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#726
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,420 Joined: 30-October 03 Member No.: 5,776 ![]() |
So far we have a few proposals.
First up: Do you guys wait to see if they send somebody out for food or move forward with plans immediately. Second Question: 1) Frontal Assault - with/without concealment and with/without attempts at distracting the watcher spirits 2) Stealth assault trying to get in through one of the windows (2 on front of building and 1 in back) 3) Call Jack and threaten to blow up his boat if he doesn't bring the girl and the stone to you Considering we only have 3 players, any two votes will start moving this forward. I think Mr. White is in favor of waiting, while Gardner is in favor of immdeiate action though willing to wait. Btw, I assume you guys are trying to keep an eye on the building while you discuss this. So where are you at? Everybody together, and so watching only one entrance? Or divided up so you can watch both? Or are is Gardner just having his already summoned watcher spirits keep an eye on things. Oh and keep in mind the watchers only have 2 hours of service, so waiting may pop them and then Gardner will have to resummon them. |
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#727
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Moving Target ![]() ![]() Group: Members Posts: 614 Joined: 27-September 12 Member No.: 56,316 ![]() |
So far we have a few proposals. First up: Do you guys wait to see if they send somebody out for food or move forward with plans immediately. Second Question: 1) Frontal Assault - with/without concealment and with/without attempts at distracting the watcher spirits 2) Stealth assault trying to get in through one of the windows (2 on front of building and 1 in back) 3) Call Jack and threaten to blow up his boat if he doesn't bring the girl and the stone to you Considering we only have 3 players, any two votes will start moving this forward. I think Mr. White is in favor of waiting, while Gardner is in favor of immdeiate action though willing to wait. Btw, I assume you guys are trying to keep an eye on the building while you discuss this. So where are you at? Everybody together, and so watching only one entrance? Or divided up so you can watch both? Or are is Gardner just having his already summoned watcher spirits keep an eye on things. Oh and keep in mind the watchers only have 2 hours of service, so waiting may pop them and then Gardner will have to resummon them. As he said, my vote is to move forward sooner rather than later. I also vote that we try to be stealthier and move for a Frontal Assault if that doesn't work. While we are discussing this, I will put two of my Watchers to keep an eye on whichever door ends up not being in our line of sight (most likely the back door). If I had been thinking about it, I probably would have done this back when the Watchers were mildly occupied with noticing Mr. White and Tundra Wolf approach the first time. In either case, I will try and maneuver them so they don't cause Jack's Watchers to ping... I'm assuming they are watching for intruders so having them a sufficient distance away should do it. And just so I have a bit more intelligent controller (and so we might have something else to help out in a pinch), I'm going to summon a F3 Water Spirit (Water is my Detection). The idea here is I'm getting a small spirit to help out outside with the intention of letting it go and summoning another (probably a higher force one) once we go through the barrier. I'm going for one with Elemental Attack (just in case). 3 Hits on the summoning test. 2 Hits on the drain test. When I have the spirit, I will use a service to have it receive any alerts from the Watchers and then report to me by going around. Basically, for this I am making sure my Watchers don't "notice" something, and then go running past Jack's Watchers (alerting him) to tell me that a Rat just left the building. A F3 Spirit has average human intelligence, is sapient, and can understand complex tasks. So his first task is to keep an eye out (with the Watchers, more eyes on target just to be sure) and report back to me by going around the warehouse (rather than over). Does that make sense? I'm probably over-thinking things, but yay paranoia! |
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#728
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,420 Joined: 30-October 03 Member No.: 5,776 ![]() |
As he said, my vote is to move forward sooner rather than later. I also vote that we try to be stealthier and move for a Frontal Assault if that doesn't work. While we are discussing this, I will put two of my Watchers to keep an eye on whichever door ends up not being in our line of sight (most likely the back door). If I had been thinking about it, I probably would have done this back when the Watchers were mildly occupied with noticing Mr. White and Tundra Wolf approach the first time. In either case, I will try and maneuver them so they don't cause Jack's Watchers to ping... I'm assuming they are watching for intruders so having them a sufficient distance away should do it. And just so I have a bit more intelligent controller (and so we might have something else to help out in a pinch), I'm going to summon a F3 Water Spirit (Water is my Detection). The idea here is I'm getting a small spirit to help out outside with the intention of letting it go and summoning another (probably a higher force one) once we go through the barrier. I'm going for one with Elemental Attack (just in case). 3 Hits on the summoning test. 2 Hits on the drain test. When I have the spirit, I will use a service to have it receive any alerts from the Watchers and then report to me by going around. Basically, for this I am making sure my Watchers don't "notice" something, and then go running past Jack's Watchers (alerting him) to tell me that a Rat just left the building. A F3 Spirit has average human intelligence, is sapient, and can understand complex tasks. So his first task is to keep an eye out (with the Watchers, more eyes on target just to be sure) and report back to me by going around the warehouse (rather than over). Does that make sense? I'm probably over-thinking things, but yay paranoia! Makes sense and the Spirit only scored one hit so it owed you 2 services. |
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#729
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Moving Target ![]() ![]() Group: Members Posts: 614 Joined: 27-September 12 Member No.: 56,316 ![]() |
Makes sense and the Spirit only scored one hit so it owed you 2 services. And I will probably be using the second service to have it use Concealment on the 3 of us when we are approaching. Thus making us still unnoticable to the opposing Watchers, but risking possible notice from anyone else looking our way. So, thoughts from Tundra Wolf? |
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#730
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Moving Target ![]() ![]() Group: Members Posts: 869 Joined: 8-March 02 Member No.: 2,252 ![]() |
The stealth approach. Unless one of us can reliably imitate a known ork voice to his compatriots to get them to open the door, we're better served going in under any concealment we can get. Though that's gonna be tricky with no explosives and no hacker. TW has some infiltration ability, so if the spirit can keep the arcane eyes off of him, he should be able to get there unseen. After that? Dunno.
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#731
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,420 Joined: 30-October 03 Member No.: 5,776 ![]() |
The stealth approach. Unless one of us can reliably imitate a known ork voice to his compatriots to get them to open the door, we're better served going in under any concealment we can get. Though that's gonna be tricky with no explosives and no hacker. TW has some infiltration ability, so if the spirit can keep the arcane eyes off of him, he should be able to get there unseen. After that? Dunno. This is the Pirate's Cove. Typically the smugglers here take their goods up top to the Crime Mall for sales, but I bet Mr. White could probably talk his way into some explosives at one of the local taverns if that's the way you wanted to go. Alternatively, Gardner could likely lift you up to the edge of one of the windows though it might be tricky pulling yourself up the rest of the way and then trying to get the window open, especially if you were trying to do it quietly. |
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#732
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Moving Target ![]() ![]() Group: Members Posts: 614 Joined: 27-September 12 Member No.: 56,316 ![]() |
And if we're going to sneak up or blow our way in, then there's really no reason to wait for them to leave, yes?
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#733
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Moving Target ![]() ![]() Group: Members Posts: 648 Joined: 26-February 02 Member No.: 1,396 ![]() |
Other than reducing the number of enemies, this is true.
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#734
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Moving Target ![]() ![]() Group: Members Posts: 869 Joined: 8-March 02 Member No.: 2,252 ![]() |
That's TW's job. He just does it on a permanent basis. (IMG:style_emoticons/default/ork.gif)
Perhaps a combination of the "sneaky-sneaky" plan and the "sink the boat" plan? Perhaps Mr. White could convince another smuggler than our target has something of his in the warehouse and he could get some "compensation" by fucking with Turner's boat? That might draw off some of the oppfor... |
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#735
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Moving Target ![]() ![]() Group: Members Posts: 614 Joined: 27-September 12 Member No.: 56,316 ![]() |
so I guess the question is, do you want to go looking for some supplies.
I have some rope to aid climbing if we can get somebody up to the second floor window. But I don't have any explosives handy if we're going to try busting our way in. (I don't particularly want to do that anyway though) |
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#736
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Moving Target ![]() ![]() Group: Members Posts: 648 Joined: 26-February 02 Member No.: 1,396 ![]() |
White could go talk to Red Horn and tell him that apparently Jack has turned informant and his boat has been wired up as an observation platform for Knight Errant. I bet that boat goes up faster than a match in a bonfire.
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#737
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Moving Target ![]() ![]() Group: Members Posts: 648 Joined: 26-February 02 Member No.: 1,396 ![]() |
All in all, we may be able to bring Jack out and hand him to Knight Errant after all. If he lives through the next few hours anyway.
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#738
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Moving Target ![]() ![]() Group: Members Posts: 614 Joined: 27-September 12 Member No.: 56,316 ![]() |
Boat might also be a good way to get Jack out into KE jurisdiction too, though.
Knock him out, tie him up and drive out into the water. |
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#739
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Moving Target ![]() ![]() Group: Members Posts: 648 Joined: 26-February 02 Member No.: 1,396 ![]() |
Can anyone drive a boat?
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#740
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Moving Target ![]() ![]() Group: Members Posts: 869 Joined: 8-March 02 Member No.: 2,252 ![]() |
The explosives plan would be last resort, as one of you two would have to do it (TW has Incompetence: Demolitions). And I like the informant angle.
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#741
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Moving Target ![]() ![]() Group: Members Posts: 869 Joined: 8-March 02 Member No.: 2,252 ![]() |
Nope, just ground vehicles. Hard to drive a boat in Siberia. (IMG:style_emoticons/default/wink.gif)
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#742
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Moving Target ![]() ![]() Group: Members Posts: 614 Joined: 27-September 12 Member No.: 56,316 ![]() |
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#743
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Moving Target ![]() ![]() Group: Members Posts: 648 Joined: 26-February 02 Member No.: 1,396 ![]() |
How about this - let's steal a vehicle- preferably something heavy, big SUV, loading truck, something like that. Then we drive it through he side wall of the warehouse and come out shooting.
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#744
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Moving Target ![]() ![]() Group: Members Posts: 614 Joined: 27-September 12 Member No.: 56,316 ![]() |
How about this - let's steal a vehicle- preferably something heavy, big SUV, loading truck, something like that. Then we drive it through he side wall of the warehouse and come out shooting. Not very sneaky. But its a quick entry, I'll give you that. My only worry would be accidentally collapsing the second floor. And both our targets (and maybe us) along with it... |
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#745
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Moving Target ![]() ![]() Group: Members Posts: 648 Joined: 26-February 02 Member No.: 1,396 ![]() |
People accidentally drive vehicles into buildings all day long, and they don't collapse (IMG:style_emoticons/default/nyahnyah.gif) I suppose it depends on our GMs feelings with regard to vehicles punching holes in walls.
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#746
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Moving Target ![]() ![]() Group: Members Posts: 869 Joined: 8-March 02 Member No.: 2,252 ![]() |
Drive through the cargo door, that way we don't hit any structural beams. Well, at least going through the door.
Oooh, Conceal the truck. The look on their faces as a truck they can't see suddenly blasts into the warehouse. I know it doesn't work that way. But it's a funny visual anyways. |
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#747
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Moving Target ![]() ![]() Group: Members Posts: 614 Joined: 27-September 12 Member No.: 56,316 ![]() |
Looking at the picture Slacker gave us for the warehouse, it might be difficult to get up enough speed (assuming they have a big enough vehicle around, not saying they don't, just need to find one). And it's probably impossible to get it in anywhere but the front of the building.
As for sneaking, I would say the window in the back, its in an alleyway so out of the way, and it isn't right next to the security door so probably nobody inside that might hear us doing something outside. |
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#748
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Moving Target ![]() ![]() Group: Members Posts: 648 Joined: 26-February 02 Member No.: 1,396 ![]() |
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#749
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Moving Target ![]() ![]() Group: Members Posts: 614 Joined: 27-September 12 Member No.: 56,316 ![]() |
Drive through the cargo door, that way we don't hit any structural beams. Well, at least going through the door. Oooh, Conceal the truck. The look on their faces as a truck they can't see suddenly blasts into the warehouse. I know it doesn't work that way. But it's a funny visual anyways. Doors are probably reinforced. And we had this discussion about Concealment on the Drone earlier. It would only reduce the Concealability penalty for a large vehicle. I like to imagine it as: "oh, there's a truck there, I hadn't--Why is there a truck inside the warehouse!" |
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#750
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Moving Target ![]() ![]() Group: Members Posts: 648 Joined: 26-February 02 Member No.: 1,396 ![]() |
If its not reinforced, I figure a vehicles could plow right through it.
If it is reinforced, I'd bet we could still either knock it askew, or perhaps even get the nose of the vehicle through it. Either way it gives us some surprise and a way in. For added points, one of us could bang on the door yell a lot, wait until someone on the other side of the door yells "Who's there?" and then ram it. |
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