IPB

Welcome Guest ( Log In | Register )

tete
post Sep 28 2012, 05:09 AM
Post #1


Running Target
***

Group: Members
Posts: 1,095
Joined: 26-February 02
From: Seattle Wa, USA
Member No.: 1,139



So Sunday I get to start a new campaign. I have 2 old timers, 2 sometimers (3e & 4e) and 2 noobs. 2e is my favorite edition but im currious abut giving 4e/2050 the old college try. I think that the matrix rules look slightly friendlier to new players, the 4e cheat sheets are awesome (again for new players), and edge > karma pool (well i had PCs with 500+ karma in the day and the KP was insane by then, caping it is not a bad thing), but it has the downsides of lack all the fun pools (combat, sorcery, etc), has overpowered mind control spells, spirits too easy to summon... For the record i dont see stat+skill or static TNs as any kind of advantage, im rather neutral on it.

So should I stick with what I know or take a chance?
Go to the top of the page
 
+Quote Post
3 Pages V   1 2 3 >  
Start new topic
Replies (1 - 24)
Thanee
post Sep 28 2012, 01:45 PM
Post #2


jacked in
**********

Group: Admin
Posts: 9,572
Joined: 26-February 02
Member No.: 463



QUOTE (tete @ Sep 28 2012, 07:09 AM) *
So should I stick with what I know or take a chance?


Take the chance. All you need is the main rulebook (and maybe the 2050 sourcebook, if you definitely want to play in that era). (IMG:style_emoticons/default/smile.gif)

If you don't like it, you can always switch back.

Bye
Thanee
Go to the top of the page
 
+Quote Post
Bigity
post Sep 28 2012, 03:24 PM
Post #3


Shooting Target
****

Group: Members
Posts: 1,840
Joined: 24-July 02
From: Lubbock, TX
Member No.: 3,024



2E if you like the flavor of those rules.

4E if you like the (bland) flavor of those rules.




I'm biased.
Go to the top of the page
 
+Quote Post
Medicineman
post Sep 28 2012, 03:33 PM
Post #4


Shooting Target
****

Group: Members
Posts: 1,748
Joined: 25-January 05
From: Good ol' Germany
Member No.: 7,015



So should I stick with what I know or take a chance?
Take a Chance with SR4A as its easier to learn for the New Players and the Sometime-Players
and You Yourself could try out something new .
If all of You don't like it, you can always go back to SR2

with a New Dance
Medicineman

Go to the top of the page
 
+Quote Post
tete
post Sep 28 2012, 04:06 PM
Post #5


Running Target
***

Group: Members
Posts: 1,095
Joined: 26-February 02
From: Seattle Wa, USA
Member No.: 1,139



I've played SR4A (and went back to 2e) just not with the 2050 rules
Go to the top of the page
 
+Quote Post
Thanee
post Sep 28 2012, 04:18 PM
Post #6


jacked in
**********

Group: Admin
Posts: 9,572
Joined: 26-February 02
Member No.: 463



What turned you off then?

The game still works the same, of course.

The 2050 rules only replace the available equipment (to a very basic set of stuff, akin to SR1) and some specifics (like wired Matrix, adding in Grounding, and so on).

If you didn't like it then, chances are that you still won't like it.

Bye
Thanee
Go to the top of the page
 
+Quote Post
tete
post Sep 28 2012, 04:48 PM
Post #7


Running Target
***

Group: Members
Posts: 1,095
Joined: 26-February 02
From: Seattle Wa, USA
Member No.: 1,139



QUOTE (Thanee @ Sep 28 2012, 04:18 PM) *
What turned you off then?


turn offs = pt buy, qualities/flaws, skill caps, hacking merged with rigging, OS and comlink separation, unified magic.
turn ons = edge, the skill list/group skills, body 1 viability, and PACKS.
otherwise I have a meh or neutral reaction to all the other changes. I dont see them as better or worse.
Go to the top of the page
 
+Quote Post
Thanee
post Sep 28 2012, 10:47 PM
Post #8


jacked in
**********

Group: Admin
Posts: 9,572
Joined: 26-February 02
Member No.: 463



QUOTE (tete @ Sep 28 2012, 06:48 PM) *
turn offs = pt buy


Runner's Companion has a few other methods of character generation, including Priorities and Karma.

QUOTE
qualities/flaws, skill caps


Well... I guess those will still be around.

QUOTE
hacking merged with rigging


Not sure what 2050 will do about that.

QUOTE
OS and comlink separation


What's wrong with that? It totally makes sense. And it isn't really that seperate, anyways, since Response limits System, so there are dependencies.

QUOTE
unified magic.


That is somewhat taken care of in 2050, of course, with the differences between hermetic and shamanic traditions.

Bye
Thanee
Go to the top of the page
 
+Quote Post
Abstruse
post Sep 29 2012, 12:05 AM
Post #9


Running Target
***

Group: Members
Posts: 1,451
Joined: 21-April 03
From: Austin, TX
Member No.: 4,488



3rd Edition.

Shadowrun 2050 is a horrible product. The only part of the rules that actually work are the equipment lists. The Matrix rules look like they were written in like 5 minutes. It takes all the worst parts of the decking rules from 3rd Ed and all the worst parts of the hacking rules from 4A and smooshes them together in some gestalt that's worse than the sum of its parts. The magic rules aren't quite as bad, but still comes off as unbalanced between mages and shamen (even moreso than 3rd Ed). I don't even think there were any rigging rules in the book.

If you want to play Shadowrun 4th Edition, play 4th Edition. Just change the timeline and reskin/houserule stuff if you want to play in 2050s era instead of the 2070s. Hacking works the same as decking, only the device has to be wired. Cludge together houserules for the shaman/mage split. It'd honestly be easier than trying to make the Shadowrun 2050s rules into something playable.
Go to the top of the page
 
+Quote Post
CanRay
post Sep 29 2012, 03:43 AM
Post #10


Immortal Elf
**********

Group: Dumpshocked
Posts: 14,358
Joined: 2-December 07
From: Winnipeg, Manitoba, Canada
Member No.: 14,465



QUOTE (Abstruse @ Sep 28 2012, 07:05 PM) *
The Matrix rules look like they were written in like 5 minutes.
Close to a month, all told, actually. Bit over, in fact.
Go to the top of the page
 
+Quote Post
Medicineman
post Sep 29 2012, 05:11 AM
Post #11


Shooting Target
****

Group: Members
Posts: 1,748
Joined: 25-January 05
From: Good ol' Germany
Member No.: 7,015



turn offs = pt buy...., hacking merged with rigging, unified magic.
I heard that very often from old SR2 and SR3 Players but never ( IIRC) from new Players.
Seems more like its ....an old habit. You grew up with these rules and don't want to get used to the (ImO better 'cause easier) new rules
(What is the English expression for : was der Bauer nicht kennt das frisst er nicht.... ? you can't change the habits of a lifetime ? You can't teach an old Dog new Tricks )
I think this is a good Point in Time to try out something New (IMG:style_emoticons/default/smile.gif)

With a new Dance
Medicineman

Thanks (IMG:style_emoticons/default/smile.gif)
Go to the top of the page
 
+Quote Post
Dolanar
post Sep 29 2012, 05:15 AM
Post #12


Moving Target
**

Group: Members
Posts: 651
Joined: 20-July 12
From: Arizona
Member No.: 53,066



Can't teach an Old Dog, New tricks
Go to the top of the page
 
+Quote Post
cndblank
post Sep 29 2012, 03:00 PM
Post #13


Running Target
***

Group: Members
Posts: 1,210
Joined: 5-September 05
From: Texas
Member No.: 7,685



SR4A is MUCH easier to learn and run.
The GM can provide all the flavor you need if he and his players have a good clean set of mechanics to work from.
And SR4 uses the same mechanics for every thing.
The straw the broke the camel's back for me with 3rd edition was the new set of mechanics they used for a Spider/Building rigger against Rigger combat for control of the building.
I love how a rigger is just a form of hacker with some specialized interface cyberware and some drone/vehicle skills.

I run a 2050 campaign using SR4A.
I do use an NPC decker and you need to jack in to get full VR.
For a new SR GM, an NPC decker really helps keep the game moving.
Nothing really important is done via wireless.
Fiber Optic is so much faster and more secure.
Especially when you have a DNL to the user's brain so you can use ICE to melt their brain if they turn out to not be authorized.

Run SR4A, use what you like out of 2050.

I did like how they treated Shaman and Hermetic summoning.
Go to the top of the page
 
+Quote Post
Abstruse
post Sep 29 2012, 10:33 PM
Post #14


Running Target
***

Group: Members
Posts: 1,451
Joined: 21-April 03
From: Austin, TX
Member No.: 4,488



QUOTE (CanRay @ Sep 28 2012, 09:43 PM) *
Close to a month, all told, actually. Bit over, in fact.

You needed at least a year then. The decking rules are bad. I couldn't make heads or tails out of them after a couple of readthroughs to even get a basic idea, and I'm one of maybe a half dozen people left that actually still know and understand the 3rd Ed decking rules. Should've started from scratch to make new rules or just reskinned stuff from 4A's rules. Trying to do both in that short of time made a giant incomprehensible mess. Unless I'm really just missing something with the memory thing.
Go to the top of the page
 
+Quote Post
tete
post Sep 29 2012, 11:49 PM
Post #15


Running Target
***

Group: Members
Posts: 1,095
Joined: 26-February 02
From: Seattle Wa, USA
Member No.: 1,139



Thanks for the responses, I feel i need to clarify again.

5 of us have played SR4 or SR4A and DID NOT LIKE IT (various reasons).
2 players HAVE NOT PLAYED any SR.

The new bit is only the 2050 book, and it may have fixed some issues people had with the new shiny edition.

I'm generally leaning that direction now but I just wanted to point out that SR4 isnt new to most of us. My only reservation is teaching them SR4, then having to go back and teach them SR2 because we decided 4 isnt working for us again. 2e is also very easy for me (since i played it once a week or more durring the years it was in print), where as I dont have nearly that amount of 4e experience but I think ive played it enough to see any big issues.


* on the matrix rules - i found them pretty easy to understand but it was like reading 1e or 2e pre vr2.0 with some changes to make it work with 4e. idk how well the changes work but the rules seamed strait forward to me. BTW RAY!!!! no tortises?!? or did i miss them. I saw the desktops which i guess are more or less the same thing.
Go to the top of the page
 
+Quote Post
CanRay
post Sep 30 2012, 02:47 AM
Post #16


Immortal Elf
**********

Group: Dumpshocked
Posts: 14,358
Joined: 2-December 07
From: Winnipeg, Manitoba, Canada
Member No.: 14,465



Desktops (Cyberterminals) can be run in "Tortoise Mode" (Not jacked in): -4 to Initiative, and only 1 IP. SR2050, Page 156. Upper-Right Hand side.
Go to the top of the page
 
+Quote Post
All4BigGuns
post Sep 30 2012, 06:22 AM
Post #17


Former Member
**

Group: Members
Posts: 814
Joined: 15-July 12
Member No.: 53,042



QUOTE (tete @ Sep 29 2012, 05:49 PM) *
Thanks for the responses, I feel i need to clarify again.

5 of us have played SR4 or SR4A and DID NOT LIKE IT (various reasons).
2 players HAVE NOT PLAYED any SR.

The new bit is only the 2050 book, and it may have fixed some issues people had with the new shiny edition.

I'm generally leaning that direction now but I just wanted to point out that SR4 isnt new to most of us. My only reservation is teaching them SR4, then having to go back and teach them SR2 because we decided 4 isnt working for us again. 2e is also very easy for me (since i played it once a week or more durring the years it was in print), where as I dont have nearly that amount of 4e experience but I think ive played it enough to see any big issues.


* on the matrix rules - i found them pretty easy to understand but it was like reading 1e or 2e pre vr2.0 with some changes to make it work with 4e. idk how well the changes work but the rules seamed strait forward to me. BTW RAY!!!! no tortises?!? or did i miss them. I saw the desktops which i guess are more or less the same thing.


If you really, REALLY don't want to give SR4/SR4A another chance, at least go to SR3 instead of SR2, and for the love of all that is Holy, please do not force your newbies into the "Choo Choo!" Priority bull-drek.
Go to the top of the page
 
+Quote Post
nezumi
post Sep 30 2012, 12:40 PM
Post #18


Incertum est quo loco te mors expectet;
*********

Group: Dumpshocked
Posts: 6,548
Joined: 24-October 03
From: DeeCee, U.S.
Member No.: 5,760



QUOTE (Medicineman @ Sep 29 2012, 01:11 AM) *
turn offs = pt buy...., hacking merged with rigging, unified magic.
I heard that very often from old SR2 and SR3 Players but never ( IIRC) from new Players.
Seems more like its ....an old habit. You grew up with these rules and don't want to get used to the (ImO better 'cause easier) new rules


It could also be that new players don't know about the SR2/3 options, so can't possibly have a preference. Offering me vanilla and my not choosing chocolate doesn't mean I wouldn't prefer chocolate.

QUOTE (All4BigGuns @ Sep 30 2012, 02:22 AM) *
If you really, REALLY don't want to give SR4/SR4A another chance, at least go to SR3 instead of SR2, and for the love of all that is Holy, please do not force your newbies into the "Choo Choo!" Priority bull-drek.


I've never had a player complain about using priority system ... But you can use SR3's point buy (or BeCKS) with SR2 just fine.

I do recommend using SR3 mechanics in general though. It fixed a lot of niggling issues with SR2 (the high cost of metas, weird sustaining rules, the grounding exploit, etc.) Otherwise the two systems are basically identical, so you can still use your SR2 equipment lists, missions, etc.
Go to the top of the page
 
+Quote Post
faultline
post Sep 30 2012, 01:29 PM
Post #19


Moving Target
**

Group: Members
Posts: 126
Joined: 23-September 08
From: Cal Free State
Member No.: 16,366



QUOTE (tete @ Sep 28 2012, 09:48 AM) *
turn offs = pt buy, qualities/flaws, skill caps, hacking merged with rigging, OS and comlink separation, unified magic.


I'm quite the opposite and I've played 1st-4th, 4th so far is my favorite.

• BP system, I prefer it over the priority system and I've made characters with all the character generation systems.
• Qualities/Flaws, I like these because it helps me come up with different concepts for characters.
• Skill caps, never had a problem with these before.
• Hacking merged with rigging, I think it gets rid of some complications make both run off one common system instead of two different systems, and allows for more versatility.
• OS and comlink seperation, just like computers in RL makes things a bit easier imo.
• Unified magic, see Hacking/rigging above


I have other issues with 4E, but overall a much better system than the previous.


Go to the top of the page
 
+Quote Post
tete
post Sep 30 2012, 07:19 PM
Post #20


Running Target
***

Group: Members
Posts: 1,095
Joined: 26-February 02
From: Seattle Wa, USA
Member No.: 1,139



QUOTE (All4BigGuns @ Sep 30 2012, 07:22 AM) *
If you really, REALLY don't want to give SR4/SR4A another chance, at least go to SR3 instead of SR2, and for the love of all that is Holy, please do not force your newbies into the "Choo Choo!" Priority bull-drek.


Well this group HATES pt buy systems with the fury of 1000 suns. Priority or PACKS are the only way they would agree to make characters. We like templates/classes/anything where you can pick a couple things and start playing in 5 min with no math. PACKS is ideal but 2070s has already been ruled out for not having enough niche protection. Which leaves priority because with karma or pt buy they just will walk out and refuse to play.
Go to the top of the page
 
+Quote Post
All4BigGuns
post Sep 30 2012, 07:23 PM
Post #21


Former Member
**

Group: Members
Posts: 814
Joined: 15-July 12
Member No.: 53,042



QUOTE (tete @ Sep 30 2012, 01:19 PM) *
Well this group HATES pt buy systems with the fury of 1000 suns. Priority or PACKS are the only way they would agree to make characters. We like templates/classes/anything where you can pick a couple things and start playing in 5 min with no math. PACKS is ideal but 2070s has already been ruled out for not having enough niche protection.


So you like creation systems that railroad you with only minimal ability to personalize the character? Remind me to stay the hell away from your group...
Go to the top of the page
 
+Quote Post
kzt
post Sep 30 2012, 07:45 PM
Post #22


Great Dragon
*********

Group: Members
Posts: 5,537
Joined: 27-August 06
From: Albuquerque NM
Member No.: 9,234



QUOTE (All4BigGuns @ Sep 30 2012, 01:23 PM) *
So you like creation systems that railroad you with only minimal ability to personalize the character? Remind me to stay the hell away from your group...

They probably also insist that the archetypes in the books are the ideal characters to play too. (IMG:style_emoticons/default/ohplease.gif)
Go to the top of the page
 
+Quote Post
thorya
post Sep 30 2012, 07:51 PM
Post #23


Moving Target
**

Group: Members
Posts: 664
Joined: 26-September 11
Member No.: 39,030



QUOTE (All4BigGuns @ Sep 30 2012, 03:23 PM) *
So you like creation systems that railroad you with only minimal ability to personalize the character? Remind me to stay the hell away from your group...


That's a shame. I'm sure if you were to play with them you could teach them the "right" way to have fun. (IMG:style_emoticons/default/smile.gif)

To the topic, stick with what you know. It doesn't sound like you'd gain anything by going 4e with your group.
Go to the top of the page
 
+Quote Post
tete
post Sep 30 2012, 08:01 PM
Post #24


Running Target
***

Group: Members
Posts: 1,095
Joined: 26-February 02
From: Seattle Wa, USA
Member No.: 1,139



QUOTE (All4BigGuns @ Sep 30 2012, 07:23 PM) *
So you like creation systems that railroad you with only minimal ability to personalize the character? Remind me to stay the hell away from your group...


We like to play games, not create characters... Give them a pre-gen with crazy backgrounds and they will roleplay the hell out of it. We (myself included but not to the extreme of some) want to roleplay, not create characters. I have a job and a family I dont have time to worry about if this flaw or that one is better. If I want to play a PTSD ex solider ill just put it on my character sheet and rp it. Damn the pts who cares! I'm here to game. Not that theres anything wrong with pt fiddling, I used to do it when I had time but these days I just want to roleplay.

2e priority is in no way ideal as you still have gobs of resources to spend. We are going to give 4e/2050 the old college try i decided, mostly because i think if I stick to 2050 gear section and priority chart character creation will be tolerable and potentially we could use PACKS as the body count climbs.
Go to the top of the page
 
+Quote Post
Abstruse
post Sep 30 2012, 09:19 PM
Post #25


Running Target
***

Group: Members
Posts: 1,451
Joined: 21-April 03
From: Austin, TX
Member No.: 4,488



I personally like Sum to 10. More flexibility and gives mundane humans a very slight advantage. Otherwise, why wouldn't you always pick ork or dwarf if playing a mundane for the attribute boosts?
Go to the top of the page
 
+Quote Post

3 Pages V   1 2 3 >
Reply to this topicStart new topic

 

RSS Lo-Fi Version Time is now: 28th July 2025 - 08:39 AM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.