OOC: SRM04-00: Back in Business, OOC thread for Back in Business |
OOC: SRM04-00: Back in Business, OOC thread for Back in Business |
Nov 20 2012, 07:49 PM
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#351
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Runner Group: Members Posts: 3,420 Joined: 30-October 03 Member No.: 5,776 |
Yeah, you don't expect the "run away! run away!" lesson in the second conflict of a mission. It's usually the third. (IMG:style_emoticons/default/nyahnyah.gif) edit: I asked before, but it was an edit and probably got lost in the wash: Have any of the RHs started closing on TW after Neon sics them on him? Hmm...good question. Looks like Neon Mech's words must have gotten lost in all the conflict going on. I already posted actions for all the RH so Tundra Wolf is safe for now. |
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Nov 20 2012, 07:57 PM
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#352
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Moving Target Group: Members Posts: 428 Joined: 23-September 11 From: Vegas Member No.: 38,733 |
Personalized grip doesn't say one way or the other whether or not it works for other people. My assumption is it swaps the stock grip out for something nicer that's aftermarket (better materials, that sort of thing). Slacker's discretion, obviously, but my next IP will be spent tossing TW the FN 5-7C and the four clips of Ex-Ex that I have on me. Currently loaded with SnS, 14 rounds left. 20 round clips, 5RC (4RC w/o personalized grip) and suppressed.
So, TW may wish to delay until after my turn (IMG:style_emoticons/default/biggrin.gif) Simple -> Give gun to TW Simple -> Detect active and passive nodes nearby, ascertain if any of the detected nodes belong to RH members. |
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Nov 20 2012, 08:10 PM
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#353
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Moving Target Group: Members Posts: 869 Joined: 8-March 02 Member No.: 2,252 |
+3 RC for TW's cyberarm gyromount. Yeah, what recoil? (IMG:style_emoticons/default/grinbig.gif)
TW will delay until Quixote tosses him the submachine gun. Simple action to catch Free action to smartgun eject magazine Simple action to slam a magazine of EX-Ex home. The IC write-up for this is going to be fun. |
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Nov 20 2012, 08:12 PM
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#354
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Moving Target Group: Members Posts: 428 Joined: 23-September 11 From: Vegas Member No.: 38,733 |
I'm figuring on a writeup per combat round myself.
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Nov 20 2012, 08:12 PM
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#355
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Moving Target Group: Members Posts: 428 Joined: 23-September 11 From: Vegas Member No.: 38,733 |
Frakking double posting piece of crap mac.
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Nov 20 2012, 08:16 PM
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#356
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Runner Group: Members Posts: 3,420 Joined: 30-October 03 Member No.: 5,776 |
Personalized grip doesn't say one way or the other whether or not it works for other people. My assumption is it swaps the stock grip out for something nicer that's aftermarket (better materials, that sort of thing). Slacker's discretion, obviously, but my next IP will be spent tossing TW the FN 5-7C and the four clips of Ex-Ex that I have on me. Currently loaded with SnS, 14 rounds left. 20 round clips, 5RC (4RC w/o personalized grip) and suppressed. So, TW may wish to delay until after my turn (IMG:style_emoticons/default/biggrin.gif) Simple -> Give gun to TW Simple -> Prepare shock gloves. These guys are tough enough that I will allow the personalized grip to work. |
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Nov 20 2012, 08:17 PM
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#357
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Runner Group: Members Posts: 3,420 Joined: 30-October 03 Member No.: 5,776 |
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Nov 20 2012, 08:20 PM
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#358
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Moving Target Group: Members Posts: 869 Joined: 8-March 02 Member No.: 2,252 |
Kinda hard to shine when the opposition are übermooks. (IMG:style_emoticons/default/wink.gif)
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Nov 20 2012, 08:21 PM
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#359
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Moving Target Group: Members Posts: 428 Joined: 23-September 11 From: Vegas Member No.: 38,733 |
More like an opportunity to be super heroic and real shiny! I, personally, plan on saving Mr. White's hoop from that ganger coming towards him if I get the drop on him (IMG:style_emoticons/default/biggrin.gif)
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Nov 20 2012, 08:25 PM
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#360
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Moving Target Group: Members Posts: 614 Joined: 27-September 12 Member No.: 56,316 |
Sorry, I didn't think I got any more IP's this turn. IP increases don't usually give them on the combat turn they are gained.
But if I have IP's to take, then I'm going to try and contain the Reality Hackers. Casting a Web spell, but for that I'm going to need to know the spread of the gangers, how close they are to innocents, that sort of thing. My Web spell has an area, circle with a radius in meters equal to the Force, but I can modify that by withholding dice from my spellcasting test. So I need an approximate radius I could cast to catch as many gangers (starting with the RH, as they seem more bloodthirsty...) as possible without catching any innocents (or team members if they happen to get that close). |
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Nov 20 2012, 09:21 PM
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#361
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Runner Group: Members Posts: 3,420 Joined: 30-October 03 Member No.: 5,776 |
Sorry, I didn't think I got any more IP's this turn. IP increases don't usually give them on the combat turn they are gained. But if I have IP's to take, then I'm going to try and contain the Reality Hackers. Casting a Web spell, but for that I'm going to need to know the spread of the gangers, how close they are to innocents, that sort of thing. My Web spell has an area, circle with a radius in meters equal to the Force, but I can modify that by withholding dice from my spellcasting test. So I need an approximate radius I could cast to catch as many gangers (starting with the RH, as they seem more bloodthirsty...) as possible without catching any innocents (or team members if they happen to get that close). For Expediency, I allowed everybody's reflex enhancements to become effective in the same combat turn. There isn't going to be any way at all that you can do a spell that would just get gangers. Both gangs are spread out with tourists all over the place, including many that are in melee combat with gangers. Also, could you tell me where the rules are for the Web spell you are casting? I didn't see anything in Chummer called Web and it wasn't in the core book or Street Magic that I could tell. The mass of people, gangers and tourists, is spread out over about 40 or 50 meters depending on if you count the fast running tourists that immediate ran toward either the Underground proper or the escalators, including at least one ganger that is immediately adjacent to Mr. White with a crying woman nearby. If you are wanting to target a specific area I can tell you how many people you'd catch in it. Pretty much it will always catch some civilians in it. |
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Nov 20 2012, 11:02 PM
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#362
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Moving Target Group: Members Posts: 614 Joined: 27-September 12 Member No.: 56,316 |
For Expediency, I allowed everybody's reflex enhancements to become effective in the same combat turn. There isn't going to be any way at all that you can do a spell that would just get gangers. Both gangs are spread out with tourists all over the place, including many that are in melee combat with gangers. Also, could you tell me where the rules are for the Web spell you are casting? I didn't see anything in Chummer called Web and it wasn't in the core book or Street Magic that I could tell. The mass of people, gangers and tourists, is spread out over about 40 or 50 meters depending on if you count the fast running tourists that immediate ran toward either the Underground proper or the escalators, including at least one ganger that is immediately adjacent to Mr. White with a crying woman nearby. If you are wanting to target a specific area I can tell you how many people you'd catch in it. Pretty much it will always catch some civilians in it. Ah, ok on the IP's, makes sense, and that's the way I've had some GM's do it, so I understand. As for the spell... I was misremembering the name. It's actually the spell "Net", but it will really mess up civilians. It reduces Agility and possibly poses penalties to defense (and cuts speed), Ganger's with their chipped up Agility, are more likely to not be fully affected, so that would leave the innocents in hot water. So if I can't avoid trapping civilians, I guess I'll pick a good target and send a Stunbolt their way... I'll be preferring targets that are immediately threatening civilians, and then trying to get ones that have been hit by other stunning attacks (to try and knock them all the way out). I know some of my allies are using stun ammo. I am making my way toward some of the civilians that have been hit. I have a First Aid Kit and the Heal spell, so I'm going to try and save some lives while I'm at it... I'm assuming I can't get to any of the people who have been hit in just one move. Complex Action: Cast Stunbolt at Force 7 Spellcasting: 3 hits. Drain (2P): 3 hits. Free Action: Yell out "Let's keep casualties low today!" |
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Nov 20 2012, 11:14 PM
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#363
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Target Group: Members Posts: 90 Joined: 11-August 10 Member No.: 18,923 |
Is Legs using hot sim for VR? I can't remember. If so, i'll add you in for the third IP. Sorry, forgot to mention that. Yes, he'll be using hot sim for VR. And if he's going to be in on the third IP, he'll be jumping into the drone for one Simple Action. Hmm...I'm guessing I can't transfer Rumpelstiltskin from his commlink to the drone, huh? |
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Nov 20 2012, 11:53 PM
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#364
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Moving Target Group: Members Posts: 428 Joined: 23-September 11 From: Vegas Member No.: 38,733 |
Changed my second simple action to scanning for active/passive nodes. I have ideas...(IMG:style_emoticons/default/biggrin.gif)
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Nov 20 2012, 11:57 PM
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#365
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Moving Target Group: Members Posts: 869 Joined: 8-March 02 Member No.: 2,252 |
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Nov 21 2012, 12:16 AM
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#366
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Runner Group: Members Posts: 3,420 Joined: 30-October 03 Member No.: 5,776 |
Ah, ok on the IP's, makes sense, and that's the way I've had some GM's do it, so I understand. As for the spell... I was misremembering the name. It's actually the spell "Net", but it will really mess up civilians. It reduces Agility and possibly poses penalties to defense (and cuts speed), Ganger's with their chipped up Agility, are more likely to not be fully affected, so that would leave the innocents in hot water. So if I can't avoid trapping civilians, I guess I'll pick a good target and send a Stunbolt their way... I'll be preferring targets that are immediately threatening civilians, and then trying to get ones that have been hit by other stunning attacks (to try and knock them all the way out). I know some of my allies are using stun ammo. I am making my way toward some of the civilians that have been hit. I have a First Aid Kit and the Heal spell, so I'm going to try and save some lives while I'm at it... I'm assuming I can't get to any of the people who have been hit in just one move. Complex Action: Cast Stunbolt at Force 7 Spellcasting: 3 hits. Drain (2P): 3 hits. Free Action: Yell out "Let's keep casualties low today!" Keep in mind that the injured civilians are right in the middle of the two gangs. They basically are the ones that got caught in the first volley of attacks and the survivors have spread out from their. To get to the injured ones, you'd be running past the RH's current positions. Currently, the only gangers attacking civilians are the skraacha. So I'll assume you are using stunbolt on one of them. On his whopping 2 Willpower dice he actually rolls 2 successes. So he takes 8 boxes of stun damage screaming out in tremendous pain. I'll even say it takes him to his knees because it's just too much for him. The tourist he had beating down with a nailbat starts crawling away. Hez, realizes what's going on and calls for his men to find the caster and put him down quick! |
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Nov 21 2012, 12:27 AM
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#367
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Runner Group: Members Posts: 3,420 Joined: 30-October 03 Member No.: 5,776 |
Personalized grip doesn't say one way or the other whether or not it works for other people. My assumption is it swaps the stock grip out for something nicer that's aftermarket (better materials, that sort of thing). Slacker's discretion, obviously, but my next IP will be spent tossing TW the FN 5-7C and the four clips of Ex-Ex that I have on me. Currently loaded with SnS, 14 rounds left. 20 round clips, 5RC (4RC w/o personalized grip) and suppressed. So, TW may wish to delay until after my turn (IMG:style_emoticons/default/biggrin.gif) Simple -> Give gun to TW Simple -> Detect active and passive nodes nearby, ascertain if any of the detected nodes belong to RH members. You can get a list of all active and passive nodes as a free action. Trying to find a particular node is an extended test that takes up your entire turn (Electronic Warfare + Scan).Trying to find all hidden nodes from non-hidden ones is an Extended test with a much higher threshold (15+). Alternately trying to find a single wireless signal in hidden mode is a complex action: Electronic Warfare +Scan(4). |
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Nov 21 2012, 12:42 AM
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#368
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Moving Target Group: Members Posts: 428 Joined: 23-September 11 From: Vegas Member No.: 38,733 |
Oh, derp, I misread which section it was in.
I'd like to get a scan of the active and passive nodes, and then still use that simple to ready the shock gloves. Again, with the active/passive, checking whether or not the RH were smart enough to keep their stuff in hidden mode. I assume they were, but you never know, a guy can get lucky sometimes. (IMG:style_emoticons/default/biggrin.gif) |
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Nov 21 2012, 12:49 AM
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#369
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Runner Group: Members Posts: 3,420 Joined: 30-October 03 Member No.: 5,776 |
Top of initiative pass 3
Neon Hex tosses his useless gun aside and says "Fuck you bastard" as he charges Tundra Wolf...Wow, on 13 dice he rolled only 2 hits. He's going to have to Edge that shit. Rerolling the failed dice he gets 5 more successes for a total of 7 hits against TW! Base damage from his retractable spurs is 7P. -------------- Hez will attack the RH that tried to hit him. But the RH's armor is too great. These Skraacha are seriously outclassed here when their leader can't even damage the RH minions. ------------- Legs dives into his drone through full hot sim VR and then issues a command to his agent to join him. What software are you and your agent running currently just so I know if it comes up? --------- Tundra Wolf's turn I'm guessing Neon Mech trying to tear into you may effect what you are doing on your turn. ------------- Next up will be Quixote and then Gardner |
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Nov 21 2012, 12:52 AM
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#370
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Runner Group: Members Posts: 3,420 Joined: 30-October 03 Member No.: 5,776 |
Oh, derp, I misread which section it was in. I'd like to get a scan of the active and passive nodes, and then still use that simple to ready the shock gloves. Again, with the active/passive, checking whether or not the RH were smart enough to keep their stuff in hidden mode. I assume they were, but you never know, a guy can get lucky sometimes. (IMG:style_emoticons/default/biggrin.gif) Roll me a d6 and we'll see how lucky you are. Maybe there is some newb in the RH gang that forgot to switch it back to Hidden mode before the fight started. |
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Nov 21 2012, 01:03 AM
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#371
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Moving Target Group: Members Posts: 428 Joined: 23-September 11 From: Vegas Member No.: 38,733 |
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Nov 21 2012, 01:48 AM
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#372
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Runner Group: Members Posts: 3,420 Joined: 30-October 03 Member No.: 5,776 |
Not so lucky. You can see 30 or so active/hidden nodes but you doubt any of them are from the RH. |
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Nov 21 2012, 01:56 AM
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#373
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Target Group: Members Posts: 90 Joined: 11-August 10 Member No.: 18,923 |
If I hadn't been so bent on making Legs a purely physical combat rigger, I would've added a couple more programs to his commlink to help handle hackers trying to take control of his drones and whatnot. And a couple points to the Cybercombat skill.
C'est la vie. We can work on that between missions. Anyway... Rumpelstiltskin is a rating 3 IC, with Armor and Attack running. Legs currently has Command (5) and Encrypt (5) running, and ECCM (3) loaded. |
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Nov 21 2012, 02:04 AM
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#374
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Moving Target Group: Members Posts: 428 Joined: 23-September 11 From: Vegas Member No.: 38,733 |
So long as you're jumped in, believe that they can't kick you out.
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Nov 21 2012, 02:52 AM
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#375
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Target Group: Members Posts: 90 Joined: 11-August 10 Member No.: 18,923 |
(IMG:style_emoticons/default/biggrin.gif) Hey, if worse comes to worst, Legs can always do a little jamming on the fly.
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