IPB

Welcome Guest ( Log In | Register )

2 Pages V   1 2 >  
Reply to this topicStart new topic
> How to make a reanimated corpse?
CrystalBlue
post Jun 8 2012, 04:13 PM
Post #1


Moving Target
**

Group: Members
Posts: 284
Joined: 16-June 05
Member No.: 7,450



So, I have my runners going into a cargo ship today. There is a free spirit that went mad and killed a good 90% of the crew on the ship. What I want to do is harass the players every now and then with animated corpses. What is the most effective way to do this in Shadowrun that you can think of? Or, better yet, what is the most creative way? (IMG:style_emoticons/default/biggrin.gif)
Go to the top of the page
 
+Quote Post
Stahlseele
post Jun 8 2012, 04:17 PM
Post #2


The ShadowComedian
**********

Group: Dumpshocked
Posts: 14,538
Joined: 3-October 07
From: Hamburg, AGS
Member No.: 13,525



Simple and effective: Spirit with Inhabitation . . or Possession? Not sure what's needed for corpses . .
And you can't really be creative with this, since it does not work in any other way . .
Only one other way is possible at all, and that one is simply not good enough to consider for use anyway.
That is the animate spell.
Go to the top of the page
 
+Quote Post
LurkerOutThere
post Jun 8 2012, 04:20 PM
Post #3


Runner
******

Group: Dumpshocked
Posts: 2,946
Joined: 1-June 09
From: Omaha
Member No.: 17,234



Shedim but the question comes do you want to harass them or murder them.
Go to the top of the page
 
+Quote Post
Sephiroth
post Jun 8 2012, 04:20 PM
Post #4


Running Target
***

Group: Members
Posts: 1,147
Joined: 2-May 10
Member No.: 18,539



Shedim. (IMG:style_emoticons/default/devil.gif)
Go to the top of the page
 
+Quote Post
almost normal
post Jun 8 2012, 04:23 PM
Post #5


Running Target
***

Group: Banned
Posts: 1,105
Joined: 23-August 10
Member No.: 18,961



Nanohives inserted into the brain to control the CNS.
Go to the top of the page
 
+Quote Post
Stahlseele
post Jun 8 2012, 04:39 PM
Post #6


The ShadowComedian
**********

Group: Dumpshocked
Posts: 14,538
Joined: 3-October 07
From: Hamburg, AGS
Member No.: 13,525



Ah, right, i forgot about the stirr-up-system . .
Basically a remote control move by wire system . .
But that is not really allowed for metahuman bodies at all, neither alive nor dead . .
You would open up all kinds of things you really don't wanna . .
Go to the top of the page
 
+Quote Post
Draco18s
post Jun 8 2012, 05:18 PM
Post #7


Immortal Elf
**********

Group: Members
Posts: 10,289
Joined: 2-October 08
Member No.: 16,392



QUOTE (LurkerOutThere @ Jun 8 2012, 12:20 PM) *
do you want to harass them or murder them.


Haha, hehe, hahaha!
Go to the top of the page
 
+Quote Post
Speed Wraith
post Jun 8 2012, 05:22 PM
Post #8


Moving Target
**

Group: Members
Posts: 497
Joined: 16-April 08
From: Alexandria, VA
Member No.: 15,900



Possession spirit in a prepared vessel. See SM 86, 87.
Go to the top of the page
 
+Quote Post
CanRay
post Jun 8 2012, 05:39 PM
Post #9


Immortal Elf
**********

Group: Dumpshocked
Posts: 14,358
Joined: 2-December 07
From: Winnipeg, Manitoba, Canada
Member No.: 14,465



Monofilament Wire and a Puppeteer.
Go to the top of the page
 
+Quote Post
Aerospider
post Jun 8 2012, 05:53 PM
Post #10


Running Target
***

Group: Members
Posts: 1,150
Joined: 15-December 09
Member No.: 17,968



Watcher spirits possessing bodies, aka corpse cadavers, make for spooky but easily-blown-away zombies.
Go to the top of the page
 
+Quote Post
CrystalBlue
post Jun 8 2012, 05:58 PM
Post #11


Moving Target
**

Group: Members
Posts: 284
Joined: 16-June 05
Member No.: 7,450



QUOTE (LurkerOutThere @ Jun 8 2012, 11:20 AM) *
Shedim but the question comes do you want to harass them or murder them.


Right...I had thought about Shedim before, but I don't know if they're very tough or not. I've only read some into what a Shedim is and can actually do. Also, the reason all of this cargo ship is dead is because of a very old free spirit that's trapped inside of a magical artifact. I don't know if it could produce Shedim or not. And I had thought of the animate spell as well, but didn't think it'd do much good.
Go to the top of the page
 
+Quote Post
UmaroVI
post Jun 8 2012, 06:17 PM
Post #12


Shooting Target
****

Group: Members
Posts: 1,700
Joined: 1-July 10
Member No.: 18,778



"Zombies" in Shadowrun are Shedim, Possession, Inhabitation, or Cyberzombies. You can have a free spirit with either Inhabitation or Possession in the corpse if you don't want to use a Shedim.
Go to the top of the page
 
+Quote Post
Stahlseele
post Jun 8 2012, 06:47 PM
Post #13


The ShadowComedian
**********

Group: Dumpshocked
Posts: 14,538
Joined: 3-October 07
From: Hamburg, AGS
Member No.: 13,525



Or for 28-days-later zombies . . mindless ghouls . .
Go to the top of the page
 
+Quote Post
Summerstorm
post Jun 8 2012, 09:13 PM
Post #14


Running Target
***

Group: Members
Posts: 1,000
Joined: 30-May 09
From: Germany
Member No.: 17,225



QUOTE (CrystalBlue @ Jun 8 2012, 07:58 PM) *
Right...I had thought about Shedim before, but I don't know if they're very tough or not. I've only read some into what a Shedim is and can actually do. Also, the reason all of this cargo ship is dead is because of a very old free spirit that's trapped inside of a magical artifact. I don't know if it could produce Shedim or not. And I had thought of the animate spell as well, but didn't think it'd do much good.


Doesn't "have" to produce Shedim. Let just have a swarm lower-level shedim posess them. If they are very low level they are pretty stupid, will avoid the more powerful spirit and still be there. Doesn't have to work for the big bad guy.
Go to the top of the page
 
+Quote Post
CanRay
post Jun 8 2012, 09:41 PM
Post #15


Immortal Elf
**********

Group: Dumpshocked
Posts: 14,358
Joined: 2-December 07
From: Winnipeg, Manitoba, Canada
Member No.: 14,465



QUOTE (Stahlseele @ Jun 8 2012, 01:47 PM) *
Or for 28-days-later zombies . . mindless ghouls . .
I still get the image of Fallout 3 Feral Ghouls in my head about them...

Too much playing that game, I think, and so many of them around.
Go to the top of the page
 
+Quote Post
Darksong
post Jun 8 2012, 09:55 PM
Post #16


Target
*

Group: Members
Posts: 93
Joined: 26-February 02
From: Chicago, IL
Member No.: 390



QUOTE (Stahlseele @ Jun 8 2012, 12:47 PM) *
Or for 28-days-later zombies . . mindless ghouls . .

or you could always make up a new HMHVV strain for the purposes of the game

would make leaving the ship quite a risk
Go to the top of the page
 
+Quote Post
Stahlseele
post Jun 8 2012, 10:00 PM
Post #17


The ShadowComedian
**********

Group: Dumpshocked
Posts: 14,538
Joined: 3-October 07
From: Hamburg, AGS
Member No.: 13,525



QUOTE (CanRay @ Jun 8 2012, 11:41 PM) *
I still get the image of Fallout 3 Feral Ghouls in my head about them...

Too much playing that game, I think, and so many of them around.

*nods*
the glowy ones were a nasty surprise <.<
and the reavers were even worse . .
Go to the top of the page
 
+Quote Post
Daylen
post Jun 8 2012, 11:50 PM
Post #18


Running Target
***

Group: Members
Posts: 1,424
Joined: 7-December 09
From: Freedonia
Member No.: 17,952



On a ship... Cthulhu sticking his hands/tenticles in the backs of the animated corpses and using them like Jeff Dunham.
Go to the top of the page
 
+Quote Post
Speed Wraith
post Jun 9 2012, 12:29 AM
Post #19


Moving Target
**

Group: Members
Posts: 497
Joined: 16-April 08
From: Alexandria, VA
Member No.: 15,900



QUOTE (Daylen @ Jun 8 2012, 06:50 PM) *
On a ship... Cthulhu sticking his hands/tenticles in the backs of the animated corpses and using them like Jeff Dunham.


Welp. Now I'm going to have to dig into my archives and find my copies of GURPS' Cthulhupunk and Illuminati...
Go to the top of the page
 
+Quote Post
KarmaInferno
post Jun 9 2012, 01:14 AM
Post #20


Old Man Jones
********

Group: Dumpshocked
Posts: 4,415
Joined: 26-February 02
From: New York
Member No.: 1,699



This.




-k
Go to the top of the page
 
+Quote Post
Nikoli
post Jun 9 2012, 03:43 AM
Post #21


Chicago Survivor
*********

Group: Dumpshocked
Posts: 5,079
Joined: 28-January 04
From: Canton, GA
Member No.: 6,033



Dude, that would be Return of Deus
Go to the top of the page
 
+Quote Post
CanRay
post Jun 9 2012, 03:55 AM
Post #22


Immortal Elf
**********

Group: Dumpshocked
Posts: 14,358
Joined: 2-December 07
From: Winnipeg, Manitoba, Canada
Member No.: 14,465



QUOTE (Nikoli @ Jun 8 2012, 10:43 PM) *
Dude, that would be Return of Deus
Bah, Deus would make that puny thing it's slitch.
Go to the top of the page
 
+Quote Post
Stahlseele
post Jun 9 2012, 08:33 AM
Post #23


The ShadowComedian
**********

Group: Dumpshocked
Posts: 14,538
Joined: 3-October 07
From: Hamburg, AGS
Member No.: 13,525



QUOTE (KarmaInferno @ Jun 9 2012, 03:14 AM) *

and i knew what it was before clicking the link . .
Go to the top of the page
 
+Quote Post
hobgoblin
post Jun 10 2012, 01:19 AM
Post #24


panda!
**********

Group: Members
Posts: 10,331
Joined: 8-March 02
From: north of central europe
Member No.: 2,242



QUOTE (Darksong @ Jun 8 2012, 11:55 PM) *
or you could always make up a new HMHVV strain for the purposes of the game

would make leaving the ship quite a risk

Or some similar bio or nano under development for military use. Think something that can be sprayed on a battlefield to create metahuman biodrones.

Could be the latest crazy out of Aztech for the Amazonia war.
Go to the top of the page
 
+Quote Post
Nikoli
post Jun 10 2012, 08:04 AM
Post #25


Chicago Survivor
*********

Group: Dumpshocked
Posts: 5,079
Joined: 28-January 04
From: Canton, GA
Member No.: 6,033



Modified Chaotic World illusion, the PC's that fall for it are seeing zombies, really it's just the crew reacting to armed invaders on their boat
Go to the top of the page
 
+Quote Post

2 Pages V   1 2 >
Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 8th May 2024 - 02:58 AM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.