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> Mechwarrior: Online, Calling all Mechwarriors! (I know theres at least a few of us here
Stahlseele
post Oct 21 2012, 03:36 PM
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The Awesome, while lighter, has always been a better Mech than the Atlas.
LITTLE inspires as much fear as one of those with 4xER PPC . . or even the one with the 3 old PPCs
Especially, because they are armored at 100% and don't have exploding ammo and no vulnerable side torso XL engine.
They are zombie-mechs. Yes, that's a field term.
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_Pax._
post Oct 21 2012, 07:38 PM
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I'm not sure I could pile in 3 or 4 ER-PPCs, and not have to either (a) run with so few heat sinks that I couldn't ever even Alpha Strike, and not go into instantaneous heat shutdown, or (b) strip out far more armor than I'd be comfortable losing. Especially not with how MWO handles 'mech customisation.

The one I love so far is an AWS-8Q, the classic old girl with 3 PPCs. I cut that down to one PPC, then put in (currently) six Medium lasers and a total of 34 heat sinks. Oh, and an AMS with one ton (1000 rounds, about 16.67 seconds of sustained fire)

MWO terms, that gives me a 1.24 heat efficiency (1.00 means "balanced", though that's not the same as a zero-heat design; 3.00 would be zero-heat). I can chain-fire the mediums with zero heat buildup, or batch-fire them for about 30% (that then quickly fades back to nothing, if I pause firing). Didn't have to go with an XL engine to pull that off, either.


I also have an AWS-8V I've tinkered with; it's very like the 8Q I've got, but three of the medium lasers change into Streak SRM2's (with 1 ton of ammo - 100 missiles, just shy of 17 salvos), with the ammo bay CASEd. Had to lose one heat sink and the AMS+ammo to fit the Streaks in. Thinking of replacing the Streak2s with SRM6s. Have to give it some thought.

Tweaked my Founder's Catapult CPLT-C1F to mount LRM20s instead of 15s, though it's energy armament took a hit - only Small Pulses left, but 4 of them. I'm hoping that's enough to give any pesky Lights who sneak into the "LRM Carrier Zone" reasons to go after someone ELSE'S Cat, haha. (And I'm shamelessly abusing the "1 JJ is as good as 10 of 'em" bug, for the time being; I'll ditch the JJ entirely when it's fixed).

Lastly right now, I've got a Jenner (JR7-F) I'm toying with. Not with much success, sadly. I tried it with 6 Small Pulse Lasers, and didn't do so well ... but I think that's more me than the guns, as I found it hard as hell to target stuff while running along at the stupendous top speed I pulled off (with an XL 245 engine; yes, that's a top speed of 113.4kph. In TT terms, she's a 7/10 speed demon.) Also abusing the "1 is enough" JJ bug with this one, so the TT is really 7/10/7. Obscene. (IMG:style_emoticons/default/smile.gif) If I can learn to circle-strafe at the right speed to keep in an Atlas' rear quadrant, those six SPLs will really chew up some armor plate ... but first I have to learn to stop tripping over every 'mech in sight, hahaha!

What's scary is, I could strip out those SPLs, all six, and replace them with a single ER-PPC. A Jenner, with a PPC!!! CRAZY! LOL!
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Stahlseele
post Oct 21 2012, 08:13 PM
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a jenner is one of the heaviest light mechs you can get. and it's allways been known for firepower and speed, rather than anything else . .
as for the 4xER-PPC's: that one uses double heat sinks and produces, i think, 4 or 6 over heat per alpha strike . . the classic 3xPPC produces 2 over heat per salvo with SINGLE heat sinks.
One of the most used mods was to replace the PPCs with large lasers. a bit less reach and punch, but also less heat and weight so constantly cold enough and can get rid of some heatsinks.
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_Pax._
post Oct 21 2012, 08:19 PM
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I'll tell you one thing MWO has done: made me wish I had a group to play some TT Battletech with. (IMG:style_emoticons/default/frown.gif)


For light mechs, I always liked the Hollander. Though, the design could be seriously improved - go with an XL engine, and you save enough (3.5 tons, actually - the engine of the stock model is 20% of the whole mech's base weight!!) for a pair of medium lasers AND another ton and a half of much-needed armor. Sure, it'd stil be a bit slow for a Light, but the two medium lasers are enough to let it skirmish with other lights, even some mediums; and the Gauss Rifle, well ... even Assaults need to respect THAT.

Plus, you know ... "gun with legs", ROFLCOPTER ...
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Stahlseele
post Oct 21 2012, 08:32 PM
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You realize how stupid that thing is in CBT tough, don't you?
You have the Gauss in the Side and the CT, at least in case of the heavy gauss . .
And even with the light gauss, the gauss is the biggest thing to be hit on the Mech.
One hit, one crit, one destroyed main weapon and maybe even side-torso/XL-Engine.

Now, the PACK HUNTER or the Hollander with a Heavy PPC with Capacitators, THAT is nasty.


as for wanting to play CBT . . tried megamek yet?
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_Pax._
post Oct 21 2012, 09:09 PM
Post #81


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Never heard of Megamek.

As for the Hollander ... it's not that it's a GOOD mech ... it's that it gives me GIGGLE FITS to think of it. ;D
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Stahlseele
post Oct 21 2012, 09:33 PM
Post #82


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megamek is a java based version of the cbt board game that can be played against a bot or other people via the interwebs.
it's a fan made project, pretty good too.
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_Pax._
post Oct 21 2012, 11:31 PM
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Consider my interest piqued. Got a link you can throw me, or should I go pester Google? (IMG:style_emoticons/default/smile.gif)
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Tanegar
post Oct 21 2012, 11:55 PM
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MegaMek, bitch! (IMG:style_emoticons/default/biggrin.gif)
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faultline
post Oct 22 2012, 12:15 AM
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QUOTE (_Pax._ @ Oct 21 2012, 12:38 PM) *
Lastly right now, I've got a Jenner (JR7-F) I'm toying with. Not with much success, sadly. I tried it with 6 Small Pulse Lasers, and didn't do so well ... but I think that's more me than the guns, as I found it hard as hell to target stuff while running along at the stupendous top speed I pulled off (with an XL 245 engine; yes, that's a top speed of 113.4kph. In TT terms, she's a 7/10 speed demon.) Also abusing the "1 is enough" JJ bug with this one, so the TT is really 7/10/7. Obscene. (IMG:style_emoticons/default/smile.gif) If I can learn to circle-strafe at the right speed to keep in an Atlas' rear quadrant, those six SPLs will really chew up some armor plate ... but first I have to learn to stop tripping over every 'mech in sight, hahaha!

What's scary is, I could strip out those SPLs, all six, and replace them with a single ER-PPC. A Jenner, with a PPC!!! CRAZY! LOL!


With my Jenner I drop the srms, and JJ's, usually adding in an ams w ammo, more heatsinks, and a bit of armor. When I've been able to afford it I've switched over to a larger xl engine and have been at over 130 kph with it.

At top speeds it is hard as hell to target, but when you get the circle of death (or circle-strafe as you call it) down, you will be able take down almost anything because some pilots will find it hard to keep up with turning/torso twisting to keep you in sights. I've gotten kills this way about 10 times or so, usually against other lights/mediums, once or twice against a heavy/assault

Learning not to trip over mech's and run into buildings is hard (unfortunately we don't have the compressed 360° vision like they've always described mech pilots as having in the books), but you eventually get into a pattern where you take a quick look around while weapons are charging, or in between shots of weapons groupings, to keep an eye on your surroundings.

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KarmaInferno
post Oct 22 2012, 02:34 AM
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Also I've found that "feathering" the jump jets makes for faster turning.





-k
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almost normal
post Oct 22 2012, 03:31 PM
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QUOTE (Tanegar @ Oct 21 2012, 07:55 PM) *


Yep, I play that on the regular. While nothing beats the fun of filling in tiny circles hundreds of times a match, Megamek is a nice way to play folks o`er the internet.

I'll also debate the whole Awesome > Atlas thing.

The Awesome is a great defender mech, but that's really all it can do; stand on top of a mountain and shoot towards you, hoping for the best. It's an Assault weight mech that is completely outclassed when it comes to actually assaulting something.

The Atlas however, can start the game running forward and never stop, getting shots off until it reaches it's destination, where it can then pummel most things into submission. Two 10 point fists? That's enough to crack the cockpit. AC 20? In the glory days of Box-Set, that was truly a weapon to be feared. Even if you manage to get behind it, It's got enough rear weaponry to give some light jumpers a pause.

No, in anything other then a suppositional line fight where two mechs stand a distance away and shoot at each other politely, I'll take the Atlas.
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Stahlseele
post Oct 22 2012, 03:54 PM
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i'll give you the AC20 of awesome, but only in the 3025 setting . . afterwards, it simply is outclassed <.<
The Gauss-Rifle does the same Damage with a SINGLE POINT OF HEAT over FUCK HUEG DISTANCE!
And the Awesome can deliver a mighty kick too. And you have at least one Hand in the 3xPPC version.
And of course, the mighty small laser of doom . . don't ask me how often i have blown stuff to smithereens with that one.
Entire alpha strike misses . . tiny small lasers needs a 12 to hit. hits. goes Through armor crit. hits something expensive.
Like, 3x engine or gyroscope or ammo or head/cockpit . .
The awesome is SLOW for it's small weight at only 80t and moving 3/5 . . but that's because it has as much armor as an atlas.
And the Atlas is full of explodey bits with the LRM, SRM and AC ammo usually. Or the Gauss-Rifle in place.
The Minimum-Range-Problem of the Awesome vanishes with the ER-PPC or Large Laser Variants.
It is, simply, AWESOME!
http://www.sarna.net/wiki/Awesome

The only thing that's genuinely BETTER in a group of people playing CBT instead of MegaMek is the food and the HEADSHOT! *points and dances*
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almost normal
post Oct 22 2012, 04:06 PM
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Gauss Rifle does 15, AC20, oddly enough, does 20.

Also, Gauss rifle is level 2, or whatever they're calling levels these days over in Herbtech land. Didn't come in the box set.

Stahl, what do you think about organizing up a dumpshock game with me?
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Stahlseele
post Oct 22 2012, 04:10 PM
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ah, right, the gauss only deals 15 not 20 . . i always get that wrong x.x
yes, gauss is more advanced, i am a fan of starter tech myself, actually.
especially the hunchback 4P . . such an evil little hate-machine *drools*

As for a Dumpshock MegaMek Game:
seeing how i am at work about 90% of my awake time it seems, it'd probably be a bit hard to get it going with me <.<
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CanRay
post Oct 22 2012, 05:43 PM
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QUOTE (almost normal @ Oct 22 2012, 10:31 AM) *
The Awesome is a great defender mech, but that's really all it can do; stand on top of a mountain and shoot towards you, hoping for the best. It's an Assault weight mech that is completely outclassed when it comes to actually assaulting something.
So it's like a WWII Tank Destroyer, used aggressively, deployed defensively?
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almost normal
post Oct 22 2012, 05:57 PM
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QUOTE (CanRay @ Oct 22 2012, 01:43 PM) *
So it's like a WWII Tank Destroyer, used aggressively, deployed defensively?


Quite so.

My assessment is based on Golden Era tech levels however, where Star League equipment like double heat sinks and Gauss Rifles didn't really exist yet. If you decide to include everything, then you've got monstrosities like the Hellstar, a bigger, faster Awesome that carries 4 more damaging clan ER-PPCs, with the heat sinks to fire them all comfortably.
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CanRay
post Oct 22 2012, 06:02 PM
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I so wish I could play this game tabletop. (IMG:style_emoticons/default/frown.gif)
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almost normal
post Oct 22 2012, 06:12 PM
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You finally got to play Shadowrun and now you're getting greedy. Figures.
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Stahlseele
post Oct 22 2012, 06:50 PM
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QUOTE (almost normal @ Oct 22 2012, 07:57 PM) *
Quite so.

My assessment is based on Golden Era tech levels however, where Star League equipment like double heat sinks and Gauss Rifles didn't really exist yet. If you decide to include everything, then you've got monstrosities like the Hellstar, a bigger, faster Awesome that carries 4 more damaging clan ER-PPCs, with the heat sinks to fire them all comfortably.

Well, the HellStar is a Clan-Mech.

QUOTE (CanRay @ Oct 22 2012, 08:02 PM) *
I so wish I could play this game tabletop. (IMG:style_emoticons/default/frown.gif)

Have you tried out megamek yet?

QUOTE (almost normal @ Oct 22 2012, 08:12 PM) *
You finally got to play Shadowrun and now you're getting greedy. Figures.

he's got the taste, he's got the power.
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_Pax._
post Oct 22 2012, 09:03 PM
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QUOTE (almost normal @ Oct 22 2012, 11:31 AM) *
I'll also debate the whole Awesome > Atlas thing.

I've done better piloting my Awesomer AWS-8Q (ER-PPC, two Large Lasers), than my Atlas AS7-K (two ER-PPCs, one L Pulse Laser, two AMS). The atlas has bigger weapons, and over 20% more armor. Both move the same speed. The Atlas SHOULD be better ... but it's not, not with me in the cockpit.

QUOTE
[...] Two 10 point fists? [...] rear weaponry [...]

MWO has neither of those.

QUOTE
No, in anything other then a suppositional line fight where two mechs stand a distance away and shoot at each other politely, I'll take the Atlas.

.... I'll take a 50-ton LAM, thanks. (IMG:style_emoticons/default/smile.gif) Jump 11+ hexes a turn? Fat chance hitting me with anything, let alone that dead-weight AC/20.

(A pair of LAM spotters backed up by LRM carriers, all in a C3 network, is an ugly, ugly thing. Especially if you throw canon to the wind, and build it with C3I modules. Two spotters trading places out front, FOUR LRM-heavies ... yeah. It gets ugly. For the other guy.)
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Stahlseele
post Oct 22 2012, 09:12 PM
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so the phoenix hawk lam then?
those are extinct by the way . .
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almost normal
post Oct 22 2012, 09:19 PM
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QUOTE (_Pax._ @ Oct 22 2012, 05:03 PM) *
.... I'll take a 50-ton LAM, thanks. (IMG:style_emoticons/default/smile.gif) Jump 11+ hexes a turn? Fat chance hitting me with anything, let alone that dead-weight AC/20.

(A pair of LAM spotters backed up by LRM carriers, all in a C3 network, is an ugly, ugly thing. Especially if you throw canon to the wind, and build it with C3I modules. Two spotters trading places out front, FOUR LRM-heavies ... yeah. It gets ugly. For the other guy.)



We were talking specifically board game, and then focused to box-set, which doesn't feature LAMs.

As far as LAMs go, They're an air asset, dealt with anti-air assets, like Arrow launchers. Doesn't matter how far you jumped, you're a 9 to hit with an average pilot, and taking 20 points of damage in 5 point clusters. Have fun with your piloting check. The extreme rarity of LAMs coupled with the great deal of conventional forces any given planet has makes LAMs silly as a confined location fighter. Indeed, if faced with opposition the first thing a LAM pilot should do is fly the fuck away and hit something unprotected instead.
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Stahlseele
post Oct 22 2012, 09:27 PM
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Yes, LAMs are very much guerilla style machines made for operations where there can be no landing strip for normal air assets. because they can simply walk and jump and fly and jump and land and walk . .
basically, they are there to land somewhere close to the anti air batteries, hope to take out these batteries before they get bumrushed by ground forces and then take off and fly away to somewhere else while the real ASF now have no anti air to deal with anymor . .

and are you sure you mean arrow missles?
not artemis missle launchers?
arrows are artillery missles if i am not misremembering o.O
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almost normal
post Oct 22 2012, 09:30 PM
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You're remembering correctly. Arrow missiles can be used as Flak against air units, of which an Airmech mode LAM is considered. Since LAMs have been illegal since at least 1994, most of the interactions however are all very house-ruled.
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