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> OOC: SRM04-00: Back in Business, OOC thread for Back in Business
Slacker
post Nov 15 2012, 08:26 PM
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QUOTE (Dak @ Nov 15 2012, 01:48 PM) *
Are you implying that I'm a common thief?


Lol, you can take it or leave it. Just saying you found it among the discarded clothing.


QUOTE (Forces In Motion @ Nov 15 2012, 01:59 PM) *
Oh, sure, Legs can wheel himself out of the RoadMaster and take a look.

Perception (2) + Intuition (3) = 2 hits


Legs wheels his way around some clothes on the floor to try to get a look at something he noticed underneath a pillow on the bed. It looks to be a leather bound journal. Flipping through it, you find a couple of things of interest: 1) A sketch of the stone Laurent mention with a few notes by it: https://www.dropbox.com/s/h8wvzouli4af04o/F..._MorelStone.jpg
2) A note jotted in the margin of the next page “Jack Turner, Seattle, 20:00.”

The rest of the papers are useless. They’re just Fiona’s old research notes, travel itineraries, and a collection of take out menus from around the world.
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Dak
post Nov 15 2012, 08:30 PM
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"Maybe alive" huh? This should be interesting.

Yeah - we're searching her room looking for clues as to her whereabouts. While he has no problems in engaging in some criminality when necessary, Mr. White is a professional. So stealing cash from the people he's looking for is beneath him.

(but I appreciate being thrown a bone, regardless, Slacker (IMG:style_emoticons/default/wink.gif) )
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Slacker
post Nov 15 2012, 08:37 PM
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Fair enough Mr. White.

You continue to search, but don't find much of anything else, except junk food wrappers and dirty clothes. A few more research papers, but nothing else referencing a stone.
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Dak
post Nov 15 2012, 08:42 PM
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I think we're done with Mission #1. Someone call Macallister and let him know that Ms. Craig is in the Ork Underground.

Next?

(kidding)


What time is it now IC? 3AM?

I'm inclined to say that we should get at least a little rest and then pick up again come daylight and head for the Ork Underground.
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ChromeZephyr
post Nov 15 2012, 08:53 PM
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Agreed with the pack it in until morning. Slacker, I'm going to make a Seattle Area Knowledge check about the Ork Underground to see what TW knows about it, especially as it pertains to weapons.

Intuition (4) + Seattle Area Knowledge (2) = 1 hit. Hmph. Probably fuck all, with that roll.
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Slacker
post Nov 15 2012, 09:02 PM
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You've heard all kinds of stories about the Ork Underground. There are giant invisible alligators roaming the tunnels to eat of anybody that takes a wrong turn. There is a secret kingpin of all the gangs of Seattle living there, he's a 20' tall troll that has lived for 200 years. You've heard it's all a hoax just to get tourists to come waste their money. You've heard Knight Errant is secretly poisoning the water to try to kill off all the metahumans; There's an old pirates treasure buried down there that is booby trapped so even the Goonies couldn't get to it...

Yeah, the list goes on. But basically you don't know much of anything with only one success. There are certainly a lot of stories of gangers fighting in the Underground as well as at the entrance, including melee, ranged weapons, and grenades (thus the fire damage mentioned on twitter).
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Dak
post Nov 15 2012, 09:04 PM
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We're shadowrunners, right? Have we been to the ork underground before? I mean, we're talking about Seattle's basement, right?
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Slacker
post Nov 15 2012, 09:11 PM
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I don't know, have you been to the Ork Underground? I don't remember anybody mentioning it in their background and there is plenty of work on the surface for shadowrunners to keep busy. In general, topsiders are not welcome down there. So unless you specifically have it worked into your background or at least have some close contacts that live down there I'd say it's highly likely you've never been.
Well, maybe if you were new to town and doing the tourist thing.
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Dak
post Nov 15 2012, 09:19 PM
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Fair enough, I wasn't sure if it was considered part of the city enough that people would go there to get things or what have you.

I need to do some reading apparently. This place is so terrifying that shadowrunners fear to go there, but tourists frequent the place? Weird.
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Slacker
post Nov 15 2012, 09:27 PM
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Shadowrunners know that the tourists are getting a fake sense of danger from the areas near the entrance. They certainly don't go anywhere passed that initial facade where many denizens bilk them out of money. Those tourists that do simply disappear. Or so the stories go.

Mostly you just wouldn't have any reason to go down there unless you are a tourist, somebody that lives down there, or on a specific mission that would take you down there and those are few and far between.
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ChromeZephyr
post Nov 15 2012, 09:43 PM
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It's no different than Touristville in the Barrens, Dak. The norms go their to slum and tell their friends and coworkers they went into the Barrens (Ooooohh Ahhhhh), when they'd go nowhere near the actual Z-zones because the predators there would eat them before they took ten steps. Shadowrunners go there if they're paid to or live there, but otherwise why bother?
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taeksosin
post Nov 15 2012, 10:11 PM
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Quixote is willing to be dropped off last (since he needs sleep the least) a few blocks from his actual abode. I'll be throwing a post up in the IC thread in a few (4ish or so) hours once I'm done at work to reflect the various things done in this thread (I do like doing the writeups, honest!). Once at home, probably going to start on working on some software in the downtime before nabbing the required three hours of sleep. Debating what to work on first (part of me says stealth 12 w/ergonomic 6 (IMG:style_emoticons/default/biggrin.gif) ) or mebbe I'll fiddle with the commlink. I'll decide later.

Oh, also, going to start throwing some data searches out on general information about the Ork Underground (and, hopefully speaking Or'zet will nab me a bonus or two on Ork only matrix sites or something (IMG:style_emoticons/default/biggrin.gif) )
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Slacker
post Nov 15 2012, 10:13 PM
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lol. Your stealth 5 seems to be doing just fine. Stealth 12 would be insane. (IMG:style_emoticons/default/nyahnyah.gif)
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taeksosin
post Nov 15 2012, 11:31 PM
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Well, that and the fact that I think stealth 12 would take like...most of a year IC to program, heh.
In all honesty, probably going to start hunting around for warez sites/places to pirate from (assuming that in Missions, pirating software is rules legal) and get a couple of programs that I've been disliking not having (nuke, armor, shield, medic...maybe one or two others, heh) and starting to work on improving a few programs in my off time (exploit and stealth, for starters).
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Slacker
post Nov 16 2012, 12:51 AM
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QUOTE (taeksosin @ Nov 15 2012, 05:31 PM) *
Well, that and the fact that I think stealth 12 would take like...most of a year IC to program, heh.
In all honesty, probably going to start hunting around for warez sites/places to pirate from (assuming that in Missions, pirating software is rules legal) and get a couple of programs that I've been disliking not having (nuke, armor, shield, medic...maybe one or two others, heh) and starting to work on improving a few programs in my off time (exploit and stealth, for starters).


Well, it looks like it would have a threshold of 36 and in interval of 1 month. When I just did a mock test roll, you got to 25 success and the last three rolls were glitches before you ran out of dice.
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Forces In Motion
post Nov 16 2012, 02:01 AM
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After everyone is finished at the hotel and they get dropped off, Legs will head for home himself, where he'll load his Doberman up with ammo and get it into the large drone rack, then hit the rack for the next day. If we're going to the Ork Underground, it can't hurt to have some heavy artillery.
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Slacker
post Nov 16 2012, 02:39 AM
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So what time are you guys meeting back up the next day and where at?
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Dak
post Nov 16 2012, 03:46 AM
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if we know other ways into the underground (and the seattle book implies that there are multiple entrances) I say we meet up early, ~7AM and head in. Otherwise.... we wait till the Mall opens?
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Slacker
post Nov 16 2012, 03:56 AM
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There are two known entrances to the Ork Underground. The Tourist Highway beneath Lordstrungs and another beneath the Big Rhino "authentic" ork cuisine restraurant that is only open during hours of the restaurant (10AM to Midnight). While there are rumors of other secret entrances, if they do exist only the individual Ork Underground citizens that discovered them know of them and keep them secret lest the topsiders start visiting regularly (they are quite distrustful of anybody from the surface).
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Slacker
post Nov 16 2012, 04:01 AM
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For reference, Big Rhino is about 40 miles north of the Lordstrung entrance.
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Forces In Motion
post Nov 16 2012, 04:36 AM
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I'm pretty sure Legs will be all for the entrance he can get himself, his drone chair and an armed GM-Nissan Doberman through. (IMG:style_emoticons/default/smile.gif)
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Kiirnodel
post Nov 16 2012, 05:17 AM
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How much sleep do we need to avoid sleep deprivation? I'd say we should avoid wasting too much time, I'd like to get this done asap particularly to avoid any problems our target might face... Personally, I could probably manage to stay up later, but we do run into the issues of people not being up, so a short nap might help.

Gardner is fine with crashing in the van or on the floor of someone's doss, not wanting to bother people by extending travel times now and in the morning. He has a sleeping bag and is used to roughing it...

In the morning (after sunrise), before we head out, Gardner summons up another Water Spirit, this time going out to the Mall that the cab company indicated that Fiona went to...

Summoning -> 4 hits.
Drain Resist -> 1 hit (that's gonna suck)...

I'll hopefully get a few services, and tell it to do the same thing as last time, but from this new starting location. (doesn't hurt [much] to try)

1: 2 hits
2: 3 hits
3: 2 hits, but a glitch
4: 4 hits
5: 3 hits
6: 2 hits
7: 1 hit
8: 1 hit
9: 2 hits
10: 0 hits
No dice.

Total: 20 again, but a glitch at the half-hour mark.

I'll probably be spending the next few hours hour resting to recover the damage I'm taking from that botched drain test...
Hour One: 7 hits to heal stun damage (probably good enough...)
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Forces In Motion
post Nov 16 2012, 05:22 AM
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I'm pretty sure Legs would be (more or less) all right with Gardner crashing at his place, if the giant can ignore the sounds of gunfire and violence that tend to erupt throughout the night around his converted, broken-down warehouse. (IMG:style_emoticons/default/biggrin.gif)
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Slacker
post Nov 16 2012, 03:43 PM
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QUOTE (Kiirnodel @ Nov 15 2012, 11:17 PM) *
How much sleep do we need to avoid sleep deprivation? I'd say we should avoid wasting too much time, I'd like to get this done asap particularly to avoid any problems our target might face... Personally, I could probably manage to stay up later, but we do run into the issues of people not being up, so a short nap might help.

Gardner is fine with crashing in the van or on the floor of someone's doss, not wanting to bother people by extending travel times now and in the morning. He has a sleeping bag and is used to roughing it...

In the morning (after sunrise), before we head out, Gardner summons up another Water Spirit, this time going out to the Mall that the cab company indicated that Fiona went to...

Summoning -> 4 hits.
Drain Resist -> 1 hit (that's gonna suck)...

I'll hopefully get a few services, and tell it to do the same thing as last time, but from this new starting location. (doesn't hurt [much] to try)

1: 2 hits
2: 3 hits
3: 2 hits, but a glitch
4: 4 hits
5: 3 hits
6: 2 hits
7: 1 hit
8: 1 hit
9: 2 hits
10: 0 hits
No dice.

Total: 20 again, but a glitch at the half-hour mark.

I'll probably be spending the next few hours hour resting to recover the damage I'm taking from that botched drain test...
Hour One: 7 hits to heal stun damage (probably good enough...)


Sorry for the delay. For some reason the forums weren't showing me new posts....Also sorry to say that on 5 dice this spirit actually just rolled 4 successes. So your summoning fails, but you stil have to resist the drain. So take 3 boxes of stun damage since you only got 1 success. Oh, but i guess it doesn't matter since you'll be healing back up.

Before you try summoning again. I'll just go ahead and tell you that she's more than 20km into the Ork Underground so unless you summon a higher Force spirit, you aren't likely to get anything with Search.

Regarding sleep. I'm not going to worry about rules for deprevation unless you guys go more than two days without sleep. Just take as much or as little sleep as would be appropriate in character
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Slacker
post Nov 16 2012, 03:48 PM
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QUOTE (Forces In Motion @ Nov 15 2012, 11:22 PM) *
I'm pretty sure Legs would be (more or less) all right with Gardner crashing at his place, if the giant can ignore the sounds of gunfire and violence that tend to erupt throughout the night around his converted, broken-down warehouse. (IMG:style_emoticons/default/biggrin.gif)


Big Rhino only mentions having stairs and is in the heart of downtown (at least AA security level), perhaps Gardner could be convinced to carry you and the wheelchair down if you guys decide to go to that entrance.

The Tourist Highway at least has escalators and I'll go ahead and add a service elevator to it. Still, it does have a manned Knight Errant guard tower.
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