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#1
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,389 Joined: 20-August 12 From: Bunbury, western australia Member No.: 53,300 ![]() |
I'm curious: how much weaponry do your runners pack on a 'normal' non-wetwork run?
Personally, I tend to run with a heavy pistol and a holdout, both of which have easy breakdown and a silencer. The holdout is MAD-proof, so if I'm planning on going somewhere with enough security that it's an issue then I'm willing to leave the heavy pistol at home. My primary ammunition tends towards either capsule rounds with knockout drugs or stick-and-shock, though I'll carry a few clips of mission-appropriate ammo as needed and I never leave home without a clip or two of capsules filled with KE IV for my holdout in case the mission becomes a bug hunt. But enough about me. what do YOU carry? EDIT: Forgot to add a Defiance EX Shocker with laser sight. completely legal to own in most areas. |
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#2
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jacked in ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 9,647 Joined: 26-February 02 Member No.: 463 ![]() |
That depends a lot on the location.
Typically, a Fichetti light pistol with SnS as backup or concealed weapon. Main weapon ranges from heavy pistol, usually a tricked-out Thunderbolt, over SMG, to assault rifle or longarm. Bye Thanee |
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#3
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Moving Target ![]() ![]() Group: Members Posts: 973 Joined: 8-January 10 Member No.: 18,018 ![]() |
Morrisey Elan with integral Smartlink, hidden somewhere on the body.
Yamaha Pulsar, within easy reach. A semi-obvious cheap heavy pistol, e.g. an Ares Predator or Ruger Super Warhawk. Ammo depends on the run location. C or worse, APDS and SnS. A-B, regular rounds and SnS. AAA, Hi-C rounds. |
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#4
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,288 Joined: 4-September 06 From: The Scandinavian Federation Member No.: 9,300 ![]() |
A Heavy Machinegun, gyromount, APDS ammo and a Force 5 Guardian Spirit with Heavy Weapons as special power skill.
Well... if I expect to have to kill a shitload of mothfuckas, that is (IMG:style_emoticons/default/smile.gif) Otherwise I generally bring along an Ingram Smartgun for semi-obvious and the Morissey Elan for the hidden one at places that don't allow guns. And i always bring my foci. |
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#5
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 ![]() |
One Savalette Guardian, Smartlinked and equipped with a silencer and a laser pointer. Loaded with Gel-Ammo. Holstered under one Arm.
One Ares Viper Sliver-Gun Smartlinked and equipped with silencer and a laser pointer. Loaded with Flechette of course, since it can't take other ammo. Holstered under the other Arm. One Dart-Pistol, Smartlinked and equipped with a laser pointer. Loaded with Gamma-Scopolamine-Arrows for a nice 10D Stun Damage. Holstered in a Quick-Access Arm-Slide. One Taser, Smartlinked and equipped with a laser pointer, for a nice 8S Stun Damage and a +2 on the enemy TN for everything. Holstered in a Quick-Access Arm-Slide. One Extending Baton, one Telescoping Staff, Hardliner-Glove, Shock-Glove. For silent and non lethal treatment. Well, as silent and non-lethal a Troll can get anyway . . Ceramic Fore-Arm-Snap-Blades with Dikote applied to them. For the not quite so non-lethal but still silent approach. And for cutting things up real good. Depending on how much Trouble i expect a Troll-Bow, Smartlinked and equipped with a Laser-Pointer via Bow-Accessoary-Mount with a nice selection of Arrows. Maybe one Burst-Fire-Shotgun with Smartlink and Laser-Pointer, usually loaded with Ex-Ex, because fuck it, it's going to be loud anyway. Carried in a Sling on the Back. Maybe an Assault-Rifle, Smartlinked and equipped with a laser pointer and as much recoil compensation i can fit on it, loaded with APDS if available for suppression fire and sniping if possible. Carried in a Sling on the Back. There is no such thing as Over-Kill. Just because I don't plan on killing anybody does not mean anybody else is not planning to kill me. And then i want to be able to retaliate in kind. |
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#6
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Validating Posts: 2,492 Joined: 19-April 12 Member No.: 51,818 ![]() |
But enough about me. what do YOU carry? Really depends on the character, in a huge way. Some sort of pistol or taser is almost universally the "bare minimum", and often there's a melee weapon in the mix (especially stun batons, as they aren't Strength-dependant). But let's see ... some of my recent character builds: Hacker-Adept (currently playing):
Ork Face-Adept:
Dwarf sniper:
Teen stealth/melee adept:
(IMG:style_emoticons/default/smile.gif) |
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#7
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,358 Joined: 2-December 07 From: Winnipeg, Manitoba, Canada Member No.: 14,465 ![]() |
The right tools for the right job.
And then there's the gear you have to get for those tools that you just hired in the bar. (IMG:style_emoticons/default/wink.gif) That said, it all depends on the character and their personality. Some will just pack a Ares Predator and call it a day. Use the pistol to get the SMG to get the rifle he should have had if he had expected the drek to hit the fan. Some will pack a broken down assault rifle around their body, ready to assemble it at a moment's notice. And some will just have the shotgun in their trunk, a hunting license, and a tourist visa for the NAN to explain why they had said Shotgun when the drek hit the fan: "Just about to go hunt some New Boar in the Salish, decided to stop for some Soy Sloppies when I saw the punks sticking the place up. 911 put me on hold, so I decided to act as a responsible citizen and help out those poor folks inside." |
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#8
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,803 Joined: 3-February 08 From: Finland Member No.: 15,628 ![]() |
I'm curious: how much weaponry do your runners pack on a 'normal' non-wetwork run? That depends a whole lot on the character and what kind of a mission it is, but as an example my armed escort(bodyguard/arm candy) character generally carries: 2 Élans loaded with S&S in hidden arm slides 2 Heavy pistols loaded with hollow-points in small-of-the-back holsters 2 Machine pistols in shoulder holster 2 Double barrelled sawed-off shotguns on back holsters Nub nose ruger super warhawk on an angle holster 2 Extendable batons on the other angle Athame Then possibly either SMG,shotgun or sniper rifle or maybe even any 2 of those. The holdout is MAD-proof, so if I'm planning on going somewhere with enough security that it's an issue then I'm willing to leave the heavy pistol at home. The problem with this is that any place where it matters should really have a cyber ware scanner(aka. millimeter wave radar sensor) too, that doesn't care jack shit about the gun being ceramic and detects it anyway. |
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#9
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 ![]() |
That depends a whole lot on the character and what kind of a mission it is, but as an example my armed escort(bodyguard/arm candy) character generally carries: 2 Élans loaded with S&S in hidden arm slides 2 Heavy pistols loaded with hollow-points in small-of-the-back holsters 2 Machine pistols in shoulder holster 2 Double barrelled sawed-off shotguns on back holsters Nub nose ruger super warhawk on an angle holster 2 Extendable batons on the other angle Athame Then possibly either SMG,shotgun or sniper rifle or maybe even any 2 of those. The problem with this is that any place where it matters should really have a cyber ware scanner(aka. millimeter wave radar sensor) too, that doesn't care jack shit about the gun being ceramic and detects it anyway. Nothing like being loaded down and unable to move... (IMG:style_emoticons/default/smile.gif) Though the Athame is a nice touch. (IMG:style_emoticons/default/smile.gif) |
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#10
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Moving Target ![]() ![]() Group: Members Posts: 673 Joined: 9-May 08 Member No.: 15,965 ![]() |
An ArmTech MGL-6 loaded with Barrier Foam grenades goes everywhere with my character. Aside from that, all comes down to the job.
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#11
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Moving Target ![]() ![]() Group: Members Posts: 418 Joined: 20-September 07 Member No.: 13,346 ![]() |
Everything I can get away with without compromising the run?
Granted I have multiple drones armed with lasers and sniper rifles on overwatch when I go to the stuffer shack so I'm not remotely normal in that regard. |
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#12
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 ![]() |
Everything I can get away with without compromising the run? Granted I have multiple drones armed with lasers and sniper rifles on overwatch when I go to the stuffer shack so I'm not remotely normal in that regard. Truer words have never been spoken... (IMG:style_emoticons/default/smile.gif) |
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#13
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Moving Target ![]() ![]() Group: Members Posts: 673 Joined: 9-May 08 Member No.: 15,965 ![]() |
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#14
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,782 Joined: 28-August 09 Member No.: 17,566 ![]() |
Just enough firepower that you can explain it away if you get pulled over for a traffic ticket, or roadblock/check when the cops are trying to catch someone ELSE.
My hacker/rigger liked his toys, though, especially disguising small drones as pieces of jewelry and stuff. He had AR gloves that were modded to be shock gloves as well. Later, he upgraded to tesla gloves. A government 2066 with stick and shock, and a taser. An Offensive iball with Sensor Upgrades and an ultrawideband radar. Occasionally chemicals disguised as medicine, or 'mislabeled' slap patches. The real weapon was his commlink, though. He had a really nice sedan with a multi-launch drone rack. It was filled with guided missiles that had pressurized riot foam warheads instead of explosives. Because, hey, someone can appear to be unarmed and yet be at threat because they have remote support just a thought away. Not a lot of people think about how close you parked when they're sizing you up a target. He ended up getting in enough trouble to shoot a dragon with the missiles. It kind of..... didn't stop it, but it ended up being worth it because it broke it's line of sight for magical crapity crap for long enough. |
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#15
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Moving Target ![]() ![]() Group: Members Posts: 418 Joined: 20-September 07 Member No.: 13,346 ![]() |
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#16
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Moving Target ![]() ![]() Group: Members Posts: 673 Joined: 9-May 08 Member No.: 15,965 ![]() |
I don't recognize "Milk Run", if it's a published mission what is it from? If you meant "Food Fight" then no, not really. Damn, been too many years. Stupid memory betraying me. That may be it. The three mission pack that starts with a Stuffer Shack and ends with a Cyber Zombie. |
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#17
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,333 Joined: 19-August 06 From: Austin Member No.: 9,168 ![]() |
For my non-combat wombats, I have a similar list to the above - a melee weapon, a hold out, a pistol, and then typically some sort of longarm.
For my combat wombats, I tend to make sure to have at least two high RC burst fire weapons, at least two high penetration weapons, at least one long range weapon, at least one room clearing weapon, at least two hidden weapons, and two highly accurate weapons. I tend to think of Neo in the "Guns. Lots of Guns." scene from Matrix, and then in the bank assault. |
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#18
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,946 Joined: 1-June 09 From: Omaha Member No.: 17,234 ![]() |
Every character I make can either use a pistol out of the box or soon after gen so I always have a pistol on me unless I'm somewhere that not only will forbid them but actually search well enough to find my pistol. If I need to go into such a place I'm going to do a risk/hassle assessment on sneaking one in. That's for my walking around setup.
When I'm actually in the execution phase of a run I carry one of everything I'm competent on limited by actually mobility. Ammo and weapon weights are non trivial and you only have two hands anyway. |
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#19
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Moving Target ![]() ![]() Group: Members Posts: 175 Joined: 5-May 08 From: Matt, GA Member No.: 15,959 ![]() |
My ork street sam carried a GPHMG in the trunk with a belt of Ex-Ex. 2 Ingrams were his "holdouts"!
Yeah, the team nicknamed him Overkill... he was cybered so much the troll sammy was barely stronger and tougher! That was a crazy game, run by a crazy GM... |
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#20
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Moving Target ![]() ![]() Group: Members Posts: 366 Joined: 10-November 08 Member No.: 16,576 ![]() |
Artiste caries a viable Yalm tazer & a light pistol in a cyber arm slide (which is MAD protected) at all times. On a "non-wetwork" run she'll carry a SMG, usually tries to carry what ever local sec will be carrying. For runs into more dangerous territory, barrens, cross-country, treks into deep jungle she'll take her trusty FN HAR assault rifle (which is modified for extreme environment). If serious breaching power is needed she has a Ares Thunderstruck Gauss Rifle w/ 6 rounds, and a Ares Vigorous Assault Cannon (I forget off the top of my head how many rounds I have for that). But those she hasn't had the time enough to do a complete tag erase and made anonymous.
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#21
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,575 Joined: 5-February 10 Member No.: 18,115 ![]() |
I've not been playing much, been GMing, so all my characters are either old ones I need to rework or non-tested prototypes.
I've been working on a Shotgun Surgeon, bit of a generalist with leanings toward survivalism, mechanical know-how, and medicine. Always packs a chameleon coated Short Barrel T-250 loaded with non-flechettes in a concealed holster under his lined coat. Hits like an average heavy pistol, conceals almost as good even before mods, and operates via Longarms to prevent skill splitting. His go-to gun is a Riot Guard loaded with flechettes for multi-target work and Shock Lock for general purpose and breaching. And when things get nasty he favors the AA-16 for it's highly efficient Suppressive Fire. Also tinkering with an Aborigine Troll, a shamanic throwing adept who uses boomerangs and illusion magic. He kind of evolved out of failed experiments in making a berserker axe-thrower that wasn't just a one trick combat pony, but he might undergo further transformations still. ~Umi |
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#22
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,536 Joined: 13-July 09 Member No.: 17,389 ![]() |
Only two firearms.... a suppressed P93 Praetor or a Suppressed battle rifle depending on how well I feel I can smuggle in the battle rifle....
A silenced Ares Predator.... A Long Cougar Fineblade..... 10 Throwing Knives.... And a couple of smoke grenades. |
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#23
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 ![]() |
The Serpent carries a High Powered Holdout (Ceramic 3, Hermetic) in an Arm Slide, a Light Pistol (Underarm) and a Heavy Pistol (Mid-Back). He has an SMG for his normal operations (With Silencer). In the MPUV, he has an Enfield AS7 and an XM30 System. All of his weapons are Rusian Manufacture of one type or another. And he carries a Ceramic Knife. Just in case.
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#24
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Moving Target ![]() ![]() Group: Members Posts: 993 Joined: 26-February 02 Member No.: 313 ![]() |
Currently Monster carries:
5-7C as his backup, Colt Government as his sidearm SAP concealed up a sleeve Cougar Short blade in a boot |
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#25
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,451 Joined: 21-April 03 From: Austin, TX Member No.: 4,488 ![]() |
Basically, it really depends on my role in the group. If my goal is to meet combat challenges, I'll bring as much firepower as I can logically drag with me. My job is to keep everyone else on the team from getting killed, and nothing does that better than spraying enough bullets to make even an armored troll dive behind cover while they run. If my role is magic, tech, con, or something else; I only carry a handgun because all my real "weapons" are carried with me at all times anyway (my spells, my spirits, my commlink/deck, my 30-something dice Charisma skill test dice, etc.) but walking around in the Sixth World without a gun is considered in-game pretty damn stupid, and that's for normal people. For a shadowrunner, that means a heavy pistol.
Pretty much every character I play ends up with the Mortimer Greatcoat for the 50% increase in concealability, so my heavy pistols tend to have concealability scores the same as hold-outs on other characters. Especially in SR3 where it says nowhere that the concealable holster doesn't stack with the greatcoat's bonus, so my heavy pistols have a concealability of 9 (3rd Ed). So every character I play has either a Colt Manhunter (for non-cyber characters) or an Ares Predator (cyber characters) on him at all times. The only exception is if I can get my hands on a Thunderbolt and munchkin a Personalized Grip. If I'm playing a street samurai, they'll usually take an assault rifle (Ares Alpha) with them anywhere possible (basically everywhere but a meet or a con-based run). If I can't bring an assault rifle with me, I'll at least have an SMG capable of full auto for suppression fire if I can conceal it. With the loss of my under-barrel grande launcher, I'll bring a couple of flash, IR smoke, and offensive grenades with me too. |
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