IPB

Welcome Guest ( Log In | Register )

2 Pages V   1 2 >  
Reply to this topicStart new topic
> Combat on runs
Raiden
post Sep 30 2012, 04:37 AM
Post #1


Moving Target
**

Group: Members
Posts: 755
Joined: 8-August 12
From: Geogia
Member No.: 53,120



how much Combat do you see in your runs and or full games? how much combat is too much combat in your opinion? just want to see everyone's thoughts,
Go to the top of the page
 
+Quote Post
kzt
post Sep 30 2012, 04:40 AM
Post #2


Great Dragon
*********

Group: Members
Posts: 5,537
Joined: 27-August 06
From: Albuquerque NM
Member No.: 9,234



We tried to minimize gunfights. We much preferred shootings.

Though we usually used tasers or stunbolt/ball They are crazy effective.
Go to the top of the page
 
+Quote Post
Emperor Tippy
post Sep 30 2012, 05:10 AM
Post #3


Moving Target
**

Group: Members
Posts: 418
Joined: 20-September 07
Member No.: 13,346



Depends entirely on the run. Ideally no combat, all violence should be sudden assassinations with no notice and be completed before the opposition has a chance to act at all.

That being said, it is somewhat rare that one manages to avoid all combat on a run. As for how much is too much, the amount that results in your death. (IMG:style_emoticons/default/wink.gif)
Go to the top of the page
 
+Quote Post
FuelDrop
post Sep 30 2012, 05:27 AM
Post #4


Neophyte Runner
*****

Group: Members
Posts: 2,389
Joined: 20-August 12
From: Bunbury, western australia
Member No.: 53,300



If you run out of ammunition for all your guns then you're probably getting a bit too much combat on that run... unless survival horror is the whole point!
Go to the top of the page
 
+Quote Post
Raiden
post Sep 30 2012, 06:27 AM
Post #5


Moving Target
**

Group: Members
Posts: 755
Joined: 8-August 12
From: Geogia
Member No.: 53,120



survival horror,, I love the sound of that >:3. hmm. zombies bwhaha, my group will hate me forever XD
Go to the top of the page
 
+Quote Post
FuelDrop
post Sep 30 2012, 06:35 AM
Post #6


Neophyte Runner
*****

Group: Members
Posts: 2,389
Joined: 20-August 12
From: Bunbury, western australia
Member No.: 53,300



QUOTE (Raiden @ Sep 30 2012, 02:27 PM) *
survival horror,, I love the sound of that >:3. hmm. zombies bwhaha, my group will hate me forever XD

My GM tried that on us at one point... he forgot that last mission he'd let me loot an Ares alpha with several hundred round drums of ammo!
Go to the top of the page
 
+Quote Post
CanRay
post Sep 30 2012, 06:38 AM
Post #7


Immortal Elf
**********

Group: Dumpshocked
Posts: 14,358
Joined: 2-December 07
From: Winnipeg, Manitoba, Canada
Member No.: 14,465



QUOTE (FuelDrop @ Sep 30 2012, 12:27 AM) *
If you run out of ammunition for all your guns then you're probably getting a bit too much combat on that run... unless survival horror is the whole point!
Heavy Weapons Troll: "Svetlana is belt-fed. I did not run out of bullets."
Go to the top of the page
 
+Quote Post
Raiden
post Sep 30 2012, 07:11 AM
Post #8


Moving Target
**

Group: Members
Posts: 755
Joined: 8-August 12
From: Geogia
Member No.: 53,120



played a troll one time, dual wield LMG belt fed (think rambo ammo) bwhahaha. poor gangers
Go to the top of the page
 
+Quote Post
FriendoftheDork
post Sep 30 2012, 10:40 AM
Post #9


Running Target
***

Group: Members
Posts: 1,288
Joined: 4-September 06
From: The Scandinavian Federation
Member No.: 9,300



Since I'm playing low street level right now, combat is fairly common, as in at least one per session so far. The combats have been varying in scale though, some only melees/brawls, and some shootouts. Due to the fact that the "runners" are not Shadowrunners but rather fairly ordinary people, they don't usually get the drop on their opposition but rather have to react to unforeseen events.

I think as their competence as players and characters increases, they will have the opportunity to plan out their missions more, gather more intel, and thus limit actual combat alot.


For a full-fledged Shadowrunner group I usually had 1 session planning, 1 session legwork and then 1 session with more legwork and execution at the end, which might involve a firefight.
Go to the top of the page
 
+Quote Post
ShadowPavement
post Sep 30 2012, 06:07 PM
Post #10


Moving Target
**

Group: Members
Posts: 211
Joined: 11-April 03
From: Maine
Member No.: 4,431



Sr combats are deadly. My personal feeling is that a combat should only happen when all other options have failed. When I started thinking about them this way we dropped to just a little less than 1 combat a session, which mad things much more manageable and really kept things tense since the PCs knew the cost for messing up and often tried to avoid it.
Go to the top of the page
 
+Quote Post
Abstruse
post Oct 1 2012, 09:42 PM
Post #11


Running Target
***

Group: Members
Posts: 1,451
Joined: 21-April 03
From: Austin, TX
Member No.: 4,488



My games tend to run like an episode of a TV drama (think Leverage or Burn Notice) or hardboiled detective novel (I'm a big Spenser fan myself). Mostly it's talking, sneaking, finding clues, setting up cons, legwork, etc. But there's usually a spot or two where things go to hell and there's no option but to shoot it out. Or blow something up. Sometimes it's planned, but usually it's not.
Go to the top of the page
 
+Quote Post
Shemhazai
post Oct 2 2012, 09:30 PM
Post #12


Moving Target
**

Group: Members
Posts: 598
Joined: 12-October 05
Member No.: 7,835



In my old gaming group, combat always happened every session without exception. We had a few combat-oriented characters, and not having combat would have been boring for them. Even if we did everything right, we were constantly getting ambushed by various interested parties.
Go to the top of the page
 
+Quote Post
Stahlseele
post Oct 3 2012, 12:07 AM
Post #13


The ShadowComedian
**********

Group: Dumpshocked
Posts: 14,538
Joined: 3-October 07
From: Hamburg, AGS
Member No.: 13,525



Well, we usually try to not let it come that far.
Yes, even me, even when playing the "can only do combat" maxed out Troll-Monster.
And i STILL get to say:"i told you so, give me a big gun" pretty much every single time.
Usually because one of the others fucked up somehow/somewhere too ^^
Go to the top of the page
 
+Quote Post
CanRay
post Oct 3 2012, 04:38 AM
Post #14


Immortal Elf
**********

Group: Dumpshocked
Posts: 14,358
Joined: 2-December 07
From: Winnipeg, Manitoba, Canada
Member No.: 14,465



That is why Heavy Weapons Troll took Computer Science while in Military School.
Go to the top of the page
 
+Quote Post
FuelDrop
post Oct 3 2012, 04:54 AM
Post #15


Neophyte Runner
*****

Group: Members
Posts: 2,389
Joined: 20-August 12
From: Bunbury, western australia
Member No.: 53,300



QUOTE (CanRay @ Oct 3 2012, 12:38 PM) *
That is why Heavy Weapons Troll took Computer Science while in Military School.

Does he also have a degree in Russian Literature?
Go to the top of the page
 
+Quote Post
CanRay
post Oct 3 2012, 05:42 AM
Post #16


Immortal Elf
**********

Group: Dumpshocked
Posts: 14,358
Joined: 2-December 07
From: Winnipeg, Manitoba, Canada
Member No.: 14,465



QUOTE (FuelDrop @ Oct 2 2012, 11:54 PM) *
Does he also have a degree in Russian Literature?
No, he worked for a living, so only College Courses.

Computer Sciences, and Civil Engineering focusing on Industrial work.
Go to the top of the page
 
+Quote Post
Raiden
post Oct 5 2012, 02:50 AM
Post #17


Moving Target
**

Group: Members
Posts: 755
Joined: 8-August 12
From: Geogia
Member No.: 53,120



aww, I was hoping for a Heavy weapons guy character lol.
Go to the top of the page
 
+Quote Post
CanRay
post Oct 5 2012, 04:42 AM
Post #18


Immortal Elf
**********

Group: Dumpshocked
Posts: 14,358
Joined: 2-December 07
From: Winnipeg, Manitoba, Canada
Member No.: 14,465



QUOTE (Raiden @ Oct 4 2012, 09:50 PM) *
aww, I was hoping for a Heavy weapons guy character lol.
Heavy Weapons Troll Decker.

Really surprised the group when he slung Svetlana (An LMG) over his shoulder like an assault rifle and pulled out his cyberdeck to cut through IC like a industrial laser through butter.
Go to the top of the page
 
+Quote Post
tete
post Oct 5 2012, 04:59 AM
Post #19


Running Target
***

Group: Members
Posts: 1,095
Joined: 26-February 02
From: Seattle Wa, USA
Member No.: 1,139



there is usually a combat every 12-18 hours of game play (about every 3rd game for us). 2/3s of these are usually planed (assassination or what have you), 1/3 are generally bad because someone is going to die and it could be a PC.
Go to the top of the page
 
+Quote Post
TheOOB
post Oct 5 2012, 07:25 AM
Post #20


Running Target
***

Group: Members
Posts: 1,290
Joined: 23-January 07
From: Seattle, USA
Member No.: 10,749



Combat I think averages once a session in my group, but if it lasts more than a full round the characters likely did something horribly wrong(like let them shoot back). Surprise, initiative, and IP win fights.
Go to the top of the page
 
+Quote Post
sk8bcn
post Oct 5 2012, 07:54 AM
Post #21


Moving Target
**

Group: Members
Posts: 702
Joined: 21-August 08
From: France
Member No.: 16,265



I think that, in a scenario of 3 game sessions, 2 of the 3 must have an action scene. An action scene doesn't have to be a real fight tough. The action scene in the 2nd game session must be less intense than the 3rd one.

Ofc, the PC can usually avoid those by beeing smart or creative.


This is, of course, just a general rule of thumb. Sometimes it's way more, sometimes way less, and usually, it depends on the PC plans and their success or failure.
Go to the top of the page
 
+Quote Post
StealthSigma
post Oct 5 2012, 01:52 PM
Post #22


Runner
******

Group: Members
Posts: 2,536
Joined: 13-July 09
Member No.: 17,389



We seem to get into combat every session because of the ludicrous number of negative qualities we have that generate encounters or stuff. Honestly, I'm surprised if we're ever dealing with stuff that isn't related to our NQs. All of our combat thus far has been, I'm quite certain, related to these NQs.

With 3 characters we have....

Enemy (1 Incidence, 4 Connection)
Enemy Group (1 Incidence, 4 Connection)
Enemy Group (2 Incidence, 2 Connection)
Lost Loved One
Vendetta
Wanted
Wanted

So our first and current mission has ran two sessions, I think, and we've had combat for two sessions (a bunch of bounty hunters after the wanted guys, the 2 incidence 2 connection group (non-combat), and I think the 1 Incidence/4 Connection enemy group making an appearance) and we haven't even got near the objective to do legwork and planning yet.

I'll be honest, it'll probably bite my character in the ass one time but he does try to provide first aid (nonmaterial first aid) for injured foes. He's already been shot at once by the teammates of the foe he was trying to help. I don't think he's going to keep doing that for long.
Go to the top of the page
 
+Quote Post
Dolanar
post Oct 5 2012, 02:50 PM
Post #23


Moving Target
**

Group: Members
Posts: 651
Joined: 20-July 12
From: Arizona
Member No.: 53,066



My group tries to avoid combat, but when we do have combat we try to end it in one round or less, either by taking out the leader & the faces asking for surrender, or just downing all of the biggest targets quickly & quietly, & scaring the others.

We have 1 Sniper Specialist who always tries to stay about 800 yards out (if there's room) & a sneak specialist who can slip up behind opponent & punch them with shock fists to unconscious quickly & 2 mages who can put people down quickly so we tend to drop 4 targets in one round quickly, quietly & makes anyone still standing worried about the 3 people who have not made an action.
Go to the top of the page
 
+Quote Post
pbangarth
post Oct 6 2012, 06:25 PM
Post #24


Old Man of the North
**********

Group: Dumpshocked
Posts: 9,669
Joined: 14-August 03
From: Just north of the Centre of the Universe
Member No.: 5,463



QUOTE (StealthSigma @ Oct 5 2012, 08:52 AM) *
With 3 characters we have....

Enemy (1 Incidence, 4 Connection)
Enemy Group (1 Incidence, 4 Connection)
Enemy Group (2 Incidence, 2 Connection)
Lost Loved One
Vendetta
Wanted
Wanted

(IMG:style_emoticons/default/eek.gif) Holy shit! The GM must love you guys.
Go to the top of the page
 
+Quote Post
CanRay
post Oct 6 2012, 07:39 PM
Post #25


Immortal Elf
**********

Group: Dumpshocked
Posts: 14,358
Joined: 2-December 07
From: Winnipeg, Manitoba, Canada
Member No.: 14,465



QUOTE (pbangarth @ Oct 6 2012, 01:25 PM) *
(IMG:style_emoticons/default/eek.gif) Holy shit! The GM must love you guys.
They don't have Amnesia to go with all that. (IMG:style_emoticons/default/nyahnyah.gif)
Go to the top of the page
 
+Quote Post

2 Pages V   1 2 >
Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 25th April 2024 - 07:20 AM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.