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#1
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Running Target ![]() ![]() ![]() Group: Banned Posts: 1,105 Joined: 23-August 10 Member No.: 18,961 ![]() |
In the games I played, the GM didn't use it much, he didn't like the extra tracking. Me, I don't mind.
Problem is, outside of how one gets knocked down, I cant find much on it. Anyone know where the rules for it are? Im wondering if it effects movement, penalties for being shot at, or shooting, if it's an action to get back up, etc. |
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#2
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
Stand Up is a Simple action (if wounded, requires a test). There's a -2 penalty to defense (melee, and ranged <5m away). I think crawling is impossible by RAW, heh.
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#3
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Moving Target ![]() ![]() Group: Members Posts: 410 Joined: 14-April 08 From: lost in ZZ 9 plural Z alpha Member No.: 15,885 ![]() |
It's a simple action to stand up. Needs a Body + Wil [2] test if wounded.
Being prone nets you a -2 on defense rolls both for ranged (only if attacker is within 5 metres) and melee. A melee attacker also gains 3 extra dice on prone people. And using Quick Reply incurs a -20 modifier on defense against being nijaed. (IMG:style_emoticons/default/wink.gif) |
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#4
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
"Nijaed"? (IMG:style_emoticons/default/biggrin.gif)
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#5
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Running Target ![]() ![]() ![]() Group: Banned Posts: 1,105 Joined: 23-August 10 Member No.: 18,961 ![]() |
Thanks. Any idea on page in SR4a?
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#6
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Moving Target ![]() ![]() Group: Members Posts: 410 Joined: 14-April 08 From: lost in ZZ 9 plural Z alpha Member No.: 15,885 ![]() |
Seams, ah cand speel twoday. (IMG:style_emoticons/default/nyahnyah.gif)
Well, I only got the non-Anniversary edition, so no page numbers, but chapters: Stand Up: Combat / The Action Phase / Simple Actions Opponent Prone: Combat / Melee Combat / Melee Modifiers Table Defender Prone: Combat / Other Combat Factors / Defense Modifiers Table HTH |
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