IPB

Welcome Guest ( Log In | Register )

42 Pages V  « < 22 23 24 25 26 > »   
Reply to this topicStart new topic
> OOC: SRM04-00: Back in Business, OOC thread for Back in Business
ChromeZephyr
post Jan 10 2013, 09:38 PM
Post #576


Moving Target
**

Group: Members
Posts: 869
Joined: 8-March 02
Member No.: 2,252



Working on an IC post in between jobs at work, it'll be done before the weekend.
Go to the top of the page
 
+Quote Post
Kiirnodel
post Jan 10 2013, 10:44 PM
Post #577


Moving Target
**

Group: Members
Posts: 614
Joined: 27-September 12
Member No.: 56,316



That goes along well with what I was going to have Gardner do. I contemplated having him attack the Gator, but it's more in his nature to make sure that Pip doesn't run off and get hurt. He takes a few steps to keep up with Pip and talks to him quickly to calm him down after he gets a hold of him (when he stops running).

So now we're back to post-battle recovery.

Quixote was the only one hit, right?

What is his Essence lost? He's awakened too right?

I'll patch him up as best I can.
Go to the top of the page
 
+Quote Post
taeksosin
post Jan 11 2013, 12:01 AM
Post #578


Moving Target
**

Group: Members
Posts: 428
Joined: 23-September 11
From: Vegas
Member No.: 38,733



Quixote is rocking something like 3.3X essence, so if you round it to the nearest whole number believe it's 3 essence lost, as well as being awakened. Aw yeah, hard as hellz to healz for the win. Think I need to sneak better (IMG:style_emoticons/default/biggrin.gif)

Also...how big is this thing? I'm somewhat tempted to try and take part/all of it and get it taxidermied. Surely someone in the Ork Underground can do that for me (IMG:style_emoticons/default/biggrin.gif)
Go to the top of the page
 
+Quote Post
ChromeZephyr
post Jan 11 2013, 01:06 AM
Post #579


Moving Target
**

Group: Members
Posts: 869
Joined: 8-March 02
Member No.: 2,252



TW wants a couple of it's teeth. No, seriously, he does. He'll cut them out of it's head with his boot knife.
Go to the top of the page
 
+Quote Post
Slacker
post Jan 11 2013, 02:53 PM
Post #580


Runner
******

Group: Members
Posts: 3,420
Joined: 30-October 03
Member No.: 5,776



QUOTE (taeksosin @ Jan 10 2013, 06:01 PM) *
Quixote is rocking something like 3.3X essence, so if you round it to the nearest whole number believe it's 3 essence lost, as well as being awakened. Aw yeah, hard as hellz to healz for the win. Think I need to sneak better (IMG:style_emoticons/default/biggrin.gif)

Also...how big is this thing? I'm somewhat tempted to try and take part/all of it and get it taxidermied. Surely someone in the Ork Underground can do that for me (IMG:style_emoticons/default/biggrin.gif)


It's bigger than Gardner. The body is 3 meters long, plus another meter for the tail. Good luck trying to drag that along with you in the tunnels. I'm sure it's blood wont' attract any other creatures along the way.....
Go to the top of the page
 
+Quote Post
Slacker
post Jan 11 2013, 02:55 PM
Post #581


Runner
******

Group: Members
Posts: 3,420
Joined: 30-October 03
Member No.: 5,776



QUOTE (ChromeZephyr @ Jan 10 2013, 07:06 PM) *
TW wants a couple of it's teeth. No, seriously, he does. He'll cut them out of it's head with his boot knife.


The teeth are all bigger than your knife, but I'm sure if you take enough time you could mangle it's mouth enough to get a couple of them.
Go to the top of the page
 
+Quote Post
taeksosin
post Jan 11 2013, 03:01 PM
Post #582


Moving Target
**

Group: Members
Posts: 428
Joined: 23-September 11
From: Vegas
Member No.: 38,733



Damn. Note to self: Come back down here loaded up to take another one of these things down so I can mount the head.
Go to the top of the page
 
+Quote Post
Slacker
post Jan 11 2013, 03:26 PM
Post #583


Runner
******

Group: Members
Posts: 3,420
Joined: 30-October 03
Member No.: 5,776



QUOTE (taeksosin @ Jan 11 2013, 09:01 AM) *
Damn. Note to self: Come back down here loaded up to take another one of these things down so I can mount the head.


Good luck with that. (IMG:style_emoticons/default/smile.gif)
Go to the top of the page
 
+Quote Post
ChromeZephyr
post Jan 11 2013, 06:42 PM
Post #584


Moving Target
**

Group: Members
Posts: 869
Joined: 8-March 02
Member No.: 2,252



Those are some big teef...errr, teeth.

So we're supposed to both talk to this smuggler about why Fiona wanted to talk to him and convince him to follow us to a place where KE can nab him, right? If so, how do we want to go about this? There's a lot of them and few of us, so the "come with us if you want to live" option is probably not the best.
Go to the top of the page
 
+Quote Post
Slacker
post Jan 11 2013, 07:44 PM
Post #585


Runner
******

Group: Members
Posts: 3,420
Joined: 30-October 03
Member No.: 5,776



QUOTE (ChromeZephyr @ Jan 11 2013, 12:42 PM) *
Those are some big teef...errr, teeth.

So we're supposed to both talk to this smuggler about why Fiona wanted to talk to him and convince him to follow us to a place where KE can nab him, right? If so, how do we want to go about this? There's a lot of them and few of us, so the "come with us if you want to live" option is probably not the best.


Current Missions:
1. Locate Fiona and ensure that she is safe - You've found clues that she was supposed to meet Jack the night she disappeared
2. Locate Morel Stone - A rock Fiona was planning to show and possibly offer for sale to the Atlantis Foundaton (assumption is that she has it or knows where to find it)
3. Capture Jack Turner and escort him out of the Underground to the jurisdiction of KE by any means necessary (I'm not sure if they said so explicitly, but they do want him alive)

Pirates Cove seems to be the home to many different smugglers that are likely to have entrenched rivalries. As of right now, you don't know who or how many friends/guards Jack might have in the area. You have managed to spot his smuggling ship at the rickety docks, but further investigation will be necessary to know anything about it, other than it's a smallish ship docked in this hidden underground cove.
Go to the top of the page
 
+Quote Post
ChromeZephyr
post Jan 11 2013, 10:20 PM
Post #586


Moving Target
**

Group: Members
Posts: 869
Joined: 8-March 02
Member No.: 2,252



Hmmm, so the question is how much honor is amongst these thieves. Which we need to figure out with an increasingly small window of legwork time. Suppose we could pay the little shite some more nuyen and see if we can't get some idea of the political tides down here....any ideas from our more socially-adept teammates?
Go to the top of the page
 
+Quote Post
Kiirnodel
post Jan 12 2013, 12:18 AM
Post #587


Moving Target
**

Group: Members
Posts: 614
Joined: 27-September 12
Member No.: 56,316



Gardner starts out trying to make sure Pip is alright, he'll try to bond a bit with the Ork kid by offering to show him how to perform first aid, or dissect the magical creature. (He'll gauge interest first, won't push it on him if he doesn't seem interested)

Of particular interest might be his Shamanic mask when he casts the healing spell. With the higher Force of the spell, he takes on the distinct appearance of the Green Man. His eyes glow green and his beard and hair start to look like vines and leaves.


QUOTE (taeksosin @ Jan 10 2013, 07:01 PM) *
Quixote is rocking something like 3.3X essence, so if you round it to the nearest whole number believe it's 3 essence lost, as well as being awakened. Aw yeah, hard as hellz to healz for the win. Think I need to sneak better (IMG:style_emoticons/default/biggrin.gif)


After a few minutes applying some old-fashioned bandages followed by a flash of magical power Quixote heals 4P damage. Sadly my rolls were reversed of what I would have liked to successfully heal you up. Plus I didn't quite make my Drain Resistance, because of all your damage (IMG:style_emoticons/default/nyahnyah.gif) so I took a point myself.
First Aid -> 4 hits (capped at skill rating of 2); healing 2 damage
Spellcasting -> 2 hits; healing 2 damage
Drain Resistance -> 3 hits vs DV of 4; dealing 1 damage back to Gardner


QUOTE (Slacker @ Jan 11 2013, 09:55 AM) *
The teeth are all bigger than your knife, but I'm sure if you take enough time you could mangle it's mouth enough to get a couple of them.


Gardner will stop Tundra Wolf before he does significant damage to the body as he roughly attempts to extract a trophy. "Hold on, I actually have the right tools for that. This is a powerful paranormal creature, we might be able to extra some parts that could be used as magical reagents. Might be worth selling or even keeping..." He removes a talislegger kit from his bag and sets to removing some choice parts of the Ghost Gator.


QUOTE (Slacker @ Jan 11 2013, 02:44 PM) *
Current Missions:
1. Locate Fiona and ensure that she is safe - You've found clues that she was supposed to meet Jack the night she disappeared
2. Locate Morel Stone - A rock Fiona was planning to show and possibly offer for sale to the Atlantis Foundaton (assumption is that she has it or knows where to find it)
3. Capture Jack Turner and escort him out of the Underground to the jurisdiction of KE by any means necessary (I'm not sure if they said so explicitly, but they do want him alive)

Pirates Cove seems to be the home to many different smugglers that are likely to have entrenched rivalries. As of right now, you don't know who or how many friends/guards Jack might have in the area. You have managed to spot his smuggling ship at the rickety docks, but further investigation will be necessary to know anything about it, other than it's a smallish ship docked in this hidden underground cove.


Now might be another good time to use a spirit to Search again? or do we want to look ourselves first and save that if we don't find what we're looking for...
Go to the top of the page
 
+Quote Post
Slacker
post Jan 14 2013, 02:44 PM
Post #588


Runner
******

Group: Members
Posts: 3,420
Joined: 30-October 03
Member No.: 5,776



QUOTE (Kiirnodel @ Jan 11 2013, 06:18 PM) *
Gardner starts out trying to make sure Pip is alright, he'll try to bond a bit with the Ork kid by offering to show him how to perform first aid, or dissect the magical creature. (He'll gauge interest first, won't push it on him if he doesn't seem interested)

Of particular interest might be his Shamanic mask when he casts the healing spell. With the higher Force of the spell, he takes on the distinct appearance of the Green Man. His eyes glow green and his beard and hair start to look like vines and leaves.




After a few minutes applying some old-fashioned bandages followed by a flash of magical power Quixote heals 4P damage. Sadly my rolls were reversed of what I would have liked to successfully heal you up. Plus I didn't quite make my Drain Resistance, because of all your damage (IMG:style_emoticons/default/nyahnyah.gif) so I took a point myself.
First Aid -> 4 hits (capped at skill rating of 2); healing 2 damage
Spellcasting -> 2 hits; healing 2 damage
Drain Resistance -> 3 hits vs DV of 4; dealing 1 damage back to Gardner




Gardner will stop Tundra Wolf before he does significant damage to the body as he roughly attempts to extract a trophy. "Hold on, I actually have the right tools for that. This is a powerful paranormal creature, we might be able to extra some parts that could be used as magical reagents. Might be worth selling or even keeping..." He removes a talislegger kit from his bag and sets to removing some choice parts of the Ghost Gator.




Now might be another good time to use a spirit to Search again? or do we want to look ourselves first and save that if we don't find what we're looking for...



Even with the beast dead, Pip doesn't want to be anywhere close to it. He is also extremely anxious about staying by the gator even a moment longer. You have him well in hand so that there is no danger of him running away, but he is anxious in the extreme. Repeatedly talking about various creatures that of the Underground that will be attracted by the scent of the gators blood....

i.e. You have enough time for quick trophies, but if you are going to be trying to take the time to dissect and/or collect talismonger supplies from the corpse, we're going to be needing some more rolls before you guys make it to the Pirates Cove.

When you get to Pirates Cove, you can certainly have a spirit do Search for Fiona. I can't remember, but I believe you have one service left with your current Spirit.
Go to the top of the page
 
+Quote Post
Dak
post Jan 14 2013, 07:38 PM
Post #589


Moving Target
**

Group: Members
Posts: 648
Joined: 26-February 02
Member No.: 1,396



Mr. White will suggest some tentative planning before reaching pirates cove.

Discovering the whereabouts/condition of Fiona might be the easiest. The potential complication there is if the answer is "Trussed like a pig and awaiting sale to slavers", or something. Then we need to determine whether we have an added moral imperative.

Gaining possession of the Morel Stone could be similarly complicated. I will be shocked if at any point someone says "Oh? Yeah, this stone? Here you go!"

Getting Jack into the jurisdiction of KE will certainly be tricky. Without a long complicated con its unlikely that he'll simply accompany us to his capture. Mr. White's stance will be that we take that one on the fly. If a situation presents itself that allows us to fool him or kidnap him, then so be it. Otherwise, the risk outweighs the reward.

Either way, his approach to the situation upon arrival at Pirates Cove is to be relatively truthful. They have been hired to locate a certain person, and he'll try to speak directly with Jack about Fiona.
Go to the top of the page
 
+Quote Post
Slacker
post Jan 14 2013, 09:06 PM
Post #590


Runner
******

Group: Members
Posts: 3,420
Joined: 30-October 03
Member No.: 5,776



QUOTE (ChromeZephyr @ Jan 11 2013, 04:20 PM) *
Hmmm, so the question is how much honor is amongst these thieves. Which we need to figure out with an increasingly small window of legwork time. Suppose we could pay the little shite some more nuyen and see if we can't get some idea of the political tides down here....any ideas from our more socially-adept teammates?


Pip would certainly take any more nuyen you want to give him, and he will give you the absolute best run down on the socio-political climate of the Pirates Cove.

You could also give me a perception check to get a rough idea from what you can see of the town.
Go to the top of the page
 
+Quote Post
Slacker
post Jan 14 2013, 09:08 PM
Post #591


Runner
******

Group: Members
Posts: 3,420
Joined: 30-October 03
Member No.: 5,776



QUOTE (Dak @ Jan 14 2013, 01:38 PM) *
Mr. White will suggest some tentative planning before reaching pirates cove.

Discovering the whereabouts/condition of Fiona might be the easiest. The potential complication there is if the answer is "Trussed like a pig and awaiting sale to slavers", or something. Then we need to determine whether we have an added moral imperative.

Gaining possession of the Morel Stone could be similarly complicated. I will be shocked if at any point someone says "Oh? Yeah, this stone? Here you go!"

Getting Jack into the jurisdiction of KE will certainly be tricky. Without a long complicated con its unlikely that he'll simply accompany us to his capture. Mr. White's stance will be that we take that one on the fly. If a situation presents itself that allows us to fool him or kidnap him, then so be it. Otherwise, the risk outweighs the reward.

Either way, his approach to the situation upon arrival at Pirates Cove is to be relatively truthful. They have been hired to locate a certain person, and he'll try to speak directly with Jack about Fiona.


So, that's one vote for walking up to Jack turners boat and saying 'hello'. Any other takers on that option? And other suggestions?
Go to the top of the page
 
+Quote Post
ChromeZephyr
post Jan 14 2013, 09:33 PM
Post #592


Moving Target
**

Group: Members
Posts: 869
Joined: 8-March 02
Member No.: 2,252



Intuition 4 + Perception 3 + Visual Enhancers 3 + Actively Looking 3 - Subject not in immediate vicinity=2 hits. Not bad, but nothing earth-shattering either.

TW will transfer another ¥50 to Pip, and ask him about what's the scoop with the Cove (who's in charge if any, who's the loose cannon/most likely to shoot first and maybe ask questions later, etc).

When Mr. White suggests the Direct Approach, TW will simply raise an eyebrow, and say that if that's the plan he'll wait outside the ship to discourage "interruptions".
Go to the top of the page
 
+Quote Post
Slacker
post Jan 14 2013, 10:02 PM
Post #593


Runner
******

Group: Members
Posts: 3,420
Joined: 30-October 03
Member No.: 5,776



QUOTE (ChromeZephyr @ Jan 14 2013, 03:33 PM) *
Intuition 4 + Perception 3 + Visual Enhancers 3 + Actively Looking 3 - Subject not in immediate vicinity=2 hits. Not bad, but nothing earth-shattering either.

TW will transfer another ¥50 to Pip, and ask him about what's the scoop with the Cove (who's in charge if any, who's the loose cannon/most likely to shoot first and maybe ask questions later, etc).

When Mr. White suggests the Direct Approach, TW will simply raise an eyebrow, and say that if that's the plan he'll wait outside the ship to discourage "interruptions".


With 2 hits on perception, you don't see any signs of authority anywhere. You don't even seen any gang colors anywhere. You notice some people give the group of you surly glances, though nobody is bothering and they seem to be just as likely to give each those same dirty looks.

Pip will tell you that "ain't nobody in charge of the Cove." It's every smuggler for himself. He doesn't get out this way too often, so he doesn't know everybody in the place (and he hints that 50 nuyen isn't enough to jog his memory all that much). He mentions a couple of big time smugglers that supposedly operate out of here; Goram Redhorn, Bent Nose Lee, DP Roberts, Jack Turner.... But he doesn't remember much more than their names.
Go to the top of the page
 
+Quote Post
Dak
post Jan 14 2013, 10:23 PM
Post #594


Moving Target
**

Group: Members
Posts: 648
Joined: 26-February 02
Member No.: 1,396



Or we could go for the con. Taking a page from Tarentino's book, we roll up on Jack and tell him that we're interested in some goods, BTLs, drugs, weapons, people, whatever. We discuss, and keep an eye out for Fiona. If we see any sign of her, we casually inquire, no biggie.
Go to the top of the page
 
+Quote Post
Kiirnodel
post Jan 14 2013, 11:32 PM
Post #595


Moving Target
**

Group: Members
Posts: 614
Joined: 27-September 12
Member No.: 56,316



In what I assume is the last of my personal luck, Gardner is apparently paying attention with 4 hits on his Perception.

Gardner will give Pip another 100 nuyen (in addition to what I already gave him and what Tundra Wolf gave), see if he can "remember" anything else.

Just thought of it, but Gardner can also check out the boat Astrally before the team heads up.

As for getting Jack: One option could be to get onto his boat, knock him out/restrain him and use his own boat to get him into KE jurisdiction.


...Sorry, I'm suffering from allergies or something right now, having trouble concentrating, but I wanted to get a bit of that out while I remembered...
Go to the top of the page
 
+Quote Post
Slacker
post Jan 15 2013, 03:08 PM
Post #596


Runner
******

Group: Members
Posts: 3,420
Joined: 30-October 03
Member No.: 5,776



QUOTE (Kiirnodel @ Jan 14 2013, 05:32 PM) *
In what I assume is the last of my personal luck, Gardner is apparently paying attention with 4 hits on his Perception.

Gardner will give Pip another 100 nuyen (in addition to what I already gave him and what Tundra Wolf gave), see if he can "remember" anything else.

Just thought of it, but Gardner can also check out the boat Astrally before the team heads up.

As for getting Jack: One option could be to get onto his boat, knock him out/restrain him and use his own boat to get him into KE jurisdiction.


...Sorry, I'm suffering from allergies or something right now, having trouble concentrating, but I wanted to get a bit of that out while I remembered...


With 4 hits on perception, you get a more concrete feel that there isn't any authority in the Cove. From the attitudes the various people have towards each other, you'd guess they only grudgingly refrain from hurting one another. You don't get the sense that any of these people would come to somebody's aid if a fight broke out. A few might join in for some fun or if you happen to be in their way, but it definitely wouldn't be to help somebody.

Pip happily takes more money but doesn't really have much more to tell. He will tell you that the Skraacha and other gangs don't have any sway here. They stay out of the Cove all together because the smugglers can be rather violent with people trying to tell them what to do. He also gives you some more details about a couple of the other smugglers, but he doesn't know them by sight and can't point any of them out to you.

So, are you going to be doing astral projection to take a look at the boat? Where are you going to be when you leave your body to go into astral space? Are you just concerned with the boat?

---------------------------------------------

What is the rest of the team going to be doing while Gardner go astral?
Go to the top of the page
 
+Quote Post
ChromeZephyr
post Jan 15 2013, 05:47 PM
Post #597


Moving Target
**

Group: Members
Posts: 869
Joined: 8-March 02
Member No.: 2,252



I think he meant perception rather than projection, Slacker. If not, I guess TW will do his best to keep the troll's head from hitting the ground when he does his "puppet with strings cut" routine.
Go to the top of the page
 
+Quote Post
Slacker
post Jan 15 2013, 08:05 PM
Post #598


Runner
******

Group: Members
Posts: 3,420
Joined: 30-October 03
Member No.: 5,776



QUOTE (ChromeZephyr @ Jan 15 2013, 11:47 AM) *
I think he meant perception rather than projection, Slacker. If not, I guess TW will do his best to keep the troll's head from hitting the ground when he does his "puppet with strings cut" routine.


Astral Perception isn't going to be able to show much of anything. It appears a dull lifeless matter, with no wards on it and nobody (not magical or otherwise) is on deck. But you all could see that much with your regular eyes.

With projection he can look inside the boat, which is what I'd assumed he was planning.
Go to the top of the page
 
+Quote Post
Kiirnodel
post Jan 16 2013, 02:30 AM
Post #599


Moving Target
**

Group: Members
Posts: 614
Joined: 27-September 12
Member No.: 56,316



Astral Perception initially to check for wards or roaming astral spirits. When I don't notice anything, I'll find a place to sit down before projecting, preferably out of direct sight of the smugglers. "I'm going to try scouting magically... watch my back..."

Still trying to be careful not to be noticed, though, even while Astral. Just in case I come across something that can see the Astral...
Go to the top of the page
 
+Quote Post
taeksosin
post Jan 16 2013, 03:33 PM
Post #600


Moving Target
**

Group: Members
Posts: 428
Joined: 23-September 11
From: Vegas
Member No.: 38,733



Ol' Mr. Quixote is gonna go a'looking for any matrix activity in the area, see if there's anything to lookit, analyze, hack into, or otherwise provide something in the way of electronic intelligence. That's a free action for active/passive nodes. Gonna do a general scan for hidden nodes in mutual signal range.

Scan (6) + Electronic Warfare (1) + PuSHeD (1) + Encephalon (1) - Wound Modifier (1) (8d6.hits(5)=3, 7d6.hits(5)=5, 6d6.hits(5)=3, 5d6.hits(5)=2, 4d6.hits(5)=1)

14 hits total (5 combat turns worth of time) so a bit shy of finding anything, and I don't feel...confident extending out further on the dice with the diminishing returns on extended tests. However, I figure there's probably gotta be some sort of device/signal on Mr. Jack's boat. I imagine/hope I can make a specific detect hidden node test. If not, feel free to throw the roll out.

Scan (6) + Electronic Warfare (1) + PuSHeD (1) + Encephalon (1) - Wound Modifier (1) (8d6.hits(5)=1)

Yeesh, one hit, never mind. Also, have we heard from Forces lately? If no, is it possible I could hack his drone and take it over? I'd give it back later, honest ork (IMG:style_emoticons/default/biggrin.gif)
Go to the top of the page
 
+Quote Post

42 Pages V  « < 22 23 24 25 26 > » 
Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 4th December 2024 - 07:23 PM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.