IPB

Welcome Guest ( Log In | Register )

 
Reply to this topicStart new topic
> Possession Magic In Missions
NeuroOmega
post Aug 22 2012, 01:34 AM
Post #1


Target
*

Group: Members
Posts: 2
Joined: 16-August 12
From: Birmingham, AL
Member No.: 53,152



I recently started running a home game of Season 3 and came across a few issues with one of my players who is playing a Rastafarian mage who, on more than one occasion, decided that the corpses of the enemies the group had come across would make fine possession material. By the end of the session this mage had a zombie guarding him with incredible stats that could take a beating. This was all done with against a very low object resistance test since the player stated he had read that a corpse would be a 1. Now, we are all learning the game at the same time, and rules are still murky at best, but this seems a little off. So, question time!

1. First off, I've read elsewhere that possession magic and mind control spells were illegal in Missions. Is this true, or just a suggestion for the sake of the GM?

2. If possession traditions are allowed, where are the rules for handling possessing objects and, more specifically, corpses? Are there specific books I can look at (as well as sections of said books, if you are so inclined) to figure out a way to bring this player back level with the rest of the team?

3. Assuming everything was handled legally (and I apologize for being vague, I am still learning myself), what can be done to balance out this character's abilities? We were running Copycat Killer and the players blew through it with no challenge at all. This is a group coming off of W40K Dark Heresy, so they are used to death being a part of life. Not once did a player come close to dying with that zombie around taking hits.

Any other pointers some of you vets can throw out for this situation (or a new SRM GM in the first place) would be greatly appreciated.
Go to the top of the page
 
+Quote Post
UmaroVI
post Aug 22 2012, 04:50 AM
Post #2


Shooting Target
****

Group: Members
Posts: 1,700
Joined: 1-July 10
Member No.: 18,778



1) They were temporarily banned, then unbanned, and they may or may not be banned again when the next SRM FAQ comes out. At the moment they are not banned.

2) Dead vessels are entirely different from and unrelated to inanimate vessels. The rules for both are in Street Magic on pages 86ff.

Mages are overpowered, and spirits are a large part of that; possession really has fairly little to do with it because materialization mages are also overpowered, just in a slightly different way. The main limitations that people tend to forget on Possession that make them think it is better than materialization (specific to dead vessels):
Cyberware and nanoware in the vessel don't work at all.
Bioware and geneware in the vessel work only at GM discretion.
It's very easy (6-F perception) to tell that something/someone is possessed. Walking around with a zombie is the equivalent of walking around with a HMG out and loaded; it's not very subtle.

3) Don't shoot at the zombie; shoot at the other players (specifically, the mage, if they can tell who that is). Remember that it's very easy to tell something is possessed, and it should be reasonably common knowledge that bullets don't work very well on spirits but that they do work on mages. Possessed dead vessels can be very, very tough quite easily, and if you let them tank, they will be really overpowered. If they just do the street samurai's job better than the street samurai, they'll be merely somewhat overpowered.

In general, remember spirits have trouble getting through wards, especially possession ones. The easiest ways for it to go through are to break the ward (which alerts the magician) or to de-possess, have someone else drag the body through, and re-possess.

Make sure you are properly enforcing things like task usage, spirits not spending edge at the summoner's command, and so on.
Go to the top of the page
 
+Quote Post
Wasabi
post Sep 5 2012, 05:12 PM
Post #3


Running Target
***

Group: Members
Posts: 1,251
Joined: 11-September 04
From: GA
Member No.: 6,651



If only specially prepared corpses could be possessed that would counter its usefulness for manhandling objects and Control Actions-like mind control against the living.
Go to the top of the page
 
+Quote Post
LurkerOutThere
post Sep 7 2012, 12:02 AM
Post #4


Runner
******

Group: Dumpshocked
Posts: 2,946
Joined: 1-June 09
From: Omaha
Member No.: 17,234



If it's a home game actually ran at home my heartfelt advice is just to ban possession traditions and move on with life.

Go to the top of the page
 
+Quote Post
Redjack
post Sep 7 2012, 04:56 PM
Post #5


Man Behind the Curtain
**********

Group: Admin
Posts: 14,871
Joined: 2-July 89
From: End of the Yellow-Brick Road
Member No.: 3



Possession traditions should be like toxic and insect ones... For NPCs only.
Go to the top of the page
 
+Quote Post
Shortstraw
post Sep 8 2012, 12:46 AM
Post #6


Running Target
***

Group: Dumpshocked
Posts: 1,003
Joined: 3-May 11
From: Brisbane Australia
Member No.: 29,391



They really aren't that bad.
Go to the top of the page
 
+Quote Post
Redjack
post Sep 8 2012, 01:05 AM
Post #7


Man Behind the Curtain
**********

Group: Admin
Posts: 14,871
Joined: 2-July 89
From: End of the Yellow-Brick Road
Member No.: 3



QUOTE (Shortstraw @ Sep 7 2012, 07:46 PM) *
They really aren't that bad.
With the abuse I've seen, I will hold to my earlier assessment. (IMG:style_emoticons/default/smile.gif)
Go to the top of the page
 
+Quote Post
KarmaInferno
post Sep 8 2012, 04:44 AM
Post #8


Old Man Jones
********

Group: Dumpshocked
Posts: 4,415
Joined: 26-February 02
From: New York
Member No.: 1,699



Well, they can be abused, but then so can regular spirits.

More or less the Missions rules currently say "you can use these, just don't be a dick about it".




-k
Go to the top of the page
 
+Quote Post
LurkerOutThere
post Sep 8 2012, 08:18 PM
Post #9


Runner
******

Group: Dumpshocked
Posts: 2,946
Joined: 1-June 09
From: Omaha
Member No.: 17,234



I could go into a long dissertation on why possession spirits are inherently more problematic then regular ones. The basic gist is while a materialization spirit creates a powerful combatant on the field a possession tradition enhances an already existing powerful combatant or turns an enemy combatant into a friendly.

So no I do not believe there is an equivalency, you are allowed to believe otherwise but there is a preponderance of evidence to the contrary. That is why in home games i recommend banning them, in missions I also recommend banning them, but that would take a FAQ update.
Go to the top of the page
 
+Quote Post
pbangarth
post Sep 8 2012, 08:41 PM
Post #10


Old Man of the North
**********

Group: Dumpshocked
Posts: 10,075
Joined: 14-August 03
From: Just north of the Centre of the Universe
Member No.: 5,463



I started a thread some time ago for discussing how to use and how to GM possession tradition mages, and the discussion did not present a "preponderance of evidence" to suggest that possession was out of line with materialization. My opinion has been that magic as a whole overpowers the game if GMs don't make use of the many limitations built into the system.

I haven't found a way to prove that view to the community. Arguing opinions back and forth gets tiresome (for me, anyway) really quickly.
Go to the top of the page
 
+Quote Post
Wasabi
post Oct 30 2012, 11:24 AM
Post #11


Running Target
***

Group: Members
Posts: 1,251
Joined: 11-September 04
From: GA
Member No.: 6,651



I like some of the flavor of the non-spirit portions of possession traditions so if they are banned I'd rather see "Spirits conjured using Possession traditions have materialization and not possession."

That way the variety and flavor can be preserved and existing characters grandfathered in minus the cheese of the possession mechanic.
Go to the top of the page
 
+Quote Post

Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 12th January 2025 - 11:47 AM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.