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> Digital Intelligence Questions, Mostly fluff related
Deraj87
post Aug 28 2012, 06:55 PM
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I was planning on playing a DI hacker/rigger in an upcoming campaign(a first jump into 4th edition for us), and i have some questions that are mostly fluff related.

1) What kinds of "origin programs" have you used as backgrounds?

2) I understand that most come from agents, but since sprites function in much the same way as agents, could a sprite become an AI?

3) What kinds of addictions are available to DI? I was thinking like an addiction to being able to interact with the physical world.

4) My GM is a bit concerned about the inherent "Immortality" of a DI. She feels that being on a run isn't as much risk to a DI if they can just chill in the matrix the whole time(and move from device to device). What can i show her or offer as a thing that would put a DI at risk while out on the run?

5) Does a DI have inherent memory or does it have to transfer data directly to a linked device to save it?
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Deraj87
post Aug 28 2012, 08:29 PM
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an other question:

Are the DI qualities listed in Unwired not all available to PC DI?
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Udoshi
post Aug 28 2012, 10:42 PM
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QUOTE (Deraj87 @ Aug 28 2012, 01:29 PM) *
Are the DI qualities listed in Unwired not all available to PC DI?


Thats correct. Rules for playing AI are in the runner's companion, and some qualities are kinda broken for a PC.

My GM's let ai's pick up the Emulation quality for 5bp, because that's what technomancer's pay for theirs(as a price guage), and AI's have no way to mitigate the sustaining penalty so its balanced. Might ask your GM for the same consideration.


To answer your first post:
1) I've seen a factory-efficiency AI origin, and played around with making one made from a social interactivity and consumer analysis program(as a face).

2) Its possible, but there are no hard rules for it. What you probably want are Free Sprite rules - which the game doesn't have, but could probably be houseruled from the Free Spirit rules.
2a) I've seen the reverse happen, an AI became a sprite with the direct help of a paragon and their technomancer, during the conclusion to an epic 2 year game.

3) Dunno. Media Junkie seems particularly appropriate.

4) Have your home node be a drone body. Also remind your GM that an AI is about as "remotely invulnerable" as a regular rigger or a paranoid hacker that connects to systems through their teams comms.

5) Unclear, but since Agents/Ai can carry around Loaded programs(ones that aren't running), I'd say they can definitely carry data around with them.
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Deraj87
post Aug 28 2012, 11:29 PM
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Thank you. I actually discovered that the qualities available to a PC are correct, as they are the ones available to Metasapient DI which are the only ones PCs can be.

a couple more...

1) I want to create a nexus for it's home node. The rules for creating one in Unwired are confusing though. The core book says that the processing power or a nexus is equal to (System x 3), but in Unwired the example nexi don't follow that at all. Plus Unwired also says that a nexus' minimum processor power is 10, that would mean that a nexus' system rating would have to be at least 4. Could you help clarify this? do i just pick a processor power?

2) Could you suggest a good combat drone?
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Udoshi
post Aug 28 2012, 11:39 PM
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1) the Nexus rules in the core book, and the expaned ones in Unwired are not the same.
As far as i understand it, 4A added halfassed nexus rule stuff to the main book, which uses the regular device rating/hardware table but with more subscriptions.
the unwired nexi are incredibly customizable multi-user, uber-program limit servers that don't care about the level of software you run.

2) What's your price range? Wheeled or walker?
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Stahlseele
post Aug 28 2012, 11:47 PM
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How about a small flying drone?
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Deraj87
post Aug 29 2012, 12:02 AM
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1) so if i wanted to use the Unwired system, then my limit would be the availability and price.

2) well, after skills and such i have 90,000. That will need to go to all my costs so i was thinking only one or two drones for now. I would like a walker, but wheeled seems more logical for the skill. And probably a Dragonfly for stealth.
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Udoshi
post Aug 29 2012, 12:41 AM
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the problem with walker drones is that there just aren't many good ones that have humanlike abilities.

The renraku manservant works, but is pretty shitty cause you can't fight in it.
I'm a fan of the GM Mr. Fixit from the RC(yes there are drones in it).
Basically you want anything with a speed approaching humanlike (3/15 accel 30speed) and two built in
I'd recommend the Tan Dem from Milspectech 2, but they conveniently forgot to give their HumanLike Security Bot actual arms.
My favorite is scratch-converting a motorbike(its about the same size as a person without wheels or handlebars, and has about the same body, especially if you use cyborgs as a guide), by slapping arms and legs on it and saying it looks human.


QUOTE (Stahlseele @ Aug 28 2012, 04:47 PM) *
How about a small flying drone?


LEBD-1

This guy is a general all around awesome little dude. It flies, goes decently fast, has a gun and a built in arm(just one though).

For wheeled bots, i am a fan of Dobermen w/gecko tips, Steel Lynx's are pretty great but the Wuxing Crimson Samurai is juuuuust a bit better(and hilarious with a Ram Plate).

The Hussar from War is amazing bang for buck if you can make the availability test. Its so even high restricted gear won't work


For the rest of you dumpshockers: has catalyst finally put out a Humanbot that comes with two mechanicals arms and walker mode while I haven't been paying attention?

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DoomFrog
post Aug 29 2012, 01:00 AM
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1) What kinds of "origin programs" have you used as backgrounds?
I always though a good origin program would be a "partial" AI program that just evolved. Something like an Idoru or NPC AI program for a computer game.

3) What kinds of addictions are available to DI? I was thinking like an addiction to being able to interact with the physical world.
I would think the best thing would be an addiction to a certain type of data. Like your AI character likes to hack into Radio Telescopes point them at pulsars and just process the data for hours. This way there is an actual rick to your AI character, because there are specific types of nodes it goes to for a "fix". The quality of the "fix" could be based on the resolution of the data, making realtime data 100% pure and saved files less pure. Also since the addiction is about processing new data, you would have to buy or aquire new data files each time.

4) My GM is a bit concerned about the inherent "Immortality" of a DI. She feels that being on a run isn't as much risk to a DI if they can just chill in the matrix the whole time(and move from device to device). What can i show her or offer as a thing that would put a DI at risk while out on the run?
I always thought of AI as being more vunerable than your regular hacker, because as an AI you can't really jack-out. If you are detected in a system and are traced back to your home node when you try to escape you are basically screwed. True your character can't be "killed" but if a Mega-Corp learns where your home node is they can send in an ops-team, physically take it apart and then you can die.

5) Does a DI have inherent memory or does it have to transfer data directly to a linked device to save it?
I think this is actually covered in Runner's Companion. I remember there being a fluff section about how AI dealt with downloading and saving data they found. What I remember is that, in terms of gameplay, it is just like a physcial character. The AI can "remember" the data with an attribute test if they didn't save it to some data storage system.
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Deraj87
post Aug 29 2012, 04:14 AM
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QUOTE (Udoshi @ Aug 29 2012, 12:41 AM) *
the problem with walker drones is that there just aren't many good ones that have humanlike abilities.

The renraku manservant works, but is pretty shitty cause you can't fight in it.
I'm a fan of the GM Mr. Fixit from the RC(yes there are drones in it).
Basically you want anything with a speed approaching humanlike (3/15 accel 30speed) and two built in
I'd recommend the Tan Dem from Milspectech 2, but they conveniently forgot to give their HumanLike Security Bot actual arms.
My favorite is scratch-converting a motorbike(its about the same size as a person without wheels or handlebars, and has about the same body, especially if you use cyborgs as a guide), by slapping arms and legs on it and saying it looks human.

this is working under the assumption that I am looking for a human-like drone. I am not, at least not yet. Even when i want to, i will probably just go with a biodrone.


QUOTE (Udoshi @ Aug 29 2012, 12:41 AM) *
LEBD-1
This guy is a general all around awesome little dude. It flies, goes decently fast, has a gun and a built in arm(just one though).

What book/page is it in?

The doberman is a crawler, but i was already considering it with gecko tips.
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Deraj87
post Aug 29 2012, 04:16 AM
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QUOTE (DoomFrog @ Aug 29 2012, 01:00 AM) *
5) Does a DI have inherent memory or does it have to transfer data directly to a linked device to save it?
I think this is actually covered in Runner's Companion. I remember there being a fluff section about how AI dealt with downloading and saving data they found. What I remember is that, in terms of gameplay, it is just like a physcial character. The AI can "remember" the data with an attribute test if they didn't save it to some data storage system.


I scoured the RC and couldn't find what you are talking about. Could you give a reference?

Actually, as agents are used as search engines and are mentioned to have payloads, I would tend to believe that an agent can hold X amount of data. I just can't find a value for X...
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Udoshi
post Aug 29 2012, 06:08 AM
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There isn't one. 4A did away with keeping track of program and data size. Its just assumed to be Good Enough.
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Deraj87
post Aug 29 2012, 01:43 PM
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Alright, good to know. What is the benefit of using a nexus then? I figured it was for the processing limit, but if it is just figured to be "good enough" wouldn't a regular node work? It would be better for a better price. For that matter, where are the rules for building your own node? I cant seem to find them.

Also, where is the LEBD-1?

EDIT: More info, and spelling/grammar
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The Jopp
post Aug 29 2012, 01:54 PM
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Take the TOWER drone
use "similar models" rule and up the BOD to 5 and lower Pilot rating by 1

Add a Mini drone docking bay
Get a HK hunter killer drone - give it Mechanical Grapple Arms / Electronics Toolkit / Chameleon Coating

Now, here is where you can get funky.

I put a rail system on the TOWER and added 4 independent Lockheed Optic X as engines by giving them a grapple arm to hold on to the rail on the tower - also put Limited Maneuverability on the TOWER).

I then filled it with 10 more mini drones for refuelling/repair and a par of carryalls (2 blimp ferrets with X4 grapple arms and gecko tips).

I finished off with 4-6 HK drones as defence and two Ferret blimps with additional fuel tanks and gridlink so they can sap electricity from city power grids.

You know have your own flying home.

You wont be great - but you will be fun.

Just remember to plow ALL you can into cash and use Autosofts for skills.
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Deraj87
post Aug 29 2012, 02:02 PM
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QUOTE (The Jopp @ Aug 29 2012, 01:54 PM) *
Take the TOWER drone
use "similar models" rule and up the BOD to 5 and lower Pilot rating by 1

Add a Mini drone docking bay
Get a HK hunter killer drone - give it Mechanical Grapple Arms / Electronics Toolkit / Chameleon Coating

Now, here is where you can get funky.

I put a rail system on the TOWER and added 4 independent Lockheed Optic X as engines by giving them a grapple arm to hold on to the rail on the tower - also put Limited Maneuverability on the TOWER).

I then filled it with 10 more mini drones for refuelling/repair and a par of carryalls (2 blimp ferrets with X4 grapple arms and gecko tips).

I finished off with 4-6 HK drones as defence and two Ferret blimps with additional fuel tanks and gridlink so they can sap electricity from city power grids.

You know have your own flying home.

You wont be great - but you will be fun.

Just remember to plow ALL you can into cash and use Autosofts for skills.

While that does sound fun, it doesn't match my character. I prefer the idea of having a townhouse or apartment with no furnishings, just space and security for my home node, and garage space for my drones.
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Deraj87
post Aug 29 2012, 02:02 PM
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How does an AI forming in a hackers brain sound? Wouldn't they be using agents and the like?
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The Jopp
post Aug 29 2012, 02:06 PM
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QUOTE (Deraj87 @ Aug 29 2012, 03:02 PM) *
How does an AI forming in a hackers brain sound? Wouldn't they be using agents and the like?


Being an AI in a John Doe Wageslave's commlink?

Hmm...you know, being an AI that sends subliminal messages to the John Doe and making him do things - like replacing an image within streaming videos every morning...
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Deraj87
post Aug 29 2012, 02:11 PM
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QUOTE (The Jopp @ Aug 29 2012, 02:06 PM) *
Being an AI in a John Doe Wageslave's commlink?

Hmm...you know, being an AI that sends subliminal messages to the John Doe and making him do things - like replacing an image within streaming videos every morning...

A runner's comm would make more sense. They deal with much larger and more sensitive payloads.
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Deraj87
post Aug 29 2012, 02:11 PM
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It keeps double posting and doesn't give me an option to delete, so... doo doo dee doo
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StealthSigma
post Aug 29 2012, 02:57 PM
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QUOTE (Deraj87 @ Aug 28 2012, 02:55 PM) *
1) What kinds of "origin programs" have you used as backgrounds?


I've never made one, but I have contemplated before. One that I thought that is an interesting idea is to use the CrashCart AutoDoc drone as the origin. The AutoDoc comes with a medkit embedded and functionally is capable of performing at least basic First Aid skill checks. The first aid kit would provide a plethora of knowledge to the AI regarding the metahuman body. The thought was then to scale this upward and and get a DocWagon Ambulance (which comes with an AutoDoc drone) and basically somehow modify that for the drone's home node.

It's probably not an optimal origin or concept, but it is one that has intrigued me to try.
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AStarshipforAnts
post Aug 29 2012, 05:25 PM
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QUOTE (Deraj87 @ Aug 29 2012, 10:02 AM) *
How does an AI forming in a hackers brain sound? Wouldn't they be using agents and the like?


I had that happen once. The hacker had a cranial comlink and ended up coding an AI by accident. She built 'him' a home node and set him free, grumbling about the loss of a R6 agent.
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Udoshi
post Aug 30 2012, 02:27 AM
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QUOTE (Deraj87 @ Aug 29 2012, 06:43 AM) *
Alright, good to know. What is the benefit of using a nexus then? I figured it was for the processing limit, but if it is just figured to be "good enough" wouldn't a regular node work? It would be better for a better price. For that matter, where are the rules for building your own node? I cant seem to find them.

Also, where is the LEBD-1?


Custom nexus hardware is in Unwired. The main benefit is that System doesn't limit Program rating. That is, a rating 3 nexus runs rating 6 software out of the box, no hastle, no Optimization options involved. They are, however, pretty immobile and basically the equivalent of large desktops and mainframes. There IS a mobile nexus drone in unwired, though.

LEBD-1 is in Arsenal.

QUOTE (The Jopp @ Aug 29 2012, 06:54 AM) *
I put a rail system on the TOWER and added 4 independent Lockheed Optic X as engines by giving them a grapple arm to hold on to the rail on the tower - also put Limited Maneuverability on the TOWER).


Where is the rail system, anyway? I thought that mod was just for putting a rail-mount drive on a drone/vehicle, not the track they run on.
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Udoshi
post Aug 30 2012, 02:33 AM
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QUOTE (AStarshipforAnts @ Aug 29 2012, 10:25 AM) *
I had that happen once. The hacker had a cranial comlink and ended up coding an AI by accident. She built 'him' a home node and set him free, grumbling about the loss of a R6 agent.


Had this happen as well. Our hacker and face collaborated to build an agent program from scratch since the hacker didn't have one, and the face kind of make his programming skills(it was a few levels of the group) seem better than they were.

Due to the oddities of teamwork tests, they ended up critically glitching and critically succeeding at the same time. The GM looked at this with a WTF face, and saw it as an opportunity to plan the seeds of something that could either be epic or blow up spectacularly in the player's lap.

A rating 1 agent was made, and eventually started acting on its own over the course of the next few weeks, eventually becoming an AI.
The runner team, strangely possessing ACTUAL morals, didn't sell it for money, but raised as one of their own and taught it the basics of running and being a decent person. Though the jokes about knocking up the hacker's brain never stopped.

Especially when it was running around in a stuffed teddy bear Bust-a-Move(with gecko tips!) learning how gravity works.
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The Jopp
post Aug 30 2012, 10:40 AM
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QUOTE (Udoshi @ Aug 30 2012, 03:27 AM) *
Where is the rail system, anyway? I thought that mod was just for putting a rail-mount drive on a drone/vehicle, not the track they run on.


Well, there isn't one. You can put a rail system on a vehicle to limit its movement but I went wit the idea that an actual rail system has to be mounted SOMEWHERE and the cost of rail system as an external mounting bracket wouldn't be too far off.

It exists in Arsenal as a vehicle option.
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Deraj87
post Aug 30 2012, 03:24 PM
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QUOTE (Udoshi @ Aug 30 2012, 02:27 AM) *
Custom nexus hardware is in Unwired. The main benefit is that System doesn't limit Program rating. That is, a rating 3 nexus runs rating 6 software out of the box, no hastle, no Optimization options involved. They are, however, pretty immobile and basically the equivalent of large desktops and mainframes. There IS a mobile nexus drone in unwired, though.

LEBD-1 is in Arsenal.


Found the LEBD. That is optimal for my DI, I think. Main combat will be in a doberman with gecko tips and chameleon coating.

How does one find the overall rating of a custom nexus? I used the rules and discovered that a starter character can have a nexus as follows:

Processor:50
Response:3
Signal:6
System:6
Firewall:6
Persona Limit:24
Cost 32,700

So to find the device rating would i average out the 4 attributes? I am asking for the purpose of lifestyle costs.

And where are the rules for custom nodes(ie desktops)? I would assume that they are cheaper and more readily available than a nexus, so would make more sense for a starter character.
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