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> Frakking Chemical Compounds, How do they work?
BishopMcQ
post Nov 12 2012, 08:51 PM
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Okay, that does clear things up a bit. There is no general rule, to my knowledge, that covers the effects of industrial chemicals other than the sidebar. (The sidebar on p. 80 in fact says that "it's impossible to cover all of the possible uses" and tells the GM to wing it.) My interpretation of the original sidebar you mentioned is that the effects of chemicals are left up to the GM, and the listing is meant to serve as a good baseline to move up or down from.

The line about household chemicals suggests another option--instead of poisoning someone, they are trying to get intoxicated. This can be seen in kids who drink hand sanitizer because it is highly concentrated ethanol.

With that, I'd suggest listing out a few of the compounds that apply directly to your purpose and the various chemists, nurses, and doctors can weigh in on their effects in the body and try to convert that to a game mechanic. If you're the GM, it gives you a feel for how everyone else is playing. If you're the player, it gives you something to take to the GM and springboard the discussion.
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tsuyoshikentsu
post Nov 12 2012, 09:44 PM
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The ones I'm most concerned about are probably freeze foam, because it's so damn useful on its own, and adhesive/solvent, since they're so cheap and legal. Since they're Rating-based, it seems pretty clear how they work according to the rules: Inject/Ingest, Immediate, Power 6, Penetration 6, Damage and Nausea. But what kind of damage?
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Tymeaus Jalynsfe...
post Nov 12 2012, 10:02 PM
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QUOTE (tsuyoshikentsu @ Nov 12 2012, 02:44 PM) *
The ones I'm most concerned about are probably freeze foam, because it's so damn useful on its own, and adhesive/solvent, since they're so cheap and legal. Since they're Rating-based, it seems pretty clear how they work according to the rules: Inject/Ingest, Immediate, Power 6, Penetration 6, Damage and Nausea. But what kind of damage?


I would class those particular compounds as Physical Damage, in my opinion. *shrug*
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Neraph
post Nov 13 2012, 04:08 PM
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I can see adhesive/solvent as Stun, not Physical. Eating paste, anyone?
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BishopMcQ
post Nov 13 2012, 06:02 PM
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Depends on the adhesive again--paste versus super glue. Also was it injected into the person or ingested.
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Tymeaus Jalynsfe...
post Nov 13 2012, 06:32 PM
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QUOTE (BishopMcQ @ Nov 13 2012, 11:02 AM) *
Depends on the adhesive again--paste versus super glue. Also was it injected into the person or ingested.


Exactly... (IMG:style_emoticons/default/smile.gif)
Paste is generally considered non-toxic (ingestion), SuperGlue not so much.
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Neraph
post Nov 13 2012, 08:07 PM
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QUOTE (BishopMcQ @ Nov 13 2012, 12:02 PM) *
Depends on the adhesive again--paste versus super glue. Also was it injected into the person or ingested.

Exactly - GM discretion, as I stated waaay earlier.
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Grinder
post Nov 13 2012, 10:19 PM
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Keep it civil. (IMG:style_emoticons/default/extinguish.gif)
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Neraph
post Nov 15 2012, 06:01 PM
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Excuse me for using his own phraseology to respond to him. I will attempt to be more civil in the future.
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Grinder
post Nov 16 2012, 06:08 PM
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QUOTE (Neraph @ Nov 15 2012, 07:01 PM) *
Excuse me for using his own phraseology to respond to him. I will attempt to be more civil in the future.


QUOTE
1. Personal attacks, flaming, trolling, and baiting are prohibited. This includes any form of racism, sexism or religious intolerance.


Take this as a reminder (all of you).
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