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#51
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Validating Posts: 2,492 Joined: 19-April 12 Member No.: 51,818 ![]() |
Used that Cheat Engine thing that ShadowDragon8685 linked, finally making some progress. I may be going against the point of the game here, but unless the point is to watch yourself get blown up over and over (and I rather suspect it might be), I'm finally able to see more of the world of FTL. One of my favourite tactics so far is using a Fire Beam to set the enemy's shields on fire, then beam over Rocks to occupy their repair crews while I hide behind my cloak and take potshots with an Anti-Ship drone. :3 My most recent game, I wound up with just a Burst Laser II .... and a Breach Bomb II, and a Breach Missile. Bomb the shields, breach the O2 plant, gun down the weapons. Second salvo, bomb the medical bay, breach the cockpit, gun down whatever they've tried to repair the most. Worked better than I expected against the Rebel Flagship. Boarders are WONDROUS against it, I've decided: pop them into a weapons room, let 'em do their thing. When the crewman is dead and the weapon is scrap, beam back, heal up, and start on the next gun. Those compartments are not connected, so none of the other crew can get in to repair the damage. And the breach bomb/missile, if you can keep their O2 plant down, not only does it's own damage to the crew, it leaves them sucking vacuum for yet more damage. |
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#52
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,717 Joined: 23-March 09 From: Weymouth, UK Member No.: 17,007 ![]() |
And it's always fun when you come out of FTL in cloak, or with the augment that lets you fire as soon as you arrive. Oh no, a Mantis ship! Here come the boa- oh wait, false alarm. They're already on fire. ♥
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#53
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,579 Joined: 30-May 06 From: SoCal Member No.: 8,626 ![]() |
And it's always fun when you come out of FTL in cloak, or with the augment that lets you fire as soon as you arrive. Oh no, a Mantis ship! Here come the boa- oh wait, false alarm. They're already on fire. ♥ A pre-igniter on the Stealth B is a godsend like no other. |
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#54
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,536 Joined: 13-July 09 Member No.: 17,389 ![]() |
When the crewman is dead and the weapon is scrap, beam back, heal up, and start on the next gun. Those compartments are not connected, so none of the other crew can get in to repair the damage. This is why I don't recommend killing all the crew. Since the ship goes into AI mode, those previously unrepairable weapons become repairable and when an AI is in control all systems are repaired at a constant rate. |
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#55
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,579 Joined: 30-May 06 From: SoCal Member No.: 8,626 ![]() |
To be fair, that constant rate is very slow.
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#56
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,536 Joined: 13-July 09 Member No.: 17,389 ![]() |
To be fair, that constant rate is very slow. Of course but avoiding it means you no longer need to manage your boarders or weapons to keep those systems disabled and can instead focus the efforts (especially with weapons) on keeping the stuff that can be repaired disabled. |
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#57
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,717 Joined: 23-March 09 From: Weymouth, UK Member No.: 17,007 ![]() |
What if you take out their weapons but leave maybe one or two crew left alive? Will they still self repair? Also, besides Cloaking, does anyone know a good strategy for surviving the Power Surge drone wave?
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#58
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Validating Posts: 2,492 Joined: 19-April 12 Member No.: 51,818 ![]() |
What if you take out their weapons but leave maybe one or two crew left alive? Will they still self repair? No, and that's the reason to leave just ONE crewman alive, in the main area of the flagship. QUOTE Also, besides Cloaking, does anyone know a good strategy for surviving the Power Surge drone wave? Yeah, burn down the Drone control center and keep your shields topped off. |
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#59
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,717 Joined: 23-March 09 From: Weymouth, UK Member No.: 17,007 ![]() |
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#60
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,536 Joined: 13-July 09 Member No.: 17,389 ![]() |
Does that stop the Surge or just reduce it? It doesn't stop the surge, at least I don't think it does. I had drone control chain disabled with a x3 Ion II boat and I still got hit with surges. The regular drones were disabled, and of course I had the main weapon stations also destroyed so it's more or less stops the one constant source of damage that you can do something about and can't readily destroy. |
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#61
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,579 Joined: 30-May 06 From: SoCal Member No.: 8,626 ![]() |
Taking out the drone control just stops their defense drone and the two anti-ship drones they send at you. The power surge wave of 5 or so drones will continue every X seconds.
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#62
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,579 Joined: 30-May 06 From: SoCal Member No.: 8,626 ![]() |
And since it came to mind, people have already made their own ships for this game, I would love to see someone make a replacement of the Osprey (Fed Cruiser) with the Macross/SDF-1.
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#63
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,536 Joined: 13-July 09 Member No.: 17,389 ![]() |
And since it came to mind, people have already made their own ships for this game, I would love to see someone make a replacement of the Osprey (Fed Cruiser) with the Macross/SDF-1. I was just about to say I would like to see a ship for the player like the final boss with multiple independent weapon mounts. Then I realized... how the hell would I get crew there. Then I thought, could you use a teleporter to teleport crew around your ship? I never tried it. |
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#64
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,579 Joined: 30-May 06 From: SoCal Member No.: 8,626 ![]() |
I was just about to say I would like to see a ship for the player like the final boss with multiple independent weapon mounts. Then I realized... how the hell would I get crew there. Then I thought, could you use a teleporter to teleport crew around your ship? I never tried it. I think I tried it and it didn't work. I've also tried teleporting enemy boarder that were blowing up my teleporter. No dice. |
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#65
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,717 Joined: 23-March 09 From: Weymouth, UK Member No.: 17,007 ![]() |
Teleporters only work for moving your crew from the pad to the enemy ship and back. That's it.
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#66
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,579 Joined: 30-May 06 From: SoCal Member No.: 8,626 ![]() |
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#67
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Validating Posts: 2,492 Joined: 19-April 12 Member No.: 51,818 ![]() |
That would be an awesome Augmentation for a ship, though: "Site-to-site transporters", let you move people to or from your telepad, within your own ship.
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#68
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,946 Joined: 1-June 09 From: Omaha Member No.: 17,234 ![]() |
Am i the only one that found the augmentations kind of meh? I mean there are some that are pretty godlike: Weapon Pre-igniter comes to mind as does stealth weapons if you've actually gone the stealth route. Other then those most of the stuff was fairly underwhelming.
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#69
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,358 Joined: 2-December 07 From: Winnipeg, Manitoba, Canada Member No.: 14,465 ![]() |
The repair arm has saved my hoop more times...
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#70
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,536 Joined: 13-July 09 Member No.: 17,389 ![]() |
Am i the only one that found the augmentations kind of meh? I mean there are some that are pretty godlike: Weapon Pre-igniter comes to mind as does stealth weapons if you've actually gone the stealth route. Other then those most of the stuff was fairly underwhelming. The engi repair nanobots are a nice convenience. The augments that boost your scrap haul stack so you can put multiples on.... |
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#71
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Validating Posts: 2,492 Joined: 19-April 12 Member No.: 51,818 ![]() |
The Repair Arm is a godsend.
If you're a drone-user, the Drone Recovery Arm is absolutely REQUIRED. (Seriously, the Engi ship can burn 3+ drone parts PER FIGHT, without that arm!) |
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#72
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,717 Joined: 23-March 09 From: Weymouth, UK Member No.: 17,007 ![]() |
I think the Repair Arm actually helped out in an event once too, I used it to mine some asteroids or something and get some scrap.
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#73
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Horror ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,322 Joined: 15-June 05 From: BumFuck, New Jersey Member No.: 7,445 ![]() |
That would be an awesome Augmentation for a ship, though: "Site-to-site transporters", let you move people to or from your telepad, within your own ship. That would be so useful. And forget just beaming people within your own ship... Enemies boarded your ship? Beam the bastards into space. Or, better yet, if you warped out of one hostile encounter with (say) four omnicidal Mantis on your ship, beam 'em onto the new enemy ship and let them go to town. Or just beam the enemy pilot onto your ship for some fist-to-face time involving your four best hand-to-hand combatants. |
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#74
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Validating Posts: 2,492 Joined: 19-April 12 Member No.: 51,818 ![]() |
Yeah, I'd really really like to be able to decide WHERE new systems get installed. Having a four-space telepad would absolutely rock. And for most ships, a two-space Drone Control is all you'll ever need. Meanwhile, the Engi ship doesn't need more than a two-space Medbay.
Edit to add: CURSES, that patch yesterday broke the trainer I was using to cheat. Dammit. |
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#75
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,946 Joined: 1-June 09 From: Omaha Member No.: 17,234 ![]() |
Unlocked the mantis ship yesterday, it is amazing but you know what's even better? It's B variant, sure it starts with no weapons and only 2 (mantis) crew but it starts with drone control w/ boarding drone and a 4 pad teleporter next to a 4 pad medbay
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