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#1
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Moving Target ![]() ![]() Group: Members Posts: 755 Joined: 8-August 12 From: Geogia Member No.: 53,120 ![]() |
never used cyberlimbs before, as they seemed bad, and complicated, but now the char concept I have may have one, what are the pros and cons of synthetic vs obvious?
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#2
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Moving Target ![]() ![]() Group: Members Posts: 770 Joined: 19-August 11 From: Middle-Eastern Europe Member No.: 36,268 ![]() |
Obvious have more enhancement slots, but they're obvious, duh. Synthetic ones are harder to spot, but you can't pack as much into them. Not sure what's the essence cost on both.
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#3
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,389 Joined: 20-August 12 From: Bunbury, western australia Member No.: 53,300 ![]() |
Same essence cost for both IIRC
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#4
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,373 Joined: 14-January 10 From: Stuttgart, Germany Member No.: 18,036 ![]() |
Synthethic sucks. There's no advantage vs cyberware scanners, only against visual observation. But long sleeves and gloves will do the same.
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#5
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,930 Joined: 9-April 05 From: Scandinavian Union Member No.: 7,310 ![]() |
First you look at P. 44 of augmentation: customized cyberlimbs.
This is the first step towards making cyberlimbs up to snuff with bio. Essentially allowing you to have cyberlimbs with "your natural racial maximum" as in you can have a str 6 cyberarm even if your natural str is 3, this does not count as cyberlimb enhancements and takes no capacity. Which means plenty of space for enhancement and other gizmos... Other gizmos! modular cyberlimbs are awesome, you can't bio that stuff (IMG:style_emoticons/default/smile.gif) and oh obvious is better in every way except in a party full of chrome haters |
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#6
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Moving Target ![]() ![]() Group: Members Posts: 315 Joined: 6-August 06 Member No.: 9,032 ![]() |
Obvious is indeed better.
Due to availability, you can only get up to 8 points of customization though (restricted gear is not worth it hear imho). But that is plenty. For my character "gauntlet" (wimpy human with natural strength and agility 1 but a HUGE cyberarm) i went with customize Strength+3, Agility+3, Body+2 and added in (as mods) enhanced Strength+3, enhanced Agi+3, cyberarm gyro, spur and a scanner. Totals to Strength 9, Agility 9, Body 5 (I'm not fond of calculating averages, so Body 5 for a Body 5 character just makes things easy). So you have really awesome stats for gunning and slashing around - at a VERY cheap cost. And you also save quite a few points by not spending anything on those two attributes. There are two drawbacks though: The first one is you are restricted to one-handed weapons (else you would need to take the average; you could of course get two arms like that also but i kind of liked it asymmetrical for this char, having one very weak and one very powerful arm, flavor reasons...). The other one is the lack of stealth (especially infiltration). I personally said "screw it" and went without infiltration at all (one of very few characters i built without it; but lets face it, not ALL runners need to be sneak-asses) and also took the (imho) very, very cool (role-playing wise) drawback "Mysterious Mod Noise" to further stress the total lack of stealth this character has - in fact, with every move of the arm there is a piping sound and a big swirl of steam flows out of it (IMG:style_emoticons/default/biggrin.gif) The big advantage of having a cyberarm is that it leaves so many points free for other things than combat (Basically, just add in Wired Reflexes 2 + Enhanced Reflexes 2 for a total Reaction of 5(9) and you are good to go.) Then, with the rest of your points, you can easily become a great face, techie (very plausible imho) or anything else you like. Even Magic users are totally possible (without the other ware then) because the arm itself is only 1 Essence! |
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#7
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Moving Target ![]() ![]() Group: Members Posts: 252 Joined: 30-October 09 From: Shadows of Copenhagen Member No.: 17,824 ![]() |
Synthethic sucks. There's no advantage vs cyberware scanners, only against visual observation. But long sleeves and gloves will do the same. Both core and Augmentation are pretty clear about the fact that being -visibly- chromed will attract much more attention from security personnel and condemnation from certain societal groups. |
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#8
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,537 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 ![]() |
Bribe/blackmail your GM into lessening the penalty for overclocking your cyberlimbs and you are good to go, no matter what you do, generally . .
Then remember the Pain-Cut-Off and have fun. And even without these, in SR4, Cyber-Limbs, for the first time, border on being usefull. |
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#9
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Moving Target ![]() ![]() Group: Members Posts: 755 Joined: 8-August 12 From: Geogia Member No.: 53,120 ![]() |
the char is a hacker, son of a CEO from Renraku, the CEO was cooped, his father killed, and he was injured, lost his right arm. a loyal friend of his fathers, (who, on his fathers wish, turned his dead body, which his friend shot after he requested this) took the boy (at this time about 16 or 17) away to safe haven, got him a cyber arm, and whatnot. (born rich quality was a bonus to this >:3). that man is now "Hax" best contact. the corp figures he is either dead, or not a threat. 3-4 years later, he is working the shadows to earn some money and rep, with the hope to one day repay the favor to the people that caused his fathers death. (is this a weird backstory?)
EDIT: he is a combat hacker. SMGs spec. also has a younger sister to look after |
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#10
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,537 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 ![]() |
Oh, for that one, at least ONE Drone-Arm would be a-pro-pro i'd think . .
And the overclocking would be too . . . |
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#11
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,930 Joined: 9-April 05 From: Scandinavian Union Member No.: 7,310 ![]() |
Not that good a friend! He could have ordered you a nice pricey clone arm, cheap bugger.
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#12
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,930 Joined: 9-April 05 From: Scandinavian Union Member No.: 7,310 ![]() |
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#13
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,537 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 ![]() |
Yes, Red-Lining . . over-clocking . . same difference <.<;,
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#14
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,188 Joined: 9-February 08 From: Boiling Springs Member No.: 15,665 ![]() |
First you look at P. 44 of augmentation: customized cyberlimbs. This is the first step towards making cyberlimbs up to snuff with bio. Essentially allowing you to have cyberlimbs with "your natural racial maximum" as in you can have a str 6 cyberarm even if your natural str is 3, this does not count as cyberlimb enhancements and takes no capacity. Which means plenty of space for enhancement and other gizmos... Other gizmos! modular cyberlimbs are awesome, you can't bio that stuff (IMG:style_emoticons/default/smile.gif) and oh obvious is better in every way except in a party full of chrome haters Look at pg 33 of Augmentation. You can get cosmetic cyberware to look and feel like your flesh. Heck you can even get a small heater to make it as warm as your regular flesh. The only thing it costs is money. You don't even have to lose capacity. As I said in the "How obvious is an obvious cyberarm?" thread: When Catalyst came out with Augmentation, they made synthetic cyberlimbs worthless. |
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#15
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 ![]() |
Look at pg 33 of Augmentation. You can get cosmetic cyberware to look and feel like your flesh. Heck you can even get a small heater to make it as warm as your regular flesh. The only thing it costs is money. You don't even have to lose capacity. As I said in the "How obvious is an obvious cyberarm?" thread: When Catalyst came out with Augmentation, they made synthetic cyberlimbs worthless. And yet, even with all that effort and money, an Obviuous Cyberlimb is still obvious. *shrug* |
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#16
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,188 Joined: 9-February 08 From: Boiling Springs Member No.: 15,665 ![]() |
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#17
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Moving Target ![]() ![]() Group: Members Posts: 662 Joined: 25-May 11 Member No.: 30,406 ![]() |
I would humbly suggest to keeping the "How obvious is an obvious cyberarm?" comments to the thread in question.
As to the OP's concept, seems reasonable to me. As mentioned you can pack lots of goodies in the capacity of a cyberarm, and as you say get away with lower STR and AGI attributes while still being able to slice and shoot pretty well to boot. A few more possibilities: 1) Biomoniter/Autoinjector combination 2) Internal air tank and small smuggling compartment containing gas grenades for emergencies 3) An internal commlink (esp for a hacker) enables you to smuggle your main commlink with all its illegal programmes anywhere One word of caution about the cyberarm STR and AGI - as far as I am aware the RAW is not clear on whether the torso (your base STR and AGI) is considered to be used as well as the limb for one-handed gun or weapon use, so best to double-check with your GM what he thinks before chroming up. Gun nuts will tell you that you square and set your body before you fire (especially for guns with heavy recoil), and I can definitely see the case for using your body at the very least in close combat (fencers will tell you how important your stance and use of off-hand as a counterbalance is, for example). |
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#18
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Moving Target ![]() ![]() Group: Members Posts: 755 Joined: 8-August 12 From: Geogia Member No.: 53,120 ![]() |
from exp, shooting many weapons, I can say from a IRL perspective that shooting a pistol or SMG 1 handed really only uses your arm. the fact about squarein up is really used to keep you stable, (IE no swaying) and for the bigger guns help you hold it steady and take teh recoil. here a modifier of -1 COULD be applicable since, even one handed guns are design with the thought that you would be using both hands to steady it.
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#19
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,018 Joined: 3-July 10 Member No.: 18,786 ![]() |
from exp, shooting many weapons, I can say from a IRL perspective that shooting a pistol or SMG 1 handed really only uses your arm. the fact about squarein up is really used to keep you stable, (IE no swaying) and for the bigger guns help you hold it steady and take teh recoil. here a modifier of -1 COULD be applicable since, even one handed guns are design with the thought that you would be using both hands to steady it. Perhaps the cyberarm is programmed to interact with a smartlink to counteract any swaying. |
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#20
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,782 Joined: 28-August 09 Member No.: 17,566 ![]() |
I think that's what cyberlimb gyromounts are for.
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#21
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Moving Target ![]() ![]() Group: Members Posts: 755 Joined: 8-August 12 From: Geogia Member No.: 53,120 ![]() |
I think that's what cyberlimb gyromounts are for. yes that is possible, ok so I have a pretty pimped out cyberarm with an integrated SMG and gyro mount. think this will be good? and enhanced agi total of 9, str 6 and bod 5 to match my nat, base. and a scanner system. |
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#22
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,537 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 ![]() |
no, don't put the SMG INTO the Arm . . that's . . unwise at best . .
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#23
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Moving Target ![]() ![]() Group: Members Posts: 755 Joined: 8-August 12 From: Geogia Member No.: 53,120 ![]() |
how come? o.o
edit: forgive me, never used cyberlimbs |
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#24
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,930 Joined: 9-April 05 From: Scandinavian Union Member No.: 7,310 ![]() |
Because it usually doesn't matter how good your fake SIN is when the stars find it.
That and there's less costly ways in form of capacity |
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#25
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Moving Target ![]() ![]() Group: Members Posts: 755 Joined: 8-August 12 From: Geogia Member No.: 53,120 ![]() |
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