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> Help me with my weapon (and/or build) choices!, very munchy Troll sammy build
cutter07
post Apr 14 2004, 08:20 AM
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First off don't whine about his munchiness, I'm going for that for a special reason. If you see something wrong please point it out <WITH THE PAGE NUMBER AND BOOK!>. If you got ideas for a better start lets hear um. No adepts or magic please

Edges:

Toughness - 3
Bonus attribute - 2 (BOD) (can only choose 1 attrib, and only once)
Quickhealer - 2

Flaws:

Dependant +3
Hunted +4

Priority choices:
A- Money: 1 Million
B- Attribute 27
C- Troll
D- Skills 30

Strength: 6 (10)/ 15
Quickness: 6 (5)/ 9
Body: 7 (12)/ 15 [17] +1 dermal +1 toughness
Intelligence: 7 (5)/ 7
Willpower: 1
Charisma: 2 (0)

Reaction: 8 (10)
Combat Pool: 8
Initiative: 3d6 + 10

Other special notes:
+1 body from toughness for damage resists
+1 dermal
+1 reach
+2 to healing/biotech checks from Quickhealer
+3d6 to athletics (sythacardium/enhanced articulation)
+1d6 to task pool (for knowledge skills)

Cyberware:
1. Titanium bone lacing (+2 body, +1 ballistic +1 impact)
(str+4 unarmed blows) 75k 2.25 essence cost
2. Smartlink 2 ,deltaware .25 essence 32k
3. Cybereyes (2k) w/ electronic mag 3 (11k) + w/ flare compensation (2K), thermographic (3K), low-light (3k) and protective covers ($500) (21.5k total) .3 essence
Total Essence 2.8 Total: $128,500

Bioware:
Platelet Factory (30k) .4 bdy, -1 from physical or mental Damage
Symbiotes lvl 3 (60k) 1.0 bdy, 50% Heal time
Synthacardium Lvl 2, (15k) .3 bdy, +2d6 to athletics and heart tests
Orthoskin Lvl 3 (100k) 1.5 bdy, +1 ballistic +2 impact
Suprathyroid Gland (50k) 1.4 bdy, +1 reaction, strength, body, quickness
Cerebral Booster Lvl 2 (110k) .8 bdy, +2 intelligence, + 1d6 task pool for int
Synaptic Accelerator Lvl 2 (200k) 1.6 bdy, + 2d6 initiative
Enhanced Articulation (40k) .6 bdy, +1 reaction, +1 die for active skills
Muscle Augmentation Lvl 4 (180k) 3.2 bdy, +4 quickness + 4 strength
Total Body Cost 10.8 Total Cost $785,000
Total Cost of both Cyberware and Bioware = $913,500

Money left $86500

Armors:

Normal daily armor (the default): 10b/9i

Forearm guards (0/1) $250
form fitting body armor level 3 (4/1), $500
secure long coat, black Italian leather style (4/2, +50% concealability) $650
coveralls, heavy (4/4) $1000

For social/formal business: 10b/6i

Great coat line (4/2) $2k
Armante' Dallas line (double breasted jacket, vest, slacks, shirt) 4/2 $2250
Form fitting body armor level 3 (4/1)


Weapons:
· Custom (+750) Combat Axe (StrS, +2 reach) $750 ($1500)
· Custom (+1200) Ranger-X bow (Str+4M) $1200 for str 10 w/ bow mount (+100) and external smartgun 2 link (+800) ($3500 total)
w/ 20 arrows $200

· (x2) Custom ($1k) Ruger Thunderbolt 12S ($1k), integral smartgun 2 ($400) and gas vent 4 ($1k) concealable, quickdraw holster ($150) ($3,550 total each) note: special burst fire rules apply, 4 points total RC (P&T permit +100 x2) *worn under arms
· Custom (+1k) Franchi SPAS-22 , 10Df ($1k) +gas vent 4(+1k) + shock pad (+200) folding stock, foregrip, underbarrel weight and retractable bayonet (GM allowing a custom 3 in 1 piece for 1k> (+$1000), +internal smartgun link, + sling (+$10) ($4210 total) loaded w/ buckshot, 8 points total RC, Choke rating of a 5 *worn on the back via a sling
· Custom (+300) Remington roomsweeper ($300) with smartgun 2 link ($450) and concealable, quickdraw holster (+150) ($1200 total) buckshot, choke rating of a 2 *worn in small of the back (P&T permit +30 x2)


Skills:

Active skills:

Edged weapons (Axes): 5 (7)
Unarmed attack (kenpo): 5 (7)
Pistols: 6
Projectile weapons (pullbows): 5 (7)
Biotech: 6

Knowledge skills:

Gang Identification: 4
Police hangouts: 4
Police procedures: 4
Security procedures: 4
Gunsmithing:4
Fence hotspots: 4
Black market prices: 4
Cybertechnology: 4
Car theft: 3


Language skills:
English:4
English (r/w):2
Spanish:2
Spanish(r/w):1

:D
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Connor
post Apr 14 2004, 08:55 AM
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Just a quick look wihtout my books handy, but you might want to read the bioware stress rules in Man & Machine. I think with all that bioware you might have to worry about it, but then again I don't have my books handy and it's almost 4am here...
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shadd4d
post Apr 14 2004, 08:57 AM
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I'd imagine it'd mitigate, to some extent, the quick healer benefit. Bioware does weaken the body in healing tests and also for healing magic. Like Conner says, check on that one.

Don
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cutter07
post Apr 14 2004, 08:57 AM
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Yeah I need to check it but I think its 11 body or less. I got a 15 body so I still think I'm pretty good atm. I might be off but not sure
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Tziluthi
post Apr 14 2004, 09:01 AM
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Deltaware is banned for starting characters. (pg. 45 M&M)

[edit]Also, bioware is checked against the bioindex, which is your remaining essence + 3, not body, especially not modified body.[/edit]
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cutter07
post Apr 14 2004, 09:03 AM
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Also <assuming my GM oks the new called shot rules in the errata> which would you guys go with, flecette rounds or AV on my pistol? Keep in mind with smartgun 2, no recoil on burst fire with the GV4, and it being custom its pretty easy to pull off a headshot. (4 TN +2 for CS, -2 for SG2=4s) With 7 dice to roll, not counting combat poll, its going to be a nasty burst to take to the face.
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shadd4d
post Apr 14 2004, 09:06 AM
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What is your reason for giving him some above avail 8 stuff, if I may ask? The cerebral booster, heck the deltaware, and such?

BTW, you should upgrade to M&M. Muscle Aug was split into Muscle Toner and something else, so you have to get both to do a +1 to both Str. and Quickness. I take it you're using Shadowtech and Cybertechnology to construct this character. He also seems rather 1 sided; he's not going to go boo to anyone straight out from the gates.

Also remember that it looks like your character sleeps in the gutters; he's got no lifestyle, i.e. no place to store his stuff or sleep.

Don
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cutter07
post Apr 14 2004, 09:11 AM
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Good 1 Tziluthi, consider it changed to alphaware. How about adding muscle toner lvl 4?
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Tziluthi
post Apr 14 2004, 09:18 AM
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From what I can make out, your character's intelligence score is too high. If you spent 6 points on it to start off with it should only end up as six, seeing as trolls INT is modified by -2. I assume the only INT boost your character has is the Mnemonic Enchancer, which is only +2, right?
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shadd4d
post Apr 14 2004, 09:19 AM
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It's not an add but a substitution. Muscle Toner + Muscle Enhancer (can't remember what it's called) = Muscle aug bioware in Shadowtech. Just halve the bio index and 3/4 the cost, IIRC.

Also check your neural bioware and their availabilities. Cerebral booster is 10, IIRC, and some of that other stuff has to be higher than Avail 8.

Don
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Austere Emancipa...
post Apr 14 2004, 09:22 AM
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Obviously your GM is allowing you to break some rules to begin with, so it's difficult to tell what might apply here.

To begin with, a legal starting character cannot have a Delta-grade Smartlink-2. SR3, p. 270: "no character can start the game with a piece of gear whose Availability is greater than 8." The Availability of a Smartlink-2 is 6, Delta adds at least +9, for an Availability of 15. Additionally, while I couldn't find a page number or quote for this, I am absolutely certain that neither Beta or Delta are legal for starting characters. [Edit]M&M p. 45, like someone already mentioned.[/Edit]

The character has more than 9 points of Bio Index, which automatically kills any character. Man & Machine, p. 77. You'd also be way into system overstress (p. 78, same book), but that's moot because you're dead. Shadowrun FAQ says that, officially, Cultured Bioware is not available for a beginning character, and this is suggested as a general rule.

Couldn't be bothered to double-check the numbers. I'm pretty sure more than 6 points of Edges or Flaws are frowned at, but there isn't an actual rule that says it's not legal. Not sure, don't have SRC here.

[Edit]Keeps coming... You've overcharged 0.6 for the Synaptic Accelerator-2. The Synaptic Accelerator-2 has a Bio Index cost of just 1.0. You're still dead, though, because you're over 9.

Even if you cut it down to an even 9 points of Bio, which you can by getting rid of some of the less useful ware, you'd be at 2.8 points of Overstress, which would cause at least the following:
+4 on any disease, toxin or drug Power, -2 dice to resist such substances
+5 on any Healing test TNs, -2 dice on any Healing tests
-3 boxes of Overflow
These penalties are detailed on pp. 77-78, M&M.[/Edit]

This post has been edited by Austere Emancipator: Apr 14 2004, 09:37 AM
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Austere Emancipa...
post Apr 14 2004, 09:29 AM
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QUOTE (shadd4d)
Cerebral booster is 10, IIRC

My book, Corrected Third Printing of M&M, says Avail 6 for both level 1 and 2 Cerebral Booster. This is not corrected in Errata. The +2 Avail modifier for getting Bioware as Cultured does not apply, it only applies for normal Bioware you get as Cultured.

The Ruger Thunderbolt is Avail 14, so it's illegal.
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Lilt
post Apr 14 2004, 09:30 AM
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QUOTE (P60 @ SR3)
Finally, no piece of gear purchaced at character creation can have a rating higher than 6 or an Availability higher than 8.
That should rule-out deltaware entierly too (and possibly some other gear you have).

Aside from that: You may want to consider a reflex recorder for your edged weapons skill, either for the base skill or in the axes specialisation.

Speaking of that: A combat axe is actually a counted as a polearm thus wielded with the polearms skill, not the edged weapons skill. "[The Polearms skill] governs the use of hand-held melee weapons longer than 1 meter", p86, SR3. Whilst that could lead to some munchkin twinkyness, like someone buying a 101cm long katana and trying to use it with the polearms skill, it's also listed as a polearm in the personal weapons table on P275.

Another trick you could use is, by choosing a 1-handed weapon as your main, picking up a small off-hand weapons skill. As you get a bonus die to the skill from Enhanced Articulation, you only need to buy the skill at 1 in-order to recieve an extra die, or 3 to recieve 2 extra dice.

If you don't want to drop your extra reach when switching to a 1-handed weapon: Consider the whips skill with which you could wield a Morningstar that does (Str+2)M, has +2 reach, and can be used to entangle opponents for easy fist-pummelings.
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Tziluthi
post Apr 14 2004, 09:33 AM
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The official ruling for edges and flaws is that, if you're using build points, you cannot have more than 5 points worth of unbalanced flaws. Which is to say, you can't have more than five points of flaws counting towards your overall build point total. If you're using the priority system, your edges and flaws have to be perfectly balanced points-wise.

Also, all of your character's attributes have to end up at one, at the very least. That includes your charisma.
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Capt. Dave
post Apr 14 2004, 10:58 AM
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Well, aside from all the problems listed in posts above, as well as a few more, a Willpower of 1 means almost certain death if you ever encounter a mage with a mana spell. Not to mention all the manip spells. I assume you're looking to be a combat monster, which is a welcome addition to a team, but you are fragged when it comes to magic (or social situations, for that matter.) Just tone down the 'ware a wee bit and aim for a bit higher on the mental attributes.

QUOTE
Also <assuming my GM oks the new called shot rules in the errata> which would you guys go with, flecette rounds or AV on my pistol?

AV ammo is Avail. 16. (CC, pg. 38)
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toturi
post Apr 14 2004, 12:07 PM
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Priority Choices:

A Resources: 30
B Attribute 27: 54
C Troll: 10
D Skills 30

Total: 124

If using BPs, maxed munched usable BPs is 128 (123+5).

You might want to refer to the SR3 editions of the various Bioware. Bioware has its own index called Bio Index, not Body in SR2.

Usually, I have my troll's Willpower at 5 or 6, since it is the only Mental attribute that doesn't have a penalty and the only Attribute in the Combat pool formula that doesn't suffer a penalty. I usually go for 2 or 4 for Int and Cha 2 for a specialisation in Etiquette of 3 (an average, not a sucky 2) Also the max points you can assign to any attribute is 6 before racial or other modifiers (But I allow additional 1 Attribute point if Exceptional Att is used).
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tjn
post Apr 14 2004, 12:48 PM
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Enless this character's main purpose is a cautionary tale against the excesses of SR technology... dear lord.

I don't care if he's a Troll... in fact especially because he's a Troll, he shouldn't have 1 Willpower and 1 Charisma. Any runner worth his nuyen isn't going to come anywhere near the a team with this guy. He's boorish and has the concentration of a gnat and the impulse control of a fly; he's more likely to frag up a run then not, if the PC is played with a mind to his stats.

What corp or military or whomever would invest this much cyber and bio? It doesn't grow off trees, and the character, as written, appears to have a shelf life of a squirmish, or maybe three at the most.

QUOTE (cutter07)
First off don't whine about his munchiness, I'm going for that for a special reason. If you see something wrong please point it out <WITH THE PAGE NUMBER AND BOOK!>. If you got ideas for a better start lets hear um. No adepts or magic please

Okay, you come off very combattive here. I'm getting the sense that you feel you understand the rules. However, a lot of the mistakes would be cleared up if you read Man and Machine and SR3. And keep in mind the Availablity 8 and Rating 6 limits as others have pointed out.

QUOTE

Edges:
Toughness - 3
Bonus attribute - 2 (BOD) (can only choose 1 attrib, and only once)
Quickhealer - 2

Flaws:
Dependant +3
Hunted +4


The edges, I wouldn't worry about. However the Flaws need some fleshing out. Hunted works better. Wouldn't be much of a stretch to flesh out someone that seeks revenge for one of his rampages, and with a 1 Willpower, I'm sure his impulse control is fairly lacking.

However, Dependant works the opposite way. He's a lazy, ugly, and violent troll. Why the hell does he have a dependant, and why isn't that dependant dead, or taken away from him yet? My inkling is that it was taken as a "soft" flaw.

QUOTE

Priority choices:
A- Money: 1 Million
B- Attribute 27
C- Troll
D- Skills 30

Strength: 6 (10)/ 15
Quickness: 6 (5)/ 9
Body: 7 (12)/ 15 [17] +1 dermal +1 toughness
Intelligence: 7 (5)/ 7
Willpower: 1
Charisma: 2 (0)

Reaction: 8 (10)
Combat Pool: 8
Initiative: 3d6 + 10


Priority is fine... but your attributes need a lot of work. You can not have negative or zero attributes, so you must invest at least three points into Charisma. Also you can only put a maximum of 6 points into intelligence, leaving the troll with 4(+2), this will reduce his natural reaction by one. So use that point into Charisma to bring it up past zero, and thus legal. However you will have spent 28 attribute points (not counting the bonus attribute) and will need to remove one from either Strength, Quickness, Body, or Intelligence to bring it back down to 27.

QUOTE

Cyberware:
1. Titanium bone lacing (+2 body, +1 ballistic +1 impact)
(str+4 unarmed blows) 75k 2.25 essence cost

I dislike titanium. It's hell getting it into any place with MADs, and makes airplane travel a bitch. But obvious 'ware for an obvious troll... fits with the theme, I guess.

QUOTE

2. Smartlink 2 ,deltaware .25 essence 32k

Refer to the deltaware concerns previously voiced. Plus deltaware is a bitch to repair or get SOTA'ed. Only 14 places on the globe where it's possible, and most are Corp owned. And those that aren't are a bitch to get any info on, let alone schedule an appointment. Also, get a rangefinder on that thing.
QUOTE

3. Cybereyes (2k) w/ electronic mag 3 (11k) + w/ flare compensation (2K), thermographic (3K), low-light (3k) and protective covers ($500)  (21.5k total) .3 essence
Total Essence 2.8              Total: $128,500

Don't know if you know this, but the Mag 3 and the Smartlinks don't work together, no real use for the Mag 3, especially if you have a rangefinder on the SL2.
QUOTE

Bioware:
Platelet Factory (30k) .4 bdy,  -1 from physical or mental Damage 
Symbiotes lvl 3 (60k) 1.0 bdy, 50% Heal time
Synthacardium Lvl 2, (15k) .3 bdy, +2d6 to athletics and heart tests
Orthoskin Lvl 3 (100k) 1.5 bdy,  +1 ballistic +2 impact
Suprathyroid Gland (50k) 1.4 bdy,  +1 reaction, strength, body, quickness
Cerebral Booster Lvl 2 (110k) .8 bdy, +2 intelligence, + 1d6 task pool for int
Synaptic Accelerator Lvl 2 (200k) 1.6 bdy,  + 2d6 initiative
Enhanced Articulation (40k) .6 bdy, +1 reaction, +1 die for active skills
Muscle Augmentation Lvl 4 (180k) 3.2 bdy, +4 quickness  + 4 strength
Total Body Cost  10.8      Total Cost $785,000
Total Cost of both Cyberware and Bioware =  $913,500

Hoo boy... well as previously mentioned, it's not your body, but rather an Essence Index. Also as previously mentioned, SynAccel is only 1 ndex, and Muscle Aug is now split between Muscle Aug (Str) and Muscle Toner (Quick), same costs though.

QUOTE

Money left  $86500

Save money for Contacts.
Secondly, gear for a Troll costs 25% more, which you haven't accounted for at all.

QUOTE

Armors:
Normal daily armor (the default): 10b/9i

Forearm guards (0/1) $250
form fitting body armor level 3 (4/1), $500
secure long coat, black Italian leather style (4/2, +50% concealability) $650
coveralls, heavy (4/4) $1000


One, only the highest two armor values stack, enless specifically noted (like helmets, forearm gaurds, or 'ware) there are no rules for layering more then 2 layers. If you want to keep the 50% conceal and go for the max armor, you will run into Combat pool and quickness problems. If you want the impact armor go with the overalls, the FFBA, and a leather jacket. If you want the conceal go with the long coat and a pair of leather pants (but with a Combat Axe and a Ranger-X bow... the troll's whole concept is obviousness).

As it's 5am, I don't want to do the math in my head for all three options. Suffice to say, Yer looking around an 8/7 or 8/8 rather then 10/9.

Two, Forearm gaurds only apply in melee combat, and they're damn silly. Nothing says "I don't belong here" like forearm gaurds. Wait... the theme...
QUOTE

For social/formal business: 10b/6i

Great coat line (4/2) $2k
Armante' Dallas line (double breasted jacket, vest, slacks, shirt) 4/2 $2250
Form fitting body armor level 3 (4/1)

One, social occasions? formal occasions? When the heck would this guy ever get anywhere within 50' of a formal occasion?
Two, again you can only layer two per catagory. The Dallas line gives ya an improved impact score (by one), but the FFBA would avoid the +1 to quickness modifiers. You're looking at 8/6 for the Greatcoat/Dallas or 8/5 for either the FFBA/Greatcoat or the FFBA/Dallas. Plus you'd likely be expected to remove the coat for formal occasions.

QUOTE

Weapons:
· Custom (+750) Combat Axe (StrS, +2 reach) $750 ($1500)
· Custom (+1200) Ranger-X bow (Str+4M) $1200 for str 10 w/ bow mount (+100) and external smartgun 2 link (+800) ($3500 total)
w/ 20 arrows  $200

· (x2) Custom ($1k) Ruger Thunderbolt 12S ($1k), integral smartgun 2 ($400) and gas vent 4 ($1k) concealable, quickdraw holster ($150)  ($3,550 total each)  note: special burst fire rules apply, 4 points total RC (P&T permit +100 x2) *worn under arms

Besides the fact the availablity for Thunderbolts being through the roof, any GM that lets the players get a permit for it is out of his mind. The Star holds onto their guns. Though available for purchase not as a LS cop... they have an illegal rating of TWO, how the hell did he persuade someone to get him that permit with a charisma of one and no contacts?
Also... to get a permit, one needs a SIN. Does he have one? Does he put permits for items he uses on shadowruns on it?

QUOTE

· Custom (+1k) Franchi SPAS-22 , 10Df ($1k) +gas vent 4(+1k) + shock pad (+200) folding stock, foregrip, underbarrel weight and retractable bayonet (GM allowing a custom 3 in 1 piece for 1k> (+$1000), +internal smartgun link, + sling (+$10) ($4210 total) loaded w/ buckshot, 8 points total RC, Choke rating of a 5 *worn on the back via a sling

Your GM is crazy. That underbarrel mount is out of whack.
And personally I have trouble buckshot with a gas vent. One of my houserules is that if Gas Vented, a shotgun can only fire slug.

QUOTE

· Custom (+300) Remington roomsweeper ($300) with smartgun 2 link ($450) and concealable, quickdraw holster (+150)  ($1200 total) buckshot, choke rating of a 2 *worn in small of the back (P&T permit +30 x2)

Again with the permits. How, why, what SIN is it attached to?

QUOTE

Skills:
Active skills:
Edged weapons (Axes): 5 (7)
Unarmed attack (kenpo): 5 (7)
Pistols: 6
Projectile weapons (pullbows): 5 (7)
Biotech: 6

Well... as the combat munchster, least he'll be providing inter-team dependancy. Least one way.

QUOTE

Knowledge skills:
Gang Identification: 4
Police hangouts: 4
Police procedures: 4
Security procedures: 4
Gunsmithing:4
Fence hotspots: 4
Black market prices: 4
Cybertechnology: 4
Car theft: 3

Will be five over, once the change to Int takes place. However... trying to find a character in there.

QUOTE

Language skills:
English:4
English (r/w):2
Spanish:2
Spanish(r/w):1

:D


Oddly, the character will have three more langague ranks to use.
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toturi
post Apr 14 2004, 01:06 PM
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Don't make assumption on what the PC's personality is... I mean the troll could have been the spoilt scion of an old money family (hence the money and warez) that got itself wiped out (hence Hunted?) and has a sister/brother in tow (hence Dependent?).

Not much of an independent or original thinker are you, Tin? :D
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shadd4d
post Apr 14 2004, 01:08 PM
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I don't suppose you could be my lawyer, Toturi? Just in case? ;)

Don
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toturi
post Apr 14 2004, 01:11 PM
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QUOTE (shadd4d)
I don't suppose you could be my lawyer, Toture? Just in case? ;)

Don

It is going to be a real toture to be working for someone who can't spell my handle properly. So, no. :D
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shadd4d
post Apr 14 2004, 01:16 PM
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Sorry. Toturi never tortured anyone.

Nice handle by the way.

Don
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tjn
post Apr 14 2004, 01:22 PM
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First it's tjn, a j not i, and no capitals.

Now, toturi, take the flamebait out.

You're throwing shit at a wall and hope it sticks, and you know it

It's not logical. You want a game where the stats don't have a damn thing to do with how the character is played. Fine, have fun.

You know, judging people because they think differently then you, and yet hurling the "Not much of an independant or original thinker" insult paints you as nothing more then a hypocrite.

Everyone is free to think as they will, as long as they see it your way, eh toturi?
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Raptor1033
post Apr 14 2004, 01:23 PM
Post #23


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I don't have the books with me but near the end of the cyberware section in M&M it suggests that players not have access to beta-level or higher clinics. So even if the availability of a delta item was under 8 you still couldn't get it installed. Starting characters are supposed to have access to standard and alpha only.
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TinkerGnome
post Apr 14 2004, 01:31 PM
Post #24


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Raptor, the character clearly is working by a different set of availability rules from normal characters. Normally, you keep cyber to alpha or less, can't have cultured bioware, and don't run around with weapons above avail 8. You also don't pack on 50 kilos of armor and expect to be able to walk. But maybe that's just me.

[edit] Oh, and tjn, I've been reading your name wrong, too. Though you have to admit, the j belts right into the underline making it pretty hard to tell. (j & i) [/edit]
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toturi
post Apr 14 2004, 01:31 PM
Post #25


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QUOTE (tjn)
First it's tjn, a j not i, and no capitals.

Now, toturi, take the flamebait out.

You're throwing shit at a wall and hope it sticks, and you know it

It's not logical. You want a game where the stats don't have a damn thing to do with how the character is played. Fine, have fun.

You know, judging people because they think differently then you, and yet hurling the "Not much of an independant or original thinker" insult paints you as nothing more then a hypocrite.

Everyone is free to think as they will, as long as they see it your way, eh toturi?

Ahem... may I?

There was a :D to indicate the last barb at the end of my post was intended as a joke.

My point was to illustrate that you should not ASSUME that the character doesn't have a story that fits the numbers, tjn (see, I actually read your posts carefully to avoid making the same mistakes).

By the way, (joke/humourous taunt starts here :noflame:) I've never thrown shit at a wall and I have never experimented to determined the adhesiveness of shit. I think my background for the troll is perfectly reasonable, but it would seem that you disagree.

His family background determines his resources and how he came about having so much cyber/bio, he being spoilt and indulged has low Willpower and Cha. It is logical, I think.
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