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> No Armor Stacking, how big of a deal is it
Tymeaus Jalynsfe...
post Jun 13 2012, 01:13 PM
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QUOTE (Xenefungus @ Jun 13 2012, 04:45 AM) *
Indeed. Now we just need to find a way to make Logic more useful (IMG:style_emoticons/default/wink.gif)

Wouldn't it be great? A world in which low stats are actually...a bad thing?


Simple... Make Logic a part of your Hacking Pool, and remove programs. There are two Optional Rules in Unwired that talk about that very thing. And several Topics here on Dumpshock that discuss them in exquisite detail.
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Neraph
post Jun 13 2012, 01:21 PM
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QUOTE (_Pax._ @ Jun 13 2012, 06:13 AM) *
The optional rule to limit hits by Attribute, when Hacking, would seem to do that nicely enough.

I thought it was Log + Hack (limited by program)?
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Aerospider
post Jun 13 2012, 01:25 PM
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QUOTE (Neraph @ Jun 13 2012, 02:21 PM) *
I thought it was Log + Hack (limited by program)?

Yes, there's essentially an optional rule for each way round - program limiting the other two or Logic limiting the other two.
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Tanegar
post Jun 13 2012, 03:15 PM
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QUOTE (Neraph @ Jun 13 2012, 09:21 AM) *
I thought it was Log + Hack (limited by program)?

This is the rule at my table. It makes super-high-end programs less desirable, but I'm fine with that. My technomancer player bought all his CFs at rating 4, and has never once used threading.
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Xenefungus
post Jun 13 2012, 06:00 PM
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Yeah, when it comes to hackers logic is important already because i use the Logic+Skill rule for them.
But it would be nice for other characters to suffer when they have a low LOG in same way, too. Apart from that REDUCE LOGIC negative health spell ofc (IMG:style_emoticons/default/wink.gif)
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