My Assistant
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Sep 27 2012, 04:24 PM
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#76
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,579 Joined: 30-May 06 From: SoCal Member No.: 8,626 |
Unlocked the mantis ship yesterday, it is amazing but you know what's even better? It's B variant, sure it starts with no weapons and only 2 (mantis) crew but it starts with drone control w/ boarding drone and a 4 pad teleporter next to a 4 pad medbay Wait until you see the rock B - the Shivan. |
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Sep 27 2012, 06:17 PM
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#77
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,946 Joined: 1-June 09 From: Omaha Member No.: 17,234 |
I seldom use drones, it's just too unreliable to see if you'll get the right drones to actually do stuff on top of the power and consumable costs of running the drone program.
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Sep 27 2012, 11:18 PM
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#78
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Horror ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,322 Joined: 15-June 05 From: BumFuck, New Jersey Member No.: 7,445 |
Yeah, I'd really really like to be able to decide WHERE new systems get installed. Having a four-space telepad would absolutely rock. And for most ships, a two-space Drone Control is all you'll ever need. Meanwhile, the Engi ship doesn't need more than a two-space Medbay. Edit to add: CURSES, that patch yesterday broke the trainer I was using to cheat. Dammit. Use Cheat Engine, then. (IMG:style_emoticons/default/smile.gif) |
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Sep 27 2012, 11:35 PM
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#79
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Moving Target ![]() ![]() Group: Members Posts: 428 Joined: 23-September 11 From: Vegas Member No.: 38,733 |
Finally managed to down the boss on easy. Unlocked the Kestrel B and the Fed ship. Tooling around in the Kestrel B now and LOVING it. Teleport + built in Mantis + Rock guy I bought + 4xLaser to down the weapons and the pilot == MURDERDEATHKILLDESTROY!
In all seriousness though, great game. Now I gotta convince the wife to start drawing artwork for custom ships... |
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Sep 28 2012, 12:47 AM
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#80
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,946 Joined: 1-June 09 From: Omaha Member No.: 17,234 |
I'll admit, I still play on nothing but easy. Normal just seems too pointlessly brutal. Easy is still a fair amount of challenge unless I hit a sweet spot of gear/opportunity and start rolling the opposition early on.
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Sep 28 2012, 11:06 PM
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#81
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Moving Target ![]() ![]() Group: Members Posts: 428 Joined: 23-September 11 From: Vegas Member No.: 38,733 |
I managed to buy a rock man and a tele porter first thing, and been on the lookout for a fire beam or fire bombs ever since.
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Mar 23 2013, 04:03 AM
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#82
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,358 Joined: 2-December 07 From: Winnipeg, Manitoba, Canada Member No.: 14,465 |
I finally unlocked the Rock Ship. Going to try my first away with it now.
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Mar 23 2013, 08:23 AM
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#83
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,579 Joined: 30-May 06 From: SoCal Member No.: 8,626 |
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Mar 23 2013, 05:05 PM
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#84
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,358 Joined: 2-December 07 From: Winnipeg, Manitoba, Canada Member No.: 14,465 |
No, but fires aren't something I worry about now.
Also, I like the layout of the ship. |
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Mar 23 2013, 07:45 PM
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#85
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Horror ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,322 Joined: 15-June 05 From: BumFuck, New Jersey Member No.: 7,445 |
No, but fires aren't something I worry about now. They should. Your Rock crew may not take damage from fires, but the fires can still fuck up your ship systems,. A ship system going down to red from fire damages your ship by one hull point. The fire can kill your atmos system, and your Rock crew CAN die to suffocation. You're likely going to get non-Rock crew who can die to fire. Fires aren't "no big deal" just because you started with an all Rock crew. You still have to contain them. QUOTE Also, I like the layout of the ship. Well yeah, it's a cool ship. |
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Mar 23 2013, 10:30 PM
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#86
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,358 Joined: 2-December 07 From: Winnipeg, Manitoba, Canada Member No.: 14,465 |
Send a rocky in to stomp out the flames, job done.
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Mar 24 2013, 01:26 AM
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#87
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Validating Posts: 2,492 Joined: 19-April 12 Member No.: 51,818 |
I always preferred ships with LOTS of exterior hatches/airlocks. Nothing puts out a fire like the total absence of oxygen.
With good doors, vacuum is a good anti-intruder measure too. Well, for non-rockman intruders, anyway. |
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Mar 25 2013, 01:47 PM
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#88
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Old Man Jones ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,415 Joined: 26-February 02 From: New York Member No.: 1,699 |
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Mar 25 2013, 03:52 PM
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#89
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Moving Target ![]() ![]() Group: Members Posts: 869 Joined: 8-March 02 Member No.: 2,252 |
Broken link, KI, think you pasted the text into the url code.
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Mar 25 2013, 04:27 PM
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#90
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,579 Joined: 30-May 06 From: SoCal Member No.: 8,626 |
I remember venting a few rooms to deal with intruders only to have them make it to, and destroy, my door control. That sucked.
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Mar 25 2013, 04:29 PM
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#91
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Validating Posts: 2,492 Joined: 19-April 12 Member No.: 51,818 |
Which is why, the moment they got to that door control room, I immediately close all doors, and send in crewmen to finish the intruders off.
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Mar 25 2013, 06:45 PM
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#92
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,579 Joined: 30-May 06 From: SoCal Member No.: 8,626 |
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Mar 25 2013, 09:26 PM
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#93
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Validating Posts: 2,492 Joined: 19-April 12 Member No.: 51,818 |
Ah. Yeah, then, that just sucks completely.
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Mar 25 2013, 09:49 PM
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#94
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,579 Joined: 30-May 06 From: SoCal Member No.: 8,626 |
This makes me want to play again. I miss my Redtail.
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Mar 25 2013, 11:21 PM
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#95
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Validating Posts: 2,492 Joined: 19-April 12 Member No.: 51,818 |
Yeah, I reinstalled. (IMG:style_emoticons/default/smile.gif) It's been tiding me over today, while (impatiently) awaiting Bioshock: Infinite's launch ... in about four and a half hours.
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Mar 25 2013, 11:24 PM
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#96
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,579 Joined: 30-May 06 From: SoCal Member No.: 8,626 |
Yeah, I reinstalled. (IMG:style_emoticons/default/smile.gif) It's been tiding me over today, while (impatiently) awaiting Bioshock: Infinite's launch ... in about four and a half hours. I'm still undecided on if I'm excited for Bioshock Infinite. I loved the first one, but was rather disappointed by Bioshock 2. |
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Mar 25 2013, 11:42 PM
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#97
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Validating Posts: 2,492 Joined: 19-April 12 Member No.: 51,818 |
Infinite should be much more like the first one, in terms of quality. Take this, for example: none of the original team, and especially not Ken Levine, had anything to do with making Bioshock 2.
But they did make Infinite. |
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Mar 26 2013, 01:50 PM
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#98
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Old Man Jones ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,415 Joined: 26-February 02 From: New York Member No.: 1,699 |
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Mar 26 2013, 04:11 PM
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#99
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,579 Joined: 30-May 06 From: SoCal Member No.: 8,626 |
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Lo-Fi Version | Time is now: 13th April 2022 - 09:30 AM |
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