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> Whats your mix?, What do people like as a mix of archetypes/characters for a group.
KnightAries
post Aug 18 2012, 04:30 AM
Post #26


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QUOTE (CanRay @ Jul 16 2012, 01:02 AM) *
Synth-Rum and Q-Cola ("The Feathered Dragon's Choice").

...

Wrong mix?


NOM!
I do enjoy some capt and cola!!!
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overcannon
post Aug 18 2012, 07:16 PM
Post #27


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The way my group has traditionally done it is basically a set of primary and secondary roles.

Primaries:
  • Combat
  • Infiltration
  • Magic
  • Hacking


Secondaries
  • Face
  • Vehicles
  • Demolitions
  • Healing


So, for instance you could have a party loadout that consisted of:
  • Combat/Demolitions
  • Infiltration/Face
  • Hacking/Vehicles
  • Magic/Healing


Or an alternate loadout could be:
  • Combat/Vehicles
  • Infiltration/Demolitions
  • Magic/Face
  • Hacking/Healing


If we had more than four people, which was often the case, the roles would often be significantly more mixed up, and would tend to result in either character having a primary but no secondary, or a charachter having a secondary with no primary.
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Seriously Mike
post Aug 20 2012, 01:28 PM
Post #28


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My group consisted of a hacker, a shaman (should do as a face in a pinch, 8 dice for starters aren't something to scoff at), a rigger (with air support and heavy weapons platform) and a B&E guy (who turned out to be an Agi7 combat monster). Then, the B&E guy, most powerful of the bunch, bailed out - there's another player wanting to replace him, and he's rolling a shootist (good God, Hawkeye is such a broken quality...). Team Rocket, the Prime Runner group, consists of very tanky shootist, melee adept, wheelman with some basic rigging capabilities, B&E guy/face (the only character I didn't build) and a combat hacker.
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