Pistol whipping? How much damage?, unarmed or clubs skill? Stun or physical |
Pistol whipping? How much damage?, unarmed or clubs skill? Stun or physical |
Apr 16 2004, 02:01 AM
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#1
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Moving Target Group: Members Posts: 162 Joined: 14-April 04 Member No.: 6,239 |
Would like to hear what people think, havent asked my GM yet
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Apr 16 2004, 02:03 AM
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#2
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Moving Target Group: Members Posts: 511 Joined: 30-May 03 From: Tulsa, OK Member No.: 4,652 |
STR+1 or STR+2 Stun, depending on the pistol maybe?
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Apr 16 2004, 02:06 AM
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#3
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Great Dragon Group: Members Posts: 5,889 Joined: 3-August 03 From: A CPI rank 1 country Member No.: 5,222 |
I thought it didn't, but it does actually appear on the Improvised Melee Weapons table on p. 11 of Cannon Companion. Pistol-whipping has a Reach of 0, Damage is (STR + 1)M Stun, and the skill used is Clubs.
While those figures seem rather sensible, as rules for SR melee weapons go, allowing defaulting to Unarmed at a very low TN mod isn't out of the question, or even allowing the use of Unarmed Combat directly. |
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Apr 16 2004, 02:15 AM
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#4
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Shooting Target Group: Members Posts: 1,685 Joined: 17-August 02 Member No.: 3,123 |
And don't forget melee hardening (a gun design option in CC) or dikote. It'll add +1 power and help keep those skull thumps from knocking your gun out of alignment.
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Apr 16 2004, 02:19 AM
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#5
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Moving Target Group: Members Posts: 511 Joined: 30-May 03 From: Tulsa, OK Member No.: 4,652 |
d0h, i forgot to add in M :-P At least AE broke out the CC and looked up the right damage codes.
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Apr 16 2004, 02:33 AM
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#6
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Moving Target Group: Members Posts: 162 Joined: 14-April 04 Member No.: 6,239 |
Thanks Austere Emancipator, I missed that. :dead:
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Apr 16 2004, 02:34 AM
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#7
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Great Dragon Group: Members Posts: 5,889 Joined: 3-August 03 From: A CPI rank 1 country Member No.: 5,222 |
Yer welcome. Anything I can do not to read more Rigger 3. I've got MIJI running out of my ears.
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Apr 16 2004, 03:16 AM
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#8
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Runner Group: Members Posts: 2,901 Joined: 19-June 03 Member No.: 4,775 |
I'm just kind of curious: anyone considered allowing them to do physical damage at (Str-1)M, (Str)M with hardening? Perhaps Light, instead? Or, for that matter, allowing full sized weapons to get an additional +1 or +2 power?
(Before you start screaming about how guns aren't lethal in melee, let me just say you have no idea what a solid rifle butt smack can do to a person.) Just tossing ideas out, in any case. Don't expect solid numbers. |
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Apr 16 2004, 03:28 AM
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#9
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Moving Target Group: Members Posts: 260 Joined: 20-March 04 From: That really good state. Yeah, you know the one... Member No.: 6,177 |
Personally I couldn't agree more about the effects of a good butt stroke(hold the sodomy jokes thanks) but iirc virtually every blunt object does stun doesn't it? I suppose there is some game balance thing happening there, rather then real life physics. Just my thoughts however.
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Apr 16 2004, 03:34 AM
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#10
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Shooting Target Group: Members Posts: 1,685 Joined: 17-August 02 Member No.: 3,123 |
Yeah, there ought to be a way to do physical damage with blunt weapons, but I have yet to hear a house rule for it that I like.
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Apr 16 2004, 03:38 AM
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#11
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Moving Target Group: Members Posts: 334 Joined: 17-November 03 From: Texas Member No.: 5,828 |
I typically will let people choose to have a stun weapon do physical at half power. (just like bone lacing) It's not realistic, but I've always found it pretty balanced, gameplaywise.
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Apr 16 2004, 03:39 AM
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#12
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Great Dragon Group: Members Posts: 5,889 Joined: 3-August 03 From: A CPI rank 1 country Member No.: 5,222 |
For house rules, I still like mine, which simply extends Bone Lacing's ability to do Physical instead of Stun at half power. STR 4 guy with a pistol might not crush your skull and kill you easily (5/2 = 2M Physical), but a STR 10 troll with a 5kg modified Warhawk might (6M Physical).
Luke Hardison is a great guy. This message has not been edited. |
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Apr 16 2004, 03:44 AM
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#13
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Shooting Target Group: Members Posts: 1,685 Joined: 17-August 02 Member No.: 3,123 |
Wow, I'd never noticed that about bone lacing. Sounds good to me.
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Apr 16 2004, 04:13 AM
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#14
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Runner Group: Members Posts: 2,901 Joined: 19-June 03 Member No.: 4,775 |
Well, holy crap. That gets my vote.
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Apr 16 2004, 06:22 AM
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#15
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Senior GM Group: Dumpshocked Posts: 1,406 Joined: 12-April 03 From: Redmond, WA Member No.: 4,442 |
Getting hit by a pistol should do physical damage. After all, while bullets wouldn't hurt him, a thrown gun would still make Superman dodge. ;)
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Apr 16 2004, 06:34 AM
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#16
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Moving Target Group: Members Posts: 160 Joined: 16-August 03 Member No.: 5,501 |
prehaps the power of the damage has to be greater than body + 1/2 impact armor to do damage code physical
and for those who love equations (power> body +1/2 impact armor) if true damage is physical, if false damage is stun just an idea, hit a normal human in the head with pistol and they probably take a M physical wound, hit an average troll in the head with a pistol and the troll will laugh at you, then kill you. |
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Apr 16 2004, 06:42 AM
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#17
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Moving Target Group: Members Posts: 614 Joined: 17-June 03 From: A safehouse about to be compromised by ninjas Member No.: 4,754 |
You know, the sad thing is this is one of the more broken things in the game.
Anyone, particularly and adept, with ambidexterity and 2 pistols, the pistols skill, and the clubs skill doesnt ever have to let go of their weapons to be a whirling blur of death. Now coming to a game near you... anime characters. |
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Apr 16 2004, 06:43 AM
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#18
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Runner Group: Members Posts: 2,901 Joined: 19-June 03 Member No.: 4,775 |
A troll will also have no trouble resisting your, at best, 3M physical attack. That is a uselessly complicated mechanic for something already handled elsewhere in the rules.
Anyone think full size weapons should get an additional +2 power? [edit] Ain't my fault magic's broken. |
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Apr 16 2004, 07:08 AM
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#19
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Great Dragon Group: Members Posts: 5,889 Joined: 3-August 03 From: A CPI rank 1 country Member No.: 5,222 |
I think the (STR + 2)M Stun they're currently at is enough. Although, even a fricken potted plant gets (STR + 1)M Stun, as good as an Extendable Baton.
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Apr 16 2004, 07:27 AM
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#20
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Moving Target Group: Members Posts: 128 Joined: 6-January 03 From: In front of my laptop Member No.: 3,860 |
I think with blunt weapons you are just required to hit them a few more times after they stop moving. :)
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Apr 16 2004, 09:21 AM
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#21
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Moving Target Group: Members Posts: 407 Joined: 22-March 04 Member No.: 6,183 |
This post has been edited 'cause I can't read... :grinbig:
Thanks, AE. |
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Apr 16 2004, 09:26 AM
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#22
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Great Dragon Group: Members Posts: 5,889 Joined: 3-August 03 From: A CPI rank 1 country Member No.: 5,222 |
Apart from Zazen in the fourth message, you're right.
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Apr 21 2004, 01:26 PM
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#23
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Target Group: Members Posts: 88 Joined: 13-January 04 Member No.: 5,975 |
I have that dance of death in my game now...but i do have my ways of controlling her!! |
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Apr 21 2004, 06:05 PM
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#24
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Shooting Target Group: Members Posts: 1,685 Joined: 17-August 02 Member No.: 3,123 |
I don't know what his post was, so may I assume it was "I bet noone here could get two chicks at the same time"? |
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Apr 21 2004, 07:04 PM
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#25
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Target Group: Members Posts: 36 Joined: 6-August 03 Member No.: 5,328 |
Heh, makes me think more of Equilibrium than anime.... |
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