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#426
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Moving Target ![]() ![]() Group: Members Posts: 745 Joined: 13-April 07 From: Houston, Texas Member No.: 11,448 ![]() |
Meh. Either that's a later retcon, or whoever added that to the wiki didn't know what they were talking about, because my copy of TRO 3025 says "Swayback" means any Hunchback variant that swaps the AC/20 for something else. I'll check when I get home. I have an original printing of 3025. Until then, I'll keep teasing you as if it were true (IMG:style_emoticons/default/wink.gif) |
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#427
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 ![]() |
wonder if they'll fuck up the stalker . . somebody went over the files and it said that the stalker had slots for BALLISTIC WEAPONRY! x.x
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#428
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Running Target ![]() ![]() ![]() Group: Banned Posts: 1,105 Joined: 23-August 10 Member No.: 18,961 ![]() |
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#429
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 ![]() |
*nods*
i just looked it up, 10xSRM6 . . IN ONE VEHICLE! x.x but the Bane 3 / Kraken 3 has 8xLRM15 . . so MUCH more Reach. and it's not a vehicle but a mech. |
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#430
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,657 Joined: 29-October 06 Member No.: 9,731 ![]() |
wonder if they'll fuck up the stalker . . somebody went over the files and it said that the stalker had slots for BALLISTIC WEAPONRY! x.x According to sarna.net, there is a Stalker variant with a ballistic weapon: the STK-8S sports a heavy gauss rifle. |
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#431
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 ![]() |
a travesty i say! x.x
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#432
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,657 Joined: 29-October 06 Member No.: 9,731 ![]() |
Oh, I agree with you. I'm just saying, there is a precedent.
TBH, there are numerous 'Mechs I'd like to see implemented ahead of the Stalker: Locust, Wasp, Stinger, Panther, Hatchetman, Phoenix Hawk, Enforcer, Trebuchet, Griffin, Shadow Hawk, Wolverine, Rifleman, Crusader, JagerMech, Thunderbolt, Archer, Warhammer, Marauder, Orion, Victor, Zeus, BattleMaster, and Cyclops. And those are just from TRO 3025! |
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#433
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 ![]() |
You DO remember what it means for a Mech to be considered one of the Unseen, don't you? O.o
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#434
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Running Target ![]() ![]() ![]() Group: Banned Posts: 1,105 Joined: 23-August 10 Member No.: 18,961 ![]() |
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#435
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 ![]() |
/me has no idea, why that did not incur any kind of trouble as of yet . .
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#436
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,657 Joined: 29-October 06 Member No.: 9,731 ![]() |
You DO remember what it means for a Mech to be considered one of the Unseen, don't you? O.o Dude, they already redesigned the Centurion and Dragon such that they look nothing whatsoever like the Unseen art. They can do the same for the others. Also, thanks for reminding me of the whole Harmony Gold clusterfuck, which I had previously suppressed. What part of "licensing = more money" escapes those brainless ultracunts' comprehension? |
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#437
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 ![]() |
Ahem . . http://www.sarna.net/wiki/Unseen
Look there, no mention of the Centurion OR the Dragon . . They could have left these two exactly the way they have been depicted all of the time . . Aside from the models not being able to really work because the drawings were . . flawed . . |
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#438
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Running Target ![]() ![]() ![]() Group: Banned Posts: 1,105 Joined: 23-August 10 Member No.: 18,961 ![]() |
That's basically what started the unseen. Exo-squad made a Mad Cat toy. FASA sued. Exo's parent company took a look at Battletech using tons of said parent company's IP and sued the hell out of them.
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#439
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 ![]() |
i never heard that before in connection with the whole harmony *spits out* gold unseen *spits out* issue . .
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#440
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,657 Joined: 29-October 06 Member No.: 9,731 ![]() |
QUOTE ('20 November Patch Notes') * SSRMs were doing less damage than designed, that is now fixed. Time to find out what this means for my Streak Commando. |
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#441
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 ![]() |
much bitching will be had from everybody considering the SSRMs always on torso op . .
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#442
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Moving Target ![]() ![]() Group: Members Posts: 428 Joined: 23-September 11 From: Vegas Member No.: 38,733 ![]() |
But now it's LT, CT and RT, that makes it all better!
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#443
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 ![]() |
ah, right, i forgot about that change already . .
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#444
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,579 Joined: 30-May 06 From: SoCal Member No.: 8,626 ![]() |
i never heard that before in connection with the whole harmony *spits out* gold unseen *spits out* issue . . Same here, not to mention that Harmony Gold has been bastards about licensing anything related to Macross/Robotech since forever. Also, I miss Exo-squad. |
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#445
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Running Target ![]() ![]() ![]() Group: Banned Posts: 1,105 Joined: 23-August 10 Member No.: 18,961 ![]() |
Great show. Ahead of it's time.
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#446
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,244 Joined: 2-August 07 Member No.: 12,442 ![]() |
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#447
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,579 Joined: 30-May 06 From: SoCal Member No.: 8,626 ![]() |
Even more amusing, at around the same time they had Robotech toys for sale but only the destroids and some of the Zentradi stuff. I used to have an Archer/Gladiator, Rifleman/Raider X, Warhammer/Excalibur, Longbow/Spartan, and a Glaug/Officer's Battlepod/Marauder. Let me tell you, the Exosquad figs fit perfectly into the Glaug cockpit.
I wish I still had those. Would be awesome for when I play battletech. |
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#448
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 5,092 Joined: 3-October 09 From: Kohle, Stahl und Bier Member No.: 17,709 ![]() |
Hardpoints are still stupid. If you're going to allow on-demand reconfiguration of non-OmniMechs, don't be a half-assed pansy about it. If you want the classic 'Mechs to keep their roles, don't be a half-assed pansy about it. Instead, they chose to be half-assed pansies on both counts. I really, really wish they'd kept to 3025. I really whish they had brought back the hardpoints from MW4/Mercs with some fine tuning. Yes, we all hated them with a passion but it worked and gave each mech a role. |
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#449
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 ![]() |
The MekTek Version was pretty good in that it added two more kinds of slots(Direct Fire[Energy and Ballistic] and Heat Based[Missle and Energy])
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#450
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 5,092 Joined: 3-October 09 From: Kohle, Stahl und Bier Member No.: 17,709 ![]() |
The MekTek Version was pretty good in that it added two more kinds of slots(Direct Fire[Energy and Ballistic] and Heat Based[Missle and Energy]) That is part of what I meant with "fine tuning". I'd also introduce a finer granularity of sizes, say between one and ten slots for most weapons (not saying "like the boardgame", because transferring stats 1:1 creates its own bunch of problems). |
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