Attacking with two weapons at once? |
Attacking with two weapons at once? |
Apr 23 2012, 07:16 PM
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#1
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Target Group: Members Posts: 70 Joined: 14-December 09 Member No.: 17,967 |
How exactly do you figure out what your pool is if you are fighting with two weapons?
As an example, what would your pool with each weapon end up as if this was what you had: Automatics 7 +2 (Specialization: SMGs), Agility 15, and enough recoil comp to negate all recoil you might suffer? Would there be anything else you could do to up your bonuses with the gun, aside from Smartlink/Laser sight since those cancel out when firing two weapons? |
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Apr 23 2012, 07:17 PM
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#2
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The ShadowComedian Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
Attribute+Skill. Divide by Number of Weapons.
Add applicable Modifiers. Call it a Day. Done. |
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Apr 23 2012, 07:18 PM
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#3
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Target Group: Members Posts: 70 Joined: 14-December 09 Member No.: 17,967 |
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Apr 23 2012, 07:21 PM
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#4
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The ShadowComedian Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
Reach for close combat weapons for example.
Personalized Grip for Guns for example. |
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Apr 23 2012, 07:23 PM
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#5
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Target Group: Members Posts: 70 Joined: 14-December 09 Member No.: 17,967 |
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Apr 23 2012, 07:26 PM
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#6
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The ShadowComedian Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
Basically anything that would give you a + in your dice pool to use a certain skill. Aside from Smartlink, because that does not work with 2 weapons . . because . . magic!
Firing Mode and Ammo and Recoil Compensation for Guns for example. Close Combat does not have that many additives to begin with, basically just Reach and Personalized Grip i guess. And yes, Specializations get added AFTER the Pool-Split if i remember correctly. So Agility of 7, Skill of 4(+2) means you are at 11. Divide by Two and round down. You are now at 5 Dice per weapon. Add Specialization. 7 Dice. And so on and so on. |
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Apr 23 2012, 07:28 PM
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#7
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Target Group: Members Posts: 70 Joined: 14-December 09 Member No.: 17,967 |
Basically anything that would give you a + in your dice pool to use a certain skill. Aside from Smartlink, because that does not work with 2 weapons . . because . . magic! Firing Mode and Ammo and Recoil Compensation for Guns for example. Close Combat does not have that many additives to begin with, basically just Reach and Personalized Grip i guess. Oh, just noticed I never specified if this was guns of melee. This is guns, namely a heavily modded (Or rather, GOING to be heavily modded) Colt Cobra, and I want to be able to dual wield them without being screwed and having no chance to hit. |
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Apr 23 2012, 07:29 PM
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#8
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Shooting Target Group: Members Posts: 1,700 Joined: 1-July 10 Member No.: 18,778 |
Weapon Focus, Specialization, and Tacnet can all apply. There's a few genemods (Synch, for example) that can give modifiers. Optimized Cyberlimbs (Augmentation) can give melee combat modifiers.
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Apr 23 2012, 07:30 PM
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#9
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The ShadowComedian Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
i think there was a built around here somewhere that had a quadruple SMG set-up with 11 dice per gun or so. .
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Apr 23 2012, 07:35 PM
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#10
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Target Group: Members Posts: 70 Joined: 14-December 09 Member No.: 17,967 |
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Apr 23 2012, 07:42 PM
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#11
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The ShadowComedian Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
i suggest typing nartaki into the board search.
this one actually works and gives usefull results! |
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Apr 23 2012, 07:52 PM
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#12
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Shooting Target Group: Members Posts: 1,700 Joined: 1-July 10 Member No.: 18,778 |
Pssh, only 4?
Either be a Nartaki and surge for 2 more arms, or just surge for 4 more arms, doesn't really matter. Use six HV-modified SMGs. You should be able to get Agility 8 with little trouble. Ambidexterity for no penalty to offhand shots. Rating 4 Automatics Skillsoft with Personalized (counts as skill 4, and a +1 modifier) Laser sight (+1) Red Dot sight (+1)* Tracer rounds (+2 at all ranges beyond short) Specialization (+2) Tacnet rating 4 run on a commlink with Optimization (Tacnet) (+5) Synch (+1 vs. people who have already made at least one attack) That's 12 dice, another +2 past short range, and another +1 vs. people who have already attacked once, although one of the dice is highly suspect. You can squeeze out a bit more with Sideways (genetic infusion, very dangerous and has some serious side effects) for another +1, and debatably you can combine Overdrive on the skillsoft with the Focus reality amplifier for another +3 but that has drawbacks like whoa as well. *This stacking with laser sight is stupid but so is this whole build. |
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Apr 23 2012, 08:11 PM
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#13
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Target Group: Members Posts: 70 Joined: 14-December 09 Member No.: 17,967 |
Pssh, only 4? Either be a Nartaki and surge for 2 more arms, or just surge for 4 more arms, doesn't really matter. Use six HV-modified SMGs. You should be able to get Agility 8 with little trouble. Ambidexterity for no penalty to offhand shots. Rating 4 Automatics Skillsoft with Personalized (counts as skill 4, and a +1 modifier) Laser sight (+1) Red Dot sight (+1)* Tracer rounds (+2 at all ranges beyond short) Specialization (+2) Tacnet rating 4 run on a commlink with Optimization (Tacnet) (+5) Synch (+1 vs. people who have already made at least one attack) That's 12 dice, another +2 past short range, and another +1 vs. people who have already attacked once, although one of the dice is highly suspect. You can squeeze out a bit more with Sideways (genetic infusion, very dangerous and has some serious side effects) for another +1, and debatably you can combine Overdrive on the skillsoft with the Focus reality amplifier for another +3 but that has drawbacks like whoa as well. *This stacking with laser sight is stupid but so is this whole build. Laser Sight doesn't work when firing multiple weapons. |
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Apr 23 2012, 08:13 PM
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#14
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Shooting Target Group: Members Posts: 1,700 Joined: 1-July 10 Member No.: 18,778 |
Oh right. It's that Red Dot Sight doesn't get negated by using multiple weapons I was thinking of. Whoops. Make that 11 dice.
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Apr 23 2012, 08:30 PM
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#15
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Prime Runner Ascendant Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
Oh right. It's that Red Dot Sight doesn't get negated by using multiple weapons I was thinking of. Whoops. Make that 11 dice. Though if a Smartlink, and a Laser Sight are negated, so should a Red-Dot Sight be. It is nigh impossible to concentrate on multiple Red-Dot Sights simultaneously. |
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Apr 23 2012, 08:35 PM
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#16
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Shooting Target Group: Members Posts: 1,700 Joined: 1-July 10 Member No.: 18,778 |
Though if a Smartlink, and a Laser Sight are negated, so should a Red-Dot Sight be. It is nigh impossible to concentrate on multiple Red-Dot Sights simultaneously. Yeah, it doesn't make a whole lot of sense. The whole build is based on a poorly-thought-out mechanic anyways, though, so I figured I might as well list it and just make a note that it's dumb. |
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Apr 23 2012, 08:37 PM
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#17
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The ShadowComedian Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
so have one red, one green, one blue, one yellow.
if you can get them into 10cm of each other, pull all triggers. |
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Apr 23 2012, 09:30 PM
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#18
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Moving Target Group: Members Posts: 202 Joined: 6-May 09 Member No.: 17,145 |
Though if a Smartlink, and a Laser Sight are negated, so should a Red-Dot Sight be. It is nigh impossible to concentrate on multiple Red-Dot Sights simultaneously. never gotten that, since smarlink (as I understand it) is design so that you could theoretically shoot from the hip with the accuracy of a properly aimed down the sight shot, why it doesnt work with dual guns, if there is any system in the world that could remotely make "aiming" with dual guns easier it be a smartlink |
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Apr 23 2012, 09:42 PM
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#19
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Advocatus Diaboli Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
We had a fun thread about that last time. (IMG:style_emoticons/default/smile.gif)
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Apr 23 2012, 09:43 PM
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#20
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Shooting Target Group: Members Posts: 1,748 Joined: 25-January 05 From: Good ol' Germany Member No.: 7,015 |
.... And yes, Specializations get added AFTER the Pool-Split if i remember correctly. So Agility of 7, Skill of 4(+2) means you are at 11. Divide by Two and round down. You are now at 5 Dice per weapon. Add Specialization. 7 Dice. And so on and so on. thats not quite right You don't divide by Two (and certainly don't round down) you just Split the Base Pool 6-5 or 8-3 or whatever Combination you Wish QUOTE Pssh, only 4? Either be a Nartaki and surge for 2 more arms, or just surge for 4 more arms, doesn't really matter. Yes only 4 ! More arms only result in too small a Pool because not only positive Modifiers (Specialisation, Tracer Ammo,etc) get added after the Splitting ,so do the negative ones (Vision ,movement,Wounds,etc) Akimbo shooting with 3 or more Arms is only good when its a "high Noon Situation" He who dances with 4 Feet Medicineman |
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Apr 23 2012, 10:09 PM
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#21
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Prime Runner Ascendant Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
so have one red, one green, one blue, one yellow. if you can get them into 10cm of each other, pull all triggers. So what do you do when you are shooting at 4 (or 6) different targets at once? You cannot aim, you cannot use Laser or Smartlink, and Red Dot is no better than those pieced of technology. (IMG:style_emoticons/default/smile.gif) |
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Apr 24 2012, 12:14 AM
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#22
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Shooting Target Group: Members Posts: 1,700 Joined: 1-July 10 Member No.: 18,778 |
thats not quite right You don't divide by Two (and certainly don't round down) you just Split the Base Pool 6-5 or 8-3 or whatever Combination you Wish Yes only 4 ! More arms only result in too small a Pool because not only positive Modifiers (Specialisation, Tracer Ammo,etc) get added after the Splitting ,so do the negative ones (Vision ,movement,Wounds,etc) Akimbo shooting with 3 or more Arms is only good when its a "high Noon Situation" He who dances with 4 Feet Medicineman Well, no, not really. With a base pool of 12, 4 arms is 3 dice + mods, 6 is 2 dice + mods. An entire dice, whee. Which is countered by the penalty for being shot at successive times. |
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Apr 24 2012, 07:23 AM
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#23
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Running Target Group: Members Posts: 1,290 Joined: 23-January 07 From: Seattle, USA Member No.: 10,749 |
Well, no, not really. With a base pool of 12, 4 arms is 3 dice + mods, 6 is 2 dice + mods. An entire dice, whee. Which is countered by the penalty for being shot at successive times. Or you could load each gun with stick-n-shock, and potentially disable 12 guys in one turn. |
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Apr 24 2012, 08:35 AM
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#24
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Runner Group: Members Posts: 2,925 Joined: 26-February 02 Member No.: 948 |
Nartaki Rigger X6 Arms
Full Obvious Limb Bulk Improvement +1 External Arm Mount X6 Gyromounts X6 Agility +3 Optimization Skill Automatics + Spec (SMG) Main Weapon: P93 Praetor [Electronic Firing +200Y] Gas Vent III Pilot Upgrade Underbarrel Weapon [P93 Praetor (as main weapon) Recoil Comp per individual gun 5 Pilot Orders: Fire where gunner is firing. Base Dicepool: 12+Spec = 2+2 Total of 4D6 per gun. Weapon Pilot of 4 gunnery autosoft of 4. Dicepool 8 Handheld guns: 12 (includes underbarrel) Arm mounted guns: 12 (includes underbarrel) Fired by user: 6 (dice per gun 4) Fired by pilots: 18 (dice per gun 8 ) Use tracer ammo to offset further recoil. I call him Tracerhose Spiderman |
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Apr 24 2012, 08:33 PM
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#25
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Target Group: Members Posts: 70 Joined: 14-December 09 Member No.: 17,967 |
Nartaki Rigger X6 Arms Full Obvious Limb Bulk Improvement +1 External Arm Mount X6 Gyromounts X6 Agility +3 Optimization Skill Automatics + Spec (SMG) Main Weapon: P93 Praetor [Electronic Firing +200Y] Gas Vent III Pilot Upgrade Underbarrel Weapon [P93 Praetor (as main weapon) Recoil Comp per individual gun 5 Pilot Orders: Fire where gunner is firing. Base Dicepool: 12+Spec = 2+2 Total of 4D6 per gun. Weapon Pilot of 4 gunnery autosoft of 4. Dicepool 8 Handheld guns: 12 (includes underbarrel) Arm mounted guns: 12 (includes underbarrel) Fired by user: 6 (dice per gun 4) Fired by pilots: 18 (dice per gun 8 ) Use tracer ammo to offset further recoil. I call him Tracerhose Spiderman This brings up a question. Can you get extra cyberlimbs installed? As in, above your normal arms/legs. Is it, by RAW, possible to just stick like 4 extra arms on you, or give yourself a pair of cyber-spider legs? |
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