IPB

Welcome Guest ( Log In | Register )

42 Pages V  « < 13 14 15 16 17 > »   
Reply to this topicStart new topic
> OOC: SRM04-00: Back in Business, OOC thread for Back in Business
Slacker
post Nov 20 2012, 07:49 PM
Post #351


Runner
******

Group: Members
Posts: 3,420
Joined: 30-October 03
Member No.: 5,776



QUOTE (ChromeZephyr @ Nov 20 2012, 01:42 PM) *
Yeah, you don't expect the "run away! run away!" lesson in the second conflict of a mission. It's usually the third. (IMG:style_emoticons/default/nyahnyah.gif)

edit: I asked before, but it was an edit and probably got lost in the wash: Have any of the RHs started closing on TW after Neon sics them on him?


Hmm...good question. Looks like Neon Mech's words must have gotten lost in all the conflict going on. I already posted actions for all the RH so Tundra Wolf is safe for now.
Go to the top of the page
 
+Quote Post
taeksosin
post Nov 20 2012, 07:57 PM
Post #352


Moving Target
**

Group: Members
Posts: 428
Joined: 23-September 11
From: Vegas
Member No.: 38,733



Personalized grip doesn't say one way or the other whether or not it works for other people. My assumption is it swaps the stock grip out for something nicer that's aftermarket (better materials, that sort of thing). Slacker's discretion, obviously, but my next IP will be spent tossing TW the FN 5-7C and the four clips of Ex-Ex that I have on me. Currently loaded with SnS, 14 rounds left. 20 round clips, 5RC (4RC w/o personalized grip) and suppressed.

So, TW may wish to delay until after my turn (IMG:style_emoticons/default/biggrin.gif)

Simple -> Give gun to TW
Simple -> Detect active and passive nodes nearby, ascertain if any of the detected nodes belong to RH members.
Go to the top of the page
 
+Quote Post
ChromeZephyr
post Nov 20 2012, 08:10 PM
Post #353


Moving Target
**

Group: Members
Posts: 869
Joined: 8-March 02
Member No.: 2,252



+3 RC for TW's cyberarm gyromount. Yeah, what recoil? (IMG:style_emoticons/default/grinbig.gif)

TW will delay until Quixote tosses him the submachine gun.

Simple action to catch
Free action to smartgun eject magazine
Simple action to slam a magazine of EX-Ex home.

The IC write-up for this is going to be fun.
Go to the top of the page
 
+Quote Post
taeksosin
post Nov 20 2012, 08:12 PM
Post #354


Moving Target
**

Group: Members
Posts: 428
Joined: 23-September 11
From: Vegas
Member No.: 38,733



I'm figuring on a writeup per combat round myself.
Go to the top of the page
 
+Quote Post
taeksosin
post Nov 20 2012, 08:12 PM
Post #355


Moving Target
**

Group: Members
Posts: 428
Joined: 23-September 11
From: Vegas
Member No.: 38,733



Frakking double posting piece of crap mac.
Go to the top of the page
 
+Quote Post
Slacker
post Nov 20 2012, 08:16 PM
Post #356


Runner
******

Group: Members
Posts: 3,420
Joined: 30-October 03
Member No.: 5,776



QUOTE (taeksosin @ Nov 20 2012, 01:57 PM) *
Personalized grip doesn't say one way or the other whether or not it works for other people. My assumption is it swaps the stock grip out for something nicer that's aftermarket (better materials, that sort of thing). Slacker's discretion, obviously, but my next IP will be spent tossing TW the FN 5-7C and the four clips of Ex-Ex that I have on me. Currently loaded with SnS, 14 rounds left. 20 round clips, 5RC (4RC w/o personalized grip) and suppressed.

So, TW may wish to delay until after my turn (IMG:style_emoticons/default/biggrin.gif)

Simple -> Give gun to TW
Simple -> Prepare shock gloves.


These guys are tough enough that I will allow the personalized grip to work.
Go to the top of the page
 
+Quote Post
Slacker
post Nov 20 2012, 08:17 PM
Post #357


Runner
******

Group: Members
Posts: 3,420
Joined: 30-October 03
Member No.: 5,776



QUOTE (taeksosin @ Nov 20 2012, 02:12 PM) *
I'm figuring on a writeup per combat round myself.


So much is going on in this combat from my side of things that I think I'll leave the IC posts for this combat all up to you guys. Give yourselves moments to really shine.
Go to the top of the page
 
+Quote Post
ChromeZephyr
post Nov 20 2012, 08:20 PM
Post #358


Moving Target
**

Group: Members
Posts: 869
Joined: 8-March 02
Member No.: 2,252



Kinda hard to shine when the opposition are übermooks. (IMG:style_emoticons/default/wink.gif)
Go to the top of the page
 
+Quote Post
taeksosin
post Nov 20 2012, 08:21 PM
Post #359


Moving Target
**

Group: Members
Posts: 428
Joined: 23-September 11
From: Vegas
Member No.: 38,733



More like an opportunity to be super heroic and real shiny! I, personally, plan on saving Mr. White's hoop from that ganger coming towards him if I get the drop on him (IMG:style_emoticons/default/biggrin.gif)
Go to the top of the page
 
+Quote Post
Kiirnodel
post Nov 20 2012, 08:25 PM
Post #360


Moving Target
**

Group: Members
Posts: 614
Joined: 27-September 12
Member No.: 56,316



Sorry, I didn't think I got any more IP's this turn. IP increases don't usually give them on the combat turn they are gained.

But if I have IP's to take, then I'm going to try and contain the Reality Hackers. Casting a Web spell, but for that I'm going to need to know the spread of the gangers, how close they are to innocents, that sort of thing.

My Web spell has an area, circle with a radius in meters equal to the Force, but I can modify that by withholding dice from my spellcasting test. So I need an approximate radius I could cast to catch as many gangers (starting with the RH, as they seem more bloodthirsty...) as possible without catching any innocents (or team members if they happen to get that close).
Go to the top of the page
 
+Quote Post
Slacker
post Nov 20 2012, 09:21 PM
Post #361


Runner
******

Group: Members
Posts: 3,420
Joined: 30-October 03
Member No.: 5,776



QUOTE (Kiirnodel @ Nov 20 2012, 02:25 PM) *
Sorry, I didn't think I got any more IP's this turn. IP increases don't usually give them on the combat turn they are gained.

But if I have IP's to take, then I'm going to try and contain the Reality Hackers. Casting a Web spell, but for that I'm going to need to know the spread of the gangers, how close they are to innocents, that sort of thing.

My Web spell has an area, circle with a radius in meters equal to the Force, but I can modify that by withholding dice from my spellcasting test. So I need an approximate radius I could cast to catch as many gangers (starting with the RH, as they seem more bloodthirsty...) as possible without catching any innocents (or team members if they happen to get that close).


For Expediency, I allowed everybody's reflex enhancements to become effective in the same combat turn.

There isn't going to be any way at all that you can do a spell that would just get gangers. Both gangs are spread out with tourists all over the place, including many that are in melee combat with gangers. Also, could you tell me where the rules are for the Web spell you are casting? I didn't see anything in Chummer called Web and it wasn't in the core book or Street Magic that I could tell.

The mass of people, gangers and tourists, is spread out over about 40 or 50 meters depending on if you count the fast running tourists that immediate ran toward either the Underground proper or the escalators, including at least one ganger that is immediately adjacent to Mr. White with a crying woman nearby.

If you are wanting to target a specific area I can tell you how many people you'd catch in it. Pretty much it will always catch some civilians in it.
Go to the top of the page
 
+Quote Post
Kiirnodel
post Nov 20 2012, 11:02 PM
Post #362


Moving Target
**

Group: Members
Posts: 614
Joined: 27-September 12
Member No.: 56,316



QUOTE (Slacker @ Nov 20 2012, 04:21 PM) *
For Expediency, I allowed everybody's reflex enhancements to become effective in the same combat turn.

There isn't going to be any way at all that you can do a spell that would just get gangers. Both gangs are spread out with tourists all over the place, including many that are in melee combat with gangers. Also, could you tell me where the rules are for the Web spell you are casting? I didn't see anything in Chummer called Web and it wasn't in the core book or Street Magic that I could tell.

The mass of people, gangers and tourists, is spread out over about 40 or 50 meters depending on if you count the fast running tourists that immediate ran toward either the Underground proper or the escalators, including at least one ganger that is immediately adjacent to Mr. White with a crying woman nearby.

If you are wanting to target a specific area I can tell you how many people you'd catch in it. Pretty much it will always catch some civilians in it.


Ah, ok on the IP's, makes sense, and that's the way I've had some GM's do it, so I understand.

As for the spell... I was misremembering the name. It's actually the spell "Net", but it will really mess up civilians. It reduces Agility and possibly poses penalties to defense (and cuts speed), Ganger's with their chipped up Agility, are more likely to not be fully affected, so that would leave the innocents in hot water. So if I can't avoid trapping civilians, I guess I'll pick a good target and send a Stunbolt their way...

I'll be preferring targets that are immediately threatening civilians, and then trying to get ones that have been hit by other stunning attacks (to try and knock them all the way out). I know some of my allies are using stun ammo.

I am making my way toward some of the civilians that have been hit. I have a First Aid Kit and the Heal spell, so I'm going to try and save some lives while I'm at it... I'm assuming I can't get to any of the people who have been hit in just one move.

Complex Action: Cast Stunbolt at Force 7

Spellcasting: 3 hits.

Drain (2P): 3 hits.

Free Action: Yell out "Let's keep casualties low today!"
Go to the top of the page
 
+Quote Post
Forces In Motion
post Nov 20 2012, 11:14 PM
Post #363


Target
*

Group: Members
Posts: 90
Joined: 11-August 10
Member No.: 18,923



QUOTE (Slacker @ Nov 20 2012, 01:36 PM) *
Is Legs using hot sim for VR? I can't remember. If so, i'll add you in for the third IP.


Sorry, forgot to mention that. Yes, he'll be using hot sim for VR.

And if he's going to be in on the third IP, he'll be jumping into the drone for one Simple Action.

Hmm...I'm guessing I can't transfer Rumpelstiltskin from his commlink to the drone, huh?
Go to the top of the page
 
+Quote Post
taeksosin
post Nov 20 2012, 11:53 PM
Post #364


Moving Target
**

Group: Members
Posts: 428
Joined: 23-September 11
From: Vegas
Member No.: 38,733



Changed my second simple action to scanning for active/passive nodes. I have ideas...(IMG:style_emoticons/default/biggrin.gif)
Go to the top of the page
 
+Quote Post
ChromeZephyr
post Nov 20 2012, 11:57 PM
Post #365


Moving Target
**

Group: Members
Posts: 869
Joined: 8-March 02
Member No.: 2,252



QUOTE (Kiirnodel @ Nov 20 2012, 04:02 PM) *
Free Action: Yell out "Let's keep casualties low today!"


Snrk. I can see TW and Gardner are going to get along famously
Go to the top of the page
 
+Quote Post
Slacker
post Nov 21 2012, 12:16 AM
Post #366


Runner
******

Group: Members
Posts: 3,420
Joined: 30-October 03
Member No.: 5,776



QUOTE (Kiirnodel @ Nov 20 2012, 05:02 PM) *
Ah, ok on the IP's, makes sense, and that's the way I've had some GM's do it, so I understand.

As for the spell... I was misremembering the name. It's actually the spell "Net", but it will really mess up civilians. It reduces Agility and possibly poses penalties to defense (and cuts speed), Ganger's with their chipped up Agility, are more likely to not be fully affected, so that would leave the innocents in hot water. So if I can't avoid trapping civilians, I guess I'll pick a good target and send a Stunbolt their way...

I'll be preferring targets that are immediately threatening civilians, and then trying to get ones that have been hit by other stunning attacks (to try and knock them all the way out). I know some of my allies are using stun ammo.

I am making my way toward some of the civilians that have been hit. I have a First Aid Kit and the Heal spell, so I'm going to try and save some lives while I'm at it... I'm assuming I can't get to any of the people who have been hit in just one move.

Complex Action: Cast Stunbolt at Force 7

Spellcasting: 3 hits.

Drain (2P): 3 hits.

Free Action: Yell out "Let's keep casualties low today!"


Keep in mind that the injured civilians are right in the middle of the two gangs. They basically are the ones that got caught in the first volley of attacks and the survivors have spread out from their. To get to the injured ones, you'd be running past the RH's current positions.

Currently, the only gangers attacking civilians are the skraacha. So I'll assume you are using stunbolt on one of them. On his whopping 2 Willpower dice he actually rolls 2 successes. So he takes 8 boxes of stun damage screaming out in tremendous pain. I'll even say it takes him to his knees because it's just too much for him. The tourist he had beating down with a nailbat starts crawling away.
Hez, realizes what's going on and calls for his men to find the caster and put him down quick!

Go to the top of the page
 
+Quote Post
Slacker
post Nov 21 2012, 12:27 AM
Post #367


Runner
******

Group: Members
Posts: 3,420
Joined: 30-October 03
Member No.: 5,776



QUOTE (taeksosin @ Nov 20 2012, 01:57 PM) *
Personalized grip doesn't say one way or the other whether or not it works for other people. My assumption is it swaps the stock grip out for something nicer that's aftermarket (better materials, that sort of thing). Slacker's discretion, obviously, but my next IP will be spent tossing TW the FN 5-7C and the four clips of Ex-Ex that I have on me. Currently loaded with SnS, 14 rounds left. 20 round clips, 5RC (4RC w/o personalized grip) and suppressed.

So, TW may wish to delay until after my turn (IMG:style_emoticons/default/biggrin.gif)

Simple -> Give gun to TW
Simple -> Detect active and passive nodes nearby, ascertain if any of the detected nodes belong to RH members.


You can get a list of all active and passive nodes as a free action. Trying to find a particular node is an extended test that takes up your entire turn (Electronic Warfare + Scan).Trying to find all hidden nodes from non-hidden ones is an Extended test with a much higher threshold (15+).
Alternately trying to find a single wireless signal in hidden mode is a complex action: Electronic Warfare +Scan(4).
Go to the top of the page
 
+Quote Post
taeksosin
post Nov 21 2012, 12:42 AM
Post #368


Moving Target
**

Group: Members
Posts: 428
Joined: 23-September 11
From: Vegas
Member No.: 38,733



Oh, derp, I misread which section it was in.
I'd like to get a scan of the active and passive nodes, and then still use that simple to ready the shock gloves. Again, with the active/passive, checking whether or not the RH were smart enough to keep their stuff in hidden mode. I assume they were, but you never know, a guy can get lucky sometimes. (IMG:style_emoticons/default/biggrin.gif)
Go to the top of the page
 
+Quote Post
Slacker
post Nov 21 2012, 12:49 AM
Post #369


Runner
******

Group: Members
Posts: 3,420
Joined: 30-October 03
Member No.: 5,776



Top of initiative pass 3

Neon Hex tosses his useless gun aside and says "Fuck you bastard" as he charges Tundra Wolf...Wow, on 13 dice he rolled only 2 hits. He's going to have to Edge that shit. Rerolling the failed dice he gets 5 more successes for a total of 7 hits against TW!

Base damage from his retractable spurs is 7P.

--------------

Hez will attack the RH that tried to hit him. But the RH's armor is too great. These Skraacha are seriously outclassed here when their leader can't even damage the RH minions.

-------------

Legs dives into his drone through full hot sim VR and then issues a command to his agent to join him. What software are you and your agent running currently just so I know if it comes up?

---------

Tundra Wolf's turn I'm guessing Neon Mech trying to tear into you may effect what you are doing on your turn.

-------------

Next up will be Quixote and then Gardner
Go to the top of the page
 
+Quote Post
Slacker
post Nov 21 2012, 12:52 AM
Post #370


Runner
******

Group: Members
Posts: 3,420
Joined: 30-October 03
Member No.: 5,776



QUOTE (taeksosin @ Nov 20 2012, 06:42 PM) *
Oh, derp, I misread which section it was in.
I'd like to get a scan of the active and passive nodes, and then still use that simple to ready the shock gloves. Again, with the active/passive, checking whether or not the RH were smart enough to keep their stuff in hidden mode. I assume they were, but you never know, a guy can get lucky sometimes. (IMG:style_emoticons/default/biggrin.gif)


Roll me a d6 and we'll see how lucky you are. Maybe there is some newb in the RH gang that forgot to switch it back to Hidden mode before the fight started.
Go to the top of the page
 
+Quote Post
taeksosin
post Nov 21 2012, 01:03 AM
Post #371


Moving Target
**

Group: Members
Posts: 428
Joined: 23-September 11
From: Vegas
Member No.: 38,733



1d6=2
Go to the top of the page
 
+Quote Post
Slacker
post Nov 21 2012, 01:48 AM
Post #372


Runner
******

Group: Members
Posts: 3,420
Joined: 30-October 03
Member No.: 5,776



QUOTE (taeksosin @ Nov 20 2012, 07:03 PM) *


Not so lucky. You can see 30 or so active/hidden nodes but you doubt any of them are from the RH.
Go to the top of the page
 
+Quote Post
Forces In Motion
post Nov 21 2012, 01:56 AM
Post #373


Target
*

Group: Members
Posts: 90
Joined: 11-August 10
Member No.: 18,923



If I hadn't been so bent on making Legs a purely physical combat rigger, I would've added a couple more programs to his commlink to help handle hackers trying to take control of his drones and whatnot. And a couple points to the Cybercombat skill.

C'est la vie. We can work on that between missions.

Anyway...

Rumpelstiltskin is a rating 3 IC, with Armor and Attack running. Legs currently has Command (5) and Encrypt (5) running, and ECCM (3) loaded.
Go to the top of the page
 
+Quote Post
taeksosin
post Nov 21 2012, 02:04 AM
Post #374


Moving Target
**

Group: Members
Posts: 428
Joined: 23-September 11
From: Vegas
Member No.: 38,733



So long as you're jumped in, believe that they can't kick you out.
Go to the top of the page
 
+Quote Post
Forces In Motion
post Nov 21 2012, 02:52 AM
Post #375


Target
*

Group: Members
Posts: 90
Joined: 11-August 10
Member No.: 18,923



(IMG:style_emoticons/default/biggrin.gif) Hey, if worse comes to worst, Legs can always do a little jamming on the fly.
Go to the top of the page
 
+Quote Post

42 Pages V  « < 13 14 15 16 17 > » 
Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 2nd December 2024 - 07:04 PM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.