IPB

Welcome Guest ( Log In | Register )

3 Pages V   1 2 3 >  
Reply to this topicStart new topic
> Hand of God, a question for GM's
VykosDarkSoul
post Jun 19 2012, 06:36 PM
Post #1


Moving Target
**

Group: Members
Posts: 386
Joined: 27-February 12
From: Nebraska, USA
Member No.: 50,732



Just wanting to know how all of you are treating Hand of God.

The way my fellow GM and I are looking at it for now (we alternate GMing and are trying to stick house rules the same for both games) is a one and done deal. You get it once, and only once, per character.

Just want to see how other people are treating it! Thanks in advance!
Go to the top of the page
 
+Quote Post
Jeremiah Kraye
post Jun 19 2012, 06:47 PM
Post #2


Moving Target
**

Group: Members
Posts: 209
Joined: 6-June 12
Member No.: 52,675



I thought the rule was, you burn 1 permanent point of edge, and receive any "storyline" penalties the GM attaches dependant upon circumstances. These can include negative qualities, stat hits, etc.

I could see everything from permanent physical or psychological damage to loss of equipment, etc.
Go to the top of the page
 
+Quote Post
VykosDarkSoul
post Jun 19 2012, 06:52 PM
Post #3


Moving Target
**

Group: Members
Posts: 386
Joined: 27-February 12
From: Nebraska, USA
Member No.: 50,732



Oh dont get me wrong, all that applies as well. But what we are doing is that you burn the edge, you take the penelties, and you get to live. But the Hand of God doesnt apply to you again.
Go to the top of the page
 
+Quote Post
almost normal
post Jun 19 2012, 06:58 PM
Post #4


Running Target
***

Group: Banned
Posts: 1,105
Joined: 23-August 10
Member No.: 18,961



So if a character has 9 edge, they can only burn one before dying permanently?
Go to the top of the page
 
+Quote Post
VykosDarkSoul
post Jun 19 2012, 07:03 PM
Post #5


Moving Target
**

Group: Members
Posts: 386
Joined: 27-February 12
From: Nebraska, USA
Member No.: 50,732



First, congrats on 9 edge, no idea how you got there, but cool.
Second, yes. you can use the edge up to that point, but if it gets down to the point where you have already used your Hand of God and you dont have docwagon, etc...then sorry, roll up a new one. Shadowrunners die, its part of the job, if there is no threat of perm death, there is no fun (IMO). whats the challenge if you can burn an edge, and then buy it back with Karma, rinse/repeat.

We thought about working something out to limit it to a certain # of times, etc etc etc, but didnt want to deal with it, and we decided that once is enough.
Go to the top of the page
 
+Quote Post
vladski
post Jun 19 2012, 07:06 PM
Post #6


Moving Target
**

Group: Members
Posts: 350
Joined: 20-August 06
Member No.: 9,176



I hadn't realized that they had changed this from the original 4ed where you burned ALL edge points. In my games, that's what happens and yes, you only get one HoG per PC, ever. I think the text saying that you only burn one point of Edge permanently and no reference to this being a one shot deal cheapens the concept.

Vlad
Go to the top of the page
 
+Quote Post
almost normal
post Jun 19 2012, 07:09 PM
Post #7


Running Target
***

Group: Banned
Posts: 1,105
Joined: 23-August 10
Member No.: 18,961



Do you make edge purchases cheaper to make up for the large loss of utility, or do you just dislike edge?

I guess I just fail to see the logic in it. Burning an edge, especially a higher rated point of edge, is more costly then starting a new character. I tend to want my players to burn that point, because starting over fresh seems like a cop out, and potentially dicks the party over.
Go to the top of the page
 
+Quote Post
VykosDarkSoul
post Jun 19 2012, 07:14 PM
Post #8


Moving Target
**

Group: Members
Posts: 386
Joined: 27-February 12
From: Nebraska, USA
Member No.: 50,732



QUOTE (almost normal @ Jun 19 2012, 02:09 PM) *
Do you make edge purchases cheaper to make up for the large loss of utility, or do you just dislike edge?

I guess I just fail to see the logic in it. Burning an edge, especially a higher rated point of edge, is more costly then starting a new character. I tend to want my players to burn that point, because starting over fresh seems like a cop out, and potentially dicks the party over.


No we do not make edge purchases cheaper, and you can still use and/or burn edge for the other purposes listed, this is simply a modification to one of the many uses for edge.


*** edited for spelling
Go to the top of the page
 
+Quote Post
almost normal
post Jun 19 2012, 07:15 PM
Post #9


Running Target
***

Group: Banned
Posts: 1,105
Joined: 23-August 10
Member No.: 18,961



Im not aware of any other purpose for burning edge, could you elaborate?
Go to the top of the page
 
+Quote Post
VykosDarkSoul
post Jun 19 2012, 07:17 PM
Post #10


Moving Target
**

Group: Members
Posts: 386
Joined: 27-February 12
From: Nebraska, USA
Member No.: 50,732



And now to get back to the proper rail of the topic, this wasnt intended as a place for people to pick apart how I do things, I simply wanted to know how other GMs are handeling it out there (thank you Vlad)
Go to the top of the page
 
+Quote Post
VykosDarkSoul
post Jun 19 2012, 07:19 PM
Post #11


Moving Target
**

Group: Members
Posts: 386
Joined: 27-February 12
From: Nebraska, USA
Member No.: 50,732



QUOTE (almost normal @ Jun 19 2012, 02:15 PM) *
Im not aware of any other purpose for burning edge, could you elaborate?


I dont have my books (at work) but one use is to get a "critical success".

Burning edge is listed on page 75 of SR4A, and, in my game, if you want to do something that can normally be done with edge, but you are out, you can burn an edge. It all matters on how much you want it. Most people dont want to burn edge.
Go to the top of the page
 
+Quote Post
Jeremiah Kraye
post Jun 19 2012, 07:22 PM
Post #12


Moving Target
**

Group: Members
Posts: 209
Joined: 6-June 12
Member No.: 52,675



As a future DM, I plan to let my people do exactly what hand of god is intended to do, let their character live.

A: you are removed from the current encounter.
B: you suffer a point of edge loss.
C: you take penalties I come up with.
D: you have the option to reroll if I deem that your character cannot meaningfully return to the current storyline without delaying everything.


That's about it. You might want to look at it as a permanent reduction to edge max instead, making the punishment more meaningful for HoG.
Go to the top of the page
 
+Quote Post
almost normal
post Jun 19 2012, 07:23 PM
Post #13


Running Target
***

Group: Banned
Posts: 1,105
Joined: 23-August 10
Member No.: 18,961



Well, no. The Hand of God, or Dues ex Machina as it's usually referred to, is about stepping in above and beyond the scope of the rules to achieve some goal, in your case, it's to save a player. My confusion was based upon your previously unstated rules change that gimps edge, for as of yet, no good reason.
Go to the top of the page
 
+Quote Post
ShadowDragon8685
post Jun 19 2012, 07:23 PM
Post #14


Horror
*********

Group: Members
Posts: 5,322
Joined: 15-June 05
From: BumFuck, New Jersey
Member No.: 7,445



I tend to be pretty lenient about things like this. Sure, death is part of the risks you're taking, but it's no fun to get randomly geeked because some random nameless Knight Errant goon rolled spectacularly well on a burst of fire from a submachine gun and you somehow rolled spectacularly poorly on your resistance roll.

I let my players spend a point of Edge to negate the damage from a single attack to avoid random geekery like that. So invoking the Hand of God rule would be for more serious things, like getting caught in a crossfire ambush or something. I'd let my players invoke the Hand of God to remove their characters safely from the entire scene. Like if you got caught in a crossfire ambush, the gunfire would some Random Joe Driver floor his accelerator at the same time as you jumped, resulting in you landing painfully - and probably injured, but alive - in his passenger's side chair as he sped away from the scene.
Go to the top of the page
 
+Quote Post
Jeremiah Kraye
post Jun 19 2012, 07:27 PM
Post #15


Moving Target
**

Group: Members
Posts: 209
Joined: 6-June 12
Member No.: 52,675



QUOTE (ShadowDragon8685 @ Jun 19 2012, 08:23 PM) *
I let my players spend a point of Edge to negate the damage from a single attack to avoid random geekery like that. So invoking the Hand of God rule would be for more serious things, like getting caught in a crossfire ambush or something. I'd let my players invoke the Hand of God to remove their characters safely from the entire scene. Like if you got caught in a crossfire ambush, the gunfire would some Random Joe Driver floor his accelerator at the same time as you jumped, resulting in you landing painfully - and probably injured, but alive - in his passenger's side chair as he sped away from the scene.


Another prime example would have something randomly encounter the problem. IE in the wastelands something big and nasty engages the problem while you and your team get away, it ends the encounter and you suffer the circumstances, but at least your team isn't dead, or maybe it changes the encounter from a "firefight" to a "run for your life".
Go to the top of the page
 
+Quote Post
StealthSigma
post Jun 19 2012, 07:36 PM
Post #16


Runner
******

Group: Members
Posts: 2,536
Joined: 13-July 09
Member No.: 17,389



QUOTE (Jeremiah Kraye @ Jun 19 2012, 02:27 PM) *
Another prime example would have something randomly encounter the problem. IE in the wastelands something big and nasty engages the problem while you and your team get away, it ends the encounter and you suffer the circumstances, but at least your team isn't dead, or maybe it changes the encounter from a "firefight" to a "run for your life".


Bear who walks through walls?
Go to the top of the page
 
+Quote Post
VykosDarkSoul
post Jun 19 2012, 07:42 PM
Post #17


Moving Target
**

Group: Members
Posts: 386
Joined: 27-February 12
From: Nebraska, USA
Member No.: 50,732



QUOTE (StealthSigma @ Jun 19 2012, 02:36 PM) *
Bear who walks through walls?



Ahh...but only your food has anything to fear from him!
Go to the top of the page
 
+Quote Post
vladski
post Jun 19 2012, 08:28 PM
Post #18


Moving Target
**

Group: Members
Posts: 350
Joined: 20-August 06
Member No.: 9,176



QUOTE (VykosDarkSoul @ Jun 19 2012, 02:17 PM) *
And now to get back to the proper rail of the topic, this wasnt intended as a place for people to pick apart how I do things, I simply wanted to know how other GMs are handeling it out there (thank you Vlad)

De nada, chummer. I am always interested in how others handle their games. I take a lot away from DS in improved ways to handle things in my own games. At the same time, I don't always agree with what appears to be the "consensus" rulings from the majority of DS'ers. Which is fine. I don't ever need to BE right or typically ever argue. I do what I think is right for my games. Everyone else does what is right for their games. The SR police will never come knocking on anyone's door because they are "doing it wrong." Well, except that one time. And that has all been cleaned up by now. I am sure you'll never manage to find a log of it anywhere. Catalyst will deny it ever had ANY assets involved. (IMG:style_emoticons/default/wink.gif)

Vlad

Go to the top of the page
 
+Quote Post
Blade
post Jun 20 2012, 08:18 AM
Post #19


Runner
******

Group: Members
Posts: 3,009
Joined: 25-September 06
From: Paris, France
Member No.: 9,466



The way I play it, the HoG is an agreement between the GM and the player: "do you want this character to survive this?". If we both feel that keeping the character alive is more interesting, I'll allow the player to burn and Edge point, even if has already used HoG before. If we feel that it'd make a better story if the character died there, or if there is no way to explain how the character can survive, there won't be any HoG, even if the character has a lot of Edge and has never used a HoG before.
Go to the top of the page
 
+Quote Post
Critias
post Jun 20 2012, 09:05 AM
Post #20


Freelance Elf
*********

Group: Dumpshocked
Posts: 7,324
Joined: 30-September 04
From: Texas
Member No.: 6,714



QUOTE (almost normal @ Jun 19 2012, 02:23 PM) *
Well, no. The Hand of God, or Dues ex Machina as it's usually referred to, is about stepping in above and beyond the scope of the rules to achieve some goal, in your case, it's to save a player. My confusion was based upon your previously unstated rules change that gimps edge, for as of yet, no good reason.

How exactly is Edge "gimped" by his house rule?
Go to the top of the page
 
+Quote Post
Xenefungus
post Jun 20 2012, 10:50 AM
Post #21


Moving Target
**

Group: Members
Posts: 315
Joined: 6-August 06
Member No.: 9,032



Does anyone else think that it's strange that it's far more expensive for Mister Lucky (Edge (IMG:style_emoticons/default/cool.gif) to use HoG than for Mister Bad Luck (Edge 1)? If they want to buy their Edge up again after the loss, that is 40 or 10 Karma respectively. I think it should just be the other way around, right?

Also, do you allow burning your Edge down to 0? Usually, a 0 in any attribute causes you to stop functioning for some reason (see Decrease Attribute Spells), would you do the same for Edge?
Go to the top of the page
 
+Quote Post
Elfenlied
post Jun 20 2012, 10:58 AM
Post #22


Moving Target
**

Group: Members
Posts: 973
Joined: 8-January 10
Member No.: 18,018



At my table, Edge has a minimum value of 1, so you cannot use HoG if your value is 1. Also, buying Edge after your first HoG counts as buying Edge from 1 to 2, and it gets progressively more expensive than that.
Go to the top of the page
 
+Quote Post
Aerospider
post Jun 20 2012, 12:00 PM
Post #23


Running Target
***

Group: Members
Posts: 1,150
Joined: 15-December 09
Member No.: 17,968



QUOTE (Xenefungus @ Jun 20 2012, 11:50 AM) *
Does anyone else think that it's strange that it's far more expensive for Mister Lucky (Edge (IMG:style_emoticons/default/cool.gif) to use HoG than for Mister Bad Luck (Edge 1)? If they want to buy their Edge up again after the loss, that is 40 or 10 Karma respectively. I think it should just be the other way around, right?

Also, do you allow burning your Edge down to 0? Usually, a 0 in any attribute causes you to stop functioning for some reason (see Decrease Attribute Spells), would you do the same for Edge?

Not me. As with other attributes, it's harder to get to/stay at the top.
Any alternative would elicit calls for the same to apply elsewhere - I.e. going from 5 to 6 in Agility, say, should be relatively easy since the guy's so good at being agile.
Go to the top of the page
 
+Quote Post
Pariahpaladin
post Jun 20 2012, 12:31 PM
Post #24


Target
*

Group: Members
Posts: 17
Joined: 26-February 02
Member No.: 1,704



I run 3E so it is not quite the same, but i use one HOG per PC ever. They are free from any further harm even if they used it while knocked out in a burning building or something. They loose all karma pool and all good karma. Usually a character will have burned through most of their karma pool before this point though.
Go to the top of the page
 
+Quote Post
StealthSigma
post Jun 20 2012, 12:39 PM
Post #25


Runner
******

Group: Members
Posts: 2,536
Joined: 13-July 09
Member No.: 17,389



QUOTE (Xenefungus @ Jun 20 2012, 06:50 AM) *
Does anyone else think that it's strange that it's far more expensive for Mister Lucky (Edge (IMG:style_emoticons/default/cool.gif) to use HoG than for Mister Bad Luck (Edge 1)? If they want to buy their Edge up again after the loss, that is 40 or 10 Karma respectively. I think it should just be the other way around, right?


No. I don't think it's strange at all. It's a concept called opportunity cost.

Mr. Bad Luck has a cheaper cost to rebuy burnt edge because he's given up the opportunity of having a significant edge pool for use in order to develop other areas. On the other hand, Mr. Lucky gave up other opportunities in order to increase his Luck and have those options available to him during a scene.
Go to the top of the page
 
+Quote Post

3 Pages V   1 2 3 >
Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 7th June 2025 - 06:42 AM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.