Spellcasting Specialisation question |
Spellcasting Specialisation question |
Jul 11 2012, 10:00 PM
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#1
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Neophyte Runner Group: Validating Posts: 2,492 Joined: 19-April 12 Member No.: 51,818 |
My group's mage - actually, a Pixie Mystic Adept with a pyromaniac bent - asked me why she couldn't specialise her Spellcasting in "Fire" ... and I'm not personally opposed to the idea of it.
I'm wary of possible flaws in balance that might arise from that, though. So ... what do the folks here think of the idea? What problems can be forseen, if I allow spell-chuckers to specialise in an Element, rather than a category of spell? |
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Jul 11 2012, 10:19 PM
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#2
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Runner Group: Members Posts: 2,654 Joined: 29-October 06 Member No.: 9,731 |
I've always taken the position that the Specializations listed in the book are examples rather than an exhaustive catalog. I really don't think Spellcasting (Fire) poses any balance problems at all. It's actually narrower than Spellcasting (Combat). Fireball, Shape Fire, Fire Wall... there aren't that many fire spells.
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Jul 11 2012, 10:38 PM
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#3
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Neophyte Runner Group: Validating Posts: 2,492 Joined: 19-April 12 Member No.: 51,818 |
That is definitely my general feeling too - I just want to see of the other fine folks hereabouts can see any potential pitfalls in it.
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Jul 11 2012, 10:45 PM
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#4
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Moving Target Group: Members Posts: 315 Joined: 6-August 06 Member No.: 9,032 |
It's fine. Plus, it's only 2 dice after all.
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Jul 12 2012, 02:25 AM
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#5
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Shooting Target Group: Members Posts: 1,700 Joined: 1-July 10 Member No.: 18,778 |
It's definitely weaker than a school specialization; I don't see any problems with allowing it.
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Jul 12 2012, 03:59 AM
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#6
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Great Dragon Group: Members Posts: 7,116 Joined: 26-February 02 Member No.: 1,449 |
That is definitely my general feeling too - I just want to see of the other fine folks hereabouts can see any potential pitfalls in it. It's not that unbalancing with the current list of spells - a few combat and manipulation spells, basically. It would only become unbalancing if the player tried to come up with a bunch of custom "fire"-themed spells for everything - fire scrying, flames of healing, a fire illusion that works similarly to chaotic world, etc. So if your player isn't a munchkin, it should be all right. |
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Jul 12 2012, 05:30 AM
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#7
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Great Dragon Group: Members Posts: 5,542 Joined: 30-September 08 From: D/FW Megaplex Member No.: 16,387 |
/agree
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Jul 12 2012, 05:51 AM
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#8
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Freelance Elf Group: Dumpshocked Posts: 7,324 Joined: 30-September 04 From: Texas Member No.: 6,714 |
Yup, it certainly sounds like fair game to me.
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Jul 12 2012, 06:21 AM
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#9
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Running Target Group: Members Posts: 1,373 Joined: 14-January 10 From: Stuttgart, Germany Member No.: 18,036 |
Just make sure, beforehand, what kind of spells of his will fall under this category.
The aforementioned are obvious. But what about Ignite? I say of course. Hot Potatoe? nah A custom designed version of Bugs/Swarm that makes you feel like burning? Yes! ... |
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Jul 12 2012, 11:50 AM
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#10
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Moving Target Group: Members Posts: 693 Joined: 26-March 03 Member No.: 4,335 |
A custom designed version of Bugs/Swarm that makes you feel like burning? Yes! I'd disagree with this last one. It's not fire. It's just an illusion. Nothing wrong with the spell, it just doesn't fit the specialization. I'd expect Spellcasting (Fire) to deal with spells that involve actual fire. |
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Jul 12 2012, 12:37 PM
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#11
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Moving Target Group: Members Posts: 209 Joined: 6-June 12 Member No.: 52,675 |
Also kind of makes it worth while to create or modify existing spells towards that bent.
Beware the swarm of fire-ants. |
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Jul 12 2012, 01:47 PM
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#12
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Running Target Group: Members Posts: 1,373 Joined: 14-January 10 From: Stuttgart, Germany Member No.: 18,036 |
Wait! So what about Napalm? It's only half fire.
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Jul 12 2012, 01:52 PM
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#13
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Advocatus Diaboli Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
That counts. It's not half-fire, it's one whole fire, plus one whole water (water, right?). Does anyone else think 'Firewater' spell should be about alcohol?
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Jul 12 2012, 02:26 PM
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#14
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Moving Target Group: Members Posts: 209 Joined: 6-June 12 Member No.: 52,675 |
Bloodboil, cook your victim from the inside out?
Melt, turn his cyberware into slag. |
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Jul 12 2012, 02:35 PM
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#15
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Advocatus Diaboli Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
You can't target sub-parts of a living whole (and if you could, you'd still need LOS; bloody them first, like that Marvel character?).
But those are heat, not 'Fire'? |
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Jul 12 2012, 02:36 PM
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#16
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Moving Target Group: Members Posts: 209 Joined: 6-June 12 Member No.: 52,675 |
You can't target sub-parts of a living whole (and if you could, you'd still need LOS; bloody them first, like that Marvel character?). But those are heat, not 'Fire'? I suppose, didn't realize heat was seperated from fire. As for seperation, it's all fun and games till someone rips someone elses cyberarm off and beats them to death with it. |
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Jul 12 2012, 02:39 PM
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#17
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Advocatus Diaboli Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
It's magic, so all the categorical distinctions are arbitrary. So 'Fire' might well be separated from heat… or not. (IMG:style_emoticons/default/smile.gif) But you did choose clear examples where there's no 'fire' (flame) at all.
Aha, but that's hard: you attack them and inflict 7+ boxes of damage (I'd require physical), they fail Edge (1), *and* the GM chooses Limb Loss from the Severe Wounds optional rules… and then there's no reason to beat them to death, as the rules stipulate they're bleeding to death already. (IMG:style_emoticons/default/biggrin.gif) |
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Jul 12 2012, 02:43 PM
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#18
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Moving Target Group: Members Posts: 209 Joined: 6-June 12 Member No.: 52,675 |
True, suppose it all depends on how you want to think about it. Heat is a component of fire, if you think of fire as a domain of magic does heat fall into it? Maybe, just as fear is a sub-component of illusion or emotion.
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Jul 12 2012, 02:46 PM
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#19
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Advocatus Diaboli Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
Exactly: it depends. Which is perfect, because that's how Specializations work.
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Jul 12 2012, 05:04 PM
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#20
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Neophyte Runner Group: Validating Posts: 2,492 Joined: 19-April 12 Member No.: 51,818 |
I would say that heat is part of Fire. For one thing, the spell Ignite. For another thing, a "light touch" with fire magic could be used to, say, warm a room. Or defrost a steak, for that matter.
I'm willing to let almost any "do it with fire" slide, if it makes logical sense to me. The bit earlier about "fire scrying", for example; staring into a fire (typically a candle-flame) is a real-world divination practise. So, I'd allow it without hesitation - and to make it even better, she could get a particular candle-holder as her Fetish. Pop a candle in, light it, and whoosh, Scrying! (IMG:style_emoticons/default/smile.gif) ... Healing, OTOH, not likely. Oh, I could see her developing a spell called "cauterise" ... do 1 more box of damage, but then stabilise the target (if it's still alive). Threshold equal to 1, plus their number of pre-spell Overflow damage boxes, say. (IMG:style_emoticons/default/smile.gif) Maybe something that gives a bonus to resisting diseases (but does as many boxes of Stun as it gives bonus dice), representing a magically-induced "fever". A bit of creativity, and accepting drawbacks, I would be happy to let fly. But full-on, regular healing? Nope. (IMG:style_emoticons/default/smile.gif) |
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Jul 12 2012, 05:11 PM
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#21
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Advocatus Diaboli Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
It's all just opinion at that point, though. Literally anything can 'make logical sense'. So the point is, you have to fully discuss novel specializations with the player beforehand.
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Jul 12 2012, 05:12 PM
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#22
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Moving Target Group: Members Posts: 386 Joined: 27-February 12 From: Nebraska, USA Member No.: 50,732 |
and then there's no reason to beat them to death, as the rules stipulate they're bleeding to death already. (IMG:style_emoticons/default/biggrin.gif) but there is a reason!!!! Because you can! (IMG:style_emoticons/default/nyahnyah.gif) |
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Jul 12 2012, 06:03 PM
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#23
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Target Group: Members Posts: 34 Joined: 5-March 09 From: Atlanta, GA Member No.: 16,946 |
The only potential issue I see is if all of his spells are fire spells. In theory, you could take Aspected Magic: Fire, a specialization in Fire, and only spells considered "Fire" type, have 2 extra dice for 2BP (or karma after char creation), and 5BP of neg qualities to boot, and you'd ALWAYS get the specialization bonus, and NEVER suffer the aspected penalty.
Barring that, elements seem like a cool way to specialize "outside of the box." |
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Jul 12 2012, 06:34 PM
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#24
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Running Target Group: Members Posts: 1,018 Joined: 3-July 10 Member No.: 18,786 |
You suffer the aspected penalty just by not using the whole toolbox normally available to you.
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Jul 12 2012, 06:59 PM
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#25
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Great Dragon Group: Members Posts: 5,542 Joined: 30-September 08 From: D/FW Megaplex Member No.: 16,387 |
True, suppose it all depends on how you want to think about it. Heat is a component of fire, if you think of fire as a domain of magic does heat fall into it? Maybe, just as fear is a sub-component of illusion or emotion. Remember your pyramid. |
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