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Nov 11 2012, 06:56 AM
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#1
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,657 Joined: 29-October 06 Member No.: 9,731 |
A house rule I've seen several times on Dumpshock lately is halving the Essence cost of cyberware to make it generally more attractive. What are the side effects? I'm down with the objective, and I'm considering adding this to my game.
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Nov 11 2012, 10:38 AM
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#2
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Horror ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,322 Joined: 15-June 05 From: BumFuck, New Jersey Member No.: 7,445 |
Well, the first side effect that comes immediately to mind is that it is now possible to get cyberware absolutely free, Essence-wise, thanks to the additive nature of essence reduction multipliers.
The second is that obviously, you're not going to just start all cyber off at a 1/2 Essence discount, you're just going to halve the Essence cost in the book. (Sorry, it's dark o'clock and I'm awake for no explicable reason.) The third is that you can now expect cyberware to be much, much more prolific. I know I certainly wouldn't mind playing under halved Cyberware essence costs. It might go part-way to letting mundanes compete at higher levels with magicians - sure, you may be a five-time initiate, but thanks to my abuse of literally every trick in the book, I have Wired Reflexes 3 for 0.75 Essence and all the Reaction Enhancers in the world, so I'm still going first no matter how many spirits you have on the field. Of course, it would also make getting cyber much more attractive to magicians and technomancers who are willing to sacrifice a few points of maximal potential at their awakened uberness to meatspace survivability and blendability. Nobody - repeat, nobody, expects the guy with an obvious cyberarm to be the magician. |
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Nov 11 2012, 11:09 AM
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#3
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,389 Joined: 20-August 12 From: Bunbury, western australia Member No.: 53,300 |
Of course, it would also make getting cyber much more attractive to magicians and technomancers who are willing to sacrifice a few points of maximal potential at their awakened uberness to meatspace survivability and blendability. Nobody - repeat, nobody, expects the guy with an obvious cyberarm to be the magician. So grab one of those fake obvious cyberarm disguise things (can't remember where they're from (IMG:style_emoticons/default/frown.gif) ) and slap it on all your mages when they're on a run! |
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Nov 11 2012, 02:23 PM
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#4
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Moving Target ![]() ![]() Group: Members Posts: 881 Joined: 13-November 11 From: Vienna, Austria Member No.: 43,494 |
They are from Spy Games.
The most common house rule in this regard is the halving of cyberlimb essence costs (and cyberweapon slot costs), so that they can compete with bioware. |
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Nov 11 2012, 03:48 PM
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#5
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
Well, the first side effect that comes immediately to mind is that it is now possible to get cyberware absolutely free, Essence-wise, thanks to the additive nature of essence reduction multipliers. Not true. The halved cost is the new baselin of 100% Essence Cost. So, instead of Wired 3 costing 5 Essence, it costs 2.5 Essence, and then Your modifiers come in from there. TANSTAAFL after all. QUOTE The second is that obviously, you're not going to just start all cyber off at a 1/2 Essence discount, you're just going to halve the Essence cost in the book. (Sorry, it's dark o'clock and I'm awake for no explicable reason.) Which I just covered under your first point. (IMG:style_emoticons/default/smile.gif) QUOTE The third is that you can now expect cyberware to be much, much more prolific. I know I certainly wouldn't mind playing under halved Cyberware essence costs. It might go part-way to letting mundanes compete at higher levels with magicians - sure, you may be a five-time initiate, but thanks to my abuse of literally every trick in the book, I have Wired Reflexes 3 for 0.75 Essence and all the Reaction Enhancers in the world, so I'm still going first no matter how many spirits you have on the field. Not necessarily a BAD thing. But wait, Your Wired 3 is costing you 0.75 Essence? Well, you obviously did not abuse every trick in the book. You CAN get Essence costs down to 0.2 of Essence cost. So at 2.5 Essence for Halved Wired 3, that results in an Essence cost of 0.5 Essence. (IMG:style_emoticons/default/smile.gif) QUOTE Of course, it would also make getting cyber much more attractive to magicians and technomancers who are willing to sacrifice a few points of maximal potential at their awakened uberness to meatspace survivability and blendability. Nobody - repeat, nobody, expects the guy with an obvious cyberarm to be the magician. This, of course, is the real problem in the idea. (IMG:style_emoticons/default/smile.gif) |
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Nov 11 2012, 04:27 PM
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#6
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Horror ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,322 Joined: 15-June 05 From: BumFuck, New Jersey Member No.: 7,445 |
Perhaps making it so mundanes get the essence break, and Awakened still get to suck it? (IMG:style_emoticons/default/nyahnyah.gif)
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Nov 11 2012, 04:39 PM
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#7
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
Perhaps making it so mundanes get the essence break, and Awakened still get to suck it? (IMG:style_emoticons/default/nyahnyah.gif) Why? That makes no in-game sense. *shrug* |
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Nov 11 2012, 04:44 PM
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#8
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Horror ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,322 Joined: 15-June 05 From: BumFuck, New Jersey Member No.: 7,445 |
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Nov 11 2012, 04:59 PM
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#9
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
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Nov 11 2012, 05:49 PM
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#10
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,930 Joined: 9-April 05 From: Scandinavian Union Member No.: 7,310 |
To veer completely to the right how would bio stand up against this cheap chrome?
Synaptic booster 1 is 80k and 0.5 essence Alpha wires 1 would be 22k and 0.8 essence The disparity seem a bit off... |
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Nov 11 2012, 06:24 PM
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#11
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Moving Target ![]() ![]() Group: Members Posts: 693 Joined: 26-March 03 Member No.: 4,335 |
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Nov 11 2012, 07:10 PM
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#12
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,930 Joined: 9-April 05 From: Scandinavian Union Member No.: 7,310 |
The dilemma is when you don't get enough meat for your money, ideally you want to mee(a)t half way
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Nov 11 2012, 07:22 PM
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#13
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Former Member ![]() ![]() Group: Members Posts: 814 Joined: 15-July 12 Member No.: 53,042 |
To veer completely to the right how would bio stand up against this cheap chrome? Synaptic booster 1 is 80k and 0.5 essence Alpha wires 1 would be 22k and 0.8 essence The disparity seem a bit off... Of course it seems off, you got the essence cost for alpha ware wired reflexes wrong. Using your example, it'd be 1.6 essence, not .8. (It starts at 2.0) |
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Nov 11 2012, 07:49 PM
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#14
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Moving Target ![]() ![]() Group: Members Posts: 881 Joined: 13-November 11 From: Vienna, Austria Member No.: 43,494 |
This thread is abolut the effects of halving the cyberware essence costs .... please read and think before you post.
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Nov 11 2012, 08:10 PM
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#15
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,657 Joined: 29-October 06 Member No.: 9,731 |
To veer completely to the right how would bio stand up against this cheap chrome? Synaptic booster 1 is 80k and 0.5 essence Alpha wires 1 would be 22k and 0.8 essence The disparity seem a bit off... I'm kind of OK with that, actually. If you want to squeeze out every last bit of Essence, you should pay a premium for doing so. Kind of a diminishing-returns thing. |
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Nov 11 2012, 08:15 PM
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#16
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Moving Target ![]() ![]() Group: Members Posts: 881 Joined: 13-November 11 From: Vienna, Austria Member No.: 43,494 |
Keep in mind that even Alpha wires 1 are fairly easy to spot with a cyberware scanner.
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Nov 12 2012, 04:40 AM
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#17
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Moving Target ![]() ![]() Group: Members Posts: 662 Joined: 25-May 11 Member No.: 30,406 |
A house rule I've seen several times on Dumpshock lately is halving the Essence cost of cyberware to make it generally more attractive. What are the side effects? I'm down with the objective, and I'm considering adding this to my game. I kinda like the typical "high-essence low cost" of cyber vs "high cost low essence" bio tradeoff, particularly with the "lower value halved" complication ... But saying that, I don't think your house rules would imbalance things too much, except that I would probably keep the essence cost for cyberparts as is (although the cost halving will still benefit such builds). Capacity already allows you to cram a heck of a lot of goodies into 1 point essence cost, and I would be careful about allowing all that capacity for half the essence ... Other than that, could be interesting - let us know how it goes! |
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Nov 12 2012, 05:57 AM
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#18
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,657 Joined: 29-October 06 Member No.: 9,731 |
Well, the general consensus seems to be that the Essence cost of cyberware is so steep that the lower monetary cost isn't really worth it. It makes cyberware objectively less desirable than bioware, which causes chrome to be uncommon to a degree that isn't in keeping with cyberpunk in general or Shadowrun in particular. I liked the old system, TBH, where bioware had a Body Cost instead of Essence cost; it didn't actually subtract from your Body, but the total Body Cost of all your bioware could not exceed your Body.
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Nov 12 2012, 06:58 AM
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#19
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Moving Target ![]() ![]() Group: Members Posts: 662 Joined: 25-May 11 Member No.: 30,406 |
I am not sure by what you mean "the concensus" is, but I have seen plenty of cyberparts (eyes, ears, cyberarms etc) used in builds on this forum. At 11K (2.2BP) or double that for alphaware, a secondary combatant can get a nice IP boost cheaply. Riggers may well get Control Rigs, hackers Attention Coprocessors, both might go MBW for the REA boost and the skillwires.
If you feel your table is neglecting cyber, sure give it a go, but I am not sure cyber is just so 2060's on every table ... |
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Nov 12 2012, 08:09 AM
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#20
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,925 Joined: 26-February 02 Member No.: 948 |
I would be careful about making ALL cyberware attractive.
Some ware are so broken (as in being BAD) that you need to 'fix' the essence cost. In all cases it might not be the Essence that needs fixing but the COST. Cyberlimbs are crap unless you pour money into them and then they become essence hungry AND expensive. Ware that we can reduce cost to 1/10 [but keep the essence] -Cyberlimb [Poor mans cloned limb, should be cheaper than cloned limbs] -Customized Cyberlimbs -Bulk Modification -Optimized Cyberlimbs -Modular Cyberlimb So creating the LIMB is basically ordering one online and is as common as litter on the street. mass produced, cheap and replaceable. Essence cost remains the same since you have a lot of neural connections to the limb but they are now cheap enough to upgrade. Cyber Torso Bonus Cyber torso reduce essence cost of other limbs by 10% [Most neural connections have to go through the torso anyway] Cyberskull Due to the silly amount of essence a cyberskull 'shell' takes up we reduce any of the following wares essence cost by 10%: -Headware -Eyeware -Earware Move by Wire A know technology 'similar' to Wired Reflexes but went a step further. The tech is well known so we moderate the price a bit by putting it at twice of Wired Reflexes. Lvl1: 22 000 Lvl2: 64 000 Lvl3: 200 000 We lower both Wired and Move-By-Wire essence cost to: Lvl1: 1,5 Lvl2: 2,5 Lvl3: 3,5 This would make some of the more extreme or badly made ware a bit more accessible but keeping the higher rating MBW away from play a bit. |
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Nov 12 2012, 08:12 AM
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#21
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,925 Joined: 26-February 02 Member No.: 948 |
To veer completely to the right how would bio stand up against this cheap chrome? Synaptic booster 1 is 80k and 0.5 essence Alpha wires 1 would be 22k and 0.8 essence The disparity seem a bit off... You can only detect the Synaptic Booster with a bloodsample and a medical examination. |
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Nov 12 2012, 09:35 AM
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#22
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Canon Companion ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 8,021 Joined: 2-March 03 From: The Morgue, Singapore LTG Member No.: 4,187 |
In all cases it might not be the Essence that needs fixing but the COST. Cyberlimbs are crap unless you pour money into them and then they become essence hungry AND expensive. One thing that has to be considered is that cyberlimbs come with capacity. IIRC, there are certain implants that would otherwise cost Essense that can be installed within the cyberlimb. What you need to do is factor that in, for both types of cyber limbs. One other house rule that you may want to consider is the discount (optional?) rule that IIRC was in SR3. If you wanted Dermal Armor and you had 2 cyberlimbs, you had a essense discount for your Dermal Armor, I think. |
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Nov 12 2012, 02:26 PM
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#23
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,536 Joined: 13-July 09 Member No.: 17,389 |
To veer completely to the right how would bio stand up against this cheap chrome? Synaptic booster 1 is 80k and 0.5 essence Alpha wires 1 would be 22k and 0.8 essence The disparity seem a bit off... Synaptic Booster I - 80k and 0.5 essence Wired I - 11k and 1.0 essence Alpha Wired I - 22k and 0.8 essence Synaptic Booster II - 160k and 1.0 essence Wired II - 32k and 1.5 essence Alpha Wired II - 64k and 1.2 essence Synaptic Booster III - 240k and 1.5 essence Wired III - 100k and 2.5 essence Alpha Wired III - 200k and 2 essence Muscle Toner IV & Muscle Augmentation IV - 60k and 1.6 essence Muscle Replacement IV - 20k and 2.0 essence Alpha Muscle Replacement IV - 40k and 1.6 essence Compared Muscle Toner/Aug IV + Alpha Wired I. Total essence cost is 2.0 essence at a nuyen cost of 82k. Muscle Rep IV with Synaptic Booster I would be a total essence cost of 2.25 and 120k. Under normal rules it would be 2.4 essence for 82k or 3.45 essence for 120k. Someone correct me if I'm wrong, because 2.4 essence for Muscle Toner/Aug IV and Alpha Wired I seems wrong. |
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Nov 12 2012, 02:35 PM
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#24
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Moving Target ![]() ![]() Group: Members Posts: 881 Joined: 13-November 11 From: Vienna, Austria Member No.: 43,494 |
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Nov 12 2012, 02:45 PM
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#25
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Moving Target ![]() ![]() Group: Members Posts: 986 Joined: 29-June 07 Member No.: 12,093 |
Awakened essence doesn't like bits of metal, while uawakened Essence is more accepting? Instead of Essence, it could affect their Magic/Resonance scores instead. Say a piece of cyberware costs 0.5 Essence but is treated as 1.0 for the purposes of reducing Magic/Res? It's their mojo that's being affected, which should be more sensitive to ware. Perhaps. And as a representative of one of the groups that uses the halved Essence and nuyen costs for cyberlimbs (and some of its enhancements), it certainly makes it easier for players to chrome up. And for NPCs too... |
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