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#1
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Moving Target ![]() ![]() Group: Members Posts: 182 Joined: 22-January 07 Member No.: 10,736 ![]() |
I am generally Very up on matrix 4A Rules and such ... but the other night I was running a matrix and ran into an issue
the issue refers to the Three musketeers Suite Sample IC in Unwired the Gist of it is as follows ... Arthas, Porthos and Aramis , 1 Runs a track program, another attacks the Intruders Programs (determined Randomly) while the 3rd attacks the Icon Directly Loading - Attackx2 and Track, all with the Ergenomic option ok cool ... but wait theres an issue ... and I for the life of me cant find the rules anywhere aside from the small blurb stating "Attack programs are hostile code carriers that attempt to kill processes, introduce random input, create program faults, and otherwise try to crash an icon or program. They are used in cybercombat" Matrix Combat says nothign about Damaging programs ... however the "Crash Program action" says the followiong You initiate an attack on a running program that is not an agent, per- sona, or other icon with a Condition Monitor. The target program must be running in the same node as your icon or run by an icon that is in the same node as your icon. Make an Opposed Hacking + Exploit vs. the target’s Firewall + System. If you succeed, you crash the program, which changes its status from running to loaded. how can the three musketeer suite attempt to crash a users Program without the exploit program ? if someone has a rule set that Ive overlooked somewhere with the option of Attack being used against programs please point me in the direction edit: ok ... I think I found the issue ... Looks like Crash program was changed in SR4A to use Exploit and not be an extended test .... so to reflect this would you suggest changing the musketeers programs to be Attack , Exploit , Track all with the ergenomic option ? |
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#2
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Validating Posts: 2,492 Joined: 19-April 12 Member No.: 51,818 ![]() |
Congratulations, you found another CGL foot-in-mouth error. Change one of the Attack programs to Exploit, and it's fixed.
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#3
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,840 Joined: 24-July 02 From: Lubbock, TX Member No.: 3,024 ![]() |
Look for the official errata, due about the same time as well, about the time the Horrors have the mana levels to jump back in to play.
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#4
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
Oh god, what if errata *is* the horrors? And we've been begging for it all along!?
Honestly… shouldn't crashing programs use Attack? Exploit does enough already, and I feel like most people avoid cybercombat entirely. This would at least give them an additional incentive to get/load Attack. (IMG:style_emoticons/default/smile.gif) |
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#5
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Moving Target ![]() ![]() Group: Members Posts: 182 Joined: 22-January 07 Member No.: 10,736 ![]() |
Oh god, what if errata *is* the horrors? And we've been begging for it all along!? Honestly… shouldn't crashing programs use Attack? Exploit does enough already, and I feel like most people avoid cybercombat entirely. This would at least give them an additional incentive to get/load Attack. (IMG:style_emoticons/default/smile.gif) it makes sense to me .... and a huge reason I searched for so long to find out why it wasnt attack |
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#6
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Moving Target ![]() ![]() Group: Members Posts: 325 Joined: 9-December 06 From: the Maaatlock-Expressway! Member No.: 10,326 ![]() |
No worries.
The Horrors are fueled by blood. The errata doesn't even get sweat poured into it. It just causes tears... |
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#7
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,542 Joined: 30-September 08 From: D/FW Megaplex Member No.: 16,387 ![]() |
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Lo-Fi Version | Time is now: 2nd July 2025 - 02:13 AM |
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