OOC: SRM04-00: Back in Business, OOC thread for Back in Business |
OOC: SRM04-00: Back in Business, OOC thread for Back in Business |
Dec 17 2012, 06:10 PM
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#551
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Moving Target Group: Members Posts: 869 Joined: 8-March 02 Member No.: 2,252 |
Agility 7 + Assault Rifle 7 + Smartlink 2 - Target partially covered 1 = 6 hits.
Gas vent, shock pad, and cyberarm gyromount negate the -5 recoil. Damage before net hits is 12P with -2 AP. |
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Dec 17 2012, 07:25 PM
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#552
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Runner Group: Members Posts: 3,420 Joined: 30-October 03 Member No.: 5,776 |
Agility 7 + Assault Rifle 7 + Smartlink 2 - Target partially covered 1 = 6 hits. Gas vent, shock pad, and cyberarm gyromount negate the -5 recoil. Damage before net hits is 12P with -2 AP. Nice job! Ok. It only gets 3 hits on its dodge. So it has to try soaking up 15P -2AP damage. The extra DV from burst mode don't count for comparing the damage to it's Hardened Armor, but you still managed to get high enough to get through. So the ghost gator rolls 14 dice to try soaking the damage, gets 4 hits, spends an Edge to reroll missed dice and gets 7 more hits. Still it takes 4 boxes of Physical damage. It opens its mouth wide in silent scream of pain. The silence from even with such obvious pain is downright unnerving. It's eyes are firmly locked onto Tundra ---------- Gardner already posted his actions and the Gator was able to resist the Stunbolt. ----------- Still waiting on actions for Legs, but everybody else can post up actions too. Doberman drone is next, thenQuixote, then Mr. White. |
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Dec 18 2012, 03:40 PM
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#553
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Moving Target Group: Members Posts: 428 Joined: 23-September 11 From: Vegas Member No.: 38,733 |
Hmm...I'm assuming that we were allowed to bring our heavy hardware down with us, in which case I would've kept the FN 5-7C loaded with SnS and the Alpha loaded with ExEx.
Free Action: Pee myself Simple Action: Draw Alpha Simple ACtion: Fire a long narrow burst Agility (7) + Automatics (1) + Smartlink (2) - Crowded Area (1) - Wounds Modifier (-2) (7d6.hits(5)=2) Very nearly glitched there, heh. Damage before net hits is 12P -2AP. Gas Vent, Shock Pad and Personalized Grip take care of the recoil. |
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Dec 18 2012, 03:49 PM
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#554
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Runner Group: Members Posts: 3,420 Joined: 30-October 03 Member No.: 5,776 |
Hmm...I'm assuming that we were allowed to bring our heavy hardware down with us, in which case I would've kept the FN 5-7C loaded with SnS and the Alpha loaded with ExEx. Free Action: Pee myself Simple Action: Draw Alpha Simple ACtion: Fire a long narrow burst Agility (7) + Automatics (1) + Smartlink (2) - Crowded Area (1) - Wounds Modifier (-2) (7d6.hits(5)=2) Very nearly glitched there, heh. Damage before net hits is 12P -2AP. Gas Vent, Shock Pad and Personalized Grip take care of the recoil. Ghost Gator managed to get 2 hits on his dodge. So, he slips to the side as your bullets rain rock fragments down from the ceiling. |
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Dec 19 2012, 02:46 PM
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#555
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Runner Group: Members Posts: 3,420 Joined: 30-October 03 Member No.: 5,776 |
Hopefully, Forces in Motion can get his computer working again soon so he can post actions for Legs and his drone. While we wait for that [/b]Mr. White[/b] can post his actions for the round. And then the absolutely terrified Pip will be trying to run for his life.
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Dec 21 2012, 06:19 AM
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#556
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Moving Target Group: Members Posts: 614 Joined: 27-September 12 Member No.: 56,316 |
I will try to hold on to Pip. Or at least put a reassuring hand on his shoulder before he gets too far, saying: "Stay together, I'll protect you"
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Dec 21 2012, 07:24 PM
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#557
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Runner Group: Members Posts: 3,420 Joined: 30-October 03 Member No.: 5,776 |
I will try to hold on to Pip. Or at least put a reassuring hand on his shoulder before he gets too far, saying: "Stay together, I'll protect you" Between ordering the Spirit and casting your spell at the Gator, Gardner doesn't have any actions this pass to try and grab the kid or even give him a reassuring hand. But I guess I can let your words be an attempt at Leadership, but take a -2 penalty because Pip has seen a friend killed by the Ghost Gator before as well as have just seen a big chunk of Quixote's shoulder bitten off in an instant of surprise. |
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Dec 26 2012, 04:49 PM
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#558
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Moving Target Group: Members Posts: 648 Joined: 26-February 02 Member No.: 1,396 |
This doesn't seem much like a situation requiring guile or careful negotiation, so Mr. White will mostly be trying to stay out of the way- He'll attempt to be useful by keeping an eye out on the surrounds, it would stink to be attacked by a magic crocodile and then to be attacked by something else. So:
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Dec 28 2012, 06:47 PM
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#559
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Moving Target Group: Members Posts: 428 Joined: 23-September 11 From: Vegas Member No.: 38,733 |
Hey guys, a heads up. My wife and kiddo are both sick and either throwing up or feeling like they're about to. I'm catching something my throat as well it feels like, hopefully not the precursor to what they're going through, so my checking in here for the near future (couple of days probably) is probably going to be spotty at best. Feel free to move things along without me/make rolls for me, pretty much just gonna try shooting that damn gator until it stops moving. And then maybe a couple more rounds, just in case.
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Jan 2 2013, 04:23 PM
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#560
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Runner Group: Members Posts: 3,420 Joined: 30-October 03 Member No.: 5,776 |
Ok, I'd been hoping Forces in Motion could get his computer fixed by now, but guess it can't be helped. To keep from further delaying the game, I'm going to roll with his real world issues being in game commlink issues that will leave him and his drone out of action until he can post again.
So to close out the first IP, Mr. White can tell his bullets would likely just bounce off the gator's hide, but he keeps is cool and begins strategizing ways to get the team out of there quickly and safely in case that is needed. Pip starts stumbling away and will soon start running away all out (next IP) unless Gardner is successful on that Leadership roll I asked for. ---------------------- Top of the new round, the Spirit and Tundra Wolf are up. Followed by the Ghost Gator. |
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Jan 2 2013, 07:55 PM
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#561
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Moving Target Group: Members Posts: 648 Joined: 26-February 02 Member No.: 1,396 |
If Pip seems likely to get away, Mr. White will likely take a shot at him.
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Jan 2 2013, 08:17 PM
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#562
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Runner Group: Members Posts: 3,420 Joined: 30-October 03 Member No.: 5,776 |
If Pip seems likely to get away, Mr. White will likely take a shot at him. I'll assume you mean a shot a calming him down rather than a shot of your gun at him. though a called shot to his leg would be sure to prevent him from getting away. Or is it that Mr. White believes Pip set this up and is just planning to run with the money? |
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Jan 3 2013, 05:41 PM
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#563
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Moving Target Group: Members Posts: 869 Joined: 8-March 02 Member No.: 2,252 |
Well, I'm gonna shoot it again. And a third time to be certain.
Simple action: Long narrow burst at gator. Agility 7 + Assault Rifle 7 + Smartlink 2 - Target partially covered 1 = 2 hits. Sigh. I imagine that'll get dodged. Gas vent, shock pad, and cyberarm gyromount negate the -5 recoil. Damage before net hits is 12P with -2 AP. Simple action: Short narrow burst at gator. Agility 7 + Assault Rifle 7 + Smartlink 2 - Target partially covered 1 - Recoil 1 = 2 hits. Dammit. Gas vent, shock pad, and cyberarm gyromount negate 7 of the 8 recoil points. Damage before net hits is 9P with -2 AP. Free action: Short stream of swearing in Russian. |
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Jan 3 2013, 07:20 PM
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#564
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Runner Group: Members Posts: 3,420 Joined: 30-October 03 Member No.: 5,776 |
Well, I'm gonna shoot it again. And a third time to be certain. Simple action: Long narrow burst at gator. Agility 7 + Assault Rifle 7 + Smartlink 2 - Target partially covered 1 = 2 hits. Sigh. I imagine that'll get dodged. Gas vent, shock pad, and cyberarm gyromount negate the -5 recoil. Damage before net hits is 12P with -2 AP. Simple action: Short narrow burst at gator. Agility 7 + Assault Rifle 7 + Smartlink 2 - Target partially covered 1 - Recoil 1 = 2 hits. Dammit. Gas vent, shock pad, and cyberarm gyromount negate 7 of the 8 recoil points. Damage before net hits is 9P with -2 AP. Free action: Short stream of swearing in Russian. Well, with it's injury I was going to say you give it too much credit.... but the dice are with the Ghost Gator. It rolled 3 hits on both rolls. It's definitely going to be coming right for you unless the Spirit is able to do something to it. It's mouth opens wide and snaps in your direction, all without a sound. |
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Jan 3 2013, 07:41 PM
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#565
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Moving Target Group: Members Posts: 614 Joined: 27-September 12 Member No.: 56,316 |
Gardner doesn't inspire anything in the boy (yet), no hits on the improvised roll. (I wasn't sure I wanted to even roll it, with the penalties that leaves me at only 1 die...)
The Spirit will continue its attempt at restraining the creature, continuing with Engulf. Agility 5 + Unarmed Combat 6 = dice pool of 11 -> 4 hits on the roll. Damage is 6 + Net Hits, resisted by Body + half Impact armor. Hopefully with the successive attacks since its last action phase and the wound penalties the Gator won't manage to shrug it off this time... we'll see >.< |
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Jan 3 2013, 08:36 PM
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#566
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Moving Target Group: Members Posts: 869 Joined: 8-March 02 Member No.: 2,252 |
I sure hope so, I'd like to continue shooting it rather than try gator-wrasslin'. (I heard that last bit in my head with an "in-Soviet-Russia" accent. It hurt. A lot.)
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Jan 3 2013, 09:21 PM
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#567
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Runner Group: Members Posts: 3,420 Joined: 30-October 03 Member No.: 5,776 |
Gardner doesn't inspire anything in the boy (yet), no hits on the improvised roll. (I wasn't sure I wanted to even roll it, with the penalties that leaves me at only 1 die...) The Spirit will continue its attempt at restraining the creature, continuing with Engulf. Agility 5 + Unarmed Combat 6 = dice pool of 11 -> 4 hits on the roll. Damage is 6 + Net Hits, resisted by Body + half Impact armor. Hopefully with the successive attacks since its last action phase and the wound penalties the Gator won't manage to shrug it off this time... we'll see >.< Well you were successful in forcing the Gator to use its final point of Edge. It only rolled 1 hit on its defense, but then 4 more hits when using Edge to reroll failed dice. The beast surges forward along the ceiling towards the Tundra Wolf who injured it so severely. It leaps down on top of you as its claws try to dig into your skin and its teeth scrabble for purchase on your neck if it can. The Ghost Gator gets 4 hits on its 8P -2AP bite. ------------------ Gardner himself can take a turn now followed by Quixote. ------------------ Also, with Gardner's failed attempt at leadership, Pip will be scrambling away in earnest. So, if Mr. White wants to shoot him, he can. |
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Jan 3 2013, 09:25 PM
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#568
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Runner Group: Members Posts: 3,420 Joined: 30-October 03 Member No.: 5,776 |
I sure hope so, I'd like to continue shooting it rather than try gator-wrasslin'. (I heard that last bit in my head with an "in-Soviet-Russia" accent. It hurt. A lot.) Umm....i'm not even sure how "gator-wrasslin" would even sound in a Soviet-Russian accent. That does hurt my brain... It's also going to hurt Tundra Wolf because it is definitely happening. |
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Jan 3 2013, 11:28 PM
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#569
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Moving Target Group: Members Posts: 869 Joined: 8-March 02 Member No.: 2,252 |
Well you were successful in forcing the Gator to use its final point of Edge.... Well, there is that, I suppose. Reaction 6 + Cyberimplant blades 5 = 4 hits. Not sure how you parry a ghost gator, but there you go. |
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Jan 4 2013, 12:02 AM
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#570
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Runner Group: Members Posts: 3,420 Joined: 30-October 03 Member No.: 5,776 |
Well, there is that, I suppose. Reaction 6 + Cyberimplant blades 5 = 4 hits. Not sure how you parry a ghost gator, but there you go. Good job, you were able to smack it's jaws to the side of your neck so it only bit off some of the rock wall behind you. |
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Jan 8 2013, 02:20 PM
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#571
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Runner Group: Members Posts: 3,420 Joined: 30-October 03 Member No.: 5,776 |
Is everybody still recovering from the holidays? Seems like we're stalling out a little bit.
Currently looking for actions from Gardner and Quixote. Also, Pip is trying to run away. So if Mr. White wants to do something, shoot him, build up his confidence with words, intimidate him into standing still with a near miss, whatever; go ahead and post your actions. I was basically just delaying your and Pip's actions for the first pass until after we Gardner made his leadership roll. |
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Jan 10 2013, 03:44 PM
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#572
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Moving Target Group: Members Posts: 428 Joined: 23-September 11 From: Vegas Member No.: 38,733 |
Apologies gents, had a huge number of customers at work the last few weeks, and family is finally on the mend with the whole sick crap. Work is still stupid busy (fix macs for a living, and boy oh boy it seems like everyone's resolution for the year is to give me money) but I should be back to checking on this at least once or twice a day.
As for Quixote... Simple: Long narrow burst at the gator. Agility (7) + Automatics (1) + Smartlink (2) - Crowded Area (1) - Wounds Modifier (-2) (7d6.hits(5)=2) 12P -2AP. Gas Vent, Shock Pad and Personalized Grip take care of the recoil. Simple: Short narrow burst at the gator. Agility (7) + Automatics (1) + Smartlink (2) - Crowded Area (1) - Wounds Modifier (-2) (7d6.hits(5)=0) Using edge to reroll Agility (7) + Automatics (1) + Smartlink (2) - Crowded Area (1) - Wounds Modifier (-2) (7d6.hits(5)=4) 9P -2AP. Gas Vent, Shock Pad and Personalized Grip take care of the recoil. Obviously, if the first one somehow manages to be enough to drop it, I won't use that point of edge nor the second burst. (IMG:style_emoticons/default/biggrin.gif) |
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Jan 10 2013, 04:46 PM
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#573
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Runner Group: Members Posts: 3,420 Joined: 30-October 03 Member No.: 5,776 |
Apologies gents, had a huge number of customers at work the last few weeks, and family is finally on the mend with the whole sick crap. Work is still stupid busy (fix macs for a living, and boy oh boy it seems like everyone's resolution for the year is to give me money) but I should be back to checking on this at least once or twice a day. As for Quixote... Simple: Long narrow burst at the gator. Agility (7) + Automatics (1) + Smartlink (2) - Crowded Area (1) - Wounds Modifier (-2) (7d6.hits(5)=2) 12P -2AP. Gas Vent, Shock Pad and Personalized Grip take care of the recoil. Simple: Short narrow burst at the gator. Agility (7) + Automatics (1) + Smartlink (2) - Crowded Area (1) - Wounds Modifier (-2) (7d6.hits(5)=0) Using edge to reroll Agility (7) + Automatics (1) + Smartlink (2) - Crowded Area (1) - Wounds Modifier (-2) (7d6.hits(5)=4) 9P -2AP. Gas Vent, Shock Pad and Personalized Grip take care of the recoil. Obviously, if the first one somehow manages to be enough to drop it, I won't use that point of edge nor the second burst. (IMG:style_emoticons/default/biggrin.gif) The dice gods are not with the Ghost Gator today. It only got 1 hit on the first dodge of which is soaked up 9 with its resistance test. Still, it took another 4 boxes before your second attack. On the second attack it again only got 1 hit and did far worse on the damage resistance test. You just killed yourself a Ghost Gator! It took 8 more boxes of damage and was torn into swiss cheese. Tundra Wolf might be a bit upset with you as some of the bullets went right through the dead flesh and hit him too, but I'm not going to make him roll anything. His armor was able to stop any that came through. ------------------ Hopefully Mr. White or somebody else will post something soon saying how they stop Pip from running away. I'd hate to have to make you all try to hunt him down. |
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Jan 10 2013, 04:49 PM
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#574
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Moving Target Group: Members Posts: 648 Joined: 26-February 02 Member No.: 1,396 |
Mr. White is going to give the kid a warning shot, and order him to stop running.
Pistols test: 6D6E5 => 4 Slacker mentioned letting me use those successes on a Leadership test, so here goes. (I assume I add the 4 successes as dice in this test?) Damn. 10D6E5 => 3 |
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Jan 10 2013, 05:33 PM
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#575
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Runner Group: Members Posts: 3,420 Joined: 30-October 03 Member No.: 5,776 |
Mr. White is going to give the kid a warning shot, and order him to stop running. Pistols test: 6D6E5 => 4 Slacker mentioned letting me use those successes on a Leadership test, so here goes. (I assume I add the 4 successes as dice in this test?) Damn. 10D6E5 => 3 That's plenty good enough. You're able to scare Pip into stopping long enough to see Quixote kill the Ghost Gator. ------------------------- It'll take some gentle words and reassuarences from Gardner to call him down and get him moving again. But no roll is necessary. You all can go ahead with any IC posts you'd like to make regarding the Ghost Gator incident and i'll be posting something IC for the next scene soon. |
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