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> OOC: Down in the Puyallups V, Gang War
Redjack
post Dec 9 2013, 10:51 PM
Post #176


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You're starting to sound like me... Late postings and all. We both must endeavor to stop that. (IMG:style_emoticons/default/wink.gif)
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cndblank
post Dec 18 2013, 02:34 AM
Post #177


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Kit will suggest that if the mob boys will listen, the team can offer some serious scouting and some illusion spells plus hacking with little direct risk of revealing ourselves.
We would just need to clean up afterwards.

Do we know where is this is going to go down?
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Saytr
post Dec 25 2013, 09:27 PM
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Merry Christmas everyone.
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Redjack
post Dec 26 2013, 03:35 AM
Post #179


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Was waiting for more posts, but I'll robot us along as required to try and keep the game from just dying.
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cndblank
post Dec 26 2013, 06:53 PM
Post #180


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QUOTE (Saytr @ Dec 25 2013, 03:27 PM) *
Merry Christmas everyone.



Ditto.
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cndblank
post Jan 3 2014, 09:49 PM
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And Happy New Year!!!
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Thanee
post Jan 4 2014, 11:10 AM
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A Happy New Year! (IMG:style_emoticons/default/smile.gif)


QUOTE (Redjack @ Dec 26 2013, 04:35 AM) *
Was waiting for more posts, but I'll robot us along as required to try and keep the game from just dying.


Don't worry... christmas time is always slow. (IMG:style_emoticons/default/smile.gif)

QUOTE
Three days ago there had been an attack on the Mall Office and the Mall had not been open since. Pulling into the nearly empty parking lot seemed weird; none of the team had been here on a night the Mall wasn't open.


I wonder what happened there... (IMG:style_emoticons/default/biggrin.gif)

Bye
Thanee
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Redjack
post Jan 10 2014, 08:53 PM
Post #183


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If there is nothing else, I will but forward on Monday. Looking to keep my resolution to keep the games moving forward.
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cndblank
post Jan 15 2014, 10:50 PM
Post #184


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Sorry still fighting bug here.
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Redjack
post Jan 20 2014, 08:50 PM
Post #185


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Perhaps a little more direction on the bump... What is everyone doing?
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cndblank
post Jan 21 2014, 04:14 PM
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This is what I'm planning.


Summon a force 4 spirit of man for cloaking if needed.
And a watcher for communication.

Let Revan do the Astral Scout then shape shift to an appropriate animal (use masking) and do the physical scout avoiding any patrolling spirits. Use her sense of smell and memory to map out the area. Look for lookouts, bobbytraps, mages, leaders, and any opportunities for sabotage.

If nothing else she might leave behind a remote control tear gas grenade or superglue the safety of any heavy weapons.
She will carry in a tube of superglue, fishing line, said grenade, and a mini comlink with an active camera in a scarf.
Stash it until she needs it.

Communicate via an Astral Revan using the watcher for an emergency and a mid scout update.

Will post IC later tonight.
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Thanee
post Jan 22 2014, 10:39 AM
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Well, Jazz will hop into the car, lock up, and then head into VR.

She will look for the drones, that have been pointed out to them, decrypting their communication for starters.

Bye
Thanee
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Saytr
post Jan 22 2014, 06:12 PM
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Revan will summon the watcher and a force 4 beast spirit to follow them for protection also he will summon a eath spirit to conceal the van.
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Redjack
post Jan 27 2014, 08:10 PM
Post #189


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QUOTE (cndblank @ Jan 21 2014, 10:14 AM) *
do the physical scout avoiding any patrolling spirits. Use her sense of smell and memory to map out the area. Look for lookouts, bobbytraps, mages, leaders, and any opportunities for sabotage.


QUOTE (Thanee @ Jan 22 2014, 04:39 AM) *
Well, Jazz will hop into the car, lock up, and then head into VR.

She will look for the drones, that have been pointed out to them, decrypting their communication for starters.
I'm not clear on how Kit will get there. On the map, the team is at location #160 and the party is near the cross-roads west of #260. That's 11.6 highway miles and is fairly direct.
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Redjack
post Feb 4 2014, 03:10 AM
Post #190


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QUOTE (Redjack @ Jan 27 2014, 02:10 PM) *
I'm not clear on how Kit will get there. On the map, the team is at location #160 and the party is near the cross-roads west of #260. That's 11.6 highway miles and is fairly direct.
Help me with this and we fast forward away!
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Saytr
post Feb 4 2014, 05:37 AM
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revan can astrally escort her if she has a way there.
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Thanee
post Feb 5 2014, 07:58 AM
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If you want me to roll something? Like Analyze or Decrypt, let me know. (IMG:style_emoticons/default/smile.gif)

Bye
Thanee
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Redjack
post Feb 6 2014, 01:38 AM
Post #193


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QUOTE (Thanee @ Jan 22 2014, 04:39 AM) *
Well, Jazz will hop into the car, lock up, and then head into VR.

She will look for the drones, that have been pointed out to them, decrypting their communication for starters.
QUOTE (Redjack @ Jan 27 2014, 02:10 PM) *
I'm not clear on how Kit will get there. On the map, the team is at location #160 and the party is near the cross-roads west of #260. That's 11.6 highway miles and is fairly direct.
You are still miles from the site... still looking for details about how close you will get, where you will go, route you will take in...? 11.6 miles = 18.6m. Matrix is pretty much non-existent out here. Mutual signal range currently requires a signal rating of 7 on both sides.
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Thanee
post Feb 6 2014, 03:08 AM
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Oh, ok! (IMG:style_emoticons/default/biggrin.gif)

I thought, since they had "tagged" one of the drones, that it was possible to get to them from where we are.

Well, then... guess we need to get a bit closer. If there is no Matrix access, we need to get as close as 1km, I guess.

Route... I would say, we go north towards the point at the top of the map with the "162" next to it, then follow the road until we are on 112th St E (north of the party location).

Bye
Thanee
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cndblank
post Feb 6 2014, 04:36 PM
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QUOTE (Redjack @ Feb 3 2014, 09:10 PM) *
Help me with this and we fast forward away!



Fly as a raven. No grenade, But will take high strength fishing line and super glue plus a comlink.

Sorry for the delay. RL got busy.
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Redjack
post Feb 9 2014, 08:38 PM
Post #196


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Tag. You're it.
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Redjack
post Feb 13 2014, 09:06 PM
Post #197


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QUOTE (Redjack @ Feb 9 2014, 02:38 PM) *
Tag. You're it.
Psst. That means PCs.
- Revan is following Kit
- Where is Kit headed or what is Kit doing?
- Jazz?
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Thanee
post Feb 13 2014, 09:57 PM
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Yeah, right. Sorry! (IMG:style_emoticons/default/smile.gif)

Still the same I wanted to do before, though... find that drone and analyze/decrypt the connection to get some means to actually do something. (IMG:style_emoticons/default/smile.gif)

I will just make rolls for both...

Analyze 4 hits
Decrypt 1st Turn: 7 hits; 2nd Turn: 15 hits; ... guess that will be enough, anyways.

Bye
Thanee
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cndblank
post Feb 17 2014, 05:55 PM
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Sorry been fighting a stomach bug.

Kit will fly to a near to several nearby buildings and see what see can see. Looking for sentries, alarms, vents, and other possible entry and exit points. Perception 1 + 5 = 6 dice.
She will wait for Revan to do his initial astral scout and touch base with him at the agreed on meeting point before going in to scout the defenses.

She is carrying a minitool (screw drivers, knife, wirestripper, wire saw, and bottle opener), fishing line, superglue, and her shapechange comlink in a small black bag (that will blend in) with two straps she can slip over her head. And next time she will take some mickey finn powder and some thing that will cause the runs. Shouldn't be more than 4 or 5 ounces.

The plan is to fly over then go in a vent as a raccoon (and hope the reward for the bandit misinformation will help out). She has a force 4 spirit of spirit of man (11 dice to summon) and a watcher waiting to go. The Spirit of Man will have innate spell Increase Reflexes.
She has masking and the Force 1 Shapechange spell (using her Manipulation Sustaining Foci) gives her the below animal stats plus 1.

Also she will use Attribute boost for any tricky situations. With 8 dice she can automatically get plus 2 to each stat.
0.25 Attribute Boost [Agility] 1 Boosts attribute by hits on (Magic+Level) 6/8
0.25 Attribute Boost [Reaction]1 Boosts attribute by hits on (Magic+Level) 6/8
She will also use the spirits conceal power.


Raccoon
B A R S C I L W EDG ESS Init IP
1 4 3 1 3 3 3 2 2 6 6 1
Frequency: Uncommon
Movement: 8/20
Skills: Climbing 2, Infiltration 2, Perception 3, Unarmed Combat 1
Powers: Enhanced Senses (Touch)
Weaknesses: Fragile 1
Note: –1 Reach
Similar Animals: Red Panda

That gives her a infiltration of 1 plus 5 = 6 dice. 8 dice if she is boosting Agility.
Plus the Spirit concealment power.
And she will spend edge if needed.
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cndblank
post Feb 17 2014, 05:59 PM
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FYI Invisible castles is down.
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