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> Skillsofts, Are they worth it?
FuelDrop
post Oct 2 2012, 02:19 PM
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Skillsofts (Or more specifically activesofts) are expensive, giving you a rank per ten grand you spend to a maximum of four ranks. They require skillwires to use, though these are relatively affordable in both essence and nuyen if taken at character generation, and cannot be improved by edge unless you've purchased an expert system. They also cannot take specializations.

Are they worth the expense? Let's analyze that.

Assume (for the sake of arguement) that we have a 5 man runner team, with all but the mage cybered mundanes: A Face, A Street Sam, A Mage (without any cyberware), A Rigger, and A Hacker. They do four runs per month which net them 5 grand per run each after expenses, and are all living on a middle lifestyle. Each run also nets them 6 Karma. Each augmented runner has rating 5 skillwires or equivalent.

this means that they're earning about 15,000:nuyen: per month each, along with 24 Karma. Now, the greatest strength of Activesofts is that if you have a decent hacker on the team to overcome the copy protection then buying it once gives the whole group the skill. Let's explore some situations where this can be really useful:
First Aid: If each member of the group were to buy the first aid skill up to rank 4 with their Karma would cost each member 22 of their 24 Karma for the month, ignoring training costs, or about 91.6%. If instead each team-member with skillwires were to chip in 10 grand for the skillsoft then they'd be spending a total of 40,000:nuyen: of the mundane group members' net 60,000:nuyen: earnings, or 66.6% of their cash for the month.
Gunnery: Suddenly the Hacker is a backup Rigger, the Face and Street Sam are able to make use of vehicle mounted weapons.
Ect.

If the group has enough members with wires then in my view it's worth considering splitting the cost of a couple of activesofts, particularly in skills where it's desirable to have most of the group trained to a high standard.






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Stahlseele
post Oct 2 2012, 02:29 PM
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Take:
Restriced Gear.
MBW-2 on alpha or Beta, depending on what you can reasonable well afford.
Get enough BP for the Money needed for this.
Get enough BP for the Money for a REALLY tricked out Comlink maximized only for the purpose of SEARCH.
Get enough BP for the Rating 4/4 Warez-Network Group-Contact.
Get every single Skill-Soft in the Game for 10% List-Price in 3 Days In-Game-Time.
Combine with good Attributes and you are good to go!
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FuelDrop
post Oct 2 2012, 02:31 PM
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QUOTE (Stahlseele @ Oct 2 2012, 10:29 PM) *
Take:
Restriced Gear.
MBW-2 on alpha or Beta, depending on what you can reasonable well afford.
Get enough BP for the Money needed for this.
Get enough BP for the Money for a REALLY tricked out Comlink maximized only for the purpose of SEARCH.
Get enough BP for the Rating 4/4 Warez-Network Group-Contact.
Get every single Skill-Soft in the Game for 10% List-Price in 3 Days In-Game-Time.
Combine with good Attributes and you are good to go!

Isn't that a tiny-little-bitty exploitative of the nice GM?
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Iduno
post Oct 2 2012, 03:13 PM
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What about a character generation?

A rank in a skill costs 4 BP per rating or ratingx2 karma. Each rating level of an activesoft costs 2 BP or 4 karma of starting resources, plus a 0.4 BP or 0.8 karma in resources for each level of rating for the skillwires. The skillwire expert system is 0.6 BP or 1.2 karma.

Assuming you haven't already maxed out resources or essence expenditures, you will save BP by buying a skill you want at rank 4 or less with skillwires. Even with the expert system. In karmagen skillwires are a losing proposition until rank 4 (for 1 or 2 skills), and are cheaper at rank 4 even with the expert system.
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StealthSigma
post Oct 2 2012, 03:21 PM
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QUOTE (Iduno @ Oct 2 2012, 11:13 AM) *
What about a character generation?

A rank in a skill costs 4 BP per rating or ratingx2 karma. Each rating level of an activesoft costs 2 BP or 4 karma of starting resources, plus a 0.4 BP or 0.8 karma in resources for each level of rating for the skillwires. The skillwire expert system is 0.6 BP or 1.2 karma.

Assuming you haven't already maxed out resources or essence expenditures, you will save BP by buying a skill you want at rank 4 or less with skillwires. Even with the expert system. In karmagen skillwires are a losing proposition until rank 4 (for 1 or 2 skills), and are cheaper at rank 4 even with the expert system.


Personally, I don't think there's any point where skillsofts are worth it in karma gen. Even at R4 you are essentially comparing that against a rank 3 skill with specialization for the same expenditure of karma. For some skills that value of a specialization may be lessened for that overall +1 die but I suspect those are less prevalent.
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Stahlseele
post Oct 2 2012, 03:26 PM
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QUOTE (FuelDrop @ Oct 2 2012, 04:31 PM) *
Isn't that a tiny-little-bitty exploitative of the nice GM?

how/why?

it's just as abusive as the pornomancer or agent smith script kiddie or the ultimate mundane climber.
you don't even need anything apart from the core book to do this.
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NiL_FisK_Urd
post Oct 2 2012, 03:31 PM
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Also, you have to factor in Skillgroups, which make activesofts more expensive than buying the skill. Thats one of the reasons my group uses the old SR4 prices for Activesofts and Knowsofts.
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StealthSigma
post Oct 2 2012, 03:47 PM
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QUOTE (NiL_FisK_Urd @ Oct 2 2012, 11:31 AM) *
Also, you have to factor in Skillgroups, which make activesofts more expensive than buying the skill. Thats one of the reasons my group uses the old SR4 prices for Activesofts and Knowsofts.


The whole reason active skill costs went from 3,000 to 10,000 was that 3,000 was too cheap. Even under karma gen that means a R4 activesoft would cost a tad under 5 karma which is only 125% of the cost of raising the skill to 1. At the costs you're talking the downsides from taking activesofts was basically nonexistent. The prices needed to be increased. The cost should be somewhere between 5,000 and 7,500 with 6,000 probably being the sweet spot. 3,000 is too low and 10,000 too high.
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Yerameyahu
post Oct 2 2012, 03:59 PM
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QUOTE
how/why?

it's just as abusive as the pornomancer or agent smith script kiddie or the ultimate mundane climber.
you don't even need anything apart from the core book to do this.
This is called 'answering your own question'. (IMG:style_emoticons/default/smile.gif)
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Thanee
post Oct 2 2012, 04:00 PM
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And don't forget Pluscode. A +1 bonus for really cheap.

One big bonus of skillwires is the option to get a skill while you are on the run.

Bye
Thanee
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Stahlseele
post Oct 2 2012, 04:24 PM
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QUOTE (Yerameyahu @ Oct 2 2012, 05:59 PM) *
This is called 'answering your own question'. (IMG:style_emoticons/default/smile.gif)

No it's not, it's perfectly rules legal, just like a mage that summons spirits left and right.
Or a Drone-Rigger.
Or a Sorcerer overcasting stunball all the time without taking any drain.
It's a perfectly valid and rules legal concept. You don't need a nice GM to exploit.
You don't even need to exploit the GM at all. You are using exploit on the Rules.
So yes, technically, you are doing exactly what a "Hacker" *shudders* is supposed to do.
The fact that this works better for a non hacker-character is somewhat mentionable though.

As for maintenance on eroding skills: let them erode if you don't need them all that much.
Otherwise figure out wether or not it costs more to do maintenance than it would to simply get a new copy.

I am not sure wether or not plus code actually works with warez.
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Yerameyahu
post Oct 2 2012, 04:26 PM
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'Rules legal' is not the opposite of 'exploitative'. I didn't read his comment as meaning 'doesn't this *require* a permissive GM?', but I see what you meant. (IMG:style_emoticons/default/smile.gif)

In SR4, like all RPGs, everything is subject to GM-approval.
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Bearclaw
post Oct 2 2012, 04:29 PM
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I played a decker in a group with only 3 players. Skillsofts enabled me to fill a couple of the necessary roles that we just didn't have the bodies to fill otherwise.
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NiL_FisK_Urd
post Oct 2 2012, 04:32 PM
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Thanee: I think you mean "Personalized" - but this is actually a handicap. You cannot share or pirate personalized Activesofts.

QUOTE (StealthSigma @ Oct 2 2012, 03:47 PM) *
The whole reason active skill costs went from 3,000 to 10,000 was that 3,000 was too cheap. Even under karma gen that means a R4 activesoft would cost a tad under 5 karma which is only 125% of the cost of raising the skill to 1. At the costs you're talking the downsides from taking activesofts was basically nonexistent. The prices needed to be increased. The cost should be somewhere between 5,000 and 7,500 with 6,000 probably being the sweet spot. 3,000 is too low and 10,000 too high.


I think you are right, i will bring this up at the next session.
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Iduno
post Oct 2 2012, 04:41 PM
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QUOTE (StealthSigma @ Oct 2 2012, 10:47 AM) *
The whole reason active skill costs went from 3,000 to 10,000 was that 3,000 was too cheap. Even under karma gen that means a R4 activesoft would cost a tad under 5 karma which is only 125% of the cost of raising the skill to 1. At the costs you're talking the downsides from taking activesofts was basically nonexistent. The prices needed to be increased. The cost should be somewhere between 5,000 and 7,500 with 6,000 probably being the sweet spot. 3,000 is too low and 10,000 too high.


The problem seems to be the increasing prices for skills with karma, and linear costs for software. The linear costs only make sense with BP, not with karmagen or improving a character in-game with karma. There is also the problem that any cost that works for karmagen and in-game increases with karma will be too cheap for people using BP, because low-end skills are relatively cheap with karma.

As it is, the savings in BP-gen makes it an interesting choice. In karmagen the small savings only if you buy them at the maximum rating probably isn't worth them not being upgradable without re-buying everything, no ability to use specializations or groups, the essence cost, and inability to use edge without buying more equipment. It seems strange that a piece of equipment would be made so inefficient by a metagame consideration (BP vs karma) that it would probably have effects on the game world (whether or not people would want to have skillwires installed). Having different costs for BP-world and karma-world would be at least as strange.

Having the price for activesofts be rating squared times some number of nuyen and the skillwires be a linear cost would only help some people, but would probably be a reasonable houserule. The exact cost would have to be determined based on the karma:nuyen given after expenses in the individual game.
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Tymeaus Jalynsfe...
post Oct 2 2012, 04:51 PM
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QUOTE (FuelDrop @ Oct 2 2012, 07:31 AM) *
Isn't that a tiny-little-bitty exploitative of the nice GM?


Stahlseele also does not mention the perpetual upkeep costs at that point (since they are cracked software), nor does he remember to mention that the search for something that costs over 10,000 Nuyen is measured in 2 Week Increments rather than days.

EDIT: I see that he tangentially mentioned the Upkeep in a post further down... (IMG:style_emoticons/default/smile.gif)
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Stahlseele
post Oct 2 2012, 05:03 PM
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i don't really see why one would ever pay upkeep on something gotten through illegal means in the first place . .
especially, if said upkeep is more than the 10% of listcost for a brand shiney new one too.
if the upkeep goes down to 10% of that of list-price stuff, then that's another matter entirely.
as for the 2 weeks: that's what the tricked out 20 dice in search comlink and the Warez-Network 4/4 Group-Contact are there for, if i understood that concept correctly.
remember, i don't do SR4, this was not my idea, else i could explain it a bit better. It's just one of those ideas that stuck with me, like the ultimate mundane climber or pixie-punch or riposterboy..
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NiL_FisK_Urd
post Oct 2 2012, 05:08 PM
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QUOTE (Tymeaus Jalynsfein @ Oct 2 2012, 04:51 PM) *
Stahlseele also does not mention the perpetual upkeep costs at that point (since they are cracked software), nor does he remember to mention that the search for something that costs over 10,000 Nuyen is measured in 2 Week Increments rather than days.

EDIT: I see that he tangentially mentioned the Upkeep in a post further down... (IMG:style_emoticons/default/smile.gif)

If you use the piracy rules, you only pay 10% and just need a search test - which has IPs as interval length.
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StealthSigma
post Oct 2 2012, 05:10 PM
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QUOTE (Stahlseele @ Oct 2 2012, 01:03 PM) *
i don't really see why one would ever pay upkeep on something gotten through illegal means in the first place . .
especially, if said upkeep is more than the 10% of listcost for a brand shiney new one too.
if the upkeep goes down to 10% of that of list-price stuff, then that's another matter entirely.
as for the 2 weeks: that's what the tricked out 20 dice in search comlink and the Warez-Network 4/4 Group-Contact are there for, if i understood that concept correctly.
remember, i don't do SR4, this was not my idea, else i could explain it a bit better. It's just one of those ideas that stuck with me, like the ultimate mundane climber or pixie-punch or riposterboy..


Let's say a hacking software which normally has prices of 500/1000/1500/4000/5000/6000 for each rating.

To get a cracked copy you would pay 50/100/150/400/500/600 to acquire it.

After 1 month the rating of the program degrades by 1. The cost to upgrade is 10% of the difference between the street costs of ratings. That means the upgrade costs are 50/50/50/250/100/100.

So you can either pay 600/month to keep getting new cracked copies or you can pay 600 + 100/month to update it. After 4 and a half years you would have paid more than if you bought the damn software in the first place.
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Tymeaus Jalynsfe...
post Oct 2 2012, 05:18 PM
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QUOTE (NiL_FisK_Urd @ Oct 2 2012, 10:08 AM) *
If you use the piracy rules, you only pay 10% and just need a search test - which has IPs as interval length.


Ahhhh... Got it. (IMG:style_emoticons/default/smile.gif)
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Tymeaus Jalynsfe...
post Oct 2 2012, 05:19 PM
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QUOTE (StealthSigma @ Oct 2 2012, 10:10 AM) *
Let's say a hacking software which normally has prices of 500/1000/1500/4000/5000/6000 for each rating.

To get a cracked copy you would pay 50/100/150/400/500/600 to acquire it.

After 1 month the rating of the program degrades by 1. The cost to upgrade is 10% of the difference between the street costs of ratings. That means the upgrade costs are 50/50/50/250/100/100.

So you can either pay 600/month to keep getting new cracked copies or you can pay 600 + 100/month to update it. After 4 and a half years you would have paid more than if you bought the damn software in the first place.


Yes... Which is why I tend to Code my own software as a PC Hacker. (IMG:style_emoticons/default/smile.gif)
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Stahlseele
post Oct 2 2012, 05:24 PM
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@StealthSigma
*shrugs*
That's a timeframe magnitudes above what i am used to dealing with concerning in game time . .
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Halinn
post Oct 2 2012, 05:25 PM
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4½ years is longer than the average life expectancy in the shadows, so there shouldn't be a problem there.
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Stahlseele
post Oct 2 2012, 05:30 PM
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Exactly what i meant.
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StealthSigma
post Oct 2 2012, 05:42 PM
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QUOTE (Halinn @ Oct 2 2012, 01:25 PM) *
4½ years is longer than the average life expectancy in the shadows, so there shouldn't be a problem there.


It works out to 4.5 years for R1-3 and R5-6 software.

R4 software is a whole different story. You pay 400 upfront and 250/month in upkeep. Which means 1.25 years until you pay more than if you bought a new copy.
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