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> TNN Magical Path of the Warrior, Do they still have to be adepts?
Abstruse
post Apr 19 2004, 11:37 PM
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Synner: Any chance you could answer my question then? Does a Path of the Warrior still have to be an adept or aspected magician, or can they now be full magicians?

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A Clockwork Lime
post Apr 20 2004, 12:14 AM
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Even if it is, Abstruse, just use the rules and call them something else. Say it's an old Celtic tradition and go from there.
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Synner
post Apr 20 2004, 01:42 AM
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QUOTE (Abstruse)
Synner: Any chance you could answer my question then? Does a Path of the Warrior still have to be an adept or aspected magician, or can they now be full magicians?

You don't need SoE for that. Refer to Path of the Warrior in MitS page 20. Although the majority of the Order of Cu Chulainn followers are adepts it also mentions magicians. Since these are rules its important that it doesn't use sorcerers and conjurors especifically and gives advantages and disadvantages to both spellcasting and conjuring.

Regarding the Elves-only restriction, the first couple of lines in the Path description in MitS suggest as much. IIRC SoE does address this in the TNO section somewhere, but to be honest I can't say more than that.
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Wireknight
post Apr 20 2004, 02:51 AM
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I think there was a slight blurb about human path-followers, in Tir na nOg, and how they're basically groupies and devotees, who cannot actually draw magical power from the paths, nor actually join the actual initiatory groups. It's sort of like an Indian Kharmic cycle. Those who are humans are either seeking spiritual evolution(maybe you'll be an elf in the next life and actually be able to follow the paths, instead of cheering from the sidelines) or are degenerate elven spirits who have been cursed to spend this life-cycle as a human(and thus should seek to devote their meager cursed existences to the paths in hope of reincarnating as an elf).

Either way, it's definitely elf-only. It'd be vaguely like playing a human member of the Sons of Sauron or a sane member of PETA.
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A Clockwork Lime
post Apr 20 2004, 03:08 AM
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Ultratech, super powerful elven-only armor and face-recognition weaponry, elven-only magic that dwarves all other magicks, and uberspy elven paladins.

That book really should be banned from being considered canon material. :)
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mfb
post Apr 20 2004, 03:16 AM
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no kidding.

as an aside, it's mentioned several times--can't recall where, offhand--that both TNA and Aztlan are developing magic traditions similar to TNN paths.
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Anymage
post Apr 20 2004, 06:36 AM
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QUOTE (A Clockwork Lime)
Ultratech, super powerful elven-only armor and face-recognition weaponry, elven-only magic that dwarves all other magicks, and uberspy elven paladins.

That book really should be banned from being considered canon material. :)

Interesting, in light of your rant on D&D-isms last page.

There are good D&D isms (third edition, say what you will, is far less static in its race/class meanings, and has a focus on balance and internal consistency that Shadowrun would do well to emulate), and there are bad ones.

Elves, from everything but the basic book, are entirely bad D&D-isms.

I like the idea of elves where the only thing they're really better than you at is making you think that they're better than you. But Path of the Bladesinger warriors, uber-kewl elfin gear (that nobody else can make or use), and nazi-elf ninjas who kill anyone who uses the sekret elven goodies... *shakes my head* At least D&D has disavowed the Complete Book of Elves.

BTW, Abtruse, although technically full mages aren't allowed on the Path of the Warrior (TNN says only adepts and aspected mages could, and MITS only says "magicians on...", not updating anything to say full magicians), I'd say to hell with canon and re-open it. Re-balance the gig.

OTOH, if this is a new player, I strongly reccomend making him start as an aspected sorcerer. Most new players seem to forget the full range of full magician bennies (projection and spirits), so if newbies tend to think that magician = spellcaster, give him a simpler ruleset and save him points to boot.
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mfb
post Apr 20 2004, 06:47 AM
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right. and, since MitS doesn't specifically state that Path of the Warrior adepts don't get 1/2 essence on combat cyberware and an extra 2 points of magic, that means that PotW adepts can still be the uber-badasses WK was talking about. gimme a break, man, it's fairly obvious that MitS completely re-wrote the rules for Path mages. that means the rules in TNN are out the window, not just certain ones.
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Anymage
post Apr 20 2004, 07:07 AM
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Uhm, no. P. 20, MITS, under Path of the Warrior:"They gain no special benefits or penalties for this path..." Please read your books before you attempt to argue with a rules lawyer.
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Abstruse
post Apr 20 2004, 11:22 AM
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I'm going to be playing the character personally in someone else's group (I actually found someone in this backwater town who knows enough about Shadowrun to run a game besides me!!), so I wanted to get a feel for what everyone on here thought about it before I even bothered asking the GM (who may not even know about the different Paths). The guy's a multi-game junkie who has core books for about 30 different gaming systems...unlike me, who has every book published for Shadowrun, a solid dozen and a half for BattleTech, a few for D&D, and three for V:TM and that's it. I'm trying to make a solid character with an interesting background who isn't munchie but it also playable. I don't want to totally screw with the guy's head if he's pretty new to Shadowrun with TOO much overload...

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mfb
post Apr 20 2004, 12:07 PM
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bah, go ahead--discriminate against those of us who post from work! regardless, it's silly to expect everyone who plays to reference rules from an older-edition book that's no longer in print. there's no way that limitation still applies. "only aspected mages can follow this path" is a fairly important detail; you think maybe it would've been mentioned in MitS, if it was still applicable?

and, now that i look at it:
QUOTE (MitS pg 20)
Unless otherwise noted, Path followers use the rules for hermetic full magicians.
sure, that might be referencing an SB six years out of date--except that it's not:
QUOTE (MitS pg 6)
Information contained in... Tir na nOg... has been revised and updated for use with SR3. Any references in this book to basic  Shadowrun rules refer to the third edition of the rules.
TNN is 2nd ed, and is therefore not referenced. your rules lawyering is inferior!
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toturi
post Apr 20 2004, 12:26 PM
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QUOTE (mfb)
and, now that i look at it:
QUOTE (MitS pg 20)
Unless otherwise noted, Path followers use the rules for hermetic full magicians.
sure, that might be referencing an SB six years out of date--except that it's not:
QUOTE (MitS pg 6)
Information contained in... Tir na nOg... has been revised and updated for use with SR3. Any references in this book to basic  Shadowrun rules refer to the third edition of the rules.
TNN is 2nd ed, and is therefore not referenced. your rules lawyering is inferior!

And Canon says, "Please get to the point, Counsel."
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mfb
post Apr 20 2004, 12:40 PM
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what, i like being right. anymage challenged my rules-fu, you can't just walk away from that. my rep on the street'd be shot, all the snot-nosed punks would be taking shots at me, it'd be a bad scene.
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