Dominating a Host, A Decker question |
Dominating a Host, A Decker question |
Apr 18 2004, 06:48 AM
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#1
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Target Group: Members Posts: 13 Joined: 18-April 04 Member No.: 6,254 |
If a really skilled decker was to take on a host that was really easy for him (or her), then could he convievably dominate the host such that he could control the host's Security Tally and Alert status? Where I am going with this is simple, assume that the decker's goal was to take control quickly and prevent even a passive alert from happening and then essentially "shutting off" the system's ability to hinder him so that he could have free access to the system? Naturally, with the larger hosts, this would be much more difficult, but would it be impossible? For those of you (read:most) who used to play the SEGA Genesis version, then I am sure that you would remember how if you could control the CPU then you could essentially keep control the alert status indefinately. I would assume that the answer would have to be yes, since the thing is a computer, or rather a network of computers. It seems that there would have to be some way to pull this off. :cyber:
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Apr 18 2004, 06:51 AM
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#2
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Immortal Elf Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 |
logically? yes. in game terms? no.
if you know anything about computers, here's the best way to deal with SR's matrix system. first, acquire a spoon. second, use the spoon to scoop out the part of your brain that knows about computers. from that point on, you'll never have any problems with it. |
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Apr 18 2004, 07:04 AM
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#3
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Target Group: Members Posts: 13 Joined: 18-April 04 Member No.: 6,254 |
So far, that's the best reply ;)
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Apr 18 2004, 07:18 AM
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#4
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Beetle Eater Group: Dumpshocked Posts: 4,797 Joined: 3-June 02 From: Oblivion City Member No.: 2,826 |
One can emulate the effect by creating Superuser accounts, and thus never generate higher tallies during their stay. If the host is that easy to Control that is.
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Apr 18 2004, 09:54 AM
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#5
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Immortal Elf Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 |
even then, there are things you can't do without generating a sec tally. i don't have my book on me atm, so i can't tell you what they are, but even a super acct isn't carte blanche.
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Apr 18 2004, 04:31 PM
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#6
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Target Group: Members Posts: 13 Joined: 18-April 04 Member No.: 6,254 |
Amazing, so if the host was just a three-computer network set up by the local Dell equivelant company for Joe-Shmoe's UOL online junk-bargain-business, but he could afford to put a low-level security system on it (Read: Blue 2) then, according to the rules, even Diabolique herself couldn't keep the damned thing from going into alert status's other than to rely on her Detection Factor? I assume then, that at least the Dell guy can handle it. Does anyone know if the Dell guy is available for my next run?
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Apr 18 2004, 06:29 PM
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#7
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Traumatizing players since 1992 Group: Dumpshocked Posts: 3,282 Joined: 26-February 02 From: Las Vegas, NV Member No.: 220 |
Right, because the security tally is operated in such a way that it may not phsycally be able to be reset by anyone except a person sitting at the console. That's not so hard of a thing to believe. In fact, its a fairly good way to build a system you want secure.
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Apr 18 2004, 08:23 PM
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#8
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Manus Celer Dei Group: Dumpshocked Posts: 17,006 Joined: 30-December 02 From: Boston Member No.: 3,802 |
Against a TN of 12+, that Blue-2 host isn't going to be racking up enough tally to trigger a Passive Alert for a very long time.
~J |
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Apr 18 2004, 10:25 PM
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#9
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Target Group: Members Posts: 13 Joined: 18-April 04 Member No.: 6,254 |
Target number 12+?
What am I missing? If the decker only had a detection factor of something like 8 then the target number would only be 8 right? Sure, it would be only every third to fifth Sys Op (Blue 2 example) that would trigger a single tally jump, but it would happen. Is there something that I am missing on the target numbers of hosts? (not being cute, its just that I don't know) |
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Apr 18 2004, 10:34 PM
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#10
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Shooting Target Group: Members Posts: 1,512 Joined: 16-August 03 From: Northampton Member No.: 5,499 |
You've got the rules right. Kagetenshi was refering to the Detection factor of a "skilled" decker at a guess which would be in the 12+ area |
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Apr 18 2004, 10:39 PM
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#11
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Immortal Elf Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 |
indeed, especially after you drop 6 hacking pool into your DF.
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Apr 18 2004, 10:57 PM
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#12
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Decker on the Threshold Group: Dumpshocked Posts: 2,922 Joined: 14-March 04 Member No.: 6,156 |
Yes, but the problem is that there are no canon rules for a PC to ever be "sitting at the console". I think the point of the original post is: how does one get to that point? *Are* their rules set up for some sort of "Ultimate Administrator" account, that can actually go into the system and change its environment varialbes and system settings like the Security Sheaf or an individual user's Security Tally? |
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Apr 18 2004, 11:13 PM
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#13
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Immortal Elf Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 |
nope. the parts of a host that control sec tally and IC are magically inaccessible.
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Apr 18 2004, 11:15 PM
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#14
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Decker on the Threshold Group: Dumpshocked Posts: 2,922 Joined: 14-March 04 Member No.: 6,156 |
And really that's not very hard at all, assuming your GM allows rules from Matrix. A decker with Masking 7 and Sleaze 7, running in Masking mode (Masking * 1.5, p. 123) and with the maximum of six dice allocated to Detection Factor increase (p. 26) has a DF of (10+7)/2 + 3 = 12. All that you need is an MPCP of 7, which you can get in a stock cyberterminal you can get for 250kY, a Sleaze 7 program, and a few cheap boosts to your Hacking Pool like a level 3 Math SPU. |
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Apr 18 2004, 11:18 PM
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#15
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Decker on the Threshold Group: Dumpshocked Posts: 2,922 Joined: 14-March 04 Member No.: 6,156 |
See, I don't like that answer. I get enough "It's magic" arguments in the Magic chapter; don't put it in my computer too! :P |
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Apr 18 2004, 11:20 PM
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#16
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Traumatizing players since 1992 Group: Dumpshocked Posts: 3,282 Joined: 26-February 02 From: Las Vegas, NV Member No.: 220 |
There's no magic to it. just like where I work, there are some accounts and functions that you must phyically sit at the hardware itself to use. No remote account has the functions. Period. It's not magic, its security. There's no rules for actually sitting att eh console in SR, and I'm not sure why, because I think there should be for cases when a team can actually get a decker into a server room physically. That doesn't make the way it works any less reasonable, barring the missing rules.
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Apr 19 2004, 12:00 AM
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#17
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Immortal Elf Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 |
that's what i mean--they're magically inaccessible, even if you're physically at the console. can't mess with 'em, period. and, no, that answer doesn't really satisfy me, either, but SR's rules have given me enough bruises on my forehead for now.
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Apr 19 2004, 01:15 AM
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#18
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Traumatizing players since 1992 Group: Dumpshocked Posts: 3,282 Joined: 26-February 02 From: Las Vegas, NV Member No.: 220 |
:P
Theyre not magically inacessable, there just weren;t rules provided for it, theres a difference. Theres no rules for going to the bathroom but that doesn't mean that everyone in the SR universe "Magically doesnt go to the bathroom". It just means the book happened not to address it. |
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Apr 19 2004, 01:34 AM
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#19
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Moving Target Group: Members Posts: 309 Joined: 26-February 02 Member No.: 1,548 |
So, like, uhm, nobody has house rules?
? |
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Apr 19 2004, 01:40 AM
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#20
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Immortal Elf Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 |
yes, but how often do you need rules for going to the bathroom? compare that to how often a decker hacks the controlling terminal for a host--or how often it would happen, if there were rules for doing so.
besides which, there are programs available now that let you control a remote computer as if you were physically sitting in front of it--you see their desktop, you control their mouse, typing on your keyboard shows up on their screen, etc. is this type of software going to cease to exist, by 2060? |
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Apr 19 2004, 02:03 AM
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#21
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Traumatizing players since 1992 Group: Dumpshocked Posts: 3,282 Joined: 26-February 02 From: Las Vegas, NV Member No.: 220 |
Oh, I completely agree it should have been brought up. I wont argue there. That makes perfect sense. Now it's just up to a GM.
Yeah, but unless you're an absolute retard you never, ever install a client version of something like that on a server you want to stay secure. That's a nightmare. Not only that, but if the software is even remotely secure you can't dial into that that without a server callback. You call in and verify password and security info, hang up and set your modem to answer. If you aren't at the phone number your security info has listed on the server (You do not get to change or even access this when you call in) then you get squat. On Direct IP's if your PC isn't connecting from a specific MAC address then you cant get in, and even if the MAC is correct you have to have a valid security certificate installed or you're toast. On remote systems if anyone gives invalid info 3 times all external connections to remote are cut off till someone at the phsical console re enables it.
It's really, really easy to make it physically impossible to do anything remotely. In reality SR's computers are not really fantastic for security but it makes for a more playable game. |
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Apr 19 2004, 02:16 AM
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#22
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Immortal Elf Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 |
i dunno. 'playability' is a poor excuse--Uplink is very playable, and it's way more realistic than SR's decking rules. i think the basic design concept behind SR's Matrix rules is flawed, to be honest--they tried too hard to make decking accessible to everyone. but, in my experience, most of the people who like playing deckers are into computers in real life to some degree already; the 'accessibility' of SR's Matrix rules is a real turn-off to most of the players who'd be interested in the ruleset to begin with!
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Apr 19 2004, 04:40 AM
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#23
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Traumatizing players since 1992 Group: Dumpshocked Posts: 3,282 Joined: 26-February 02 From: Las Vegas, NV Member No.: 220 |
I would like to point out that the entirety of networking and computer tech was rebuilt after the crash of 29. Decking in SR is not supposed to have to bear any resemblance of the way it works today. It's based on an entirely different set of technologies and methodologies.
That itself creates some other issues, but thats the way it is supposed to be. just beacuse its not done the way we do it in the real word means nothing in SR canon. |
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Apr 19 2004, 05:48 AM
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#24
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Target Group: Members Posts: 13 Joined: 18-April 04 Member No.: 6,254 |
Great. So, back to the original question. Is it safe to say that it is the general consensus that it is impossible to completely dominate even the simplest of hosts, regardless of skill or deck, other than to rely on a system's general inability to generate higher Detection Factors in a timely fashion? Or would the general agreement be that this really is just an uncovered issue that would demand house rules to resolve?
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Apr 19 2004, 06:04 AM
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#25
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Traumatizing players since 1992 Group: Dumpshocked Posts: 3,282 Joined: 26-February 02 From: Las Vegas, NV Member No.: 220 |
Pretty much yes.
Also, I would never allow that to be done remotely, the decker would have to be at the console to perform those actions. |
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