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#76
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
QUOTE Well, people on personafixes or mood chips can move around and there is no mention of a penalty That's why I asked. (IMG:style_emoticons/default/smile.gif) There's also no mention of *not* having the general VR -6 penalty, either for those or for anyone who disabled the RAS otherwise.The sim module *can't* do a complete cutoff, that's the whole point. It's a -6. However, the inverse of your reasoning might work: I'm fine with handwaving the pain editor as 'it requires fancy bioware to do a complete pain cutoff, *because* the sim module can only do general and partial sensory damping'. (IMG:style_emoticons/default/smile.gif) So. Is the simplest thing to just say the -6 penalty is fully gone when the RAS is off, and always present when it's on ('ragdoll')? I'm happy to believe the writers just forgot this. |
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#77
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Validating Posts: 2,492 Joined: 19-April 12 Member No.: 51,818 ![]() |
Moodfix and Personafix probably use ONLY the Emotive channels - that is, they only affect your emotions. Not what you see, smell, hear, taste, feel ... but how you feel ABOUT those sensory inputs. As such, there's (a) no RAS involvement, and (b) no over-written sensory data to "sort through" in order to act in the real world.
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#78
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
I agree. I said, they're more like skillsofts for your personality. However, they are BTLs, they are VR, and they therefore fall under the rules. Those rules, incidentally, specifically mention that these chips (frequently) have the RAS turned off (with the obvious implication that they can have it turned on, etc.).
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Lo-Fi Version | Time is now: 14th October 2025 - 10:29 PM |
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