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Aug 18 2012, 04:30 AM
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#26
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Moving Target ![]() ![]() Group: Members Posts: 243 Joined: 15-July 12 From: Everywhere that's in the middle of nowhere. Member No.: 53,043 |
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Aug 18 2012, 07:16 PM
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#27
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Moving Target ![]() ![]() Group: Members Posts: 109 Joined: 5-April 09 From: North DFW Area Member No.: 17,052 |
The way my group has traditionally done it is basically a set of primary and secondary roles.
Primaries:
Secondaries
So, for instance you could have a party loadout that consisted of:
Or an alternate loadout could be:
If we had more than four people, which was often the case, the roles would often be significantly more mixed up, and would tend to result in either character having a primary but no secondary, or a charachter having a secondary with no primary. |
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Aug 20 2012, 01:28 PM
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#28
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Moving Target ![]() ![]() Group: Members Posts: 770 Joined: 19-August 11 From: Middle-Eastern Europe Member No.: 36,268 |
My group consisted of a hacker, a shaman (should do as a face in a pinch, 8 dice for starters aren't something to scoff at), a rigger (with air support and heavy weapons platform) and a B&E guy (who turned out to be an Agi7 combat monster). Then, the B&E guy, most powerful of the bunch, bailed out - there's another player wanting to replace him, and he's rolling a shootist (good God, Hawkeye is such a broken quality...). Team Rocket, the Prime Runner group, consists of very tanky shootist, melee adept, wheelman with some basic rigging capabilities, B&E guy/face (the only character I didn't build) and a combat hacker.
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