IPB
X   Site Message
(Message will auto close in 2 seconds)

Welcome Guest ( Log In | Register )

4 Pages V  « < 2 3 4  
Reply to this topicStart new topic
> FTL: Faster than Light, So... Anyone picked this up yet?
X-Kalibur
post Sep 27 2012, 04:24 PM
Post #76


Runner
******

Group: Members
Posts: 2,579
Joined: 30-May 06
From: SoCal
Member No.: 8,626



QUOTE (LurkerOutThere @ Sep 27 2012, 08:16 AM) *
Unlocked the mantis ship yesterday, it is amazing but you know what's even better? It's B variant, sure it starts with no weapons and only 2 (mantis) crew but it starts with drone control w/ boarding drone and a 4 pad teleporter next to a 4 pad medbay


Wait until you see the rock B - the Shivan.
Go to the top of the page
 
+Quote Post
LurkerOutThere
post Sep 27 2012, 06:17 PM
Post #77


Runner
******

Group: Dumpshocked
Posts: 2,946
Joined: 1-June 09
From: Omaha
Member No.: 17,234



I seldom use drones, it's just too unreliable to see if you'll get the right drones to actually do stuff on top of the power and consumable costs of running the drone program.
Go to the top of the page
 
+Quote Post
ShadowDragon8685
post Sep 27 2012, 11:18 PM
Post #78


Horror
*********

Group: Members
Posts: 5,322
Joined: 15-June 05
From: BumFuck, New Jersey
Member No.: 7,445



QUOTE (_Pax._ @ Sep 27 2012, 02:22 AM) *
Yeah, I'd really really like to be able to decide WHERE new systems get installed. Having a four-space telepad would absolutely rock. And for most ships, a two-space Drone Control is all you'll ever need. Meanwhile, the Engi ship doesn't need more than a two-space Medbay.

Edit to add: CURSES, that patch yesterday broke the trainer I was using to cheat. Dammit.


Use Cheat Engine, then. (IMG:style_emoticons/default/smile.gif)
Go to the top of the page
 
+Quote Post
taeksosin
post Sep 27 2012, 11:35 PM
Post #79


Moving Target
**

Group: Members
Posts: 428
Joined: 23-September 11
From: Vegas
Member No.: 38,733



Finally managed to down the boss on easy. Unlocked the Kestrel B and the Fed ship. Tooling around in the Kestrel B now and LOVING it. Teleport + built in Mantis + Rock guy I bought + 4xLaser to down the weapons and the pilot == MURDERDEATHKILLDESTROY!

In all seriousness though, great game. Now I gotta convince the wife to start drawing artwork for custom ships...
Go to the top of the page
 
+Quote Post
LurkerOutThere
post Sep 28 2012, 12:47 AM
Post #80


Runner
******

Group: Dumpshocked
Posts: 2,946
Joined: 1-June 09
From: Omaha
Member No.: 17,234



I'll admit, I still play on nothing but easy. Normal just seems too pointlessly brutal. Easy is still a fair amount of challenge unless I hit a sweet spot of gear/opportunity and start rolling the opposition early on.
Go to the top of the page
 
+Quote Post
taeksosin
post Sep 28 2012, 11:06 PM
Post #81


Moving Target
**

Group: Members
Posts: 428
Joined: 23-September 11
From: Vegas
Member No.: 38,733



I managed to buy a rock man and a tele porter first thing, and been on the lookout for a fire beam or fire bombs ever since.
Go to the top of the page
 
+Quote Post
CanRay
post Mar 23 2013, 04:03 AM
Post #82


Immortal Elf
**********

Group: Dumpshocked
Posts: 14,358
Joined: 2-December 07
From: Winnipeg, Manitoba, Canada
Member No.: 14,465



I finally unlocked the Rock Ship. Going to try my first away with it now.
Go to the top of the page
 
+Quote Post
X-Kalibur
post Mar 23 2013, 08:23 AM
Post #83


Runner
******

Group: Members
Posts: 2,579
Joined: 30-May 06
From: SoCal
Member No.: 8,626



QUOTE (CanRay @ Mar 22 2013, 08:03 PM) *
I finally unlocked the Rock Ship. Going to try my first away with it now.


Don't plan on your crew getting anywhere in a hurry.
Go to the top of the page
 
+Quote Post
CanRay
post Mar 23 2013, 05:05 PM
Post #84


Immortal Elf
**********

Group: Dumpshocked
Posts: 14,358
Joined: 2-December 07
From: Winnipeg, Manitoba, Canada
Member No.: 14,465



No, but fires aren't something I worry about now.

Also, I like the layout of the ship.
Go to the top of the page
 
+Quote Post
ShadowDragon8685
post Mar 23 2013, 07:45 PM
Post #85


Horror
*********

Group: Members
Posts: 5,322
Joined: 15-June 05
From: BumFuck, New Jersey
Member No.: 7,445



QUOTE (CanRay @ Mar 23 2013, 12:05 PM) *
No, but fires aren't something I worry about now.


They should. Your Rock crew may not take damage from fires, but the fires can still fuck up your ship systems,.

A ship system going down to red from fire damages your ship by one hull point.
The fire can kill your atmos system, and your Rock crew CAN die to suffocation.
You're likely going to get non-Rock crew who can die to fire.

Fires aren't "no big deal" just because you started with an all Rock crew. You still have to contain them.

QUOTE
Also, I like the layout of the ship.


Well yeah, it's a cool ship.
Go to the top of the page
 
+Quote Post
CanRay
post Mar 23 2013, 10:30 PM
Post #86


Immortal Elf
**********

Group: Dumpshocked
Posts: 14,358
Joined: 2-December 07
From: Winnipeg, Manitoba, Canada
Member No.: 14,465



Send a rocky in to stomp out the flames, job done.
Go to the top of the page
 
+Quote Post
_Pax._
post Mar 24 2013, 01:26 AM
Post #87


Neophyte Runner
*****

Group: Validating
Posts: 2,492
Joined: 19-April 12
Member No.: 51,818



I always preferred ships with LOTS of exterior hatches/airlocks. Nothing puts out a fire like the total absence of oxygen.

With good doors, vacuum is a good anti-intruder measure too. Well, for non-rockman intruders, anyway.
Go to the top of the page
 
+Quote Post
KarmaInferno
post Mar 25 2013, 01:47 PM
Post #88


Old Man Jones
********

Group: Dumpshocked
Posts: 4,415
Joined: 26-February 02
From: New York
Member No.: 1,699



Airlocks have dangers of their own.

[edit]fixed




-k
Go to the top of the page
 
+Quote Post
ChromeZephyr
post Mar 25 2013, 03:52 PM
Post #89


Moving Target
**

Group: Members
Posts: 869
Joined: 8-March 02
Member No.: 2,252



Broken link, KI, think you pasted the text into the url code.
Go to the top of the page
 
+Quote Post
X-Kalibur
post Mar 25 2013, 04:27 PM
Post #90


Runner
******

Group: Members
Posts: 2,579
Joined: 30-May 06
From: SoCal
Member No.: 8,626



I remember venting a few rooms to deal with intruders only to have them make it to, and destroy, my door control. That sucked.
Go to the top of the page
 
+Quote Post
_Pax._
post Mar 25 2013, 04:29 PM
Post #91


Neophyte Runner
*****

Group: Validating
Posts: 2,492
Joined: 19-April 12
Member No.: 51,818



Which is why, the moment they got to that door control room, I immediately close all doors, and send in crewmen to finish the intruders off.
Go to the top of the page
 
+Quote Post
X-Kalibur
post Mar 25 2013, 06:45 PM
Post #92


Runner
******

Group: Members
Posts: 2,579
Joined: 30-May 06
From: SoCal
Member No.: 8,626



QUOTE (_Pax._ @ Mar 25 2013, 09:29 AM) *
Which is why, the moment they got to that door control room, I immediately close all doors, and send in crewmen to finish the intruders off.


I think it was a stroke of bad luck and they had shot it as well.
Go to the top of the page
 
+Quote Post
_Pax._
post Mar 25 2013, 09:26 PM
Post #93


Neophyte Runner
*****

Group: Validating
Posts: 2,492
Joined: 19-April 12
Member No.: 51,818



Ah. Yeah, then, that just sucks completely.
Go to the top of the page
 
+Quote Post
X-Kalibur
post Mar 25 2013, 09:49 PM
Post #94


Runner
******

Group: Members
Posts: 2,579
Joined: 30-May 06
From: SoCal
Member No.: 8,626



This makes me want to play again. I miss my Redtail.
Go to the top of the page
 
+Quote Post
_Pax._
post Mar 25 2013, 11:21 PM
Post #95


Neophyte Runner
*****

Group: Validating
Posts: 2,492
Joined: 19-April 12
Member No.: 51,818



Yeah, I reinstalled. (IMG:style_emoticons/default/smile.gif) It's been tiding me over today, while (impatiently) awaiting Bioshock: Infinite's launch ... in about four and a half hours.
Go to the top of the page
 
+Quote Post
X-Kalibur
post Mar 25 2013, 11:24 PM
Post #96


Runner
******

Group: Members
Posts: 2,579
Joined: 30-May 06
From: SoCal
Member No.: 8,626



QUOTE (_Pax._ @ Mar 25 2013, 03:21 PM) *
Yeah, I reinstalled. (IMG:style_emoticons/default/smile.gif) It's been tiding me over today, while (impatiently) awaiting Bioshock: Infinite's launch ... in about four and a half hours.


I'm still undecided on if I'm excited for Bioshock Infinite. I loved the first one, but was rather disappointed by Bioshock 2.
Go to the top of the page
 
+Quote Post
_Pax._
post Mar 25 2013, 11:42 PM
Post #97


Neophyte Runner
*****

Group: Validating
Posts: 2,492
Joined: 19-April 12
Member No.: 51,818



Infinite should be much more like the first one, in terms of quality. Take this, for example: none of the original team, and especially not Ken Levine, had anything to do with making Bioshock 2.

But they did make Infinite.
Go to the top of the page
 
+Quote Post
KarmaInferno
post Mar 26 2013, 01:50 PM
Post #98


Old Man Jones
********

Group: Dumpshocked
Posts: 4,415
Joined: 26-February 02
From: New York
Member No.: 1,699



QUOTE (ChromeZephyr @ Mar 25 2013, 10:52 AM) *
Broken link, KI, think you pasted the text into the url code.

Geh, fixerd.
Go to the top of the page
 
+Quote Post
X-Kalibur
post Mar 26 2013, 04:11 PM
Post #99


Runner
******

Group: Members
Posts: 2,579
Joined: 30-May 06
From: SoCal
Member No.: 8,626



QUOTE (KarmaInferno @ Mar 26 2013, 05:50 AM) *
Geh, fixerd.


It was exactly the link I expected it to be.
Go to the top of the page
 
+Quote Post

4 Pages V  « < 2 3 4
Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 13th April 2022 - 09:30 AM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.