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#1
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,150 Joined: 15-December 09 Member No.: 17,968 ![]() |
What are people's thoughts on a vibro-blade weapon focus?
My gut reaction is no, but if one can attune a vehicle or prepare it as a vessel maybe moving parts aren't an issue .... |
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#2
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,473 Joined: 24-May 10 From: Beijing Member No.: 18,611 ![]() |
If it's part of a cool concept for a fairly well-rounded character that doesn't have OMG dicepools with the sword, I'd say allow it. Doesn't seem too unbalancing, vibro-blade isn't that much better than other melee weapons.
If it's for a one-trick-pony swordmaster who can cut things with 30 dice and not do much else, I'd disallow it (IMG:style_emoticons/default/smile.gif) |
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#3
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,748 Joined: 25-January 05 From: Good ol' Germany Member No.: 7,015 ![]() |
If it's part of a cool concept for a fairly well-rounded character that doesn't have OMG dicepools with the sword, I'd say allow it. Doesn't seem too unbalancing, vibro-blade isn't that much better than other melee weapons. If it's for a one-trick-pony swordmaster who can cut things with 30 dice and not do much else, I'd disallow it (IMG:style_emoticons/default/smile.gif) but thats not a base for an equilized decision I like Your Face/Your Char concept so I allow it, but Your Face /Char concept I don't like so I dissallow it ? Do I smell GM's Fiat here ? Not very Fair ImO with a more balanced Dance medicineman |
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#4
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,473 Joined: 24-May 10 From: Beijing Member No.: 18,611 ![]() |
but thats not a base for an equilized decision I like Your Face/Your Char concept so I allow it, but Your Face /Char concept I don't like so I dissallow it ? Do I smell GM's Fiat here ? Not very Fair ImO with a more balanced Dance medicineman You do in fact "smell" GM fiat, because that's what I'm suggesting, as it doesn't seem to have a clear actual rule either way. I'm advocating a play style that emphasizes concepts and story over power gaming. You might not. We can have different opinions, it's ok (IMG:style_emoticons/default/smile.gif) If your group is more shifted towards power gamers, by all means ignore me. |
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#5
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,507 Joined: 11-November 08 Member No.: 16,582 ![]() |
What are people's thoughts on a vibro-blade weapon focus? While there is a weird reduction of effectiveness on the astral plane in the FAQ there is no actual rule about this. You could even use a monofilament whip. My gut reaction is no, but if one can attune a vehicle or prepare it as a vessel maybe moving parts aren't an issue .... |
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#6
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Moving Target ![]() ![]() Group: Members Posts: 662 Joined: 25-May 11 Member No.: 30,406 ![]() |
Yeah, the electronic vibro- part of the weapon wouldn't work very well on the astral, so to avoid headaches of that nature I would just say no.
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#7
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,507 Joined: 11-November 08 Member No.: 16,582 ![]() |
Yeah, the electronic vibro- part of the weapon wouldn't work very well on the astral, so to avoid headaches of that nature I would just say no. Of course the motor for the vibration would not work, but the user knows knows that the weapon is more effective and thus can focus his will more effectively. The rules clearly state that a weapon focus does damage as the weapon. It does not say it is the damage of the weapon minus any electr(on)ic enhancements, that is an addition by the FAQ with no basis in the rules. What about non electric enhancements, like the AP bonus of a katana or monofilament sword?Crafting weapon foci from high tech weapons will take longer though and a talismonger may charge more for them, logically. Again this is not in the rules AFAIK. |
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#8
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 ![]() |
Does the Focus not do Damage on the Astral based on it's Force?
And on the Mundane you get bonus Dice for the Skill when using the weapon? |
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#9
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,351 Joined: 19-September 09 From: Behind the shadows of the Resonance Member No.: 17,653 ![]() |
Vibro weapons do have modifiers to their stats when their batteries run out. I'd just use those "unpowered" stats for astral space.
And yes, as Dakka Dakka mentioned, this would qualify as a high tech weapon at least. But then, even something like a monofilament sword or a nontraditionally made katana (a.k.a., stainless steel) will fall into this category as well. Overall I'm not aware of anything against the rules directly, but considering the mechanized nature of a vibro weapon I'd think as a weapon focus they'd be rarer and pricier than other melee weapons. |
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#10
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 ![]() |
Hell, you can have a Cyber-Spur Weapon-Focus too . .
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#11
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,507 Joined: 11-November 08 Member No.: 16,582 ![]() |
Does the Focus not do Damage on the Astral based on it's Force? Nope, it does the same damage as the weapon it is based on.And on the Mundane you get bonus Dice for the Skill when using the weapon? Almost. You get bonus dice on the attack roll. Weapon foci are no better at defending than their mundane counterparts. |
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#12
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,150 Joined: 15-December 09 Member No.: 17,968 ![]() |
Thanks guys. I think I will allow it (irrespective of character design) and discount the vibro-bonus on the astral, that makes sense.
The character in question is a Jedi-wannabe and I thought a vibro-sword would work for the noise and extra slice-ability aspects. |
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#13
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,925 Joined: 26-February 02 Member No.: 948 ![]() |
I would allow all melee weapons but made a slight houserule when it comes to different weapons. Low tech weapons are cheaper, so are smaller weapons as they make less base damage.
Weapon Foci A weapon foci can only be built by mainly being a weapon that delivers its damage from the user’s strength. Weapons using technological means to damage its target are far more complicated and more expensive due to the imbalance between technology and magic. Gloves, daggers, swords and knuckledusters are good examples of possible Foci. The larger the weapon or technologically complicated the more expensive it becomes. Weapon Foci CostWeapon Foci: 2000,00 X Modifier (Minimum 1) STR+AP+Reach= Modifier. Fixed Damage= Modifier 1/ 2 AP= Fixed Damage Example: Katana Str+2 / Ap-1 / Reach 1 Modifier: 4 X 2000 + Weapon Cost Example: Shock Gloves 5S / AP (+5) / Reach 0 Modifier: 10 X 2000 + Weapon Cost |
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#14
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,507 Joined: 11-November 08 Member No.: 16,582 ![]() |
The character in question is a Jedi-wannabe and I thought a vibro-sword would work for the noise and extra slice-ability aspects. Hmm you might be better served (closer to a light saber) with a custom manipulation spell. I'm assuming the character has some spellcasting ability as the other force effects need to be represented by spells anyways:Astral/Force Blade: Type: M/P • Range: Caster Only • Duration: S • DV: (F ÷ 2) + 0 / + 1 The spell creates a blade of Light at the end of the the caster's hand. It can be wielded as a bladed weapon. The blade does (hits)P base damage. It is resisted with half Impact armor and gets the Light elemental effect. The caster also has the option of creating a large blade (+1 drain) with reach 1 and hits+1 damage or a two-handed blade (+2 drain) with Reach 2 and hits+2 damage. Astral blade is the mana spell version that affects only living creatures but can be cast on the astral plane. Now the character can make a hilt as a sustaining focus and possibly fetish, to get rid of the sustaining penalty, and better fit the fluff of jedi. It also adds some balancing to it since it caps the force of the spell, and allows the character to be disarmed. |
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#15
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Validating Posts: 2,492 Joined: 19-April 12 Member No.: 51,818 ![]() |
... and after being disarmed, to use Magic Fingers and do the whole "make the saber fly into my hand" Jedi trick. (IMG:style_emoticons/default/smile.gif)
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#16
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Running Target ![]() ![]() ![]() Group: Banned Posts: 1,105 Joined: 23-August 10 Member No.: 18,961 ![]() |
Hell, use a summoning focus as the blade's hilt.
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#17
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,507 Joined: 11-November 08 Member No.: 16,582 ![]() |
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#18
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Running Target ![]() ![]() ![]() Group: Banned Posts: 1,105 Joined: 23-August 10 Member No.: 18,961 ![]() |
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#19
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Validating Posts: 2,492 Joined: 19-April 12 Member No.: 51,818 ![]() |
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#20
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Running Target ![]() ![]() ![]() Group: Banned Posts: 1,105 Joined: 23-August 10 Member No.: 18,961 ![]() |
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#21
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,351 Joined: 19-September 09 From: Behind the shadows of the Resonance Member No.: 17,653 ![]() |
... and after being disarmed, to use Magic Fingers and do the whole "make the saber fly into my hand" Jedi trick. (IMG:style_emoticons/default/smile.gif) Or Fling. Same drain, it's instant (no spending your next Free Action to drop the spell), and it'll be a single test to throw the focus back to you instead of potentially two (if the GM calls for an Agility test to grab it). |
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#22
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Moving Target ![]() ![]() Group: Members Posts: 583 Joined: 6-November 09 From: MTL Member No.: 17,849 ![]() |
Or Fling. Same drain, it's instant (no spending your next Free Action to drop the spell), and it'll be a single test to throw the focus back to you instead of potentially two (if the GM calls for an Agility test to grab it). Yeah, I can see Fling going very badly for trying to bring a bladed weapon back to you. Magic Fingers would be much more controlled. |
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#23
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,351 Joined: 19-September 09 From: Behind the shadows of the Resonance Member No.: 17,653 ![]() |
Sorry, I was referring to the "Light Saber" sustaining focus I thought Pax was talking about.
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#24
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,507 Joined: 11-November 08 Member No.: 16,582 ![]() |
Sorry, I was referring to the "Light Saber" sustaining focus I thought Pax was talking about. I think Dr. Rockso was under the impression that the spell was still active after the disarm. And frankly he may have a point there. While fetishes restrict the casting of the spell there is no mention of any interaction between them and sustaining a spell. So the spell would continue to work unless the caster breaks concentration.
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#25
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Validating Posts: 2,492 Joined: 19-April 12 Member No.: 51,818 ![]() |
Yeah, I meant the focus.
Fling, IMO, would require two tests - one to throw it, another to catch it. But Magic Fingers is basically a "telekinesis" spell, so it should be no great shakes to just, you know, "hand it to yourself", you see? (IMG:style_emoticons/default/smile.gif) |
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