New Spell: combat telekinesis, Jedi-Style |
New Spell: combat telekinesis, Jedi-Style |
Apr 24 2012, 10:30 AM
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#1
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Shooting Target Group: Members Posts: 1,911 Joined: 26-February 02 From: near Stuttgart Member No.: 1,749 |
Hi Folks,
after watching "Scott Pilgrim" for app. 15 times, i cannot stop myself anymore from planning a combat-ready version of the levitate spell. Everybody who watched the movie knows about this feature, but i know that it will heavily create doubts (expecially from my GM) about possible abuses. Therefore i would need a proper planning before i present the spell. The effect that the spell should create is simple: damage. If it comes through the "chokehold of force" or a simple "smash his body on the wall" doesnīt matter, but both ways should be possible. I also thought about a simple wind-effect combat spell, but i donīt want to simulate a similar effect, i want real telekinesis. So combat spells are not an option. Manipulation would be the way to go, but what about damage over time? Sustained or immediate? Drain? Please help...the in-game-style needs you.^^ |
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Apr 24 2012, 12:02 PM
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#2
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Advocatus Diaboli Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
You mean like Clout? :/ If your spell is for damage, it *is* a combat spell.
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Apr 24 2012, 12:15 PM
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#3
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Shooting Target Group: Members Posts: 1,911 Joined: 26-February 02 From: near Stuttgart Member No.: 1,749 |
Ah, like "elemental aura" for example which is for what exactly?^^
Combat spells are always instant in duration. How will you manage the Darth-Vader trick with an instant spell? Problem. Besides: the "intention" of the spell is damage, not necessarily the spell-category.^^ |
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Apr 24 2012, 01:12 PM
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#4
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Advocatus Diaboli Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
I was talking about the 'smash his body into the wall' aspect, not the 'slow choke'; but the choke is instant to me anyway. It seems odd for the same spell to do both, in SR.
Elemental Aura needs to die in a fire. (IMG:style_emoticons/default/wink.gif) But that's a *buff* in either case. Slow choke sounds like Anti-Oxygenate, but you also need the paralysis, I guess. :/ Hm. |
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Apr 24 2012, 02:04 PM
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#5
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Great Dragon Group: Members Posts: 5,542 Joined: 30-September 08 From: D/FW Megaplex Member No.: 16,387 |
With regular Levitate you could cast it on someone and throw them like the Fling spell. As with a "choke" styled spell, I'd imagine it would be a Health Spell:
Physical +1 Touch Range -2 Sustained Duration +0 Negative Health Spell +2 So it looks like (f/2)+1 for a spell called Choke which would cause the target to immediately start taking damage like Holding Your Breath, page 137 of SR4A, only being resisted by Body + Willpower instead of Swimming + Willpower. The "paralysis" effect is simply because a lot of people don't like the idea of not breathing, although you could always Multicast Choke with Bind. |
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Apr 24 2012, 02:37 PM
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#6
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Moving Target Group: Members Posts: 664 Joined: 26-September 11 Member No.: 39,030 |
Can't you get either of these effects from magic fingers? You can lift someone by the throat, simultaneously choking them. Or throw someone by simply lifting someone and running them into a wall. You'll have to get a lot of hits on the test, but since most people are rolling 12+ on spellcasting checks you can expect 4 hits which is enough to lift 120 lbs + 30lbs*hits on the magic fingers lifting check. So it would be hard to pull off, especially for lift choking a troll, but possible.
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Apr 24 2012, 02:58 PM
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#7
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Shooting Target Group: Members Posts: 1,911 Joined: 26-February 02 From: near Stuttgart Member No.: 1,749 |
The problem is, that levitate / magic fingers donīt cause a specific damage. It is up to the GM and you donīt always have a canyon or the top of a building you can drop the victim down off. Basis levitate is simply not fast enough to cause real damage, so i would prefer a spell with a damage rule comparable to a combat or manipulation spell and a specified effect. The problem is, to get 2 different effects in one spell..^^
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Apr 24 2012, 03:21 PM
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#8
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Moving Target Group: Members Posts: 410 Joined: 14-April 08 From: lost in ZZ 9 plural Z alpha Member No.: 15,885 |
Well, Magic Fingers lets you attack. So you can just use Unarmed Combat (Subdual Attack) with it. With Spellcasting hits serving as Agility and Strength and a -2 on actions (on top of sustaining) that doesn't sound too good, though.
How about a "Magic Fists" version? No -2 penalty but can't do anything but Unarmed Combat with it. Up Drain Code, Agility and Strength by 1 or 2 and it's Ok, IMO. It chokes and hits and if you want to throw stuff / people you still can get Levitate for that. |
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Apr 24 2012, 03:36 PM
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#9
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Immortal Elf Group: Dumpshocked Posts: 14,358 Joined: 2-December 07 From: Winnipeg, Manitoba, Canada Member No.: 14,465 |
Why am I reminded of my Star Wars D6 Jedi trying to develop the "Force Telekinetic Sexual Organs Crush"?
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Apr 25 2012, 05:42 AM
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#10
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Shooting Target Group: Members Posts: 1,911 Joined: 26-February 02 From: near Stuttgart Member No.: 1,749 |
I think i will go for 2 different spells. For the "instant effect" i will create an advanced version of the corresponding combat spells that let me choose the direction from which the impulse will come from. So i have maybe more of a tactical option while using this spell. The other one will be an upgrade to levitation, that causes damage over time for the suffocation-effect, if you manage to grab the victim with the levitation-rules....^^
Thanks for the input. |
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Apr 25 2012, 05:57 AM
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#11
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Running Target Group: Members Posts: 1,373 Joined: 14-January 10 From: Stuttgart, Germany Member No.: 18,036 |
remember, you can always cast two spells at once. assuming you handle the drain.
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Apr 25 2012, 07:26 AM
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#12
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Shooting Target Group: Members Posts: 1,911 Joined: 26-February 02 From: near Stuttgart Member No.: 1,749 |
Style is important, but not so important. ^^
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