My Assistant
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Jan 15 2013, 08:52 PM
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#576
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Moving Target ![]() ![]() Group: Members Posts: 881 Joined: 13-November 11 From: Vienna, Austria Member No.: 43,494 |
I always thought that MilSpec Armor was powered Armor, at least with the strength upgrade.
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Jan 15 2013, 08:54 PM
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#577
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,801 Joined: 2-September 09 From: Moscow, Russia Member No.: 17,589 |
I second NiL_FisK_Urd: Milspec is power armour already.
And there's an exoskeleton for the ones wanting that little something extra. |
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Jan 15 2013, 08:55 PM
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#578
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Great, I'm a Dragon... ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Retired Admins Posts: 6,699 Joined: 8-October 03 From: North Germany Member No.: 5,698 |
Everyone involved in the discussion about archetypes: relax. And drop the subject.
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Jan 15 2013, 08:57 PM
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#579
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,526 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
I second NiL_FisK_Urd: Milspec is power armour already. And there's an exoskeleton for the ones wanting that little something extra. wonder if you could wear a troll sized milspec armor above the exoskeleton . . or a dorf sized one underneath, if the exoskel is troll sized . . |
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Jan 15 2013, 09:03 PM
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#580
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,801 Joined: 2-September 09 From: Moscow, Russia Member No.: 17,589 |
Well, the exoskeleton is a vehicle, so if I were the GM you were asking, I'd let that.
But, well, you understand the opposition's reaction to what is basically a walking tank appearing on their doorstep. |
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Jan 15 2013, 09:08 PM
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#581
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,526 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
"We surrender, we'll wait for 5 minutes after you are gone, then we are going to soil ourselves, clean up and then get the star to follow you. We ain't getting paid enough for this sorta Bullcrap, let them waste their lives."
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Jan 15 2013, 09:09 PM
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#582
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,930 Joined: 9-April 05 From: Scandinavian Union Member No.: 7,310 |
Powered armor! Not power armor, you see the iron man suit? I want that!
I want a rigger going all Metroid in her Varia suit with a bloody cannon on the arm! No not mech or mecha, those are larger. |
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Jan 15 2013, 09:13 PM
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#583
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,526 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
Iron Man is Power-Armour.
And Metroid would break every spine and other bone in a Body too. The Cannon on the arm is perfectly doable. |
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Jan 15 2013, 09:14 PM
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#584
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Moving Target ![]() ![]() Group: Members Posts: 881 Joined: 13-November 11 From: Vienna, Austria Member No.: 43,494 |
Ontopic: It would be good if the mechanics would work on the lower edge also, for everyday appliances. Like a stock automated car being able to see a non-hiding pedestrian and being able to avoid a crash when trying to make a forced stop if said pedestrian crosses the street. Or if a professionally skilled average person (Skill 3, Attribute 3) could achieve a medium extended task without glitching all the time (there is a 6% chance of a glitch per roll!)
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Jan 15 2013, 09:17 PM
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#585
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,747 Joined: 11-December 02 From: France Member No.: 3,723 |
Or if a professionally skilled average person (Skill 3, Attribute 3) could achieve a medium extended task without glitching all the time (there is a 6% chance of a glitch per roll!) Non-threatening, non-stressful situation, dice pool of 4 or more : buy hits. |
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Jan 15 2013, 09:19 PM
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#586
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,801 Joined: 2-September 09 From: Moscow, Russia Member No.: 17,589 |
I don't know if it's possible to balance. The only system I know doing that successfully is GURPS.
In SR, for all I know, common folk rarely if ever have to roll since they do their usual banal day-to-day stuff. |
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Jan 15 2013, 09:19 PM
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#587
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,526 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
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Jan 15 2013, 09:21 PM
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#588
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Moving Target ![]() ![]() Group: Members Posts: 881 Joined: 13-November 11 From: Vienna, Austria Member No.: 43,494 |
Doesn't solve the problem that glitches happen too often on low dicepools, and nearly never on really high pools. If my car would critically glitch on 16% of all stressful situations, and just fail on 50% on them, i would never drive (Most cars have a pilot of 1)
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Jan 15 2013, 09:28 PM
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#589
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Moving Target ![]() ![]() Group: Members Posts: 881 Joined: 13-November 11 From: Vienna, Austria Member No.: 43,494 |
I don't know if it's possible to balance. The only system I know doing that successfully is GURPS. In SR, for all I know, common folk rarely if ever have to roll since they do their usual banal day-to-day stuff. Well, if a runner tries to do the banal day-to-day stuff, he will fail miserably or he has no problems at all (Depending on DP). On extended tests with dimishing dice pools, the breakpoint is about a DP of 10 (if one stops at 5 dice, because glitches are far too common after that). Go under that, and you have a problem of achieving even Average tests, going to 13 lets you complete "Extreme" (TH24) tests on average. |
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Jan 15 2013, 09:33 PM
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#590
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,801 Joined: 2-September 09 From: Moscow, Russia Member No.: 17,589 |
The Core openly states that runners don't have to roll at all for banal day-to-day stuff. "Driving through downtown to buy milk requires no rolls; driving in a high-speed chase does".
That said, glitches are a glitchy mechanic :3 Minding that a glitch, unless critical, is just some unfavorable side effect of GM's choosing, I feel runners could use a lot more of these to spice things up, even with high dicepools. |
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Jan 15 2013, 09:36 PM
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#591
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
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Jan 15 2013, 09:37 PM
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#592
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
Well, if a runner tries to do the banal day-to-day stuff, he will fail miserably or he has no problems at all (Depending on DP). On extended tests with dimishing dice pools, the breakpoint is about a DP of 10 (if one stops at 5 dice, because glitches are far too common after that). Go under that, and you have a problem of achieving even Average tests, going to 13 lets you complete "Extreme" (TH24) tests on average. Why? If it is banal, everyday stuff, it is non-exciting and requires no roll as far as I am concerned. *shrug* |
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Jan 15 2013, 09:37 PM
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#593
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,930 Joined: 9-April 05 From: Scandinavian Union Member No.: 7,310 |
Glitch: Pouring up milk and getting some of it outside
Critical glitch: dropping the packet of milk and hzve it pour out over the table. |
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Jan 15 2013, 09:43 PM
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#594
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
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Jan 15 2013, 09:46 PM
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#595
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,930 Joined: 9-April 05 From: Scandinavian Union Member No.: 7,310 |
Just demonstrating that ordinary people glitch all the time, but yes forcing rolls when it doesn't matter just waste time.
Also glitches aren't bad! Crit glitches can be bad! Crit glitches with a monowhip is always bad! |
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Jan 15 2013, 09:50 PM
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#596
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Moving Target ![]() ![]() Group: Members Posts: 881 Joined: 13-November 11 From: Vienna, Austria Member No.: 43,494 |
It's a matter of principle. If the mechanics don't work for a stock car in a standard situation (detecting a person crossing a street), how should they work in a "non-standard" situation barring huge dicepools? Even a a seemingly banal task could become time-critical, but a reasonably skilled person should be able to finish an average task most of the time.
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Jan 15 2013, 09:51 PM
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#597
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
It's a matter of principle. If the mechanics don't work for a stock car in a standard situation (detecting a person crossing a street), how should they work in a "non-standard" situation barring huge dicepools? Even a a seemingly banal task could become time-critical, but a reasonably skilled person should be able to finish an average task most of the time. I have yet to see a system that actually delivers what you are looking for. *shrug* |
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Jan 15 2013, 10:09 PM
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#598
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,801 Joined: 2-September 09 From: Moscow, Russia Member No.: 17,589 |
GURPS!
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Jan 15 2013, 10:14 PM
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#599
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,358 Joined: 2-December 07 From: Winnipeg, Manitoba, Canada Member No.: 14,465 |
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Jan 15 2013, 10:14 PM
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#600
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Validating Posts: 2,492 Joined: 19-April 12 Member No.: 51,818 |
So you had six full round actions against two on IP 1. Fairly balanced, sure. Except the drones weren't in evidence immediately - the first few characters to move forward, used up tehir actions without seeing them (they were Rail drones, up high on the wall - directly over the entryway the PCs used, and thus, BEHIND the PCs who first entered, and anyone else who came in after them. Not so incidentally, this deprived the PCs of any immediately-useful cover. Plus, you just clearly admitted that several 1IP characters can out-do one or two 2- or 3-IP characters. Suddenly, 3IP per PC doesn't seem quite so absolutely necessary, now, does it? QUOTE The runners are not robbing a bubblegum warehouse. And a corporation does not have tens of thousands of crucial locations that are likely to be a target of a run. Yes, actually, each major corporation does have tens of thousands of locations that are potentially the target of "criminal activity". Each of which requires more than one (or two, or three) security guards. The ones with fewer sites to protect, have commensurately fewer resources with which to equip their security personnel. QUOTE And for those not covered by IP 3 security details, there are always HTR teams. Sure, absolutely. HTR teams that won't be on-site for at least a couple minutes. HTR teams that can potentially be diverted and distracted to OTHER locations, thereby increasing the response "lag time". All of that is included in that "can". QUOTE And yeah, a corp can afford 50k a man: that's just 10 monthly wages, based on Day Job quality. Alternative costs, as already pointed out, are hundreds of times higher. 50K per security guard, for a workforce on the order of 10,000,000 to 20,000,000 such guards? Sure, it is possible, at all. But it is not reasonably affordable. The better use of the money is, no initiative boosters at all. Just have a network of Rapid Response Teams who do have all the whiz-bang 'ware. And the security guards on site? They are there to DETECT a serious threat, not to stop it. Gigantic savings, with only a minimal loss of efficacy. And to the corporations, remember that the bottom line is EVERYTHING. ... Yes, some sites - the most sensitive, the most deep-dark secret filled, the ones with Delta clinics (or worse, Cybermancy "clinics") ... yeah, thosewill have crews of 3IP combat monsters on-site as the standing security team - probably with high-grade initiated magical support, too. But the Fizzy-Fruit Soda bottling plant that your Fixer just sent you in to sabotage sothat their new flavor's launch gets delayed by a couple weeks? Not so much. |
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Lo-Fi Version | Time is now: 12th April 2022 - 05:07 AM |
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