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> Diablo III
Shortstraw
post May 15 2012, 07:55 AM
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So started trying to log on 53 minutes ago and haven't even managed to get to the character creation screen. Oh and the login server has crashed. Twice.
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Yerameyahu
post May 15 2012, 12:36 PM
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So, it didn't work when you started trying to log in the instant one of the most-anticipated games in history went live across a major chunk of the planet? (IMG:style_emoticons/default/smile.gif) It's working this morning, anyway.
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Seriously Mike
post May 15 2012, 12:50 PM
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Go ahead, equip that shield on the Templar.
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Shortstraw
post May 15 2012, 01:15 PM
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What irked me was that they hadn't instituted queue's so it was a mad password spam session.
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Tanegar
post May 15 2012, 02:22 PM
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Is there an option for offline single-player?
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Yerameyahu
post May 15 2012, 02:29 PM
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No.
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Tanegar
post May 15 2012, 03:29 PM
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That sucks.
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Dr.Rockso
post May 15 2012, 05:05 PM
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I think they're official response was "Can't log in? Play a different game"

Its sad, I remember when they treated their consumers with a little bit of respect
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CanRay
post May 15 2012, 05:24 PM
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And that's why I went with the drug addicted, alcoholic ex-cop.
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Wounded Ronin
post May 15 2012, 06:58 PM
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QUOTE (Yerameyahu @ May 15 2012, 09:29 AM) *
No.


And that's why I won't play it.
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Tanegar
post May 15 2012, 07:47 PM
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QUOTE (Dr.Rockso @ May 15 2012, 12:05 PM) *
I think they're official response was "Can't log in? Play a different game"

Its sad, I remember when they treated their consumers with a little bit of respect

Wow, irony so thick you can cut it with a chainsaw. "You say you're unable to use our product, which you paid for? Why, go use one of our competitors' products, you silly ninny!" I would commend them for their honesty, but I don't think this message is quite what they intended.
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Yerameyahu
post May 15 2012, 07:52 PM
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*shrug* I have internet access, so I can play it. I'm not about to cut off my nose to spite my face. You guys enjoy your principles. (IMG:style_emoticons/default/smile.gif)
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Tanegar
post May 15 2012, 09:09 PM
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I don't care that it requires internet access; I have plenty of games already that do. My issues are 1)that Blizzard should have anticipated the massive load on the log-in servers and taken steps to ensure that their paying customers would be able to access the product they had paid for, yet somehow failed to do so; and 2) the arrogance and stupidity of Blizzard's response to entirely justified complaints from said paying customers.

Honestly, I think Blizzard have been on top too long. They need one of their products to fail, miserably and publicly, to make them humble again.
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Yerameyahu
post May 15 2012, 09:32 PM
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Hehe. I understand the various concerns… but I'd rather have a good, fun game. I'm selfish like that. I also feel like launch day pains are pretty excusable, whoever you are. It's to be expected and handled like an adult.
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Halinn
post May 15 2012, 10:23 PM
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It's a fairly established trend that game launches experience much more pressure than the game will later on. Allocating a ton of extra servers to handle the load of the first week will mean a lot of money spent on something that probably won't be needed later on (and if it is needed later, it will be at more controllable speeds, so they can gradually increase server space)
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Bigity
post May 15 2012, 10:24 PM
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I'm glad that I didn't stay up after hearing about all the problems.

However, I called the witch doctor and this is what he said: oh eee oo ah ah bing bang walla walla bing bang
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crash2029
post May 16 2012, 02:20 AM
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I played Diablo 1 but not two. I was wondering if three is like the first one in terms of gameplay. You know an isolinear perspective mindless monster mash broken up by town bits?
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Shortstraw
post May 16 2012, 06:44 AM
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QUOTE (crash2029 @ May 16 2012, 12:20 PM) *
I played Diablo 1 but not two. I was wondering if three is like the first one in terms of gameplay. You know an isolinear perspective mindless monster mash broken up by town bits?

Basically but 2 and 3 are basically the same game except 3 went from 8 player multi player to 4 player even though there are 5 classes.......
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Blade
post May 16 2012, 10:01 AM
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QUOTE (Halinn @ May 16 2012, 12:23 AM) *
It's a fairly established trend that game launches experience much more pressure than the game will later on. Allocating a ton of extra servers to handle the load of the first week will mean a lot of money spent on something that probably won't be needed later on (and if it is needed later, it will be at more controllable speeds, so they can gradually increase server space

Exactly. I guess what they could do would be to rent a few extra servers for the launch but I don't know how hard it would be to downsize the servers after the high.

Anyway, I'm pretty happy to have an immunity to all Blizzard's game (at best, they tend to bore me after 2 or 3 hours, at worst I'm not even remotely interested in them) and to be able to go on with my life.
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Seriously Mike
post May 16 2012, 11:58 AM
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What do they need those servers for in the first place? The "online auction house" gimmick is not something absolutely necessary - they could have tweaked the drop rates ingame instead (I played the beta as a DH and finding decent one-handed crossbows was a pain). The only use of it is PR "added value" bullshit used to justify the retarded-ass DRM.
When will they understand that piracy is a service problem, and oppressive DRM only aggravates it? To say nothing of the insane price tag?
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Yerameyahu
post May 16 2012, 12:31 PM
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My my, haters. (IMG:style_emoticons/default/smile.gif) $60 is pretty standard for any major game, and they need the servers because they chose to have multiplayer based on them; a choice, but unstoppably the one *they* made (and many years ago). It's an extremely fun game that millions of people have been eagerly awaiting for years.

The DRM is not ideal, but it's also nothing you can do anything about, with any developer. It's hardly the worst DRM we've seen. In what sense is video game piracy 'a service problem', and how does DRM aggravate it? That argument only makes sense for movies and music.

And there are 1h xbows everywhere. (IMG:style_emoticons/default/wink.gif)
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Seriously Mike
post May 16 2012, 02:04 PM
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First: the normal price for games here is $40. $20 to $30 if they're localized, since then they can't be exported to countries where they cost $60 (not many people speak Absurdistanian). That and people earning $500 a month could barely afford a $60 game. That's one.

Second: the DRM is not "not ideal", it's oppressive and exactly like the widely criticized Ubisoft DRM. I don't want nor need playing online with some random fucktards. I want to play single-player, probably even somewhere with no Internet available. But I can't, due to the retarded-ass DRM! There's your service problem. When you add the fact that DRM may break the game or impact its performance (see: Witcher 2, available with or without DRM, the version without DRM ran 50% faster), that's another one. Oh, and one more thing: one-time activation keys that work like "you install a game once, the key is spent, you cannot use it to re-install the game" (I've seen things like this, examples are Brain Training and Spore). If that's not a service problem, and a serious one at that, then I have no idea what is.

Also: the game doesn't sell? There are three main reasons for that:
1. It's shit.
2. Your marketing guys pulled the predicted sales figures out of their asses.
3. Some idiot decided to "protect" it with useless DRM nobody wants (spyware, "always online" requirement, remote colonoscopy...) and then had the undoubtedly great idea to tout it publicly as the greatest thing since powdered milk. Or, worse yet, put some bullshit clause in small print in the EULA that, of course, was read by an user who proceeded to kick up a righteous shitstorm.

Of course some bigwigs from publishing companies may blabber about used copies, piracy and other bullshit like that, but when you make a game that has a linear single-player story and nothing else (Heavy Rain - Scott Shelby is the Origami Killer, there, saved you the money), is bugged beyond belief (Russian games are like that and the lazy sods aren't too keen on patching them), massively overhyped (too common - the most disastrous example was All Points Bulletin, the MMO GTA-styled shooter that tanked two months after release) or just plain shitty (Spark Unlimited did two of these, Turning Point and Legendary, and now some moron at Crapcom hired them to make Lost Planet 3), you have only yourself to blame.
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Yerameyahu
post May 16 2012, 02:21 PM
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$60 is the normal price here, which is the place that matters (by which I mean they're a US company). I'm sorry if it's not right for your local standards, but that's how it goes.

Who said the game doesn't sell? What are you even talking about? This is about D3, not Witcher, Heavy Rain, one-time keys, 50% performance hits, or any of the other random things you mentioned. I never said DRM was good in general, or even any specific. Now, you claimed that 'piracy is a service problem', which DRM *aggravates*. Yet your examples are only talking about DRM being the *source* of this 'service problem'. So… where did piracy come from in the first place, then? (IMG:style_emoticons/default/wink.gif)

It's valid for media: pirated movies and music files are more convenient and more functional than legit ones. This is not the case for Diablo 3. The easiest source for it is direct paid download, and there is no additional functionality from a pirated version (i.e., if they allowed offline play—like D1 and D2—, the pirate version of that would have no benefit). You can also buy physical copies from basically everywhere, and there's no question of 'format shifting', 'sharing', FBI-warnings, menu-locking, or any of the issues with DRM-as-service-issue WRT to *media*. It's simply not like pirated media. AFAIK, the copies aren't even 'region-locked' like DVDs (you can use the Europe servers from the Americas, supposedly).

As I said, no offline single player is not ideal. I agree. I can't call it 'oppressive' with a straight face, though. #fwp? (IMG:style_emoticons/default/biggrin.gif) Internet access is common enough that this basically never affects me. When I was playing D2, offline SP was a huge deal, because internet access wasn't as common. Times change.

So, if you read what I actually said: this is hardly the worst DRM we've seen. In fact, it is quite manageable. Obviously, no DRM is best, from the consumer POV. That seems at best an unreasonable expectation, and at worst, totally counter to the reality that we have.
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CanRay
post May 16 2012, 02:32 PM
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True, the DRM isn't killing computers like Sony's Rootkit, I'll warrant that.

Still rocking Max Payne 3 instead of Diablo III. (IMG:style_emoticons/default/nyahnyah.gif)
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Seriously Mike
post May 16 2012, 04:56 PM
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QUOTE (Yerameyahu @ May 16 2012, 04:21 PM) *
$60 is the normal price here, which is the place that matters (by which I mean they're a US company).

Yet another service problem: the producers don't give half a shit if someone in Absurdistan wants to play the game, because AMERICA FUCK YEAH. Somehow, other global publishers have deals with local ones, allowing for prices adjusted to people's earnings. Valve understood that (at least partially...), and they don't pull any dickery to "stop piracy". Blizzard on the other hand drew the ire of local gamers back when they released Starcraft 2 for $70 here. Now they're doing exactly the same with Diablo 3. And all that after a string of reasonably priced games (WOW Cataclysm costs around $25 here, so it's not impossible for them to do). So, some companies can lower their prices to a sensible level, and Blizzard can't. Service issue (ignoring the customer base) breeds pricing issue, pricing issue breeds piracy. Fats Newell claimed the same in an interview a few months ago.
QUOTE (Yerameyahu @ May 16 2012, 04:21 PM) *
Internet access is common enough that this basically never affects me.

Not when I'm in some end-of-the-world shithole of an Absurdistanian village where you need to climb a ladder to even have mobile coverage, water flows upwards, dogs bark with their dicks and drink water with their asses. My parents live in one of those, they're forced to use some shitty mobile modem connected to an old TV antenna on a long pole and they can't even open two websites at the same time. 150 feet from their house there's a fiber-optic landline belonging to the national telecom. No, it can't be extended to reach their house and allow a decent connection. Why? Because fuck you, that's why (traditional Absurdistanian excuse). And this is supposed to be an EU country! Host to European football games!
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