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> 5E Wish List, Or 'What I want for Christmas'.
Fatum
post Dec 27 2012, 06:28 PM
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QUOTE (Draco18s @ Dec 27 2012, 10:22 PM) *
Secondary implies that you use it for some of your active skills, and I cannot fathom any non-mage character who needs Willpower for anything.
Well, people use it to try and avoid, you know, death by mages. So most people I know drop at least a couple of points in it.
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Tymeaus Jalynsfe...
post Dec 27 2012, 06:59 PM
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QUOTE (Draco18s @ Dec 27 2012, 11:22 AM) *
Secondary? Don't you mean "tertiary"?

Secondary implies that you use it for some of your active skills, and I cannot fathom any non-mage character who needs Willpower for anything.


And yet, most of my PC's have at least a 4 Wilpower, as it is the ONLY way to resist Mental for a mundane, short of the Magic Resistance PQ. If you are complaining about not being able to resist Mental Spells and your stat is a 2, then you have no one to blame but yourself. (IMG:style_emoticons/default/smile.gif)
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All4BigGuns
post Dec 27 2012, 07:08 PM
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QUOTE (Tymeaus Jalynsfein @ Dec 27 2012, 12:59 PM) *
And yet, most of my PC's have at least a 4 Wilpower, as it is the ONLY way to resist Mental for a mundane, short of the Magic Resistance PQ. If you are complaining about not being able to resist Mental Spells and your stat is a 2, then you have no one to blame but yourself. (IMG:style_emoticons/default/smile.gif)


I don't generally, put a 4 in Willpower, but I do usually have at least a 3 (if not 3 then I go for 5). Even numbers on Body or Willpower makes me cry.
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Fatum
post Dec 27 2012, 07:10 PM
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Hence my wish that there'd be some expensive talismans that'd grant bonus on Willpower to resist magic or whatever.
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All4BigGuns
post Dec 27 2012, 07:20 PM
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QUOTE (Fatum @ Dec 27 2012, 01:10 PM) *
Hence my wish that there'd be some expensive talismans that'd grant bonus on Willpower to resist magic or whatever.


Nah, magic should be that "great unknown" for mundanes and it should scare them. If a mundane is given ability to resist magic like a heavily armored troll soaks up bullets, it loses that.
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Fatum
post Dec 27 2012, 07:27 PM
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Mundanes do resist magic.
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Tymeaus Jalynsfe...
post Dec 27 2012, 07:42 PM
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QUOTE (Fatum @ Dec 27 2012, 12:27 PM) *
Mundanes do resist magic.


Just not very well... (IMG:style_emoticons/default/smile.gif)
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Samoth
post Dec 27 2012, 07:49 PM
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One minor thing I would like is for weapon and magic ratings to be standardized. No more "special chambering +2 recoil comp" for the Ares Alpha but no other gun, for example. All weapons of a class should be built off of a template and priced accordingly with no special features unavailable normally. The same goes for magic - all spells should have drain modifiers relative to their class, just like they would if they used the in-game spell creation system.
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Fatum
post Dec 27 2012, 07:57 PM
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QUOTE (Samoth @ Dec 27 2012, 11:49 PM) *
One minor thing I would like is for weapon and magic ratings to be standardized. No more "special chambering +2 recoil comp" for the Ares Alpha but no other gun, for example. All weapons of a class should be built off of a template and priced accordingly with no special features unavailable normally. The same goes for magic - all spells should have drain modifiers relative to their class, just like they would if they used the in-game spell creation system.
"No more special tricks" is just killing the whole gear chapter altogether. You might as well throw it out and replace it with a table of standard stats and accessories. Which will, in turn, kill the iconics like the Alpha.
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All4BigGuns
post Dec 27 2012, 08:01 PM
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QUOTE (Fatum @ Dec 27 2012, 01:57 PM) *
"No more special tricks" is just killing the whole gear chapter altogether. You might as well throw it out and replace it with a table of standard stats and accessories. Which will, in turn, kill the iconics like the Alpha.



Bad thing is, there have been people trying to clamor for just that. Honestly, there should be more differentiation between different weapons and other equipment, rather than less.
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Tashiro
post Dec 27 2012, 08:04 PM
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Oh, one more thing for my wish list: I'd love a general price list for different types of runs, so people who have never purchased a Missions or adventure can understand roughly what any given run would pay, just with the main rulebook. If you've never played or run Shadowrun before, you should have some basic understanding that 'runners get hired for job, job involves this level of complexity, and the group will get paid roughly this much', then tailor it to their campaign needs.
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Tashiro
post Dec 27 2012, 08:06 PM
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QUOTE (All4BigGuns @ Dec 27 2012, 12:49 PM) *
Since some people apparently think that the "mind control" spells in SR can be used to make opponents kill themselves, adding one sentence to explicitly say otherwise could be called for. Personally, I don't think it should be necessary since no other game allows such shenanigans, but apparently people rules lawyer and weasel into claiming they can without it being there.


I was pretty sure World of Darkness allowed it - you could blow Willpower to fight it, but eventually you'd run out. GURPS Japan made it fairly risky in fact - you didn't need mind control spells, but under certain circumstances, you could drive someone to suicide. Same with 7th Sea's court rules and social combat.

All that being said? I'd definitely allow it in Shadowrun.
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Fatum
post Dec 27 2012, 08:10 PM
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QUOTE (All4BigGuns @ Dec 28 2012, 12:01 AM) *
Honestly, there should be more differentiation between different weapons and other equipment, rather than less.
I agree wholeheartedly. Different guns should differ in meaningful ways, not just "this and that addon by default, +-10% clip size, and maybe a couple points of RC".

Also, a lot more GM guidelines are needed. Karma rewards per run/per session and nuyen rewards for typical runs are the topics most often mentioned on the boards.
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Tashiro
post Dec 27 2012, 08:10 PM
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As for special tricks in weapons? If such exists, also explain how you can build it into other weapons - because if Gun A can have it, then Gun Z should be able to have something similar - especially if you make a custom weapon.
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All4BigGuns
post Dec 27 2012, 08:13 PM
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QUOTE (Tashiro @ Dec 27 2012, 02:10 PM) *
As for special tricks in weapons? If such exists, also explain how you can build it into other weapons - because if Gun A can have it, then Gun Z should be able to have something similar - especially if you make a custom weapon.


We need to see a return of the firearm creation and vehicle creation rules, as well.
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Fatum
post Dec 27 2012, 08:16 PM
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Not really. There are bunches of unique guns in RL. How are you building Ares FMG collapsing ability into other SMGs without rebuilding them to be an Ares FMG? Same goes for AK-107 with its balanced automatics and so on.
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binarywraith
post Dec 27 2012, 08:28 PM
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QUOTE (Fatum @ Dec 27 2012, 02:10 PM) *
I agree wholeheartedly. Different guns should differ in meaningful ways, not just "this and that addon by default, +-10% clip size, and maybe a couple points of RC".


Armor needs the same going over. The answer should not be 'Form Fitting with an Armored Jacket over it' in all situations.
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Wakshaani
post Dec 27 2012, 08:32 PM
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QUOTE (Tashiro @ Dec 27 2012, 02:04 PM) *
Oh, one more thing for my wish list: I'd love a general price list for different types of runs, so people who have never purchased a Missions or adventure can understand roughly what any given run would pay, just with the main rulebook. If you've never played or run Shadowrun before, you should have some basic understanding that 'runners get hired for job, job involves this level of complexity, and the group will get paid roughly this much', then tailor it to their campaign needs.


I agree on this one, but the past few times taht such numbers have been floated (Admitedly in expansions, not core books), there was uproar over what some felt was lowballing.

"How much does a Shadowurn pay?" is one of the most problematic areas of the game, due to the playerbase segments, rathe rthan teh rules.

Which is *weird*, but there ya go. (IMG:style_emoticons/default/smile.gif)
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Samoth
post Dec 27 2012, 08:51 PM
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QUOTE (Fatum @ Dec 27 2012, 08:57 PM) *
"No more special tricks" is just killing the whole gear chapter altogether. You might as well throw it out and replace it with a table of standard stats and accessories. Which will, in turn, kill the iconics like the Alpha.


On the other hand, you have 99% of runners equipped with Ares Predator/Alpha or Ruger Thunderbolt, and tossing Stunbolt/ball at every corpsec goon they find. There is very little variation between stat sheets I've seen since SR2 unless someone wanted to try a gimmick build or intentionally gimp themselves.

Also, agreed on armor: either cut FFBA entirely or change the stacking rules so things don't get crazy.
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Fatum
post Dec 27 2012, 08:59 PM
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That's why you have to balance things so that'd they stay different but all more or less equally effective. That's the art of game design, not "light pistol does 4P, heavy pistol does 5P, let's move on to implants".

Also, agreed on FFBA - it either have to go, get some penalties for its benefits, or get changed stacking rules. As it is, it's just the best armor in the system, hands down.
I ban it :3
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binarywraith
post Dec 27 2012, 09:08 PM
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QUOTE (Fatum @ Dec 27 2012, 02:59 PM) *
That's why you have to balance things so that'd they stay different but all more or less equally effective. That's the art of game design, not "light pistol does 4P, heavy pistol does 5P, let's move on to implants".

Also, agreed on FFBA - it either have to go, get some penalties for its benefits, or get changed stacking rules. As it is, it's just the best armor in the system, hands down.
I ban it :3


I houserule it to much lower effectiveness in my games. Makes no sense that something you can comfortably wear -under- clothes has better armor ratings than a more obviously armored jacket, without costing exponentially more to account for better armor materials.
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ElFenrir
post Dec 27 2012, 09:42 PM
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I like FFBA-it makes sense that something like that would exist and have been developed. Armor has come a long way as it is, so I'd assume it would continue.

I'd increase the price, however, if I was doing a change to it. Show people that this is 'top of the line, really awesome and discreet armor' by tossing a hefty tag on it. That makes sense to me-I can easily see, for example, that ritzy combat face idea shelling out some hefty nuyen for something that's well-protective and discreet at the same time. that'll fit right under his fine suit.
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Tymeaus Jalynsfe...
post Dec 27 2012, 09:44 PM
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QUOTE (binarywraith @ Dec 27 2012, 01:28 PM) *
Armor needs the same going over. The answer should not be 'Form Fitting with an Armored Jacket over it' in all situations.


Its not. In fact, I very rarely wear an armored Jacket even now. (IMG:style_emoticons/default/smile.gif)
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Fatum
post Dec 27 2012, 09:46 PM
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There already form-fitting body armour suits in RL, yes. The problem with SR version is that FFBA is the only exception to armour stacking rules, which makes it strictly the best armour in the game, and thus must-have non-alternatively. Which is bad game design.
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Tymeaus Jalynsfe...
post Dec 27 2012, 09:48 PM
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QUOTE (Samoth @ Dec 27 2012, 01:51 PM) *
On the other hand, you have 99% of runners equipped with Ares Predator/Alpha or Ruger Thunderbolt, and tossing Stunbolt/ball at every corpsec goon they find. There is very little variation between stat sheets I've seen since SR2 unless someone wanted to try a gimmick build or intentionally gimp themselves.

Also, agreed on armor: either cut FFBA entirely or change the stacking rules so things don't get crazy.


Never ever used an Ares Alpha, or Ruger Thunderbolt. And a very large number of my mages have never seen the formula for a Combat Spell, let alone Stunball or Stunbolt. *shrug*

Not having the above IS NOT GIMPING, and I take a large dose of offense at that statement.

And crazy stacking rules are only crazy if you allow them to get that way. I have yet to see any armor above 15 unless it was a Milspec suit (with those being pretty rare at our table - they are crazy obvious, after all). Most of the armor at our table is around the 8-12 range. *shrug*
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