slots it took up and slim down the item’s appearance.


There is no mentioning of removing a modification for your purposes, so it is an assumption, that you can remove it, but not a rule.

QUOTE
Removing a standard upgrade does not provide additional modification slots.


While this certainly implies that standard upgrades can be removed, it does not have to be the case for all of them.

Just because there are rules about how to remove a modification (or upgrade), doesn't mean that all modifications (or upgrades) can be removed.

It is also a pretty big assumption, that something clearly labeled "Vehicle Trait" uses the exact same rules as "Vehicle Modifications", just because it shares the same list ("Standard Upgrades") in the drone's description; especially when the rules about standard upgrades say "In this entry you will find a list of vehicle modifications ..." with no mentioning of "Vehicle Traits". A "Vehicle Trait" is obviously meant to be something different than a "Vehicle Modification", otherwise they would have used the existing terminology here.

But what might that difference be? We are left to guess here...

The rules are hardly as clear as you say and it is up to GM's decision, whether this specific upgrade can be removed or not, and the GM's decision in this case is quite obvious: No! (IMG:style_emoticons/default/biggrin.gif)

Bye
Thanee
Go to the top of the page
 
+Quote Post
Eratosthenes
post Apr 7 2012, 04:20 PM
Post #10


Moving Target
**

Group: Members
Posts: 356
Joined: 3-April 10
Member No.: 18,409



A more salient argument, along these lines, would be to look at the "Light Than Air" modification.

Adding it to a vehicle reduces accel/speed by half, operation time is dramatically increased, etc. etc.

By this argument, you could remove the Lighter Than Air mod from the Luftschiffbau Zeppelin LZ-2065 and get...a what? A conventional aircraft with accel/speed of 10/20? A ground vehicle with accel/speed 10/20?
Go to the top of the page
 
+Quote Post
Halinn
post Apr 7 2012, 04:35 PM
Post #11


Running Target
***

Group: Members
Posts: 1,018
Joined: 3-July 10
Member No.: 18,786



QUOTE (Eratosthenes @ Apr 7 2012, 06:20 PM) *
A more salient argument, along these lines, would be to look at the "Light Than Air" modification.

Adding it to a vehicle reduces accel/speed by half, operation time is dramatically increased, etc. etc.

By this argument, you could remove the Lighter Than Air mod from the Luftschiffbau Zeppelin LZ-2065 and get...a what? A conventional aircraft with accel/speed of 10/20? A ground vehicle with accel/speed 10/20?

More likely a crashed wreck that used to be a zeppelin (IMG:style_emoticons/default/biggrin.gif)
Go to the top of the page
 
+Quote Post
ShadowDragon8685
post Apr 7 2012, 04:36 PM
Post #12


Horror
*********

Group: Members
Posts: 5,322
Joined: 15-June 05
From: BumFuck, New Jersey
Member No.: 7,445



QUOTE (Eratosthenes @ Apr 7 2012, 12:20 PM) *
A more salient argument, along these lines, would be to look at the "Light Than Air" modification.

Adding it to a vehicle reduces accel/speed by half, operation time is dramatically increased, etc. etc.

By this argument, you could remove the Lighter Than Air mod from the Luftschiffbau Zeppelin LZ-2065 and get...a what? A conventional aircraft with accel/speed of 10/20? A ground vehicle with accel/speed 10/20?


A colossal waste of time and energy.
Go to the top of the page
 
+Quote Post
Ears
post Apr 7 2012, 05:17 PM
Post #13


Moving Target
**

Group: Members
Posts: 410
Joined: 14-April 08
From: lost in ZZ 9 plural Z alpha
Member No.: 15,885



Well, if you take away the gas bags, you end up with a bus powered by frigging huge propellors. Inconspicuous it is not.
Go to the top of the page
 
+Quote Post
ShadowDragon8685
post Apr 7 2012, 06:02 PM
Post #14


Horror
*********

Group: Members
Posts: 5,322
Joined: 15-June 05
From: BumFuck, New Jersey
Member No.: 7,445



QUOTE (Ears @ Apr 7 2012, 01:17 PM) *
Well, if you take away the gas bags, you end up with a bus powered by frigging huge propellors. Inconspicuous it is not.


It might, however, just be awesome enough to exist, for some reason or another. (IMG:style_emoticons/default/smile.gif)
Go to the top of the page
 
+Quote Post
Ears
post Apr 7 2012, 06:22 PM
Post #15


Moving Target
**

Group: Members
Posts: 410
Joined: 14-April 08
From: lost in ZZ 9 plural Z alpha
Member No.: 15,885



Especially if you put it into reverse and drive through a horde of zombies. "My bus slices and dices, what about yours?"
Go to the top of the page
 
+Quote Post
Yerameyahu
post Apr 7 2012, 06:24 PM
Post #16


Advocatus Diaboli
**********

Group: Members
Posts: 13,994
Joined: 20-November 07
From: USA
Member No.: 14,282



Put on the hovercraft mod: airboat!
Go to the top of the page
 
+Quote Post
KarmaInferno
post Apr 7 2012, 06:44 PM
Post #17


Old Man Jones
********

Group: Dumpshocked
Posts: 4,415
Joined: 26-February 02
From: New York
Member No.: 1,699



QUOTE (Eratosthenes @ Apr 7 2012, 12:11 PM) *
You yourself said that the costs of removing the upgrade would be up to the GM. Removing the Obsolete, or Obsolescent upgrades would, at a minimum, require replacing the drone's Response/Signal modules, and upgrading its system software (System/Firewall). For an Obsolete drone/device, it would likely require a complete overhaul. In any event, the work required would be up to the GM. The books do not give any hard and fast rule for determining this.

No where does it say that you can remove the upgrades, for free or minimal cost, and get a shiny drone with the latest specs, which your post implies.

The point behind these posts is to bring up a problem in the text of a printed rule.

Of course the GM can fix or clarify it however he wants in his home games. The GM can do anything.

That doesn't mean, however, that there isn't a problem with the printed rule.



-k
Go to the top of the page
 
+Quote Post
Yerameyahu
post Apr 7 2012, 07:29 PM
Post #18


Advocatus Diaboli
**********

Group: Members
Posts: 13,994
Joined: 20-November 07
From: USA
Member No.: 14,282



And that's what Neraph means when he says there's an opportunity with a printed rule. (IMG:style_emoticons/default/biggrin.gif)
Go to the top of the page
 
+Quote Post
Thanee
post Apr 7 2012, 07:34 PM
Post #19


jacked in
**********

Group: Admin
Posts: 9,683
Joined: 26-February 02
Member No.: 463



Seriously, it is so obvious how this is meant to work, that it really cannot be called a "problem". (IMG:style_emoticons/default/smile.gif)

Bye
Thanee
Go to the top of the page
 
+Quote Post
Yerameyahu
post Apr 7 2012, 07:50 PM
Post #20


Advocatus Diaboli
**********

Group: Members
Posts: 13,994
Joined: 20-November 07
From: USA
Member No.: 14,282



No excuse for laziness! Hehe.
Go to the top of the page
 
+Quote Post
Neraph
post Apr 7 2012, 08:12 PM
Post #21


Great Dragon
*********

Group: Members
Posts: 5,542
Joined: 30-September 08
From: D/FW Megaplex
Member No.: 16,387



QUOTE (Yerameyahu @ Apr 7 2012, 02:50 PM) *
No excuse for laziness! Hehe.

Exactly!

When you make rules you need to be aware of the rules. I am simply pointing out what is allowed under the rules that have been printed. By the cut-and-dry-est, most raw RAW, you can remove the Obsolescent/Obsolete modification because of a technicality. If that technicality had not been written (something as easy as making a new "Vehicle Trait" list, similar to what they intended but far away from what occurred) then there would be no issue.
Go to the top of the page
 
+Quote Post
toturi
post Apr 8 2012, 12:06 AM
Post #22


Canon Companion
**********

Group: Members
Posts: 8,021
Joined: 2-March 03
From: The Morgue, Singapore LTG
Member No.: 4,187



QUOTE (Neraph @ Apr 8 2012, 04:12 AM) *
Exactly!

When you make rules you need to be aware of the rules. I am simply pointing out what is allowed under the rules that have been printed. By the cut-and-dry-est, most raw RAW, you can remove the Obsolescent/Obsolete modification because of a technicality. If that technicality had not been written (something as easy as making a new "Vehicle Trait" list, similar to what they intended but far away from what occurred) then there would be no issue.

I do not see the problem actually. Yes, it is RAW but I do not think there is a problem with actually being able to remove Obsolescent/Obsolete from a vehicle.
Go to the top of the page
 
+Quote Post
UmaroVI
post Apr 8 2012, 12:59 AM
Post #23


Shooting Target
****

Group: Members
Posts: 1,700
Joined: 1-July 10
Member No.: 18,778



I'm not seeing a problem either. Okay, so you can update an obselete/obselescent drone, given an amount of time set by the GM and a level of tools set by the GM. The problem here is...what, exactly? I mean, it would be nice to have times listed rather than "the GM makes it up," but for a CGL product this barely even qualifies as a mild oversight.
Go to the top of the page
 
+Quote Post
Yerameyahu
post Apr 8 2012, 01:21 AM
Post #24


Advocatus Diaboli
**********

Group: Members
Posts: 13,994
Joined: 20-November 07
From: USA
Member No.: 14,282



It doesn't really make sense, though. It's not a mod, and 'removing it' entails *adding* things. There should be a way to update old stuff, including time, skill, and cost, but the 'removing a mod' mechanic is just wrong.
Go to the top of the page
 
+Quote Post
Udoshi
post Apr 8 2012, 04:06 AM
Post #25


Runner
******

Group: Members
Posts: 2,782
Joined: 28-August 09
Member No.: 17,566



QUOTE (Neraph @ Apr 7 2012, 12:32 AM) *
DISCLAIMER: What I posted above is absolutely correct and legal, per RAW. This only works because the writers of This Old Drone wrote Obsolescent/Obsolete as Standard Upgrades, and did not create a new category of vehicle trait (they came close in the sidebar) and simply left it as a vehicle's version of a Weakness.


This is amazing and I love it.

Worth noting: this same trick can be used to give an iBall back its wheels if you actually want it to use the Speed/Accel its statted for. I like mine with gecko tips.

QUOTE (Yerameyahu @ Apr 7 2012, 12:24 PM) *
Put on the hovercraft mod: airboat!


My friend used this to make a flying tank out of the Patrol-1, by the way.

Hydrofoil doubles the base speed before LTA cuts it down, and a special machinery to arrange it upsidown so it can shoot at the earth.
Go to the top of the page
 
+Quote Post

5 Pages V   1 2 3 > » 
Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 25th November 2025 - 01:42 PM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.