High-Powered Chambering and ammo, Help with the rules |
High-Powered Chambering and ammo, Help with the rules |
Jun 1 2012, 06:02 PM
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#126
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The ShadowComedian Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
An Adept Shooter Guy Huh?
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Jun 1 2012, 06:41 PM
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#127
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Prime Runner Ascendant Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
An Adept Shooter Guy Huh? Cyber-Logician Communications Specialist actually. 14 Dice in Pistols. For some odd reason, whenever I tried not killing someone (because, you know, we wanted to question them, or becuase it was not worth killing them, etc.), I would net between 8 and 11 Hits on the attack. Not sure why. If I was using APDS or EX-EX Rounds, I tended to net between 1 and 4 hits. It was very strange. I still get comments about it, even though I am no longer playing that particular character. (IMG:style_emoticons/default/wobble.gif) |
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Jun 1 2012, 06:44 PM
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#128
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The ShadowComedian Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
SR3 rules? O.o
By them it would have been pretty much impossible to outright kill somebody with one shot, especially using gel ammo . . |
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Jun 1 2012, 07:15 PM
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#129
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Neophyte Runner Group: Validating Posts: 2,492 Joined: 19-April 12 Member No.: 51,818 |
Yeah I like these, but added the qualifier for some types of ammo (in bold). Good point, and so modified. (IMG:style_emoticons/default/smile.gif) Zeropoint's take on things is also interesting (and would allow literally ANY ammunition type). The only hole with that approach is, what to do with high-powered Sport/Antimateriel rifles ... Also, do note: my setup allows for high-powered LMGs, MMGs, and HMGs. Oh, and for high-powered Assault Cannons. >:D Just, um ... bring the recoil compensation, eh? |
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Jun 1 2012, 07:24 PM
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#130
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Prime Runner Ascendant Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
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Jun 1 2012, 07:48 PM
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#131
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Neophyte Runner Group: Validating Posts: 2,492 Joined: 19-April 12 Member No.: 51,818 |
Right, so ... second draft:
High Powered ammunition is not a separate type unto itself; many kinds of ammunition are available in high powered ("HP") variants. (Disallowed HP ammunition includes Stick-and-shock, Capsule, Gel, and Subsonic.) Firearms must be modified to fire such rounds, and once modified can fire _only_ HP ammunition. Any firearm, including assault cannons, can be modified in this way. Modifying a weapon to fire High Powered ammunition costs 2 slots, has a threshold of 20, requires an armorer's shop, and costs as much as the original weapon (with an availability of 7R). This modification is incompatible with Extended Magazine and Increased Cylinder. HP ammunition gains +1 damage and -1 armor piercing, in addition to the base values for that type of round. Price is multiplied by four, and availability increases by +8. When fired, all recoil is doubled before compensation. Additionally, HP ammunition is especially loud and has a large muzzle flash. Attempts to detect or pinpoint the firing of HP ammunition gain +3 dice for hearing tests, or +1 die for visual tests (these modifiers are cumulative with silencers / suppressors). |
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Jun 1 2012, 08:04 PM
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#132
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Moving Target Group: Members Posts: 449 Joined: 9-July 09 From: midwest Member No.: 17,368 |
Good point, and so modified. (IMG:style_emoticons/default/smile.gif) Zeropoint's take on things is also interesting (and would allow literally ANY ammunition type). The only hole with that approach is, what to do with high-powered Sport/Antimateriel rifles ... Also, do note: my setup allows for high-powered LMGs, MMGs, and HMGs. Oh, and for high-powered Assault Cannons. >:D Just, um ... bring the recoil compensation, eh? If you wanted to take the progression further on up I guess you could go Antimaterial weapon >>> Assault Canon >>> Vehicle mounted Canon ... also because i forgot to include them Assault rifle/LMG >>> Sport rifle/battle rifle/MMG >>> sniper rifle/HMG >>> Antimaterial Anyway, best i can do right now not being in front of my books. |
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Jun 4 2012, 01:16 PM
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#133
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Moving Target Group: Members Posts: 250 Joined: 22-December 09 Member No.: 17,988 |
Thanks for all the input and advice.
But in true Dumpshock fashion, this topic has gotten so far off the topic that I am no longer going to read it. |
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Jun 4 2012, 03:17 PM
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#134
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Running Target Group: Banned Posts: 1,105 Joined: 23-August 10 Member No.: 18,961 |
Well... Bye.
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Jun 4 2012, 07:09 PM
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#135
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Moving Target Group: Members Posts: 250 Joined: 22-December 09 Member No.: 17,988 |
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Jun 4 2012, 08:13 PM
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#136
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Shooting Target Group: Members Posts: 1,665 Joined: 26-April 03 From: Sweden Member No.: 4,516 |
Thanks for all the input and advice. But in true Dumpshock fashion, this topic has gotten so far off the topic that I am no longer going to read it. Hmm, really? Considering that this is dumpshock, I find the discussion surprisingly on-topic for being on page 5... (IMG:style_emoticons/default/grinbig.gif) |
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