OOC: SRM04-00: Back in Business, OOC thread for Back in Business |
OOC: SRM04-00: Back in Business, OOC thread for Back in Business |
Nov 18 2012, 02:19 AM
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#276
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Runner Group: Members Posts: 3,420 Joined: 30-October 03 Member No.: 5,776 |
We could try to go in one or two at a time to reduce our menacing profile. If getting the drone into the underground is going to be a huge hassle, I'd suggest that we skip it- though I suspect Legs would disagree. Surely there's someone who's willing to get heavy gear into the Underground for the right price. If it was as locked down as it seems, then no one in the underground would own anything larger than a heavy pistol. You all have heard of this one guy that smuggled guns into the underground. Hid names Jack Turner. But seeing how you are likely to be fighting him eventually, he may notbe the best guy to use. |
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Nov 18 2012, 03:00 AM
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#277
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Moving Target Group: Members Posts: 648 Joined: 26-February 02 Member No.: 1,396 |
Must be the richest guy in Seattle, if he's the only bloke who can get weaponry into the Underground.
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Nov 18 2012, 04:07 AM
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#278
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Runner Group: Members Posts: 3,420 Joined: 30-October 03 Member No.: 5,776 |
I was really just joking around. But do any of you have smuggler contacts?
If not, do you want to take the time to find a trust worthy smuggler and pay the price for said service? |
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Nov 18 2012, 05:29 AM
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#279
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Moving Target Group: Members Posts: 648 Joined: 26-February 02 Member No.: 1,396 |
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Nov 18 2012, 06:10 AM
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#280
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Moving Target Group: Members Posts: 614 Joined: 27-September 12 Member No.: 56,316 |
My suggestion would be to try and minimize our "big gigantic weapons budget". Sometimes you can't bring in the heavy guns. Unless someone has a smuggler contact or wants to pay big bucks to arrange for the big stuff to get smuggled in, I can't think of a great way to do that. Best I can do is use a spirit to negate the concealment modifier of the bigger weapons. So if you want to try and sneak in an assault rifle or something, that might work, but it's still a bit risky.
Personally, I don't generally carry in anything illegal (I own a few heavier weapons, but that's a strange situation and probably won't come up until maybe Gardner knows y'all a little better (IMG:style_emoticons/default/nyahnyah.gif) ). I can't think of a great way to get the drone in, sorry. Even with help from a spirit, concealment can't make us or the drone invisible, just easier to overlook. |
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Nov 18 2012, 06:53 AM
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#281
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Moving Target Group: Members Posts: 428 Joined: 23-September 11 From: Vegas Member No.: 38,733 |
Oh, I'm willing to go ass-rifle less, but stories about invisible alligators have a way of making me want the sweet, comforting feel of a big ol' gun in the hand. However, for the sake of expediency, I'm willing to forgo it.
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Nov 18 2012, 02:36 PM
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#282
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Runner Group: Members Posts: 3,420 Joined: 30-October 03 Member No.: 5,776 |
You guys could always talk to Athack once you get there as Mr White's contact suggested. Mr White is pretty persuasive after all and I'm even going to give him a bonus for dropping the KE commanders name.
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Nov 18 2012, 07:38 PM
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#283
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Moving Target Group: Members Posts: 428 Joined: 23-September 11 From: Vegas Member No.: 38,733 |
Let's do what the GM says, and go pay Mr. Athack a visit then?
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Nov 18 2012, 08:30 PM
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#284
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Runner Group: Members Posts: 3,420 Joined: 30-October 03 Member No.: 5,776 |
Will you be carrying your heavy weapons and/or the drone cloaked by a spirit from Gardner? Or first talk to Athack and see what he says?
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Nov 18 2012, 08:46 PM
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#285
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Moving Target Group: Members Posts: 428 Joined: 23-September 11 From: Vegas Member No.: 38,733 |
Figure for me, it'll be light, easily concealed weaponry (shock gloves, FN 5-7C) and will stash my Alpha in the Roadmaster if Legs doesn't mind and go for the talk with Athack. If we get the nod, nifty, if not, no need to go back.
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Nov 19 2012, 03:30 PM
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#286
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Runner Group: Members Posts: 3,420 Joined: 30-October 03 Member No.: 5,776 |
Everybody else agree with what taeksosin is doing? Heading to talk to Athack before trying to bring in the heavy stuff?.
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Nov 19 2012, 03:43 PM
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#287
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Moving Target Group: Members Posts: 648 Joined: 26-February 02 Member No.: 1,396 |
Yes.
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Nov 19 2012, 05:30 PM
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#288
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Runner Group: Members Posts: 3,420 Joined: 30-October 03 Member No.: 5,776 |
It's initiative time everybody. Yet another gang war has started on the streets of Seattle, this time with innocent tourists trapped in the middle.
At first glance one gang the Skraacha are attacking anything chromed up or not ork or troll; and the Reality Hackers are attacking everything else. Currently the figures on the Knight Errant guard tower seem to be making calls to dispatch. With the civilians in the middle of things, you doubt they will be able to do anything until backup can arrive in force. So, what is everybody doing? |
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Nov 19 2012, 05:49 PM
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#289
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Moving Target Group: Members Posts: 648 Joined: 26-February 02 Member No.: 1,396 |
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Nov 19 2012, 06:46 PM
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#290
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Moving Target Group: Members Posts: 869 Joined: 8-March 02 Member No.: 2,252 |
Dak has the right of it. Bet they had to sign a waiver, too. TW's going to grab some cover, draw the Predator, and keep an eye out for any gangers noticing them.
edit: Initiative 8 (Reflexes not online at time of roll) =2 . Initiative step 10, 1 IP. At my initiative step, Free Action to activate Reflexes, pushing Initiative to 12 (though with 1 IP that's kinda useless right now), Simple Action to ready weapon (Draw Predator, smartlink comes online and safety disengaged), Simple action to find available cover. |
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Nov 19 2012, 07:06 PM
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#291
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Runner Group: Members Posts: 3,420 Joined: 30-October 03 Member No.: 5,776 |
Fair enough Mr. White, but I still need an initiative roll from you. And take a look at the map link I posted earlier to tell me where you are planning to take cover? behind one of the tents/flimsy kiosks or are you trying to run into a shop for cover? Or run back up the escalator?
Also....you guys may want to think about how you were going to be asking KE to let you head into the Underground with illegal gear. They may be more inclined to do so if say they saw evidence of you working towards helping people rather than watching as innocents get killed. Just saying.... |
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Nov 19 2012, 07:15 PM
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#292
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Target Group: Members Posts: 90 Joined: 11-August 10 Member No.: 18,923 |
So...before leaving his place, Legs will also grab his trusty Thunderbolt and load it with hollow points, and stick it plus a couple of spare clips (also loaded with hollow points) into the drone chair's smuggling compartment.
Since he has it loaded up, Legs is gonna bring the Doberman into the mix. Going to be in full VR, 'jumped in' to the drone, while commanding the Steed drone chair to find the nearest cover and take it. If there's no decent cover to be had, he's going to stick as close to the Doberman as he can without getting in its way. Initiative 8 = 3 hits Pretty sure cyber/bioware doesn't count for jumping into a drone, if I remember correctly. |
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Nov 19 2012, 07:23 PM
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#293
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Moving Target Group: Members Posts: 648 Joined: 26-February 02 Member No.: 1,396 |
Initiative 6D6E5 => 1
Where is the KE tower? I'm probably heading into one of the shops for cover. Uh, #7 perhaps. |
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Nov 19 2012, 07:39 PM
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#294
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Runner Group: Members Posts: 3,420 Joined: 30-October 03 Member No.: 5,776 |
QUOTE Where is the KE tower? I'm probably heading into one of the shops for cover. Uh, #7 perhaps. The KE tower is off right side of the map. About 25 meters back with a completely clear field of fire between the barricades shown on the map and it. QUOTE So...before leaving his place, Legs will also grab his trusty Thunderbolt and load it with hollow points, and stick it plus a couple of spare clips (also loaded with hollow points) into the drone chair's smuggling compartment. Since he has it loaded up, Legs is gonna bring the Doberman into the mix. Going to be in full VR, 'jumped in' to the drone, while commanding the Steed drone chair to find the nearest cover and take it. If there's no decent cover to be had, he's going to stick as close to the Doberman as he can without getting in its way. Initiative 8 = 3 hits Pretty sure cyber/bioware doesn't count for jumping into a drone, if I remember correctly. Currently the plan was to come in to talk to Athack before bringing the heavier stuff like your doberman and [edit]Quixote's Ares Alpha. So, that drone would still be in your van and it would take at least one combat round for it to get here from the mall parking lot (I assume it's able to get out of the van without damaging it?). I ended up starting this combat before you had a chance to speak up yes or no on that plan though. So if you were wanting to bring it speak now and then Gardner would need to make his summon and drain check before the combat started if he was going to do the Concealment thing. And yes, when you are in full VR jumped into the drone you do not get bonuses from physical initiative boosters. |
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Nov 19 2012, 07:49 PM
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#295
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Moving Target Group: Members Posts: 869 Joined: 8-March 02 Member No.: 2,252 |
The Alpha is Quixote's, I have an AK-97. And since we'd not said anything otherwise (unless I missed something, always possible), it's still in it's case in the Roadmaster. I'm still in the process of writing up an IC post, I'll hold on it until we come to a decision either way and then finish it.
edit: TW will find cover behind the further of the two kiosks outside of #1. How many gangers are armed with guns vs melee weapons? edit 2: Wait, the tower's behind us? Wow, uhhh, hopefully there's no friendly fire issues here. |
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Nov 19 2012, 08:37 PM
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#296
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Target Group: Members Posts: 90 Joined: 11-August 10 Member No.: 18,923 |
The KE tower is off right side of the map. About 25 meters back with a completely clear field of fire between the barricades shown on the map and it. Currently the plan was to come in to talk to Athack before bringing the heavier stuff like your doberman and [edit]Quixote's Ares Alpha. So, that drone would still be in your van and it would take at least one combat round for it to get here from the mall parking lot (I assume it's able to get out of the van without damaging it?). I ended up starting this combat before you had a chance to speak up yes or no on that plan though. So if you were wanting to bring it speak now and then Gardner would need to make his summon and drain check before the combat started if he was going to do the Concealment thing. And yes, when you are in full VR jumped into the drone you do not get bonuses from physical initiative boosters. The drone would be stored on a drone rack, and the RoadMaster is fully rigger adapted, so it can get out without damaging the vehicle. (IMG:style_emoticons/default/smile.gif) Okay, so...change of plans, then. Legs will go ahead and command the Doberman to get its ass out of the RoadMaster and run over to the parking lot. In the meantime, I guess, he'll get the Thunderbolt out. Want me to re-roll initiative? EDIT: Here's what Legs has in terms of gear: Transys Steed (drone chair), the GM-Nissan Doberman with a LMG in the turret mount and loaded with explosive rounds (currently in the RoadMaster and working its way to the scene), Ruger Thunderbolt and 2 spare clips loaded with hollow point ammo, a full suit of form fitting body armor (with the YNT SoftWeave mod), an armor vest, and normal clothing. |
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Nov 19 2012, 08:58 PM
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#297
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Runner Group: Members Posts: 3,420 Joined: 30-October 03 Member No.: 5,776 |
QUOTE Want me to re-roll initiative? You can roll the extra dice Legs gets from 'ware. QUOTE How many gangers are armed with guns vs melee weapons? It's hard to tell. There are a couple dozen tourist running/cowering all over the place. You'd guess there are 6 or 7 gangers on each side and about half are doing melee (nailbats from the all ork gang and cyberspurs from the Reality Hackers) |
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Nov 19 2012, 09:16 PM
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#298
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Moving Target Group: Members Posts: 869 Joined: 8-March 02 Member No.: 2,252 |
How close to the burn line on the map are the civilians and the gangers? Are the gangers more interested in beating each other stupid(er) or are they just killing indiscriminately?
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Nov 19 2012, 09:17 PM
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#299
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Target Group: Members Posts: 90 Joined: 11-August 10 Member No.: 18,923 |
Add 1 dice for Muscle Toner enhancement = 0 hits
So his initiative remains the same, but he only gets one initiative pass instead of 3. Also: Initiative for GM-Nissan Doberman: Pilot (3) + Response (3) = 3 hits |
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Nov 19 2012, 10:06 PM
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#300
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Moving Target Group: Members Posts: 614 Joined: 27-September 12 Member No.: 56,316 |
Initiative: DP 7 -> 1 hit = 8 Initiative; 1 Pass
Gardner would be coming up without his Increase Reflexes cast, not knowing what sort of magical forces KE has, he wouldn't want to walk up to them with an active spell. Needing a bit more time to react to all the gangers who are probably drugged or chipped up, he will cast his Increase Reflexes spell, Force 3 utilizing his Sustaining Focus. Spellcasting: 5 hits (capped at 3 hits). Drain: 2 hits (I take 1 Stun damage) Effect: Initiative +2 (bumping it up to 10, not that it matters really), 2 bonus Initiative Passes (starting next Turn) Could I get a bit better a description of where all the forces are? I'll be trying to go in to help and I kind of want to get a better idea of locations of the different gangs, civilians, where we started... that sort of stuff. Lastly, I'll need to know if I was helping out someone with that Concealment from a spirit idea. Like I said, it only makes things easier to overlook, not actual invisibility. Gardner would have suggested it to help out someone that was insistent, but isn't going to bet his life on it or anything. |
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