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> Borderlands 2, Why you (no)mad, bro?
Tanegar
post Dec 23 2012, 07:51 PM
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QUOTE (CanRay @ Dec 23 2012, 02:39 PM) *

You forgot the link. Fixed it for ya. (IMG:style_emoticons/default/biggrin.gif)
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CanRay
post Dec 23 2012, 08:31 PM
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QUOTE (Halinn @ Dec 23 2012, 03:48 PM) *
Stop enabling them!
Go to the Shadowrun TV Tropes, they now have a Character Sheet.

Look under Kane.
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Halinn
post Dec 23 2012, 08:49 PM
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QUOTE (CanRay @ Dec 23 2012, 09:31 PM) *
Go to the Shadowrun TV Tropes, they now have a Character Sheet.

Look under Kane.

http://tvtropes.org/pmwiki/pmwiki.php/Characters/Shadowrun
This?
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CanRay
post Dec 23 2012, 10:33 PM
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QUOTE (Halinn @ Dec 23 2012, 04:49 PM) *
Yes.
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Tanegar
post Dec 24 2012, 01:52 AM
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Filed under "A" for "Annoyances carried over from Borderlands:" as soon as I go down, all enemies in sight run away, hide behind cover, and begin tonguing each others' assholes, preventing me from getting the kill I need to get back up.

I might have made up the part about them giving each other rimjobs.

Maybe.
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_Pax._
post Dec 24 2012, 03:07 AM
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However, in BL2, you are down BUT NOT IMMOBILE. You can still move around, albeit very slowly.
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Tanegar
post Dec 24 2012, 03:40 AM
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It rarely helps.

I don't want to seem completely down on the game, because I actually am enjoying it.
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Tanegar
post Dec 24 2012, 04:24 AM
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OK, now I need guidance.

[ Spoiler ]
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Critias
post Dec 24 2012, 04:54 AM
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Through the cyrstalisks is the right way to go; to me, the answer was "get close and shotgun the crap out of them." Just remember each leg can only take X number of criticals before you've got to target other legs. I move quickly, blast 'em, and...well...yeah, that's about the only advice I can really give.

You're going the right way, it just takes some work. They're also really pretty slow, though, so if you're totally getting stomped you can always try to speed run through/past stuff.
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_Pax._
post Dec 24 2012, 05:27 AM
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Kill crystalisks by aiming for the CRYSTALS on their LEGS.
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Tanegar
post Dec 24 2012, 05:33 AM
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Turned out the crystalisks were completely irrelevant at that stage. Maybe later. I overlooked a little wheel to the left of the door blocking my progress. I got back to Sanctuary (OMG stalkers need to die).
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fistandantilus4....
post Dec 24 2012, 05:44 AM
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Singularity grenades and electrical weapons are a win/win when it comes to stalkers. Also, playing as the assassin, when you go into Deception mode, you can see everyone/thing, even others that are stealthed. It's a lot more useful when you're high enough level to stay cloaked after making a kill.
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Mäx
post Dec 24 2012, 08:01 AM
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QUOTE (Tanegar @ Dec 23 2012, 09:08 PM) *
I'm on a PC, but the point is kind of moot now since I have actually started finding fast-projectile elemental guns.

Where the slow projectile ones purplish pink in color?
Those are E-tech weapons that are based on Eridian technology and and all fire different kind of special projectiles some of witch are quite slow.
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Critias
post Dec 24 2012, 09:03 AM
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QUOTE (Mäx @ Dec 24 2012, 04:01 AM) *
Where the slow projectile ones purplish pink in color?
Those are E-tech weapons that are based on Eridian technology and and all fire different kind of special projectiles some of witch are quite slow.

It sounded like it was a pretty early-game complaint, so I doubt he was finding E-tech stuff left and right.
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Mäx
post Dec 24 2012, 09:11 AM
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QUOTE (Critias @ Dec 24 2012, 12:03 PM) *
It sounded like it was a pretty early-game complaint, so I doubt he was finding E-tech stuff left and right.

Well he only had 3 elemental weapons at that point a sniper(that worked normally) pistol(possibly the reward you get from the doc mercy quest) and a smg(one E-tech find isn't that unlikely)
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StealthSigma
post Dec 24 2012, 12:21 PM
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QUOTE (Tanegar @ Dec 23 2012, 09:52 PM) *
Filed under "A" for "Annoyances carried over from Borderlands:" as soon as I go down, all enemies in sight run away, hide behind cover, and begin tonguing each others' assholes, preventing me from getting the kill I need to get back up.


Grenades and Rocket Launchers are your friend. No seriously... rocket launchers are my go to weapon for second winds.

QUOTE (Tanegar @ Dec 23 2012, 09:52 PM) *
I might have made up the part about them giving each other rimjobs.


Pics or it didn't didn't happen.

--

QUOTE (Tanegar @ Dec 24 2012, 12:24 AM) *
OK, now I need guidance.


That point is a difficulty ramp up.
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Tanegar
post Dec 24 2012, 05:11 PM
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QUOTE (StealthSigma @ Dec 24 2012, 07:21 AM) *
Grenades and Rocket Launchers are your friend. No seriously... rocket launchers are my go to weapon for second winds.

How are you throwing grenades when down?
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Mäx
post Dec 24 2012, 06:06 PM
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QUOTE (Tanegar @ Dec 24 2012, 08:11 PM) *
How are you throwing grenades when down?

Axton has a game changer that allows this(Do or Die), but also after a while you get quite apt at throwing a grenade a moment before going down.
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StealthSigma
post Dec 24 2012, 06:19 PM
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QUOTE (Mäx @ Dec 24 2012, 02:06 PM) *
Axton has a game changer that allows this(Do or Die), but also after a while you get quite apt at throwing a grenade a moment before going down.


Yep yep.
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Critias
post Dec 24 2012, 09:59 PM
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QUOTE (Tanegar @ Dec 23 2012, 09:52 PM) *
I might have made up the part about them giving each other rimjobs.

Maybe.

Why do you think they keep so many midgets around?
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Tiralee
post Dec 25 2012, 03:16 AM
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Oh good, people are playing Borderlands as they are supposed to (IMG:style_emoticons/default/smile.gif)

re: down-and-out: Gunzerker has skill that allows them to gunzerk when dying - only really uselful with BIG bosses. Axton(Commando) has a skill that allows him to toss grenades when dying also, but frankly, it's always better to toss a handful BEFORE dropping, then switch to a rocketlauncher/Shotgun and then obliterate anything that moves.

In True Vault Hunter mode, enemies KEEP SHOOTING your dying ass, so it's easier to get kills, usually. (Boss fights sorta suck because of this)
If you've engaged them from a distance, or some bastard's just dropped a missile onto the explosive barrel you were hiding next to, yep, you're going to have a hard time - non-vault mode, the bandits have a much smaller "field of interest" and aggro at much closer ranges, so they may ignore you to bunk off behind a bike shed for a quick rusty trombone from Giggles the midget.

The "Crawling and gasping" makes it tremendiously easier for people to rez your ass as you can act as "Bait" and maintain the aggro while they heal you. (Or in the case of sirens, heal you by shooting you while you ressurect them)

And I know I've said this before - but play with a friend, or 4. The game is so much more fun. Even online with strangers, if you've got shit, chances are they'll dump some of their lesser-used crap if only to make you more deadly and able to save their asses.

Oh, and level cap - UNNNNGH...god, what my 50's could do with another 5, or even, god, 10 skill points.....nice to see gearbox working hard to make their dlc's actually good, and engaging.

RE: recent patch, if you're wanting to work on other characters (Ie: use the un-nerfed Bee and the Fleshstick exploits) just lose your xbox cache or roll back the patches (if you're one of the glorious gaming master race) and don't bother to play with others. Frankly, only good if you need to use the 'ploits to mass-level some alts or farm with greater ease.

But forget about playing online with others if you're unpatched - although I personally don't think the Bee was that stupidly game-breaking - as people are still trying to loot via Ironman mode...silly buggers.

-Tir out.
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Critias
post Dec 25 2012, 03:22 AM
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Anyone heard anything about when/if they're gonna raise the level cap? Mrs. Crit and I are both 50, and it hurts every time we kill someone or tackle a quest, because I feel like the XP is being wasted. Vanished. Tossed into the ether, never to be seen again. *cries a single, manly, tear*

I tend to kick a lot of ass with my Commando once I'm knocked down and bleedin' out, in part because I just pretty much always have a turret up (which gets me a kill pretty often), and in part because I can throw grenades, and in part because I do extra damage and stuff when I'm down. Mrs. Crit runs over to help, and normally by the time she's got me halfway revived, I'm back on my feet and running around blastin' fools.
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Tiralee
post Dec 25 2012, 05:02 AM
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[ Pip] Oh, glorious day! [ / Pip]

Sat down with my level 50 commando, to have another go at Tetramorphuwhateverhisfaceis. Took him down, hard, in about 5 minutes (no conference call here) on my first attempt. I'm shocked, frankly.

Dropped crap, apart from the "Slayer of Tetramorphetc.." Mod, for a Commando...that a nice Russian guy had passed along to me a month ago, for saving his life (and the run). Oh well:)

Oh, I tell a lie, this gives me at least an extra 2k in health, not shabby at all!

Turrets helped, a LOT (kept tenticula occupied while I just unloaded all the smg ammo I had into his eyes) and I tossed about a few bonus packages to keep the lazer tentacles, etc, down. Also helps to have 2 x turrets, with rockets and shields.

Had a nasty surprise, while I was teabagging the rest of the bits he dropped, those tentacles can come back, leading to a sudden "ooooppphshit, turrets, kill" moment.

I can only hope to reproduce the same with my siren.
Hopefully. (The Siryn mod is _sick_)


-Tir
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Tiralee
post Dec 25 2012, 09:16 AM
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So...today so far: 24 Tetramorphous kills
21 (!) Commando mod uniques
3 Assassin mod uniques
2 x pitchfork (unique dahl sniper)

Most kills completed with commando solo, assassin drops were gained when using Maya (lev 50), Zero (Level 28) and Salvatore (level 31)


Apparently, the drops are supposed to be random but the number of axton drops seems a trifle weighted:)
Anyhow, it's good hunting.

-Tir

(IMG:style_emoticons/default/smile.gif)
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Critias
post Dec 25 2012, 05:46 PM
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Nice! Hooray, Axton drops!
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