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> Smartlink done by software, Homebrew software
KCKitsune
post Sep 22 2012, 02:59 AM
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OK everyone, I've got a question. I have a character who has the following cyber: cybereyes, cyber commlink, & a cyber SIM module. Now since Technomancers can make a Complex form version of a smartlink, can I have someone program a commlink program to mimic a smartlink? Heck I can even see needing a Command program to be able to control the functions of the smartgun (sorta like a drone).

Honestly... if you can squeeze a Smartlink into CONTACT LENSES, I think the idea of having it a software program that's controlled by your commlink is just as viable.
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_Pax._
post Sep 22 2012, 03:02 AM
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You would still need an image link, to display the requisite data in your field of view.
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KCKitsune
post Sep 22 2012, 03:21 AM
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QUOTE (_Pax._ @ Sep 21 2012, 11:02 PM) *
You would still need an image link, to display the requisite data in your field of view.

Hence the cybereyes
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KarmaInferno
post Sep 22 2012, 03:21 AM
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Happily enough, the cybereyes come with image link as a standard option.




-k
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FuelDrop
post Sep 22 2012, 03:35 AM
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On a somewhat related note, how hard would it be to fake a smartgun system with a gun-camera? There's a possibility our group is going to be putting together some fake Ares Alphas in the near future, and I'm wondering if we can have it look like there's a smartgun in there without the actual expense of, you know, putting on a smartgun.
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Fatum
post Sep 22 2012, 04:44 AM
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QUOTE (KCKitsune @ Sep 22 2012, 06:59 AM) *
OK everyone, I've got a question. I have a character who has the following cyber: cybereyes, cyber commlink, & a cyber SIM module. Now since Technomancers can make a Complex form version of a smartlink, can I have someone program a commlink program to mimic a smartlink? Heck I can even see needing a Command program to be able to control the functions of the smartgun (sorta like a drone).

Honestly... if you can squeeze a Smartlink into CONTACT LENSES, I think the idea of having it a software program that's controlled by your commlink is just as viable.
In all fairness, I'd rule it this way: supposed tha the gun has a smartgun system, your character already has an image link to receive its output, and DNI interface to produce input for it; so why ask for anything else? If the gun has no smartgun system, then there's just no executive mechanism for it to be used with a smartlink, so it's out of the question then.

QUOTE (FuelDrop @ Sep 22 2012, 07:35 AM) *
On a somewhat related note, how hard would it be to fake a smartgun system with a gun-camera? There's a possibility our group is going to be putting together some fake Ares Alphas in the near future, and I'm wondering if we can have it look like there's a smartgun in there without the actual expense of, you know, putting on a smartgun.
Smartgun system provides ammo count as an ARO, as well as weapon diagnostic data. Then, it accepts commands to switch firing modes or eject clip or what have you. Neither of those you can do with just a guncam, I reckon.
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ShadowDragon8685
post Sep 22 2012, 04:53 AM
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Honestly, I've toyed with the idea of removing the smartgun cyberware (and cybereye option) from my game entirely.

It's rather pointless. All it does is display data in your field of vision, which is... Exactly the function of an image link!


I'm starting to suspect it's only kept in for game balance reasons, and poor ones at that, in my estimation.
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PresentPresence
post Sep 22 2012, 05:20 AM
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Yeah, I don't really understand why it's a vision mod and not just software. I also don't know how an external smartgun accessory is supposed to actually work. I mean, if all it really is is a camera and range finder, how can it eject clips and change firing modes?
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Dakka Dakka
post Sep 22 2012, 05:21 AM
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QUOTE (ShadowDragon8685 @ Sep 22 2012, 06:53 AM) *
Honestly, I've toyed with the idea of removing the smartgun cyberware (and cybereye option) from my game entirely.

It's rather pointless. All it does is display data in your field of vision, which is... Exactly the function of an image link!
No, the smart gun collects and transmits data (position, orientation of the gun, type of ammunition, ammo count etc.) the smartlink calculates from that data a trajectory of the bullet and displays that in the user's eye.

I suspect some kind of device needs to be in or near the eye for the computations. The device needs to know where the user's POV is in relation to the gun to plot the trajectory.

QUOTE (PresentPresence @ Sep 22 2012, 07:20 AM) *
Yeah, I don't really understand why it's a vision mod and not just software. I also don't know how an external smartgun accessory is supposed to actually work. I mean, if all it really is is a camera and range finder, how can it eject clips and change firing modes?
We neither know how a smartlink nor a 2070s gun works. We don't know how an external smartgun system is fixed to the dumb gun. It could well be that the accessory has several motors that move the various mechanical switches of the gun. On the other hand it could interface with the already electrical gun to trigger the mechanisms. For ammo count the smart gun system could have an RFID reader to identify the bullets near it. Compared to the weapon's specs it could calculate the remaining bullets.
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Sid Nitzerglobin
post Sep 22 2012, 05:41 AM
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Here's the best text description I've seen for the 4E smartgun system:

AR p.148
Many 2070-era firearms, however, are equipped with a smartgun system, either off -the-rack, as an internal or external firearm accessory, or as a weapon modification. These weapons are considered smart weapons with a Device rating of 3 and a wireless connection, as well as the basic equipment that comes with a smart system (laser range finder, small camera, sensors to keep track of heat buildup and ammunition, an automatic gun mode switch, and clip ejection).

It's more than just a visual telemetry package and there's a good bit more utility to it than just the +2 DP IMO (cybersafety, reduced action costs for mode selection, clip eject, ammo selection, etc.). My interpretation is that any smartgun package (accessory or mod) comes w/ the additional internal components/sensors (or leverages any pre-existent ones in the weapon) as well as the camera/laser range finder/wireless PAN link. For the external accessory version, I assume it's just the camera/LRF/link pod that's mounted externally and the additional mechanicals and sensors are still included and installed internally. The external accessory seems a bit munchkin to me but I can't say I haven't exploited it when cash is short...

If you're asking about just the necessity of the smartlink mod for vision enhancers/cyberware to use a smartgun, the best fluff justification I can come up w/ for it is Dakka's (ie: the smartgun bits need some hardware to track eye movements/the weapon's spatial relation to the eye) but I'm not sure how well this holds up for scenarios where you're shooting around corners, etc. It's probably more of a balance/money sink/availability barrier thing as ShadowDragon says.
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_Pax._
post Sep 22 2012, 07:09 AM
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.... don't Technomancers have a "Smartgun" complex form? That would definitely speak in favor of it being software-able ...
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Dakka Dakka
post Sep 22 2012, 07:20 AM
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QUOTE (_Pax._ @ Sep 22 2012, 09:09 AM) *
.... don't Technomancers have a "Smartgun" complex form? That would definitely speak in favor of it being software-able ...
Technomancers can do a couple of things that can't be done with mundane skills/tech. So it is not really an indication for a software only smartlink. BTW it is the smartlink CF, not smart gun. You would still need a smart gun to get the benefits.
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Fortinbras
post Sep 22 2012, 09:05 AM
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QUOTE (FuelDrop @ Sep 21 2012, 11:35 PM) *
On a somewhat related note, how hard would it be to fake a smartgun system with a gun-camera? There's a possibility our group is going to be putting together some fake Ares Alphas in the near future, and I'm wondering if we can have it look like there's a smartgun in there without the actual expense of, you know, putting on a smartgun.

I'd have it be a Forgery Test. Maybe add Automatics and any applicable Knowledge skills to the Teamwork Tests. Then an opposed Perception Test + Knowledge Firearms to spot the forgery. Give bonuses and penalties to how well the PCs BS the mark. I don't know if that's RAW or anything, but that's how I'd handle it.
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Sengir
post Sep 22 2012, 01:11 PM
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In some old books the Smartlink could be broken down into four subsystems
  • Image Link or something else to display the data
  • Induction pad
  • The actual ballistics processor
  • Stripped-down Simrig (to track body movement, posture, etc.)

The induction pad is obviously no longer needed and the ballistics calculations could conceivably by done in software, so if the character meets the other two requirements (which the OP's char does) it sounds OK to me.

Because of the Simrig bit I'm also a proponent of giving only a +1 bonus for Smartlinks in glasses or contacts.
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Dakka Dakka
post Sep 22 2012, 02:35 PM
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You mean a stripped down sim module. A simrig is only needed to record neurological reactions as computer data.

Strangely enough a smartlink still requires an image link even though any DNI should be enough. It also still requires the processor hardware.

So there is no indication that the muggles should be able to get a smartlink without hardware.

Nothing prevents you from houseruling it though.
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KCKitsune
post Sep 22 2012, 02:53 PM
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QUOTE (Sengir @ Sep 22 2012, 08:11 AM) *
In some old books the Smartlink could be broken down into four subsystems
  • Image Link or something else to display the data
  • Induction pad
  • The actual ballistics processor
  • Stripped-down Simrig (to track body movement, posture, etc.)

The induction pad is obviously no longer needed and the ballistics calculations could conceivably by done in software, so if the character meets the other two requirements (which the OP's char does) it sounds OK to me.

Because of the Simrig bit I'm also a proponent of giving only a +1 bonus for Smartlinks in glasses or contacts.

I don't know if you need the SIMRig. I'm thinking that the smartgun's gyroscope and camera will tell where it is pointed to in relation to the body.

QUOTE (Dakka Dakka @ Sep 22 2012, 09:35 AM) *
It also still requires the processor hardware.

So there is no indication that the muggles should be able to get a smartlink without hardware.

Nothing prevents you from houseruling it though.

That's why I would replace the Smartlink eye mod with the cyberware I indicated in the OP, I also even said that it might need a separate Command program to control the functions of the smartgun.
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_Pax._
post Sep 22 2012, 03:55 PM
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QUOTE (Dakka Dakka @ Sep 22 2012, 03:20 AM) *
Technomancers can do a couple of things that can't be done with mundane skills/tech. So it is not really an indication for a software only smartlink. BTW it is the smartlink CF, not smart gun. You would still need a smart gun to get the benefits.

I know it's a smartlink CF. I'm not suggestign the gun itself wouldn't need a Smart system. But, having a program instead of a cybernetic implant, would seem to me to be at least reasonable.
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Sengir
post Sep 22 2012, 04:21 PM
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QUOTE (Dakka Dakka @ Sep 22 2012, 03:35 PM) *
You mean a stripped down sim module. A simrig is only needed to record neurological reactions as computer data.

...or to record movement and posture of the shooter, hence the old Smartlink used to include one. And of course this is strictly houserule territory, by RAW there is no program named "Smartlink" and accordingly it can't be programmed.
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Dakka Dakka
post Sep 22 2012, 04:40 PM
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Interesting, the cannon companion does indeed say that.

@_Pax._: I am not averse to specialized hardware. IMHO commlinks are powerful enough. On the other hand, with the specialized hardware you can have a working system even without a commlink. Additionally you are not required to have any cyberware.
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Cabral
post Sep 26 2012, 06:01 PM
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Maybe I'm missing the point of the question, but what is the difference between smartlink using the capacity in cybereyes and smartlink using the capacity in contact lenses? What am I missing?
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StealthSigma
post Sep 26 2012, 07:02 PM
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QUOTE (Cabral @ Sep 26 2012, 02:01 PM) *
Maybe I'm missing the point of the question, but what is the difference between smartlink using the capacity in cybereyes and smartlink using the capacity in contact lenses? What am I missing?


Just undertones that aren't relevant. Many DSers don't see a point in not getting cybereyes since they are so cheap and so assume that everyone does.
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Cabral
post Sep 26 2012, 07:14 PM
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QUOTE (StealthSigma @ Sep 26 2012, 02:02 PM) *
Just undertones that aren't relevant. Many DSers don't see a point in not getting cybereyes since they are so cheap and so assume that everyone does.

But the original post states that the character already has cybereyes. (For the record, I don't normally take cybereyes.)
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StealthSigma
post Sep 26 2012, 07:22 PM
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QUOTE (Cabral @ Sep 26 2012, 03:14 PM) *
But the original post states that the character already has cybereyes. (For the record, I don't normally take cybereyes.)


Right. It's an already existing character with cybereyes. There is no reason you can't do the same with glasses or contacts.
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Cabral
post Sep 26 2012, 07:36 PM
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QUOTE (StealthSigma @ Sep 26 2012, 02:22 PM) *
Right. It's an already existing character with cybereyes. There is no reason you can't do the same with glasses or contacts.

Yes. So what is gained by running it on the commlink? A nuyen discount? Security?Is the character just trying to squeeze in one more vision mod?
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StealthSigma
post Sep 26 2012, 07:41 PM
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QUOTE (Cabral @ Sep 26 2012, 03:36 PM) *
Yes. So what is gained by running it on the commlink? A nuyen discount? Security?Is the character just trying to squeeze in one more vision mod?


By running the software on the commlink it's supposed to use the imagelink (which is used for everything but smartguns). Thus you save on the nuyen and capacity costs of the smartlink.
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