OOC: SRM04-00: Back in Business, OOC thread for Back in Business |
OOC: SRM04-00: Back in Business, OOC thread for Back in Business |
Nov 30 2012, 08:13 PM
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#451
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Moving Target Group: Members Posts: 869 Joined: 8-March 02 Member No.: 2,252 |
Free attack: Agility 7 + Cyber Implant blades 5 - wound modifier 1= 3 hits. I'm going to bet that'll be parried and/or absorbed, but it was a nice parting shot.
My turn: I'd imagine the sound of an HTR team approaching an active combat zone is not exactly silent, so TW will simply retract his blades and cyberarm gyromount, and shut off his reflexes. As they arrive he'll be retrieving his Predator. |
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Nov 30 2012, 08:23 PM
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#452
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Runner Group: Members Posts: 3,420 Joined: 30-October 03 Member No.: 5,776 |
Matrix defense rolls: Response (3) + Firewall (3) = 2 hits Hmm...looks like karma's biting me in the ass. System (3) = 1 hit Wow...almost glitched that one... And finally, to see if I can pick up any intruders (though I think he is pretty sure by now there has to be at least one): Firewall (3) = 2 hits So you took 4 boxes of matrix damage. And you still don't see any intruder. |
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Nov 30 2012, 08:26 PM
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#453
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Runner Group: Members Posts: 3,420 Joined: 30-October 03 Member No.: 5,776 |
Free attack: Agility 7 + Cyber Implant blades 5 - wound modifier 1= 3 hits. I'm going to bet that'll be parried and/or absorbed, but it was a nice parting shot. My turn: I'd imagine the sound of an HTR team approaching an active combat zone is not exactly silent, so TW will simply retract his blades and cyberarm gyromount, and shut off his reflexes. As they arrive he'll be retrieving his Predator. Yep he easily parries your free attack. Make me a perception test to see if you can distinguish the difference between the alarm at the guard tower and the sirens of the HTR team. |
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Nov 30 2012, 08:26 PM
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#454
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Target Group: Members Posts: 90 Joined: 11-August 10 Member No.: 18,923 |
So you took 4 boxes of matrix damage. And you still don't see any intruder. At least he still has control of the drone...right? Mental note...need to beef up a bit on Matrix defense for the drones. (IMG:style_emoticons/default/nyahnyah.gif) |
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Nov 30 2012, 08:33 PM
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#455
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Runner Group: Members Posts: 3,420 Joined: 30-October 03 Member No.: 5,776 |
Immediately following Tundra Wolf's turn. A pair of heavily armored vans with mounted turrets on top drive up to the barricades in front of the KE tower that was just off the right side of the map. "EVERYBODY FREEZE" bursts out of the loud speakers as more security arrive at the top of the escalators (if Gardner is looking into Astral space at all he can also see a number of spirits arriving).
From what you all can tell, the gangers aren't stopping. --------------------- Time for Legs to take his turn. |
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Nov 30 2012, 08:36 PM
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#456
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Runner Group: Members Posts: 3,420 Joined: 30-October 03 Member No.: 5,776 |
At least he still has control of the drone...right? Mental note...need to beef up a bit on Matrix defense for the drones. (IMG:style_emoticons/default/nyahnyah.gif) The most important thing would be to have an Analyze program so you could at least see intruders. If he could have, the intruder would have sent commands to your drone instead of the Agent, but with you jumped in, the drone ignores all commands sent to it. |
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Nov 30 2012, 08:48 PM
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#457
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Target Group: Members Posts: 90 Joined: 11-August 10 Member No.: 18,923 |
I'm thinking of doing some Jamming on the Fly, just to see if there are any RH hanging around trying to screw things up. If we saw them all retreat, though, Legs is going to bring the drone back towards himself and jump out before shutting it down. The wheelchair isn't really made for getting away from a security response team.
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Nov 30 2012, 08:48 PM
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#458
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Moving Target Group: Members Posts: 869 Joined: 8-March 02 Member No.: 2,252 |
Yep he easily parries your free attack. Make me a perception test to see if you can distinguish the difference between the alarm at the guard tower and the sirens of the HTR team. Intuition 4 + Perception 3 - Wound modifier 1= 3 hits. Pretty sure I can tell the difference (IMG:style_emoticons/default/wink.gif) Time to go back over the last IP and write up the IC post. |
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Nov 30 2012, 09:36 PM
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#459
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Runner Group: Members Posts: 3,420 Joined: 30-October 03 Member No.: 5,776 |
Intuition 4 + Perception 3 - Wound modifier 1= 3 hits. Pretty sure I can tell the difference (IMG:style_emoticons/default/wink.gif) Time to go back over the last IP and write up the IC post. Yep, you can tell they are coming. |
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Nov 30 2012, 09:54 PM
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#460
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Runner Group: Members Posts: 3,420 Joined: 30-October 03 Member No.: 5,776 |
I'm thinking of doing some Jamming on the Fly, just to see if there are any RH hanging around trying to screw things up. If we saw them all retreat, though, Legs is going to bring the drone back towards himself and jump out before shutting it down. The wheelchair isn't really made for getting away from a security response team. It takes a simple action for you to jump out of the drone, a simple action to issue a command such as telling the drone to move, a complex action (system + response (10)) to shutdown a device, a complex action to start jamming signals with a jammer. You only have either 2 simple actions or 1 complex action. So what are you doing on this initiative pass? |
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Dec 1 2012, 07:07 PM
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#461
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Moving Target Group: Members Posts: 428 Joined: 23-September 11 From: Vegas Member No.: 38,733 |
Unsure where my gun ended up (whether or not I tossed to TW or not seems kinda up in the air). If I still have it, will conceal it back on my person and turn off my shock gloves, then attempt to stand there looking as non-threatening as possible.
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Dec 1 2012, 07:42 PM
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#462
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Runner Group: Members Posts: 3,420 Joined: 30-October 03 Member No.: 5,776 |
Unsure where my gun ended up (whether or not I tossed to TW or not seems kinda up in the air). If I still have it, will conceal it back on my person and turn off my shock gloves, then attempt to stand there looking as non-threatening as possible. I'll say your gun is just already concealed. |
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Dec 1 2012, 11:40 PM
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#463
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Target Group: Members Posts: 90 Joined: 11-August 10 Member No.: 18,923 |
Well, since you didn't specify that the RH have all been seen fleeing the scene, I'll use a complex action and Jam on the Fly using the drone's transceiver.
Electronic Warfare (5) + Signal (3) = 3 hits |
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Dec 2 2012, 06:09 PM
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#464
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Runner Group: Members Posts: 3,420 Joined: 30-October 03 Member No.: 5,776 |
Well, since you didn't specify that the RH have all been seen fleeing the scene, I'll use a complex action and Jam on the Fly using the drone's transceiver. Electronic Warfare (5) + Signal (3) = 3 hits With 6 hits from the RH that is in your drone, there is no effect to your jamming. |
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Dec 3 2012, 12:16 AM
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#465
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Runner Group: Members Posts: 3,420 Joined: 30-October 03 Member No.: 5,776 |
So the visible RH start following Neon Mech in running away. Quixote can take a free melee attack if he wants to though i'm assuming he won't.
The RH in VR hasn't heard the arrival of KE. So he straight up attacks with Blackout. Scoring 2 hits, but also 5 1's which means a glitch. I'll say both his ECCM (which is how he was able to resist the jamming on the fly attempt) and his Armor programs just crashed on him. Legs still needs to resist the 2 hits at 5S damage with the drones Response 3 + Firewall 3. ----------------- Quixote is just looking unthreatening on his pass, right? ---------------- Same with Gardner? Or are you moving to give first aid? Are you keeping the Spirit out? ---------------- The Skraacha gangers don't acknowledge topsider authority. So they ignore KE as they start shooting the fleeing RH. They do 3 boxes of Stun damage to Neon Mech, miss the guy that had been attacking Quixote, do 1 boxes of Stun to the RH that was running towards Neon Mech, and lastly fire at one of the kiosks. -------------- Mr. White doing anything? -------------- At this point, if nobody else is doing anything I think we're really only concerned with what is happening between Legs and the RH that is in VR. His basic strategy right now is that he is trying to knock out Legs so that he can command the drone to provide covering fire while he and his buddies escape. Even without his ECCM i just rolled his next 5 attempts to resist jamming (4hits, 5hits, 3hits, 2hits, 3hits). So unless you think you can beat those. I'd suggest a different strategy. |
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Dec 3 2012, 12:26 AM
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#466
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Runner Group: Members Posts: 3,420 Joined: 30-October 03 Member No.: 5,776 |
Eh, screw it. I think this combat has lasted long enough.
Legs roll your Edge for me. If you get a hit with no glitch, you manage to jam him out or shutdown your without taking damage. If you roll a hit with a glitch, you do jam him, but he's able to attack you with Blackout 1 more time. If no hit and no glitch, then he hits you with Blackout and you have to roll again to see if you can jam him. If you critically glitch then he knocks you offline and you suffer dumpshock, your drone will shttp://forums.dumpshock.com/index.php?showtopic=38095&st=400&gopid=1195846&#till get to resist commands from him, but at that point he's basically going to be in control. |
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Dec 3 2012, 02:56 AM
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#467
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Moving Target Group: Members Posts: 614 Joined: 27-September 12 Member No.: 56,316 |
Gardner will attempt to help the downed civilians. Checking for serious injuries first, but moving slowly and non-threateningly (to avoid pissing off KE).
For now, he won't take the time to dismiss the spirit, so it will continue helping people. Because it's command was to protect them, it will primarily be trying to guide them away from the line of fire (the Skraacha) and readying itself to intervene should something threaten them. |
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Dec 3 2012, 07:11 AM
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#468
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Target Group: Members Posts: 90 Joined: 11-August 10 Member No.: 18,923 |
Edge (2) = 2 hits
Wow. That's a lucky roll if I ever saw one. Eat me, hacker. Definitely gonna beef up on anti-hacker gear after this run. |
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Dec 3 2012, 02:33 PM
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#469
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Runner Group: Members Posts: 3,420 Joined: 30-October 03 Member No.: 5,776 |
Edge (2) = 2 hits Wow. That's a lucky roll if I ever saw one. Eat me, hacker. Definitely gonna beef up on anti-hacker gear after this run. Good job, with that I will actually say he suffers some serious dumpshock damage and you hear screams from the kiosk that the Skraacha were just shooting at. |
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Dec 3 2012, 02:39 PM
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#470
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Runner Group: Members Posts: 3,420 Joined: 30-October 03 Member No.: 5,776 |
So this scene is basically over with. Even with Gardner moving slowly and trying to help injured tourists, the KE people will be shouting at him to stop moving or they will shoot. The Spirit is likewise being threatened by astral forms. But it won't come to anything as long as you comply.
The Skraacha and KE exchange some gun fire, but in the end the Skraacha are outclassed. Hez is able to escape with a couple of his gang deeper into the Underground and Neon Mech actually made it to the side tunnel to escape, though all of the other RH were either captured or killed. 4 tourists had critical wounds and were rushed off by Doc Wagon as another 9 with minor wounds. KE is locking the place down for now while they figure out what all happened. I'll post something IC in a little bit. They are definitely holding you guys until somebody higher up can talk to you. |
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Dec 3 2012, 09:41 PM
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#471
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Moving Target Group: Members Posts: 614 Joined: 27-September 12 Member No.: 56,316 |
Gardner will lean down to talk quietly to Mr. White (he seems to do our talking (IMG:style_emoticons/default/nyahnyah.gif) ). He'll mention to remember to ask about what the criminal did to deserve having a team recover him. It will also probably play into how much we should be looking to get paid (the rougher the criminal the higher the risk).
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Dec 3 2012, 09:56 PM
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#472
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Runner Group: Members Posts: 3,420 Joined: 30-October 03 Member No.: 5,776 |
Gardner will lean down to talk quietly to Mr. White (he seems to do our talking (IMG:style_emoticons/default/nyahnyah.gif) ). He'll mention to remember to ask about what the criminal did to deserve having a team recover him. It will also probably play into how much we should be looking to get paid (the rougher the criminal the higher the risk). Knowing how smooth a talked Mr. White is, I'll just tell you that KE has been cracking down on a drug ring that has been flooding the city with massive amounts of BTLs. They've been following the food chain up and finally found how they are getting them into the city, Jack Turner. She is offering you 3000 nuyen each to bring him out of the Underground to Detective Athack's jurisdiction. |
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Dec 3 2012, 11:13 PM
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#473
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Target Group: Members Posts: 90 Joined: 11-August 10 Member No.: 18,923 |
Since we're out of combat now, going to jump out of the drone and command it to retreat to a position beside the wheelchair before the deal is proposed, then command it to shut down.
I'll have an IC post up in a bit. |
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Dec 4 2012, 03:11 PM
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#474
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Moving Target Group: Members Posts: 648 Joined: 26-February 02 Member No.: 1,396 |
catching up... will post very shortly.
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Dec 4 2012, 03:11 PM
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#475
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Moving Target Group: Members Posts: 648 Joined: 26-February 02 Member No.: 1,396 |
Allow me to recap, mostly for my own benefit:
Met up at Underground 93, quick hostage scene, MacCallister wants us to find Fiona Craig. Minutes later, outside, Nazair with Atlantis shows up and asks if we'll retrieve for him the chunk of rock that Fiona is carrying. We get a lead to her hotel room, where we get her notebook with a couple clues, but she's not there. We glean that she went for some reason to meet Jack Turner in the Ork Underground. We picked up a few things about Turner: "You talkin' bout that trog smuggler? Yeah, I know Jack. Don't have much reason to deal with his kind down in the Underground," is the response Mr. White gets when he mentions Jack Turner to his contact in the Italian mafia. "I'd watch out if you're going to de dealin' with him right now. Word is the Knights are looking to snag him." I mentioned: With that in mind, I'll offer my Knight Errant contact to try to scratch his back in return for his scratching mine. He knows what I do for a living, I let him know that I'd like to check camera footage to confirm that a person entered the Underground from the Mall, and I'd also like to try to get an armed drone in ("I keep hearing rumors that the Ork Underground is rather dangerous.."). In return, I hear that they're looking for an ork named Jack Turner. I might be able to help them get his hands on him. "Come on. We've worked with each other some in the past, but do you really think I'm going to let you not only poke around in our camera archives, but also bring an illegal drone to a populated and very public place like the Parkland Mall?" He's a bit surprised but you trying to ask him for that much, but your smooth words are able to talk him out of being angry. "Tell you what. Looks like Athack is the detective in charge of the investigation into Jack Turner's activities. He's like to be down by the Tourist Highway right now because of rumors of more gang activity. Talk to him and mention my name. But I'm leaving it up to him to decide what to do with you and your Doberman, I assume you've got a permit for that, right?" So, we rested up a little and then headed to the Ork Underground entrance, where we immediately got involved in a gangfight. Then Knight Errant showed up, and now here we are. Right? |
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